Werner

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  1. Quote:
    Originally Posted by Dr_Occult View Post
    With what I'm hearing about the incarnate trials, I'm thinking I may need more defense than 47%.
    If I were building an end-game Super Reflexes, these days I'd shoot for 60% defense or so. Mind you, there are lots of team buffs. I am at least frequently over the minimum necessary starting at 45% even. Heck, I'm frequently over 100% defense. Just not often enough that I'd want to count on it.

    The counter argument, I'd think, is that for those few times you aren't massively buffed, carrying purples covers the gap. I think loading up on purples is standard practice. So there's no reason to wreck your damage output or other aspects of your build chasing an exact defense figure that, in a league, may be nearly meaningless.

    Edit: Also, based on my experience so far, the two most important factors in success are teamwork and knowing what to do, particularly on the Lambda Trial. Your having 45% vs. 59% defense is pretty insignificant in comparison. Of course uber builds help, but lack of uber builds probably isn't nearly as detrimental as doing the wrong things or failing to do the right things.

    Mind you, in the temp power collection phase of Lambda, the groups very frequently seem to get a bit scattered, which is very dangerous. Being able to survive solo, at least for long enough to get back to the group or vice versa, is quite useful. I suspect that will be less of a problem over time. People will probably eventually memorize a pattern, and everyone will just go the same way every time. Not sure, though. Rules like "follow your lead Tanker" sound great on paper, but when your lead Tanker takes the wrong bank of elevators and gets completely separated from the group, you kind of have to improvise. I seem to be very off topic. I'm going to shut up now.
  2. Depends on how much survivability you want, really, and what you have to give up to get there. Those aren't quite class-leading numbers, but they're very good. The resists seem quite good to me. If you're thinking of Barrier, I'd drop back a bit on the smashing/lethal resistance. But I might be thinking rebirth at this point.
  3. Werner

    most fun wth DA?

    Well, obviously I like Katana/Dark. Dark Armor has resistance and healing, but is missing defense. Therefore, you add Katana or Broad Sword to it to pick up the defense it lacks for maximum survivability. I don't know that maximum survivability equates to the most fun (or I'd be playing Tankers), but I DO like Katana, so it works well for me.

    That said, Broad Sword/Shield Defense is the most fun I've had 1-50. I can't really point to WHY it was so much fun, but it just was. Also, with the new soft cap being 59%, Broad Sword/Shield Defense can do a better job of hitting the new soft cap than Katana/Dark. With Barrier, though, I'm less than one small purple away. And I am new-soft-capped to melee and lethal, at least when I have time to run my attack chain. Actually, once I get the tier 4, I'll be new-soft-capped to melee with one hit of Divine Avalanche for one out of every two minutes, and only a couple percent away the other minute. I may need to fiddle a bit. It would be nice to get there with a single hit all the time. I probably won't make any decisions in I20, though. Two trials isn't a huge amount of new content to go by.

    My Katana/Dark leveled pretty well too. But I suppose Katana/anything levels pretty well due to Divine Avalanche. The endurance problems were annoying but solvable.
  4. Quote:
    Originally Posted by Santorican View Post
    Don't you need incarnate shards in order to get threads?
    Not so far as I know. You can convert shards to threads, but it's only the threads (and salvage) that you need.

    Finally have a T3 Barrier Partial Core Invocation slotted. Haven't had a chance to try it out yet.
  5. Quote:
    Originally Posted by firespray View Post
    I doubt anyone's going to be able to keep all 6 DoTs stacked on a target by themselves and run a high-DPS attack chain at the same time. Claws would come close with FU/Focus/Slash, but I don't think it could quite get there.
    It's not a high DPS chain, but Katana's two Divine Avalanche chain fires 8 attacks in 10.43 seconds. How long does the debuff last? Same 10.25 seconds as Achilles' Heel? How fast are the fire ticks?

    Also, I'm running Death Shroud on my Katana/Dark. That ticks every 2 seconds, and my understanding is that every tick gets a chance to proc instead of every 10 seconds. If so, and if the debuff lasts for the 10.25 seconds, I'm getting about 13 attacks in the debuff window.

    Ah, there's the duration, at least quoted from Arcanaville from an old post, 10 seconds for radial. Close enough.

    Let's see, how do I calculate my average debuff? Well, since I can't do maths and I'm also lazy, I'm ignoring the cap for the moment. So over simplistically, that's 13 * 25% * 2.5% = 8.125%. It's probably a little less in practice since there's a reasonable chance of the cap applying now and then. So let's say my average debuff is around 7.5%. With a maximum of 10%, I don't see any reason for me to be using the reactive core. It's not worth trading all that DoT for another 2.5% debuff.

