Best interface for AV soloing
I would guess you want -rgn
The -regen is 60% total when fully stacked. With an AV's 85% resistance, that goes down to 9% regen, roughly equivalent to 9 dps (I forget exactly how much hp/s a normal AV has but it's around 100).
I've seen numbers tossed around of 30-40 DPS for Reactive Radial. I haven't tested or crunched the numbers myself, but assuming that's accurate, the Reactive will definitely be better. As to Radial vs Core, again assuming the 30-40 DPS is accurate, and assuming for the moment Total Core vs Total Radial, the Core would become better if you do in excess of 3-400 DPS before Interface. With some of the times being posted in the Pylon thread, though, I'm not sure that's out of reach...
Reactive by far from what I've read about the -reg. They made the numbers for -reg way too weak, especially if they are resistable.
+1 for reactive
However, not sure with the numbers between core or radial.
I'd assume the 75% DoT and 25%-res (Radial) > Core
But not clear whether number wise is right
Reactive works very well. I took the -25%res and 75% fire damage over time.
@Turbo_Starr
Just to pile on the Reactive bandwagon, I have the T3 75% damage Reactive on my Inv/SS tank. It's not a DPS build, his Rage is single-stack only and other than purple procs in Jab and LBE he has no +recharge or +build-up procs - also no Hasten. Global +recharge is about +40% from IOs. The attack chain consists of mashing Jab, KO Blow, Footstomp and LBE whenever any of them come up charged.
For S&G I set up an AE mission with Battle Maiden in it and tried to solo her at +0x1 (he's Alpha shifted so she was -1 to him). It took 7 minutes 11 seconds. Then I tried it again without using Rage at all and it took 12 minutes 47 seconds. This is without temps, Judgement, vet powers or inspirations.
I realize that these times are pretty glacial by scrapper standards and an effectively -1 AV is pretty anemic, but this is on a built-to-meatshield vanilla SS tank. That's how good Reactive is.
Well, I decided to do a bit of testing on this this morning. I made myself a power analyzer and went to check the debuff numbers. My fire/sr scrapper is currently slotted with the reactive partial core conversion (50% chance for resistance debuff and 25% chance for DoT).
The good news: The resistance debuff is unresistable. I checked on a rikti pylon, a variety of bosses and LTs, some with fire resistance and some without, and one of the DE monsters on monster island. None resisted the debuff.
The bad news: The resistance debuff is only 2.5% and has a fairly short duration. While soloing a pylon I was able to consistently keep 2-3 copies of the debuff stacked on it. That's running a gapless attack chain, with an attack firing off on average about every 2 seconds. So with a 50% chance to fire, that comes out to around a 10 second duration.
I also soloed a pylon and recorded my time (6 minutes 3 seconds). I'm currently working on getting my T4 interface, and once I get my second rare, which will be reactive total radial) I'll be able to compare the time with that one to the time with the partial core. I expect the total radial to be much higher.
Wouldn't that have unintended effects on some encounters if the -Res from Reactive was unresistable?
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

Wouldn't that have unintended effects on some encounters if the -Res from Reactive was unresistable?
|
And if you can think of a better way to check whether it's flagged resistable or not, let me know and I'll give it a try.
I can't see -10% res breaking an encounter by itself.
It might actually fix some encounters. I consider foes with 100% S/L res and less than 100% res to everything else to be broken, S/L damage is being singled out for thematical reasons even though it's on par in damage with other types of damage before resistances are considered.
Unresistable? Like not-by-resistance unresistable? That'll throw off the DPS calculation for pylons, then. We might need to find another yardstick.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Unresistable? Like not-by-resistance unresistable? That'll throw off the DPS calculation for pylons, then. We might need to find another yardstick.
|
Edit: I just checked again, and it looks like the debuff IS resisted by resistance. I was looking at the numbers wrong earlier. In the power analyzer, the debuff still shows at 2.5% even if it's being resisted, but the actual resistance numbers for a pylon only go down by 2% for each application.
That makes it even crappier.
Well, I just got my other T3 reactive interface (the 75% chance of DoT and no -res) and to my great surprise, I was considerably slower soloing a pylon this time around (took nearly a minute longer). Suddenly the -res isn't looking nearly as bad. I plan to do some more testing, since there might have been random factors that affected it, but initially it's looking like for single tough targets the -res might be better than the DoT.
