BS/Shield Solo build - help needed
Well, I'll at least answer some questions, even if I'm not posting a build - I never plan my leveling builds.
You won't be squishy in the long run. Parry helps a lot here.
One accuracy SO should be enough for normal content. Two is nice, but rather than go that route, I'd frankenslot. I usually frankenslot in the mid 30s.
I wouldn't take Aid Self while leveling up. Maybe in an end game build, but you'll only need it for crazy stuff. Double-stacked Parry at a low level, and single at a high level should cover you.
Do fit in Tough and Weave, though they're probably a mid to high level thing. If endurance is a problem, frankenslotting will solve the problem.
As far as slotting priority, and for that matter power selection, on a lowbie Scrapper, the best defense is a good offense. Concentrate on your attacks.
Oh, and a warning in case you weren't prepared - lowbie Scrappers are just another squishy. The teens seem to be particularly bad, with a lot of dying and running out of endurance. Parry will probably smooth things out a bit, though. And once you're in the twenties, and have Stamina and SOs, things should start coming together. The thirties and up should be great.
Broad Sword/Shield Defense was the most fun I've had soloing from 1 to 50, so I think you've made a good choice. On the other hand, all Scrappers are good choices.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the reply, Werner. I'm not so discouraged about it after reading that. I love the character concept I have, but was worried that it might not work out. From what you've said, though, it looks like it will be quite fun.
As a controller, only one accuracy was generally needed while solo, with the 90% base accuracy and all.
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I have a 23 BS/Shield Scrapper in the Iron Eagles supergroup. The relevance of the SG is that the Iron Eagles play "hardcore" mode -- any defeat, even by accident, like someone else's purple ambush at the train station -- is final. Iron Eagles only get one life.
Squishy or not, this guy's reached 23 so far (although the process has been slow since the SG isn't very active these days) without ever dying, even once. Parry is really, really good.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Hey folks! First, a little info about my playstyle. After gaining two level 50 characters through the mission team format, I found that continuing to level characters in that way to be dull for me. Plus, I found that I quite enjoy working through the storylines. So, since then, I solo most of the time, teaming only when someone is working through the same arc as me. I've turned into a roleplayer as well, so all the better. Also, for future reference, I use SO-level enhancements until I reach late game stuff. I am used to playing controller/debuffer-types, so scrappers are a bit different. I also start from scratch with every character influence-wise, so that when I reach level 50, it's more of an accomplishment.
That said, one of the concepts I've come up with is a Broadsword/Shield Defense scrapper. I've run into a few problems with this. 1) I've read that Shield Defense is squishy, though I've also read that this is partially remedied with Parry and full slotting. |
2) I can't seem to fit what I want into the build. There's no point in me posting a mids build, because I keep leaving something out. 3) I'm not sure how to slot attacks. As a controller, only one accuracy was generally needed while solo, with the 90% base accuracy and all. As an earth dominator, I debuffed my enemies' defenses to the point where accuracy wasn't a problem. These are my main issues. Also, with twice-stacked parry, is health much of an issue? Do I need Aid Self? Can I fit in Tough/Weave without having to rest after each combat? |
As far as endurance goes, my BS/Shield runs 7 toggles (Deflection, Battle Agility, Against All Odds, Grant Cover, Tough, Weave & Sprint) full time and I literally cannot make my blue bar move below 3/4 after a 5 minute fight. Now that's due to +endurance accolades & set bonuses as well as inherent endred slotting from the various IO sets I've slotted, but it's not bad even on straight SO's.