    As for how much the DoT will be stacked, I don't know how fast the ticks come, so can't really say, and the 20% chance of cancel each tick lowers the overlap further. Still, seems like there's a good chance I'll have a lot of them stacked with a 75% chance of each and a very fast rate of chances to proc. Thank you, damage aura.
  6. Quote:
    Originally Posted by Santorican View Post
    Jeeze how do you guys get your powers unlocked so fast lol. I guess I'm too busy lately to dedicate the time to unlocking mine completely. Anyone want to play Murcielago for me lol
    Yeah, I have a tier 1 interface and haven't even unlocked the others. Only one character. But I haven't been playing much, honestly.

    I don't think it's any secret how you do it fast, though. Just run the trials over and over with a good group. Bam bam bam. Being rich can speed it up even further, though it seems unnecessary, and the prices seem kind of ridiculously high.
  7. I've seen a lot of 2.5-3 billion recently. Saw some for less than that, and they were snapped up quickly, and at least one immediately reposted for more. Forum flipping!

    Honestly, I expected prices to fall under 2 billion as an effect of alignment merits. I was so very wrong.
  8. Unresistable? Like not-by-resistance unresistable? That'll throw off the DPS calculation for pylons, then. We might need to find another yardstick.
  9. Werner

    Spines are ugly!

    I figured the huge model would do the best at minimizing their visual impact, and I tried to make them look like nasty chunks of bone sticking out.

  10. Quote:
    Originally Posted by Igor_The_Mad View Post
    my Werner Rectangle (tm) is huge!
    For me, it's the Umbral Rectangle. I hadn't thought to visualize survivabilty that way, even though that's what the math is essentially doing - computing the area of a rectangle. Then Umbral said it, and I was like, "Ah, great way to describe it!" I'd also be surprised if people weren't talking about it that way before Umbral too. That's just where I heard it.
  11. Quote:
    Originally Posted by Pyro_Master_NA View Post
    I never understood this concept. I can understand the thought of "the game is balance on SOs, so I should be able to function with them," but refusal to use sets at all is like shooting yourself in the foot. At least frankenslot, you can get 12 SOs worth of buffage on melee attacks and about 11 on ranged if you use optimal frankenslotting.
    The only time I refused IOs was when I made a second SO-only build on Werner to try to take down AVs on only SOs. I never succeeded, but I tried a handful of times, and made enough progress in several cases that I'm convinced it's possible with persistence. I just didn't persist, so it never happened.

    In other words, I can see doing it for a different kind of challenge play. Refusing to use inspirations or temp powers is also shooting yourself in the foot, and a lot of us do it a lot of the time. I'd definitely make my SO-only build a second build, though, just like I often DO use inspirations. But that's me.
  12. Quote:
    Originally Posted by Deus_Otiosus View Post
    Also, the Ageless Core Epiphany does grant...
    Ah, but Ageless CORE doesn't have the debuff resistance, right? So there's no point for me, then. I'd be using Radial, which means "only" filling my blue bar every two minutes.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    For Judgement, if you are a melee character intensely focused on survivability, I think Void is the way to go.

    Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
    Yeah, I was eyeing Void Radial, but hadn't thought anything through yet. On quick glance, it did look best from a survivability standpoint while still doing good damage. Also thematically appropriate, though the overriding theme on my Katana/Dark is "whatever works".

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Alpha Cardiac Core Paragon does not buff the resistance portion of Barrier Core Epiphany.
    Noooooo!

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Then I tested out Void Radial Final Judgement against L54 Hero Class Statesman in the AE.

    -32.50% Damage.
    That'll do.
  13. Quote:
    Originally Posted by Arcanaville View Post
    Debuff resistance should affect all active debuffs, even debuffs that have already landed, if they are still taking effect. Really no different than when a resistance buff reduces a DoT while its still ticking.
    The things I still don't know about this game could fill a book. One written by Arcana.