Jeeze how do you guys get your powers unlocked so fast lol. I guess I'm too busy lately to dedicate the time to unlocking mine completely. Anyone want to play Murcielago for me lol
Virtue: @Santorican

Dark/Shield Build Thread
Jeeze how do you guys get your powers unlocked so fast lol. I guess I'm too busy lately to dedicate the time to unlocking mine completely. Anyone want to play Murcielago for me lol
![]() |
I don't think it's any secret how you do it fast, though. Just run the trials over and over with a good group. Bam bam bam. Being rich can speed it up even further, though it seems unnecessary, and the prices seem kind of ridiculously high.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Jeeze how do you guys get your powers unlocked so fast lol. I guess I'm too busy lately to dedicate the time to unlocking mine completely. Anyone want to play Murcielago for me lol
![]() |
It took me probably 20-25 runs or so to get all my slots unlocked, and I pretty much had all the stuff necessary to slot up to T3 in each of them by the time all 4 were unlocked.
When I was comparing the 2 (75% -res vs 75% fire damage) on my ss/fa Brute, I was getting roughly 15 dps more using the 75% -res. So I think you're gonna get better ST DPS going the -res route. Gonna run the same testing on my Kat/Reg once I get him that far.
It probably varies a bit based on your current DPS and the amount of -res you already have in your attack chain (as the fire damage is essentially adding a fixed amount of damage, whereas the -res multiplies the damage you already have).
IMHO
High DPS = -res
Low DPS = fire
The question is at which point does it break even. My gut feeling says 200ish.
It probably varies a bit based on your current DPS and the amount of -res you already have in your attack chain (as the fire damage is essentially adding a fixed amount of damage, whereas the -res multiplies the damage you already have).
IMHO High DPS = -res Low DPS = fire The question is at which point does it break even. My gut feeling says 200ish. |
For example, Claws vs. Warmace.
I started thinking "it shouldn't matter as the proportions remain the same", but now I'm not sure.
Do we know how many times each of these procs stack? The -res I've heard the number four stacks thrown around by many sources so I think it's reliable, but for the fire dot I'm not quite sure how it works. Is there a limit of four dots active on the same target in a time period of ten seconds, for example? I'm not quite sure how to test this reliably.
My point being, if one of the procs can have more stacks than the other, then it's possible a faster animating attack chain could have more use of one rather than the other as it'd hit the cap on the lower capping one easily.
fire dmg stacks 6 times
The consensus seems to be that Reactive's the best damage-wise, but what about Diamagnetic's -ToHit debuff? Is that worthwhile from a survivability standpoint?
I have a Broadsword/Shield Defense scrapper who has just unlocked Interface, and I'm agonizing over whether to take Reactive or Diamagnetic.
The consensus seems to be that Reactive's the best damage-wise, but what about Diamagnetic's -ToHit debuff? Is that worthwhile from a survivability standpoint?
I have a Broadsword/Shield Defense scrapper who has just unlocked Interface, and I'm agonizing over whether to take Reactive or Diamagnetic. |
As a Scrapper, you have the luxury of allowing someone else to take aggro and alpha's - even if that's not really fun (to me anyway).
Unfortunately as BS, one of your best tricks (Parry) is useless for the most part as the worst the iTrials have to offer is all Ranged, Energy & Psi (all of which also pack debuffs).
If you really must have the survivability, then Diamagnetic is the best option, but unless you can frequently apply it with AoEs - I'm not sure there is much point. You might almost be better off with shadow meld, as crazy as that sounds.
The devs have gone out of their way to crush the power of normal softcapped DEF without added buffs/debuffs/insps/resistance, etc in the iTrials.
It's still useful, but unless you have something to back it up, its not going to provide the kind of protection you've been used to at regular game softcap.
It probably varies a bit based on your current DPS and the amount of -res you already have in your attack chain (as the fire damage is essentially adding a fixed amount of damage, whereas the -res multiplies the damage you already have).
IMHO High DPS = -res Low DPS = fire The question is at which point does it break even. My gut feeling says 200ish. |
I'm trying to decide what the best interface power is for AV soloing. I'm assuming it's reactive? But is it better to get the higher chance of DoT or the higher chance of -RES. Thoughts?