So... spines...


Beltor

 

Posted

I've always been more of a claws person, but I've always been curious. What's the deal with spines? Is it just a terrible powerset? Is it on-par with claws, because they look nearly identical aside from the secondary effects?


 

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I see, well that pretty much answers my questions on that XD


 

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Well that's not really the end of the story, some powers are just naturally very different. Spin outperforms Spine Burst in like every way, it does more damage with a shorter animation time AND a faster recharge. Spine Burst just has a big AoE...

Claws: Spin

Damage: 98.85
Cast Time: 2.50s
DPA: 39.54
Recharge: 9.20s (look at that recharge guys, that's godlike for a PBAoE attack, makes foot stomp look like trash)
AoE: 8ft

Spines: Spine Burst

Damage: 71.08
Cast Time: 3.00s
DPA: 23.69
Recharge: 16s
AoE: 15ft (the only redeeming quality of the power)


The reason that spines deals slightly better AoE dmg than claws is the Damage Aura: quillz. Please keep in mind though that spines has in fact, the worst ST DPS of all Scrapper sets to compensate for having its own damage aura.

Barb Swipe is a waste of your time.

Lunge is your best bet, but still not "good"

Impale is so much worse than focus that it's laughable, even defensively. Focus isn't just a great attack, but a 100% Knockdown makes it great mitigation as well. This makes impale worse both offensively and defensively.

Ripper is acceptable in your ST chain, only cus you have nothing else. Still not good though.

Taking all this into account, and preaching about Claw/Fire Brutes for farming myself, I think Spines is a niche set almost not worth playing. Claws can do just about as much AoE dmg (in a smaller AoE) and still do epic single target damage, making it a superior choice in almost all situations.

I still have one spine scrap, a Spinelec... he doesn't get played much.


As a final note, the values of many of these attacks in the Dominator set "Thorny Assault" are very different, some of those Thorn Attacks have top tier DPA and are really good.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
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Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
Taking all this into account, and preaching about Claw/Fire Brutes for farming myself, I think Spines is a niche set almost not worth playing. Claws can do just about as much AoE dmg (in a smaller AoE) and still do epic single target damage, making it a superior choice in almost all situations.
This isn't really a fair assessment of Spines against Claws.

To be fair and clear cut:
Spines has Spine Burst, Quills, Ripper, and Throw Spines for Cone/AoE.
Claws has Spin, Eviscerate, and Shockwave.

Spin > Spine Burst
Ripper > Eviscerate
Throw Spines > Shockwave
Quills > ??? (Claws doesn't have anything to compare)

In terms of Spin vs. Spine Burst, if you account for Quills running around the attacks as they occur, you're really getting comparable straight damage dealt in that time period. With Ripper vs. Eviscerate, Eviscerate may have a higher critical rate, but Ripper flat out does more base damage, knockdown, and slows that Eviscerate has none of--plus it animates slightly faster (go figure). When looking at Throw Spines vs. Shockwave, there's really not much contest here. TS does more damage, adds slows, and doesn't include the outrageous cast time. Even if I took the DPA of TS against SW: TS might have a slightly longer animation time but if I include the DPA of Quills during that time, they're the same DPA and TS doesn't scatter everything to the wind.

To add into all of that mess is the fact that most of the Spines attacks include a portion of their damage from Toxic, which is nearly unresisted in the game. I also want to throw in there that this set has not yet seen a fair balancing act like all the other attacks sets have so far. Whether that would prove to be good or bad had never been determined, but Spines is technically still an "old fashioned" set and hasn't received a nice tune-up like Claws did a couple years back.

This doesn't mean I'm advocating one way or the other, I just didn't think it was fair to try and throw numbers out there without including all of them. Spines is definitely not a single-target set, but it's also not meant to be; and in nearly all scenarios they are often paired with */DA, */FA, or */ELA for the damage aura in the secondaries which compounds on the AoE. Spines isn't bad, you just have to play to it's advantages.