Here's an idea of what I'm hoping to fit into the build. What I want in the build Broadsword: Slash (To be replaced with Hack once I have a good rotation) Slice Parry Whirling Sword Disembowel Headsplitter Shield Defense: All but Grant Cover. I don't care for the final power either. It's nice, but I don't mind skipping it. Fighting (if there's room): Tough Weave Medicine (if there's room): Aid Self Leaping: Combat Jumping (I don't mind skipping a travel power) ______________________ Those are the powers I want and hope to have. I just can't fit them together myself, as I'm not sure on how to slot the powers, and how to fit in the extra pools (if they're even needed). So, help would be much appreciated. Also, I ask that if you decide to help me with a build, that it be suitable to follow while I level up. This meaning that slots are assigned to the powers when they're needed most, if that makes any sense. You probably already know this, but some builds I see on this forum line up powers and slots with only endgame in mind, not caring about the order in which they assign the slots. Thank you for your time. |
Hack & Deflection
Slice
True Grit
Combat Jumping
Parry
Active Defense
Hurdle
Super Jump
Against All Odds
Health
Stamina
Battle Agility (two toggles is enough pre-stamina, and until you have SO's you'll be squishy anyway)
Phalanx Fighting
Disembowel
Whirling Sword (possibly swap with Phalanx)
Head Splitter
Shield Charge
Build Up
Boxing (throwaway prereq)
Tough
Weave
One with the Shield
Grant Cover (IO mule and provides a chunk of debuff resistance)
My build was slightly different leveling up because I was part of a static superteam of all Shield scrappers... we all took Grant Cover at level 28 and were soft capped from that point on.
Slotting ideas, I use 4 pieces of Gift of the Ancients in all the defense armors for the 2% recovery and 1.8% additional endurance. All my single target attacks get the full Mako's Bite set for the 3.75% Ranged defense bonus, all the AOE's get 5 Scirocco's Dervish (all but the proc) and a common recharge IO for the 3.13% AOE defense bonus.
Combat Jumping/Super Jump both get two Blessing of the Zephyr IO's... the travel speed and the travel/end for the 3.13% Ranged defense. Other than that I have the Steadfast Resistance/3% defense unique IO slotted in True Grit along with 95% worth of Heal IO's and a common Resist.
My BS/SD ends up with 45% Ranged defense, 44.8% AOE defense and, with one Parry, 47% Melee defense. Between the +endurance accolades (Atlas Medallion, Portal Jockey) and the +end & recovery bonuses I have a total of 119.5 points of endurance and 3.6 end/second recovery. Due to my attack slotting all attacks have from 40% - 55% endred slotted.
My base build probably cost roughly $100,000,000; the really pricey IO's (Miracle +recovery unique, Steadfast 3% def unique) I bought with Merits from running TF's... if you save them up until you hit the mid-30's they can amount to quite a pile (Positron, Synapse, Sister Psyche, Citadel, Manticore, Numina).
While leveling up my first priority for slots would be Hack, Slice & Parry early until you've at least 5 in each... 3 recharges into Active Defense and Stamina and 4 into Deflection, True Grit & Battle Agility. You should have that pretty well covered by the time you get Disembowel so it takes the next priority, followed by Headsplitter, Shield Charge & Whirling Sword.
Early SO slotting for attacks is 1 acc/3 dam/1 end/1 rchg; Parry you may want to toss a defense buff in place of the endred. CJ/SJ can get by with one slot until late in the build. Slot your armors (SO levels) with 3 defense/1 end until you can acquire the Gift of the Ancients sets.
Well, this has gotten a bit longer than I'd first intended, but I hope I've given you some food for thought.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
How does this look?...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (13) Gift of the Ancients - Run Speed +7.5%
- (19) Gift of the Ancients - Defense/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (5) Scirocco's Dervish - Damage/Recharge
- (7) Scirocco's Dervish - Accuracy/Recharge
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (17) Steadfast Protection - Knockback Protection
- (19) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Run Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Gift of the Ancients - Run Speed +7.5%
- (23) Gift of the Ancients - Defense
- (23) Gift of the Ancients - Defense/Endurance
- (27) Gift of the Ancients - Defense/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (31) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (37) Gift of the Ancients - Defense/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (31) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Recharge Reduction IO
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (42) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (45) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense/Recharge
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 4.88% Defense(Psionic)
- 3% Defense(Melee)
- 17.4% Defense(Ranged)
- 15.5% Defense(AoE)
- 11.3% Max End
- 36% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
- 105.4 HP (7.87%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 9.9%
- 16.5% (0.28 End/sec) Recovery
- 64% (3.58 HP/sec) Regeneration
- 12.5% Resistance(Fire)
- 12.5% Resistance(Negative)
- 37.5% RunSpeed
Defense: 51% Melee(w/1 Parry) - 46.6% Ranged - 48.5% AoE
Hp: 2409(Capped from 2412)(w/All Accolades)
EndRec: 4.4/s
EndUse: 1.2/s(w/All toggles except SJ)
Max End: 121(w/All Accolades)
I don't know how good my placement for slots per level are but I was just aiming for the ending results of the build. Maybe someone else can work that out a little better.