    OK, being able to use it reactively makes Ageless at least a lot more competitive. For the sake of argument, let's also say that I can lean on both the endurance and recharge (Conserve Power) to replace the Cardiac Alpha (questionable, I'd need to calculate). Maybe Musculature Radial's boost to endurance recovery would be enough to make up the difference assuming there is one, giving me a little more damage. Damage seems like the last thing I'll need to buff at full I20 spec. Nerve won't be very useful since I don't have much in the way of defensive powers, just defense bonuses. So we'd be looking at probably Spiritual Core. If there's an endurance shortfall, hopefully the recharge from it and Ageless will get Conserve Power to take care of it. I get an average debuff resistance of 32, but I'd be using it reactively, so average would be lower, but actual utility would probably be higher than that indicates. Dark Regeneration would on average recharge in, I think, 10 seconds instead of 12 seconds, and at least if facing a single target (rare) would heal for more. Plus better regeneration from the Alpha. However, I lose a fair bit of resistance that I already have, and don't have a response to to-hit buffs, only to defense (and other) debuffs.

    As far as Barrier not being able to pull you out of a hole, I would only ever be in that deep a hole if I wasn't paying any attention. Moment of Glory, for instance, has I think NEVER failed me if I use it correctly. Incorrectly would be hitting it way too late, or using it against psionic enemies. Ooops! Anyway, inattention in a huge mob of high level defense debuffers could still get me killed. But I think as long as I'm paying attention and Barrier was available, there would be no problem.
  14. I'd seen the guide, but missed the recharge on Destiny. Found it now. So 2 minutes, so it's always up or available, but usually at a lowish number.

    But you're saying the resistance from my Cardiac alpha will buff Barrier? So +20%? If so, that would put my Katana/Dark's weighted (by how common the damage type is) average damage resistance at 64% with the tier 4, up from 53%. That should be about a 30% improvement in survivability from resisance alone, at least on paper. Unfotunately, that weighting is the game as a whole, not the apparently energy-heavy trials. Energy is my worst damage resistance. Also, I'm not sure if I'll be better or worse off than it looks on paper. Spike damage during the later stages of Barrier isn't much reduced. So in a solo fight with an AV, say, my actual survivability will probably correspond to the +6% resistance level. But in cases where I NEED spikes of survivability, which may be fairly frequently, Barrier will provide. And for fights with an incoming damage curve that matches Barrier's buff curve (RWZ challenge, perhaps, though that isn't technically possible any more since there are no more +4s), you'd probably get a somewhat better than "on paper" survivability boost. Hmmm, I'll also be capped or one small orange from the cap for a lot of damage types a lot of the time. It's all very interesting.

    On the surface, I don't see how Ageless would compete with that for my build, much as I'd love some debuff resistance and some more recharge.

    And I got lucky tonight - three successful BAFs resulting in one rare and one very rare. Now if only I hadn't clicked on the wrong very rare in the heat of the moment! Still, I don't know what I'll be doing for Judgment or Lore yet. Maybe it'll work out.
  15. Werner

    Basic Economics

    I have 10x the influence and earn influence about 10x as fast as I did back when Hecatombs might have been 1/10 the price. Not sure if that's atypical or typical, but for me, the TRUE price of top end goods in terms of time spent is about the same or falling. How many zeros there are in the price is just a number.
  16. I run 12 toggles including Cloak of Fear on my Katana/Dark. My endurance should be sustainable (I do a little toggle juggling as fits the situation, but see no reason to consider that a problem). The Cardiac Alpha, Theft of Essence proc, set bonuses, Conserve Power, and so on and so forth take care of everything. You probably won't need the Cardiac Alpha if you don't go nuts. I specifically designed my build around Cardiac, so tons of toggles and powers underslotted for endurance.
  17. Quote:
    Originally Posted by UberGuy View Post
    Ageless seems like it could be absolutely insanely useful for a Dark Armor. Werner, are you reading this? Alexi with DDR, plus a "gimme end and recharge mah Dark Regen" button? That sounds like fun, and if I ever get my MA/DA to level 50 (she's been 43 for like 3 years) I plan to try it.
    On the surface, Ageless sounds like just what I need. My main weakness has been defense debuffs.

    But while I could always slot a different alpha for other benefits, my Cardiac Core has my endurance needs covered right now, and I like the extra damage resistance. Debuff resistance isn't useful as a response to existing debuffs, so would have to be used ahead of time, so just put on auto, essentially. So then I just hope I'm at the first part of the cycle when the trouble starts. Maybe it helps a lot, maybe a little, maybe not at all. Extra recharge on Dark Regeneration is always nice, of course.

    I'm honestly thinking Barrier Core Epiphany. Don't put it on auto. Keep it in reserve. When defense debuffed (or otherwise in big trouble), hit it. Moment of Glory is the answer to everything on my Katana/Regen, so I imagine Barrier with its bigger numbers and lingering effects would serve my Katana/Dark just fine. I've also been pushing my resistance fairly hard in my build. I'll have 30 seconds of capped smashing/lethal/fire/cold/negative and psionic resistance, while Energy and Toxic will both be over 60%. Even the lingering +7.5% and +5% should noticeably reduce incoming damage.

