Does Practiced Brawler stack...


Aaron Islander

 

Posted

Does it stack with itself? I have its recharge down to around 60 sec. Does that mean that KB is mag 20 as long as I have it autoclicked?

Thanks to anyone who replies.

Happy Hunting,

Aaron


 

Posted

yes

the best reason to get it to stack is that you dont have to worry about your mez protection dropping on you

and to answer your other question, yes while it is stacked it doubles its effect

3 rech SOs will get it stacking with at least 10 sec overlap so you wont have to worry about it, with enough global rech, only 2 rech reductions should be needed depending on your global rech


 

Posted

I do think that double-stacking it for very long is overkill. I like a decent overlap just so that I don't have to click it immediately, and in case I'm recharge debuffed. But I can't remember anything knocking me back or otherwise mezzing me with 10.4 points. It's probably happened, but it's not something I remember. Frankly, mine has a endurance reducer in it, though I do have a metric ton of global recharge.


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Posted

Quote:
Originally Posted by Werner View Post
I do think that double-stacking it for very long is overkill. I like a decent overlap just so that I don't have to click it immediately, and in case I'm recharge debuffed. But I can't remember anything knocking me back or otherwise mezzing me with 10.4 points. It's probably happened, but it's not something I remember. Frankly, mine has a endurance reducer in it, though I do have a metric ton of global recharge.
Well, the knockback protection in PB (as it is in all melee defenses that have KB protection in general) is essentially 100% perfect immunity, so stacking can't help there. But as to the regular protection, I have occasionally seen something break through PB's protection. For one thing, the mag protection scales upward with level, so its only 10.4 at level 50. At level 30 its closer to mag 8. Three mag 3s can break that.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Well, the knockback protection in PB (as it is in all melee defenses that have KB protection in general) is essentially 100% perfect immunity, so stacking can't help there. But as to the regular protection, I have occasionally seen something break through PB's protection. For one thing, the mag protection scales upward with level, so its only 10.4 at level 50. At level 30 its closer to mag 8. Three mag 3s can break that.
To elaborate, most mez protection toggles have something like 10000% KB Resistance, which effectively lowers all KB values to 0.01 or whatever the lowest possible value is. The nice thing is that the resistance kicks in before the protection, making you basically immune to any KB effects.


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Posted

The only things that can knock you back are things flagged unresistable knockback. And those are so high magnitude in addition to being unresistantable that NO amount will help.


 

Posted

Yes, but there's little practical benefit to it other than ensuring you have no gaps in your status effect protection.


 

Posted

Yes it does stack and yes it's worth it stacking to maintain continuous portection versus mez.

Now that's not to say you need to dedicate slots to it unless you're a cheapskate like me until I hit level 50. I don't bother with IOs or even with buying DOs or SOs until level 47. I usually just operate using drops and will usually toss a total of 2 or maybe 3 slots for recharge into Practiced Brawler.

Once I hit 50 (or even prior depending what my primary assault is) I don't bother wasting any additional slots on PB, because the Super Reflexes set comes with Quickness much less recharge set bonuses you get from IOs. This is usually more than enough to let PB stack. This combined with my inate laziness, I simply click PB to be an auto-fire. My DB/SR has only a 7 second delay I believe (or somewhere close to that) from triple stacking even and she's not even built for recharge.

So early on you might want to toss one slot in there for recharge, but respec it out when you IO build. That or just toss one extra if you tend to exempt down a lot to do lower level tfs and such. That should be more than ample to allow it to overlap enough even if rech slowed.


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Posted

Quote:
Originally Posted by DSorrow View Post
To elaborate, most mez protection toggles have something like 10000% KB Resistance, which effectively lowers all KB values to 0.01 or whatever the lowest possible value is. The nice thing is that the resistance kicks in before the protection, making you basically immune to any KB effects.
It lowers them to zero. Even if the devs took the magnitude protection away, you'd still be immune to KB.

KB resistance is a magnitude resistance, not a duration-based resistance like most mez resistances. 100% KB resistance means zero magnitude KB, just like 100% damage resistance (if you can get it, and some critters can) equals zero points of damage through it.


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