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Heh. I didn't even think of that. They're just bad mojo for Super Reflexes. If it's any consolation, anyone with substantial defense debuffs rips up my Katana/Dark, who is otherwise my most survivable toon, Tankers included.
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It has always seemed strange to me that pets have higher to hit than regular enemies, but there aren't all that many pets in the game outside of AE. As weaknesses go, it's fairly benign most of the time. You could always build for 70% defense and laugh at Master Illusionists, but I really don't think the sacrifices would be worth it. Also watch out for Devouring Earth in tip missions, who clock in at 64% to hit before they even drop a Quartz.
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Pets have 75% to hit instead of 50%. I assume that's true of what Master Illusionists summon. So at the soft cap, they'll still have 30% to hit, which with accuracy modifiers could easily be significantly higher.
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Quote:It doesn't? Arcanaville stated a number of concerns it would address in the part of her post that you quoted. I would like a solo path, yet there may be other approaches that would at least work for me personally - I hate joining teams, but have no problem punching the same target other people are punching as long as it isn't kill stealing. And while it's hardly my favorite thing, I often join short duration teams that I can drop on a moment's notice if desired like a Rikti invasion team. What I don't like is joining teams to do missions, and what almost makes me physically ill is the idea of joining a pick up group to do a full task force. I have only done three task forces in my career across all characters, and none of them were with pick up groups. Two of them, an ITF and STF played with some of the Scrapper forum regulars on the test server, were great fun. So perhaps all I personally need to do is get on the RIGHT team for my teperament. But that's never been a pick up group.Yes, it is a semantic difference, because a group activity that you do not need to actually join a team for addresses none of the concerns people have with a lack of a solo path.
Interestingly, I was an avid participant in the old school Hami raids. Not sure why I hate most teams, but had no problem joining a hundred and fifty people doing raid content. Perhaps it was the anonymity of being in such a large crowd, of being only a tiny, unnecessary cog in a huge machine.
Anyway, internal contradictions aside (people are complicated), if I'm making any point here, it's... well, that people are complicated. Not everyone likes the same things even in the same game.
But I'm happy enough to take a wait and see attitude with the incarnate stuff. It's great that the devs got out at least ONE way to get to the very rare before I20 was even released. It's not a way I like, but it's a way a whole lot of people will like, so good. And since the devs say they're looking into giving us more options (good), I'll wait and see what we get. I've been happy with much to most of what they've delivered in the past few years. I'll be surprised if, when all is said and done, I'm unhappy with what they do with the incarnate levels and content. -
Quote:So far as I know, working as designed. As best I understand it, if the drop rate were such that "casual" level 50 soloers could "level up" in any reasonable time frame, the speed task force people would find "leveling up" to be completely trivial.My only complaint is that, not including the Notice, it would have taken me quite some time to put together that many shards running tips solo. Is it really supposed to be that much easier running a team on a TF?
As a soloer it doesn't make me particularly happy, but on the other hand, I've always liked grinding out my rewards over a long time frame, and it doesn't bother me (much) if someone else goes 1-50 in a day. I'm enjoying playing. And I've spent more time playing my 50s over the years than leveling anything, much of that time with no reward other than the play itself.
Hopefully they'll add a solo option for the notice of the incarnate, and it'll just take me a while. I can live with that. I'm a grinder. -
Not necessarily. My expensive build and Ramia Angriffe's cheap build both soft cap without Mako's Bite in Divine Avalanche. Both of us have only a single Makos' Bite set, both in Soaring Dragon. I'm getting 23% defense from Divine Avalanche, and Ramia's build gets 21%, allowing us to soft cap with a single hit.
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Ah, OK. Since I mostly solo or duo, I'm stuck until I can see what options I20 brings. But I didn't have enough shards on my Katana/Dark anyway. Back to grinding!
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Hmmmm, how does one get one of dem dere shiny "notice of the well"?
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Quote:With Arcanatime, Smite is 1.188, Siphon is 2.112, so 3.3 total. You don't get to add Midnight Grasp's time to that for the reason you cite - a power isn't recharging during its own animation. So Midnight Grasp must recharge in 3.3 seconds for Smite -> Siphon Life -> Midnight Grasp. 15/recharge = 3.3, so recharge = 455% total, or +355% enhancement.Where did 3.3 Come from? Smite and Siphon's Arcanatime is 3.104 to assume a power isn't recharging during it's own animation (which isn't the case as I can tell), and altogether they're 5.306, and would recharge in 4.585 under Spiritual.
Edit: I just want to make sure /I/ am looking for the right or wrong things, I haven't min-maxed anything in a considerable time, maybe I'm forgetting something. -
Quote:Oh, I'm sure it can be done. It won't be easy, but it sounds like you're up for a challenge.I was actually going to save this 2nd one I had for a different toon, but then decided...Spines/Elec...made into an AV soloer...can it be done. I haven't heard of anyone doing it. I should try!