    Rebirth would be nice for the extra hit points, which is functionally similar to resistance, but I think straight resistance will be better. And while I'd be happy with some regeneration, I have plenty of healing in Dark Regeneration. I think I'd rather just take less damage.

    I need to see more real numbers on this stuff, though. Like I don't know the recharge on everything, and whether your global recharge affects it. And what I'll probably do is copy over to test and try them all out once I have enough to get one of them. But there's more to it than even testing, since you can actually build around some of these things, like I built around the T4 Cardiac.

    Anyway, I'm slow. I don't even have tier 1 in this stuff. Heck, I think I've only unlocked one of the slots. I should play tonight.
  18. Quote:
    Originally Posted by Deus_Otiosus View Post
    That pisses me off. It's a Brute/Tanker job to take care of that.

    Ranged TAoE or Taunt, and then run behind cover. Everything will chase the aggro machine and everyone else is free to run through the door.

    I've seen too many Brutes/Tankers shirking their duties to save their own skins. Aside from the fact that's its bad play, there's a Hosp in zone.

    No excuses.
    I agree that it would probably be best for the team for the lead Tanker or Brute to just fix situations like that. But in this specific case, the Tanker and I know each other and each other's builds. So there are many possibilities for what went through his head, like:
    • "Werner's got that room covered. Let's move on."
    • "Well, that's what you get for charging into a room before the Tank, dummy. FOLLOW THE TANK. Don't lead the tank, FOLLOW."
    • "I bet Werner will scream like a girl if I stick him in that room all alone. Hmmm, do my Tankerly duty or... Yeah, it's worth it. All, yours, Werner!"
    We're evil and used to each other, so I didn't even think to get upset.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Oh, when you get a chance - please check your PMs
    Yeah, sorry. I got it, and I'll get to it. What time I've had recently has gone to I20 and commenting on the I20 stuff.
  19. Quote:
    Originally Posted by Deus_Otiosus View Post
    Not a good practice really.

    My Brute can solo crates/containers, but it goes faster and smoother if people stick together. At the least it should be 2 mini teams.

    Not saying it's your fault either, I've been on dozens of Lambda runs and sometimes your team simply can't keep up.
    Yeah, believe me, I wasn't soloing on purpose. Didn't mean to make it sound like I'm all "Look at me, I'm soloing Lambda! Woooo!" *chuckle* I prefer a Tanker take the aggro so I can focus on damage and preserve my inspirations for later. It was a small team each time, there were communication failures, deaths, and in one of the two cases, a huge mass of enemies in a doorway that I somehow got through and then everyone else decided not to bother I guess. There were two containers in the room, so I chugged some inspirations and set to work. It worked out, but I recognize it's far from the ideal strategy.
  20. Werner

    FM\SD Help

    Quote:
    Originally Posted by Hopeling View Post
    With Grant Cover and three membranes in AD (double stacked), my DDR is still not capped, it's at 91%. I don't think it's possible anymore now that the DDR on Grant Cover is not enhanceable. Maybe if you severely overslot AD/BA or use Nerve. Alternately, I think one of the Destiny abilities gives DDR?
    I just checked in game and I'm still 95% DDR. No incarnate sources of DDR, just some overslotting like you guessed.
  21. I've been solo for extended periods of time on a couple of Lambdas, so you can't always count on your team being there to buff you. But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle. If I were redoing my Super Reflexes today, I'd shoot for about 60% defense. I'd sacrifice offense as required. But then, I've always tried to turn my Scrappers into Tankers (and my Tankers into Scrappers). So that's not a recommendation, just saying what I'd personally do.

    With no heal, "low" hit points and little regeneration, my gut says go with Rebirth. I've not run any numbers on any of it, though.
  22. Quote:
    Originally Posted by GavinRuneblade View Post
    You know, I've seen a lot of mentioned of the Iggy/Val Blademaster BS/Regen build but never actually seen it. Can anyone give me a point to the right thread?
    You mean the one Umbral created and Val Blademaster played? No idea about the thread, but I have several versions of it saved. I'm just not sure which is which. But I THINK this is the original, the one Val actually played when he soloed four AVs at once back in I think I15, no temps no insps.

    These days, it simply doesn't look all that impressive as a build, but it was great for its time.

    It wouldn't surprise me if the extra slot was for the Gladiator's Armor. Was that available in I15? Perhaps Mids' hadn't been updated at the time if so. Otherwise, I'm not sure what it is.