Overall pretty solid, there's a few tweaks I'd make though, mostly fairly minor.
How does this look?...
Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Broad Sword Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Hero Profile: Level 1: Hack
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Level 6: Combat Jumping
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Level 12: Swift
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Level 14: Super Jump
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Level 32: Head Splitter
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Level 49: Grant Cover
Defense: 51% Melee(w/1 Parry) - 46.6% Ranged - 48.5% AoE Hp: 2409(Capped from 2412)(w/All Accolades) EndRec: 4.4/s EndUse: 1.2/s(w/All toggles except SJ) Max End: 121(w/All Accolades) I don't know how good my placement for slots per level are but I was just aiming for the ending results of the build. Maybe someone else can work that out a little better. |
Other than the second slot in AD coming way too late the rest is probably ok for a leveling build... of course slot order is meaningless in a respec.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I took your advice and ran with it. With the changes I only suffer a 183 HP loss and .08% EndRec. I removed a slot from Slice to add onto AD. Lastly I took two slots from OwtS and added them to BU. Overall, not too bad. I'm going to go through the build again and add the slots at better levels that will probably be better for leveling. It was a rush job the first time.
Thanks for the suggestions.
I took your advice and ran with it. With the changes I only suffer a 183 HP loss and .08% EndRec. I removed a slot from Slice to add onto AD. Lastly I took two slots from OwtS and added them to BU. Overall, not too bad. I'm going to go through the build again and add the slots at better levels that will probably be better for leveling. It was a rush job the first time.
Thanks for the suggestions. |
Other than that the rough spots are Devouring Earth with their quartz emanaters which have unreal (+100%?) tohit buffs and Nemesis after you've killed most of the group and gotten the survivors hopped up on Vengeance.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Here we go. I think the slotting is a lot more lowbie friendly.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Run Speed +7.5%
- (13) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (17) Gift of the Ancients - Defense/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (5) Scirocco's Dervish - Damage/Recharge
- (7) Scirocco's Dervish - Accuracy/Recharge
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (39) Healing IO
- (43) Resist Damage IO
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Jumping IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (48) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Gift of the Ancients - Run Speed +7.5%
- (23) Gift of the Ancients - Defense
- (23) Gift of the Ancients - Defense/Endurance
- (37) Gift of the Ancients - Defense/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (39) Gift of the Ancients - Defense/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Endurance
- (29) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (42) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (45) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense/Recharge
- (A) Resist Damage IO
- (48) Resist Damage IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 4.88% Defense(Psionic)
- 3% Defense(Melee)
- 17.4% Defense(Ranged)
- 15.5% Defense(AoE)
- 11.3% Max End
- 36% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
- 85.3 HP (6.37%) HitPoints
- MezResist(Held) 9.9%
- MezResist(Immobilize) 9.9%
- 12.5% (0.21 End/sec) Recovery
- 52% (2.91 HP/sec) Regeneration
- 12.5% Resistance(Fire)
- 12.5% Resistance(Negative)
- 37.5% RunSpeed
This thread is really interesting to me, since my BS/Shield just hit 50 today, and now that I'm done dancing in a circle going "Debt doesn't matter any more!" I am thinking about a respec/reslot or just leveling up a secondary build for endgame stuff. How valid is this build for endgame teaming, as opposed to leveling? I noticed that when I had all my toggles up, (all teh shield ones plus Combat Jumping, Tough and Weave) I was havign endurance problems in long battles, especially AV's.
I don't have my current build in Mids, but it ahs the same powers as the build in this thread (BS minus hack and confront, Shield Defense, CJ/SJ, hurdle/health/stamina, boxing/tough weave) but I have a few problems with it. (my build, not this one)
1) I spent my slots willy-nilly with no plan.
2) My slots are full of outdated stuff like a few pieces of Touch of Death, one lone Efficacy Adaptor, random IOs and SOs, etc. That might make it worth respeccing just so I can unload that stuff on Wentworth's or stick it in the SG storage.
