Katana question: Gambler's cut and Sting of the wasp.
Gambler's Cut. Not that Sting of the Wasp is a bad attack, if you need an extra one while leveling.
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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Why excatly is it better? Higher DPS or something?
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Slightly higher DPS, but I don't think that's the main selling point. At a low level, it's a nice, spammable attack due to the quick recharge. At a higher level, it fits VERY nicely into a number of really good attack chains at various levels of recharge, and you can stick an Achilles' Heel in it. The good attack chains tend to use Gambler's Cut every other attack, which takes really good advantage of the Achilles' Heel proc.
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What if you don't plan on bothering with set IOs?
Does it make a difference even with normal IOs or SOs?
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What if you don't plan on bothering with set IOs?
Does it make a difference even with normal IOs or SOs? |
And I don't have much in the ways of inventions in him yet.. and I can assure you GC is way better than SoW.. Without some crazy amounts of rech in my build GC is almost always up (you can pretty well alternate DA and GC if you're hurting on end and need the added def). It definitely fills the attack chain better than SoW.
As well as makes it better when you eventually do decide to start making a more fancy IO'd toon.
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
I didn't believe them at first, but I did the respec and yes, it makes your whole attack chain much quicker and more fluid, thus more potent.
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I have a 50 in every AT, but Scrappers and Dominators are my favorites.
I agree with werner, lil bit higher dps, lil better to spam.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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***from City of Data***
GC- .67sec activation time every 3 seconds for 26.28 lethal damage x2 (so 52.56)
SotW- 1.17 activation time every 5 seconds for 72.57 lethal damage
As far as the tagalong -DEF debuff goes, it's the same for each, amount of debuff and length of effect.
So in 10 seconds of fighting:
total of 105.12 est. for GC (maaaaybe 157.68 if you squeeze one more in)
total of 145.14 est. for SotW
So assuming you CAN get that 3rd GC in that 10 seconds, and I would since it's a close round-up, GC would be a better choice out of the two.
(I feel like I want to respec my stalker now, lol.)
How much damage you can do in 10 seconds with just that one power based on cycle time and raw activation time is very much NOT how you should look at this. You're going to be using OTHER powers as well, even on a lowbie. By the mid levels, you CAN be activation time limited. By the upper levels, where you spend most of the time, you SHOULD be activation time limited. And even then, it isn't raw activation time, but rather Arcanatime, which is (roundup(RawActivationTime/0.132)+1)*0.132 seconds.
Based on those stats, raw average damage (including crits based on lieutenant and above), you get 60.45 DPS for Sting of the Wasp, and 62.55 DPS for Gambler's Cut. So very little difference. The bigger differences are how they can be used in good attack chains, and how they can benefit the attack chain if slotting Achilles' Heel.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Good point. As far as attack chains go GC comes out on top for sure.
I know this has been asked MANY times before, all I need is a confirmation.
Which one to take? I always assumed that scrappers skipped over the quick recharging one, but it seems different for katana?