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Yeah, I think it was fairly recently, like maybe a few months or half a year. I remember put-put-putting around on one of my characters. I took flight for concept, and three slotted both Swiftness and Hover for speed. Put-put-put slow. I recently returned to him, and Hover with the slots felt almost as fast as flying. It was fast enough that I took the slots back out, and now go with the default slot. What does that give... 26.7 mph at 50 according to Mids. Certainly less at lower levels, but workable. I tend to swap back and forth between Hover and Fly in missions, which I've bound to the E key. But Hover stays on in combat. 20+ mph is fast enough to get from bad guy to bad buy. My IO'd toons are Hovering over 30 mph without any specific attention paid to flight speed. It took me a little time to get used to (I'm a long time bunny hopper), but it works just fine.
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Hover is a lot faster than it used to be, plus we now get Swiftness for free. It's perfectly practical to Hover in combat these days.
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Quote:Battle Maiden has 64% to hit (as do tip mission Devouring Earth). So you'd need 59% defense to floor her to hit, meaning that 59% is the soft cap for her. I called it the Apex soft cap as a sort of shorthand, I guess.Apex TF softcap? What number is this referring to? My apologies in advance if this was mentioned earlier, but i only went back a few of the 26 pages.
There's also the pet soft cap at 70%. I assume that's not relevant here, but I've not run Apex. -
I'll echo rina in saying that there are no duds in the Scrapper primaries or secondaries. There are only combinations with different strengths and weaknesses. I prefer what Katana brings to the table (defense), but there's nothing wrong with Dual Blades, and I've played both to 50 and enjoyed both.
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I didn't get much time for CoH, but the time I did get I spent playing a Shield Defense/Dark Melee Tanker. It was fun, but I really need to at least take the time to frankenslot him.
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All three characters I'm actively playing right now have flight. Hasten isn't as useful on a Willpower, and you could still take it if you really want it. My main issue with flight is the endurance cost of Hover, but I'm used to managing endurance problems, and it won't be too much of a problem with Willpower.
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Quote:I'm going to guess "yes", since it interrupts things, but don't know for certain. I've never taken Stealth.Ugh that totally messes up my build now. I wonder if taunt aura counts as attacking
Oh, and I think only half the defense from Stealth suppresses, but that still leaves you with the same problem of being a few percentage points under the Apex soft cap. -
Doesn't the defense from Stealth suppress in combat?
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The proc is better in Physical Perfection, and at least arguably better in Stamina. Assuming both accolades but no set bonuses, 0.2 endurance per second vs. 0.09 EPS in Physical Perfection, 0.2 EPS vs. 0.19 EPS in Stamina. Also, the recovery from the proc cannot be debuffed. I DO prefer reliable recovery to random recovery, so I might not proc first in Stamina, though. Arguable either way, I'd say.
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Phalanx Fighting has 3.75% unenhanceable defense as its base. Then you get enhanceable defense for every teammate in range. So solo, defense enhancement in it does nothing for you. Grant Cover only provides enhanceable defense to your teammates. Solo or teamed it won't improve your defense. It will only improve the defense of your teammates. Enhancements in it will only improve the defense of your teammates.
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While I'll second the recommendation for Fire/Shield, I wouldn't put it at the top of the AoE heap. In fact, you really have to add Fire Ball and pile on the recharge before I'd consider it a good AoE combination, and Electric/Shield and the Spines combinations would probably still beat it.
What Fire/Shield has going for it is a nice balance between single-target DPS, AoE damage, burst damage, and survivability. Outfitted properly, it is very good in every category. DPS will suffer on Electric/Shield. DPS and survivability will suffer on Spines/Electric and Spines/Dark.
Markets are cross server. -
Performance Shifters average 0.2 EPS each for 0.4 EPS total, not 0.8 EPS.
I agree with Nihilii on dropping Focused Accuracy for Conserve Power. You don't need Focused Accuracy on top of Tactics, particularly with Blinding Feint in your chain. Not even sure I'd bother with Kismet. OK, I'd personally bother with Kismet, but I'm not sure I can recommend it unless you hate missing as much as I do. -
It does break the fear, but they still attack at a reduced rate, spending most of their time cowering. I can't remember every getting hit with anything that I'd consider a second or third alpha strike, though maybe my memory is being kind. The budget build, mind you, doesn't have Cloak of Fear. That was one of the things that got sacrificed. The basic idea there is that when you're a soft-capped Dark Armor, minions... well, they just can't hurt you much. Cloak of Fear becomes a nice to have instead of a gotta have. I like it, though.