3) I miss Focused Accuracy/Physical Perfection, specially against enemies that are hard to hit or stack to-hit debuffs on me. Would FA/PP/Maneuvers be anywhere near as useful as Boxing/Tough/Weave in endgame stuff?
4) I only have about 35 mill inf at the moment. I have the recipes and salvage to build a few standard IOs, if I need to fill gaps.
5) I have a Crushing Impact I was going to use, but maybe I should sell it?
This is my first 50, I don't want to screw it up too badly.
I noticed you slotted up phalanax fighting, I was under the impression that the defense in phalanax fighting was un-enhanceable?
The base defense isn't enhanceable, but the additional defense you get from allies close to you is enhanceable.
I generally only two slot Active Defense for recharge and like mentioned two slot it early. While it may not overlap perfectly I rarely run into issues with it being down. And honestly, the one thing that aggravates me most about my shield scrapper is blowing a well timed BU/shield charge/whirling sword combo with an AD reanimation tick. I can only imagine how much of a pain it would be to have it three slotted and doublestacked and firing off and messing up all of my attack chains.
When you get to the late 30's, early 40's it's possible to hit that defense softcap pretty easily and it can be done on the cheap. Then when you get close to 50 you can respec again and make an even stronger build that can both hit the defense softcap, remove the need for parry making a better attack chain, and fit in other powers that will make you just that much more uber. And I never grabbed Aid Self either, like mentioned above, a few greens cover you quite well and will save you two slots when picking powers. And to be honest, with the new Ninja Run from the new add-on pack, I'm content with just taking combat jumping and then no travel power. And sword and board + ninja run looks pretty awesome.
That AD animation is my biggest beef with playing a Shield Defense scrapper. It drives me NUTS when it ruins an attack chain. especially since my hero then has to draw his sword again. The problem is that I can't stand being without mez protection, even for a second, so I can't leave it for manual activation in case I forget.
Hey folks! First, a little info about my playstyle. After gaining two level 50 characters through the mission team format, I found that continuing to level characters in that way to be dull for me. Plus, I found that I quite enjoy working through the storylines. So, since then, I solo most of the time, teaming only when someone is working through the same arc as me. I've turned into a roleplayer as well, so all the better. Also, for future reference, I use SO-level enhancements until I reach late game stuff. I am used to playing controller/debuffer-types, so scrappers are a bit different. I also start from scratch with every character influence-wise, so that when I reach level 50, it's more of an accomplishment.
That said, one of the concepts I've come up with is a Broadsword/Shield Defense scrapper. I've run into a few problems with this.
1) I've read that Shield Defense is squishy, though I've also read that this is partially remedied with Parry and full slotting.
2) I can't seem to fit what I want into the build. There's no point in me posting a mids build, because I keep leaving something out.
3) I'm not sure how to slot attacks. As a controller, only one accuracy was generally needed while solo, with the 90% base accuracy and all. As an earth dominator, I debuffed my enemies' defenses to the point where accuracy wasn't a problem.
These are my main issues. Also, with twice-stacked parry, is health much of an issue? Do I need Aid Self? Can I fit in Tough/Weave without having to rest after each combat?
Here's an idea of what I'm hoping to fit into the build.
What I want in the build
Broadsword:
Slash (To be replaced with Hack once I have a good rotation)
Slice
Parry
Whirling Sword
Disembowel
Headsplitter
Shield Defense:
All but Grant Cover. I don't care for the final power either. It's nice, but I don't mind skipping it.
Fighting (if there's room):
Tough
Weave
Medicine (if there's room): Aid Self
Leaping: Combat Jumping (I don't mind skipping a travel power)
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Those are the powers I want and hope to have. I just can't fit them together myself, as I'm not sure on how to slot the powers, and how to fit in the extra pools (if they're even needed). So, help would be much appreciated.
Also, I ask that if you decide to help me with a build, that it be suitable to follow while I level up. This meaning that slots are assigned to the powers when they're needed most, if that makes any sense. You probably already know this, but some builds I see on this forum line up powers and slots with only endgame in mind, not caring about the order in which they assign the slots.
Thank you for your time.