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  23. Quote:
    Originally Posted by Zyphoid View Post
    Werner it was me who pulled the post, because it was a gripe and didn't really add to the discussion. It was more me venting about a personal peeve I have.
    Eh, you have reason to vent. I was just totally an *** to someone refuting a point he didn't even make, and while I think that sort of insulting tone is rare on these boards, I'm sure it happens a lot more than we'd like to think.

    "Sacrifice anything and everything to hit the soft cap," is often bad advice. It's often GOOD advice too, but certainly not always, and particularly on a low budget with a secondary that doesn't have much defense to start with. If you don't know what you're doing, you'll probably create a horrible mess following this standard advice. Even if you do know what you're doing, you're going to be making some big compromises. Some of us understand and accept those compromises. But it doesn't mean were strictly right in any sense, even if our builds might be more survivable as a result of those compromises. Our builds will have other problems, problems that many other people might consider unacceptable. Desmodos, for instance, a huge expert in Dark Armor, would probably HATE my Katana/Dark Armor's build.

    Our mathematical models that say "defense is king" also tend to ignore some very important factors, such as your ability to drain all the endurance of what you're fighting, and thus drastically reduce the rate of incoming damage. I know I don't account for that in my own survivability models. That's just something I'd keep in mind when interpreting the resulting numbers, "Well, sure, it SAYS the survivability is only 1/2 this alternative, but I also know that after a brief period, I'm not going to be getting hit much because they'll have no endurance." This very prominently shows up as an issue with my handling of hit points, which the model values ONLY for their contribution to regeneration, even though they have much more value than that in terms of surviving the kind of spike damage that occurs when facing the kinds of tough enemies that I'm calculating survivability for.

    Player skill I think definitely plays a factor. I'll guess that ArcticFahx is a better player than I am. I don't think I could have done an ITF only dying a few times with his build, even after I got back into the practice of Regen (I'm very out of practice).

    I agree that we're taking a plow horse and turning it into a race horse. It's just my opinion that converted plow horses can make the best race horses. *chuckle*

    But this I think deserves a more specific answer:

    Quote:
    Originally Posted by Zyphoid View Post
    Some +def is great, no doubt, but at the cost of Regen on a Regen? I am just not seeing it, and doubt I ever will.
    Quoting myself from another thread:

    Quote:
    Originally Posted by Werner View Post
    As for why defense instead of healing, visualize your survivability as a rectangle. The width is your damage mitgation - defense and resistance. The height is your damage recovery - regeneration and healing. The Regeneration secondary is SWIMMING in regeneration and healing, so your rectangle is very high. But it has very little defense or resistance, so your rectangle is very narrow. You'll get a much bigger rectangle if you work on increasing its width than if you continue to increase its height. Recharge is a different animal. You have both damage mitigation clicks (Moment of Glory, Shadow Meld) and damage recovery clicks (Reconstruction, Dull Pain, Instant Healing). So improving recharge is giving you BOTH more height and more width to your rectangle, which is the perfect way to improve your survivability - as long as you're very on the ball with your click powers.
    Now, yes, overly simplistic analogy is overly simplistic. But I think there's MUCH more than merely a kernel of truth in this case. I really do think this is a pretty accurate way of describing the basics of survivability and why we do what we do with Regens (primary focus on recharge, secondary focus on defense). Also, I'd always recommend Tough and Resilience on a Regen. You don't have to slot Resilience, but I'd slot and use Tough. On most Regen builds I'd say that's more important than Weave.
  24. Quote:
    Originally Posted by ArcticFahx View Post
    It was mostly the mass murder that helped a lot.
    LOL! Yeah, I suppose so. Killing enemies is often the best defense.
  25. Quote:
    Originally Posted by ArcticFahx View Post
    Actually, it was almost all blasters, a sonic defender, and an empath who (in a move that makes great sense) hit the blasters with fort rather than me. So the only buffs on me were sonic shields, occasionally inside the big bubble, and RAs. There may have been 2 leaderships, but even then, the two maneuvers would only up me to 10%-ish. Which was quickly negated by a single Roman.
    Hmmm, I'm really not familiar with the various defenders. Well, Liquefy looks like a big -ToHit, but it's on a big recharge, so certainly wasn't permanent. You get a bunch of resistance, but I wouldn't think it would make enough difference. I'm sure the heals added up, but in my mind wouldn't make up for being at 10% defense if you really weren't getting fortitude buffs. I guess I'm pretty impressed.