Werner

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  1. I do think that double-stacking it for very long is overkill. I like a decent overlap just so that I don't have to click it immediately, and in case I'm recharge debuffed. But I can't remember anything knocking me back or otherwise mezzing me with 10.4 points. It's probably happened, but it's not something I remember. Frankly, mine has a endurance reducer in it, though I do have a metric ton of global recharge.
  2. Quote:
    Originally Posted by Kidou View Post
    Why excatly is it better? Higher DPS or something?
    Slightly higher DPS, but I don't think that's the main selling point. At a low level, it's a nice, spammable attack due to the quick recharge. At a higher level, it fits VERY nicely into a number of really good attack chains at various levels of recharge, and you can stick an Achilles' Heel in it. The good attack chains tend to use Gambler's Cut every other attack, which takes really good advantage of the Achilles' Heel proc.
  3. Quote:
    Originally Posted by USA America View Post
    Ill see if i can find it in the patch notes. I don't have eagles claw yet as she is only 29.
    Yeah, I'm 25, so I can't really check things either.
  4. Quote:
    Originally Posted by Biospark View Post
    oooooohhh ! This is news to me

    was that another GR change that I missed ?
    Because the new Mids does not show that you can slot defense-debuffs. (Not at home so cannot check in-game).
    Well, I haven't TRIED slotting defense debuffs, but the power description says it's -7.5% defense, so I made the assumption. Let me go check in game.

    BAH! Yeah, it won't let me slot for it, even though the power does it. I'm giving you bad advice. Still, great power. I'm bummed, though.
  5. Quote:
    Originally Posted by USA America View Post
    I gathered that eagles claw was awesome sauce now that it will give you a crit boost for 2 sec. was reading about eagles claw+dragons tail for killer aoe crits. Is this not true?
    I hadn't heard about the crit boost. It's not displayed in the power description, but they could have missed updating the text.
  6. Quote:
    Originally Posted by USA America View Post
    I respec'd to try out cobra strike. I have all the melee powers except Thunder kick. I have boxing which I'd like to put a set in, but I really need to get rid of one power. Its down to crane kick or crippling axe kick. CAK is only mod damage, but has some debuffs. crane kick is higher damage, but has that nasty KB.

    Thoughts?
    Don't be swayed by text descriptions like "moderate smashing damage". Crippling Axe Kick is your second highest DPS attack. I don't consider the debuff particularly important except that it allows you to slot an Achilles' Heel proc. Personally, I'd drop Eagle's Claw - too long of an attack for the damage done for my taste. And don't use Boxing. Take it to get into Tough and Weave but don't slot or use it. It's not nearly as good as the attacks in your primary. You CAN use it as a set mule, but I only use set mules as a last resort.
  7. Quote:
    Originally Posted by Microcosm View Post
    You could look at the Rikti Pylon thread for a list of some individuals' single target damage, which, although variable because of the RNG, can give you a good idea of what's what. I think it's also worth noting that the three highest listed non-shield secondaries in that thread are dual blades, claws, and katana. Pair those with the new /fa, and we'll have to see what people come up with (though trying to survive with /fa and any of those other than kat can be a challenge).
    And doing it with Katana with a DPS build would be equally challenging. If course, if you ONLY want to test DPS, get help from a Tank. I do think Katana/Fire has a good shot at very high DPS.
  8. Gambler's Cut. Not that Sting of the Wasp is a bad attack, if you need an extra one while leveling.
  9. Quote:
    Originally Posted by mauk2 View Post
    (blink)

    You've only done the STF once?!

    Wow.... How do you avoid getting dragged into them? I tend to do four or five a week, easy, on top of half a dozen or more ITF's, four or five LGTF's, a few SF's here and there, the khan a couple of times and the six phalanx tf's a dozen times or more....
    Well, I hate people, so I avoid pick up groups like the plague, and only team with one or two other people that I know. If I could solo or run tiny teams through task forces, I'd probably do a lot of them. As it is, I've done three EVER, and two of those were on the test server. I'd like to do them. Just not as much as I dislike having other people in my MMO.
  10. I personally think that electric armor has a big disadvantage in the survivability department. A good IO'd build would probably make a MASSIVE difference, but I suspect it'd be hard to impossible to whip yourself into +4x8 and no-inspiration AV soloing shape. I'd personally start something else. Dark/Shield or Fire/Shield would be very good choices. They have good survivability and great damage output, though Dark is mostly single target, which isn't ideal for +4X8. Fire/Shield would probably treat you right.
  11. Quote:
    Originally Posted by Void_Huntress View Post
    And look at how much even here in the forums people fail to understand how defense debuff resistance matters, too.
    DDR matters, but it matters MUCH less than defense, particularly with the ability to choose which enemy groups you spend most of your time fighting. I describe my soft-capped Katana/Dark (and accurately I believe) as my most survivable Scrapper, even though defense debuffs are a serious Achilles Heel. I monitor my defense and base defense. When base defense goes red, that's my trigger to VERY quickly do SOMETHING - either stacking more Divine Avalanche or popping one or more purples. It's manageable outside of extreme cases. I almost never die from cascading defense failure unless I'm intentionally practicing with cascading defense failure. But I won't deny that it's an issue that you have to have a way of addressing.