Quote:
Originally Posted by Arcanaville
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Don't be so quick on the Spine burst vs Spin. I have both a spines/dark and claws/dark and i've been hesitating a loooong time between both, and which one to make my main scrapper. Claws/Dark is awesome AoE in AE farms with 50 mobs piled around you and... that's all. In a normal +4 x8 spawn or incarnate trial spawn, the mobs are scattered over such an area that Spin will at best hit 3 or 4 of them.

On the other hand, Spine burst hits 7+ constantly when jumping right into the middle. Add to that the cone, claws one sends mob away and can be hated by the team, while spines one can be spammed easily.

So yeah, claws has better damage, but with such restrictions it's most of the time faster to clean mobs one by one than to hope to gather them into Spin tiny AoE. Radius is the main stat to look for on an AoE because Spin could be one shoting bosses for all its worth, it would still hardly hit more than 3 mobs in normal play, while i can easily wipe most of a spawn on my spines/dark during the alpha strike.

For ST dps, while still far from competitive, i found the reactive proc and the invention procs to help enough on spines to not feel such a shame when trying to finish a lonely boss. The Ripper => impale attack chain is not that bad, so even if it didn't improve at all compared to the other sets, it improved enough compared to the mob health bars to feel somewhat decent. At least enough to make me feel my spines/dark was a much better scrapper all around than my claws/dark, who couldn't AoE more than 3 or 4 mobs in most of the normal groups/tfs/trials where mobs die in 3sec flat and before moving two feet.


Dark armor lover.

The Claws/DA Scrapper guide.

 

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Built on the idea of upping it's ST DPS, Spines can get some decent (not best) ST DPS when paired with a Secondary that has a Damage Aura.

This isn't to say Spines isn't the worst at it, but with the right secondary you can take out bosses just as quick as some other sets, while mixing up the damage types a lot more.

Lethal + Toxic + Energy/Fire/or Negative

Going off memory, I believe Spines best ST DPS Impale -> Ripper -> Throw Spines -> Repeat, with IOs and both DMG auras going, that's about 180 DPS. End intensive and using a lot of AOEs sure, but that's still decent ST DPS (imo anyways)

Then you add in one of the Incarnate DMG procs.

That said, I expect to see Spines become more popular when Brutes get access to Spines for aggro aura goodness to keep the npcs huddled together and around you.


BrandX Future Staff Fighter
The BrandX Collection

 

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Unless you're looking for a specific function on a scrapper (like farming), it boils down to how much fun a powerset is to play. It's NOT fun to play something gimped, or painfully slow. For example, (and this is all subjective, mind you) broadsword does enormous ST damage (definately not gimped), but to me it's almost painfully slow, making it less fun for me to play than almost any other scrapper.

I do have a da/spines. Also have a da/claws. Which is more fun? They are BOTH an enormous amount of fun. I don't prefer one over the other, honestly. Nor do I notice much difference in the damage they do, either. If I were fighting Kronos, or a pylon, or something wanting the extra ST damage, I'd bring the /claws. Otherwise? Pfft. Either one and I'm a happy scrappy.


 

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Quote:
Originally Posted by SenseiBlur View Post
I've always been more of a claws person, but I've always been curious. What's the deal with spines? Is it just a terrible powerset? Is it on-par with claws, because they look nearly identical aside from the secondary effects?
I think the reason why Spines may not be as popular now is because nowadays Scrappers have so many options to choose from comparing to years ago. And also Claws is available to Brutes while Spines isnt. Spines/Regen was once very popular. I have a Spines/Fire. Sometimes the mobs running gets very annoying.


 

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I have a spines/ inv scapper i run ambushes with and it destroys all in it path i love it got a claw/wp to 46.5 now so we will see


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

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Spines has less damage per hit than other sets, but most attacks by it also have an 80% chance of extra toxic DOT damage and some attacks have a small slow effect. Claws Focus has a knockdown which makes it better for defense. Impale has an immobilize which is good for catching runners and seems to also ground fliers. I have a spines/fire scrappers with more AOE's than single target attacks. Not so good on bosses or AV's but nice at taking out their henchmen.