Runesteel

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  1. My level 50 Broad Sword/ Shield Defense scrapper is at level 50, and I'm not entirely happy with the build I have. I'd like to run some possible builds by you folks in the Scrapper forums for critique and suggestions before I commit to a respec.

    This would be the finished version of what I have now: it's a combination of bought items and drops. I have most of what is pictured here, but not all of it.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Knight-Protector: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(50)
    Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-Psi/Status(19)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def/Rchg(33), S'dpty-Def(34)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Whirling Sword -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg(34), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
    Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(42)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: One with the Shield -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)

    This is a possible alternate build, I call it, among other things, my "I hate the psi hole" build. Planning a build around psionic set bonuses in case of a positionless attack might be a bit paranoid though.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Knight-Protector: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(50)
    Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(50)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-Psi/Status(19)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34), Sciroc-Dmg/Rchg(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
    Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(50)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(42)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 35: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Rchg(45), Sciroc-Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg(46)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: One with the Shield -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)

    This third build is slightly more experimental and far more expensive, with the mere 240 million inf in my bank I won't be able to grab and PvP IOs for a while.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Knight-Protector: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(50)
    Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-Psi/Status(19)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34), Sciroc-Dmg/Rchg(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
    Level 28: Tough -- GA-ResDam(A), GA-Res/Rech/End(39), GA-End/Res(39), GA-RechEnd(40), GA-RechRes(50), GA-3defTpProc(50)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(42)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 35: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Rchg(45), Sciroc-Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg(46)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: One with the Shield -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)

    Any suggestions for me? I'd really like to be softcapped for ranged and AoE, at least. I can take care of Melee with a Parry or two.

    Then again, softcapped doesn't matter much in Incarnate Trials.

    I also have the Cardiac Alpha, Ion Judgement and Reactive -res/fire proc, and I'm working my way up on those.

    Planning on Rebirth Destiny, and just unlocked Lore, considering Seers for that.
  2. Quote:
    Originally Posted by Deus_Otiosus View Post
    Depends on your playstyle.

    As a Scrapper, you have the luxury of allowing someone else to take aggro and alpha's - even if that's not really fun (to me anyway).


    Unfortunately as BS, one of your best tricks (Parry) is useless for the most part as the worst the iTrials have to offer is all Ranged, Energy & Psi (all of which also pack debuffs).

    If you really must have the survivability, then Diamagnetic is the best option, but unless you can frequently apply it with AoEs - I'm not sure there is much point. You might almost be better off with shadow meld, as crazy as that sounds.

    The devs have gone out of their way to crush the power of normal softcapped DEF without added buffs/debuffs/insps/resistance, etc in the iTrials.

    It's still useful, but unless you have something to back it up, its not going to provide the kind of protection you've been used to at regular game softcap.
    Another thing to consider is that if I'm up against an EB or AV, would Diamagnetic stack enough -ToHit on them to make a reasonable difference? What kind of -ToHit debuff resistance does an AV have?
  3. The consensus seems to be that Reactive's the best damage-wise, but what about Diamagnetic's -ToHit debuff? Is that worthwhile from a survivability standpoint?

    I have a Broadsword/Shield Defense scrapper who has just unlocked Interface, and I'm agonizing over whether to take Reactive or Diamagnetic.
  4. That AD animation is my biggest beef with playing a Shield Defense scrapper. It drives me NUTS when it ruins an attack chain. especially since my hero then has to draw his sword again. The problem is that I can't stand being without mez protection, even for a second, so I can't leave it for manual activation in case I forget.
  5. The base defense isn't enhanceable, but the additional defense you get from allies close to you is enhanceable.
  6. This thread is really interesting to me, since my BS/Shield just hit 50 today, and now that I'm done dancing in a circle going "Debt doesn't matter any more!" I am thinking about a respec/reslot or just leveling up a secondary build for endgame stuff. How valid is this build for endgame teaming, as opposed to leveling? I noticed that when I had all my toggles up, (all teh shield ones plus Combat Jumping, Tough and Weave) I was havign endurance problems in long battles, especially AV's.

    I don't have my current build in Mids, but it ahs the same powers as the build in this thread (BS minus hack and confront, Shield Defense, CJ/SJ, hurdle/health/stamina, boxing/tough weave) but I have a few problems with it. (my build, not this one)

    1) I spent my slots willy-nilly with no plan.
    2) My slots are full of outdated stuff like a few pieces of Touch of Death, one lone Efficacy Adaptor, random IOs and SOs, etc. That might make it worth respeccing just so I can unload that stuff on Wentworth's or stick it in the SG storage.
    3) I miss Focused Accuracy/Physical Perfection, specially against enemies that are hard to hit or stack to-hit debuffs on me. Would FA/PP/Maneuvers be anywhere near as useful as Boxing/Tough/Weave in endgame stuff?
    4) I only have about 35 mill inf at the moment. I have the recipes and salvage to build a few standard IOs, if I need to fill gaps.
    5) I have a Crushing Impact I was going to use, but maybe I should sell it?

    This is my first 50, I don't want to screw it up too badly.