    Quote:
    Originally Posted by Hai Jinx View Post
    And yet there was a recent thread in this forum subsection where posters were complaining that the ability of other sets to Softcap with IOs (most notably /Shield) steals much of /SR's thunder.
    In multi-billion influence min/max builds, sure. That's where a lot of the vocal forum population spends their time, and I was one of the people complaining. But it's where almost nobody on average spends their time, so borders on irrelevant to the game overall.

    Quote:
    Originally Posted by Amir View Post
    Whenever I do an SR build I never "run" tough. I just put the +3def Steadfast in it and turn it off... let the set bonus do its thing.
    Tough is very worth running. One thing SR needs for better survivability is to be able to better survive a string of bad luck. Tough helps in that department, as does adding hit points.

    Quote:
    Originally Posted by SkarmoryThePG View Post
    Quote:
    Originally Posted by Arcanaville View Post
    Right now I think the 45% number is being thrown around much like the 2:1 rule was in the past, with equally deleterious consequences.
    The what? O.o
    I assume we're talking about the resistance:defense ratio. As a rule of thumb, two points of resistance is "equal" to one point of defense. Like many rules of thumb, it's overly simplistic, usually slightly misleading, and in edge cases highly misleading. Still, it's probably better than knowing nothing at all when trying to make resistance vs. defense decisions. And frankly, I think the 45% number is even MORE benign. It might not be the whole picture, but if you know that one thing, even if you don't understand all the exceptions and subtleties, I think you're way ahead of most people.

    But maybe I just haven't seen and I'm not guessing how rules of thumb like this are being misunderstood and abused.
  12. I was on one. It went fine, though it's the only STF I've been on, so I have nothing to compare to. There were some deaths during Ghost Widow, but it wasn't close to a team wipe. I forget who tanked Recluse, and with what build, and I didn't even ask about inspiration load out. I think the repairmen were bugged at the time, making it even harder, so the towers were what really took a long time. It'd probably be easier now. As I recall, we'd loaded up on temp powers in case we needed them, but didn't end up needing them, so didn't use them. Do eeeeet!
  13. I'd assume that the extra buff from fury is countered by the lower base damage that Brutes do, just like with all Brute attacks. I'd expect it to be a wash. I haven't actually checked anything, though. Hmmm, I'm actively leveling two /Fire characters. You'd think I'd pay attention, but I totally wing it while I'm leveling. And I think next on the list of things I want to check the numbers on is the new Martial Arts. Then I should have a look at Kinetic Melee. Maybe then Fire. Then Kinetic Melee/Fire, since that's bound to be confusing. So many numbers to crunch, so little time. Maybe I should play the game some time too.
  14. Here's my basic plan for cheapo Shield Defense survivability:
    • Slot Deflection and Battle Agility with three defense SOs
    • Slot Weave with three defense SOs
    • Slot Combat Jumping with one defense SO
    • Slot Active Defense with three recharge SOs for a nice margin of error
    • Slot a Steadfast Protection unique
    • Take Phalanx Fighting
    • Use a single small purple inspiration at a time as required

    Those power choices and that slotting puts me at 32.4% defense. One small purple inspiration puts me at 44.9% defense, effectively soft-capped. I have my status protection. And we're done. That's all you need to be almost unkillable in normal content. You can now focus the rest of your build on destroying your enemies, at which it will excel. Now, I DO recommend taking True Grit and at least slotting heal SOs in it. You'll want to take and slot Tough (had to take it to get to Weave anyway). But making Shield Defense unkillable is just that easy.

    For Broad Sword specifically, you're going to take Parry early, and use it. That will smooth out any survivability problems in the early game, and make it even less likely that you'll need a purple in the end game, since the majority of attacks you'll be facing are melee or lethal.

    I'll have to address anything specific later. I'm WAY late to work.
  15. Quote:
    Originally Posted by mauk2 View Post
    BS/sd is a remarkably good combo. No kat/ toon can approach it.

