Katana question: Gambler's cut and Sting of the wasp.


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Posted

I know this has been asked MANY times before, all I need is a confirmation.

Which one to take? I always assumed that scrappers skipped over the quick recharging one, but it seems different for katana?


 

Posted

Werner is right, but for more reasons than just that he IS Werner..


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Posted

Why excatly is it better? Higher DPS or something?


 

Posted

Quote:
Originally Posted by Kidou View Post
Why excatly is it better? Higher DPS or something?
Higher damage per activation time; also on extreme recharge builds it fits nicely between Golden Dragonfly and Soaring Dragon, whereas if you filled that space with Sting your chain would be quite a bit longer, so you'd be using your heavy hitters less frequently, have fewer chances for procs to fire, etc.


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Posted

Quote:
Originally Posted by Kidou View Post
Why excatly is it better? Higher DPS or something?
Slightly higher DPS, but I don't think that's the main selling point. At a low level, it's a nice, spammable attack due to the quick recharge. At a higher level, it fits VERY nicely into a number of really good attack chains at various levels of recharge, and you can stick an Achilles' Heel in it. The good attack chains tend to use Gambler's Cut every other attack, which takes really good advantage of the Achilles' Heel proc.


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Posted

Quote:
Originally Posted by Werner View Post
Slightly higher DPS, but I don't think that's the main selling point. At a low level, it's a nice, spammable attack due to the quick recharge. At a higher level, it fits VERY nicely into a number of really good attack chains at various levels of recharge, and you can stick an Achilles' Heel in it. The good attack chains tend to use Gambler's Cut every other attack, which takes really good advantage of the Achilles' Heel proc.

What if you don't plan on bothering with set IOs?
Does it make a difference even with normal IOs or SOs?


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Posted

Quote:
Originally Posted by Faolon View Post
What if you don't plan on bothering with set IOs?
Does it make a difference even with normal IOs or SOs?
I've got a stalker that started with SoW, and respec'd to GC.
And I don't have much in the ways of inventions in him yet.. and I can assure you GC is way better than SoW.. Without some crazy amounts of rech in my build GC is almost always up (you can pretty well alternate DA and GC if you're hurting on end and need the added def). It definitely fills the attack chain better than SoW.

As well as makes it better when you eventually do decide to start making a more fancy IO'd toon.


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Posted

I didn't believe them at first, but I did the respec and yes, it makes your whole attack chain much quicker and more fluid, thus more potent.


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Posted

I agree with werner, lil bit higher dps, lil better to spam.


 

Posted

Quote:
Originally Posted by Faolon View Post
What if you don't plan on bothering with set IOs?
Does it make a difference even with normal IOs or SOs?
Well, without set IOs, it still has slightly higher DPS and in my experience fits better into good attack chains. So I still think Gambler's Cut would be the better attack.


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

***from City of Data***

GC- .67sec activation time every 3 seconds for 26.28 lethal damage x2 (so 52.56)
SotW- 1.17 activation time every 5 seconds for 72.57 lethal damage

As far as the tagalong -DEF debuff goes, it's the same for each, amount of debuff and length of effect.

So in 10 seconds of fighting:

total of 105.12 est. for GC (maaaaybe 157.68 if you squeeze one more in)
total of 145.14 est. for SotW

So assuming you CAN get that 3rd GC in that 10 seconds, and I would since it's a close round-up, GC would be a better choice out of the two.

(I feel like I want to respec my stalker now, lol.)


 

Posted

How much damage you can do in 10 seconds with just that one power based on cycle time and raw activation time is very much NOT how you should look at this. You're going to be using OTHER powers as well, even on a lowbie. By the mid levels, you CAN be activation time limited. By the upper levels, where you spend most of the time, you SHOULD be activation time limited. And even then, it isn't raw activation time, but rather Arcanatime, which is (roundup(RawActivationTime/0.132)+1)*0.132 seconds.

Based on those stats, raw average damage (including crits based on lieutenant and above), you get 60.45 DPS for Sting of the Wasp, and 62.55 DPS for Gambler's Cut. So very little difference. The bigger differences are how they can be used in good attack chains, and how they can benefit the attack chain if slotting Achilles' Heel.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Good point. As far as attack chains go GC comes out on top for sure.