    I'm sorry, but this is the simple truth.
    Approach it in what regard? DPS? I haven't checked the numbers, but I'm guessing that a DPS-spec'd Katana/Electric would beat it. But it wouldn't approach the survivability of the BS/SD it was trying to compete with. But BS/SD doesn't approach the survivability of my Katana/Dark. But my Katana/Dark has horrible DPS since it's a pure survivability build. No combination is best. No combination is worst. Everything has pros and cons. Your "simple truth" isn't so simple.

    Quote:
    Originally Posted by mauk2 View Post
    I stand by my statement: The consensus is that kat/ is better than bs/, and the consensus is wrong. Yes, this stance is based upon one specific combo. But that combo is very, very nice indeed.
    But fine, to make things simple, I'll just agree that BS/SD is better than Katana/anything most of the time. But the consensus "Katana is numerically better than Broad Sword" is still correct most of the time. An exception doesn't disprove the rule, particularly when that exception doesn't even involve someone choosing between the two, since Katana/Shield Defense isn't allowed. It doesn't mean that someone should choose Broad Sword/Willpower over Katana/Willpower if all they care about are the numbers. It just means that we may want to mention BS/SD when having this discussion. But we DID mention it. Saying "Broad Sword is better than Katana" isn't very accurate, because the exception to that rule is "except for every secondary BUT Shield Defense when measuring damage in any way other than damage of the biggest attack".

    If you mean "BS/SD is better than Katana", you could just stick with that, and probably very few people would argue with you. Unless you just like provoking arguments. I suppose it isn't strictly a bad thing to provoke this one, as it educates people at lot more than just a restated consensus.
  16. To be too serious, when DPS is the topic, we also tend to be talking about hard targets, since hard targets are where DPS is most relevant. For regular spawns, burst and AoE damage are more relevant. For the harder of the hard targets, "kill them before they kill me" isn't a particularly good mitigation strategy, because they're going to be in your face for quite a while, and are putting out damage at a clip. I say this while currently leveling two Scrappers that I'm building and playing more like blappers (MA/Fire and Electric/Fire). So I'm not saying that pure damage is a bad strategy in general, just that it is of much more limited use against the kinds of targets that DPS is most relevant to.
  17. You're already perfect. Broad Sword/Willpower is exactly what you need. It's easy to play, easy to build, easy to level, hard to mess up. It also gives up nothing in top end power, where it can get shockingly good, and least in the survivability department. It's a bit lacking in AoE, so you may find your team contributions lagging a little, but there's nothing wrong with taking the boss killer role. Be sure you take and use Parry.

    Yes, Katana is technically better. A little. Not enough to worry about.

    Broad Sword/Shield Defense was my favorite build I've ever leveled, and it will out damage Broad Sword/Willpower. But it's harder to get Shield Defense right, and it's slower to bloom even when you get it right. If you're willing to put in some effort to learning exactly how to build it, you could give it a shot. But generally speaking, I'd recommend Willpower instead since you're a new player.

    You CAN make an all sword attack build with Fiery Melee. It's non-optimal, and isn't happening without huge recharge. I'm probably going to make one just for the fun of it, but it's going to cost me billions, and won't perform as well as a whole lot of builds that people are running around with. I just think it would be fun.
  18. Quote:
    Originally Posted by Chaos_String View Post
    I thought he ran BF > AS > SS > AS.
    He experimented with both. He liked BF > AS > SS > AS better. I've got it doing almost 10% more DPS than BF > SS > AS at +296% recharge on my old DPS template build. I'd only go BF > SS > AS if you had that sort of recharge and wanted the extra AoE damage, or if you were expecting a lot of speed boosts, in which case the longer gap of the chain ends up playing to your favor, and you can exceed the BF > AS > SS > AS chain when the boosts remove the gap.

    The standard BF > Attack Vitals chain is plenty good unless you're shooting for a pylon record or something, though.
  19. Quick Reflexes provides 20% recharge, so yes, it's something that the Super Reflexes secondary has. Hasten provides 70% while it's up. Many set bonuses provide recharge as well.
  20. Soft cap and skip it.

    I wouldn't use Elude even on baddies with to hit buffs. I don't want to deal with the crash. I'll take a purple if I really need it. I won't really need it.

    If you had 90 defense, you'd be soft capped to +45% to hit. If you had 115 defense, you'd be soft capped to +70% to hit.
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    Which is why I said 2 minutes TOPS. It usually takes much less than that.

    Though I sometimes read too fast and miss an important word that changes the context of what I'm reading

    I apologize for derailing the thread as far as I did, I really only intended my post as an aside rather than a topic change.
    Back on topic, then. Scrappers are obsolete because they've taken up reading, which destroys scrapperlock. ClawsandEffect does it. I just started doing it in Praetoria. The end is nigh. Only Brutes can save us. (They can't read, right? )
  22. Quote:
    Originally Posted by bAss_ackwards View Post
    Soo... the tl;dr is "Everybody's fun is subjective. Just don't cross the streams."
    Very nice summary.
  23. Quote:
    Originally Posted by Nightchill_EU View Post
    Speaking of Follow Up, that the "way attack animations follow each other with no break"? Or something?
    Follow Up is a Claws attack that results in a short term buff to damage on later attacks. High rates of recharge can let you double stack the Follow Up buff on an entire attack chain for a significant boost to DPS. Some chains even triple-stack it on an attack, at least on paper. Or maybe I'm thinking Dual Blades and Blinding Feint... same idea, in any case. (Edit: Claws chain Follow Up -> Focus -> Slash can triple stack Follow Up on both Focus and Slash. Dual Blades chain Blinding Feint -> Sweeping Strike -> Ablating Strike can triple stack Blinding Feint on Sweeping Strike. Both require insane but achievable amounts of recharge to pull off the trick.) For DPS, it's a nice way to go. Build Up type powers are better for burst damage, but I don't think that's what we're talking about here. Claws doesn't rule the roost for DPS, but it can do a lot better than it may at first appear.

    As far as attack animations following each other with no break, that's usually the best approach for high-DPS attack chains. I think the only exception for Scrappers is Broad Sword, which benefits from spamming its heavy hitters in such a way that there's a slight gap. That small amount of time spent doing no damage is more than made up for by the rest of the time spent doing better damage. Though it's also true that the attacks actually ALWAYS have a very small break between them, which is what "Arcanatime" is about - how we factor in that irreducible delay. A lot of us had realized that there was SOME delay, as things weren't working in game the way they did on paper, but we couldn't explain it adequately, and the times we assigned were at best educated guesses (I'd guessed 0.175 seconds myself, which was in the ballpark, but I wouldn't use it in my calculations because it made no sense). Arcanaville figured out what was happening and how to calculate the exact times involved (which vary), posted it, and we ended up calling it Arcanatime as a result. There have been hints that calculating required recharge might be a little more complicated than that still, some things not stacking quite as well as they should at very high rates of recharge, for instance. But there's been very little testing or theorizing, at least that I'm aware of. Hmmm, I seem to have taken a big detour. *chuckle*

    (Edit: To bring up another subject relevant to DPS and the inadequacy of scanning the in-game real numbers, the Achilles' Heel proc, which can be used in defense debuffing powers, can be significantly leveraged in some attack chains on some primaries. Also the Fury of the Gladiator proc at a higher price point.)

    (Edit: I also feel like mentioning Shred Monkey here. He was one of the people that had figured out there was a delay of some sort between attacks. Now me, since I couldn't explain it, I shrugged it off and pretended it wasn't there. Shred Monkey accepted that it must exist, planned a build and an attack chain around it, and put out DPS in the game that was shockingly high. Took us a long time to even figure out what he was doing, probably partially because at the time, what he was doing in the game was considered to be impossible, so we just weren't thinking in those terms.)
  24. Quote:
    Originally Posted by Swift_Frost View Post
    This reads "TROLL" to me.

    I mean srs why wood some1 waste so much time spuing that many false statements.

    "Claws -> Very descent DPC but DPA is quite bad on all attacks." srs?

    im ashamed to have found this thread on the scrapper forum.
    It doesn't say it to me. The Scrapper forum may be filled with number crunchers and experts on the sets, but we are not representative of the player base. I don't expect even the most experienced players to have even heard of Arcanatime, let alone understand how it affects the actual DPS you're going to see in the game, as an example. And unless you're an experienced Scrapper, I wouldn't expect you to know how Follow Up affects the overall DPS on a Claws scrapper, and how to optimize that effect. Or how the Dual Blades combo system works, and what the best combo is for DPS, and what attack chain you would use with that combo, or why that still isn't the top chain for Dual Blades DPS. It's all esoterica. Yes, it can be understood when explained, but it's not obvious on first reading, even with the "real numbers". And I think the "real numbers" in the game can easily lure people into thinking they understand how things work when they don't. While "real", they can be misleading, and there can be aspects of powers that are not easily grasped on initial viewing. Confusion is to be expected. Comprehension isn't.
  25. This is not mine, and not what you're asking for, but it may give you some ideas. I think this was a positional softcapped Fire/Electric proof of concept build before the IO nerfs.

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