What's a good survivability goal for /invuln?
I'd be satisfied with those numbers. My other concerns would be your accuracy versus +4s, if you can run at least the BF -> AV chain, and if your endurance is sustainable over a long time.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Depends on how much survivability you want, really, and what you have to give up to get there. Those aren't quite class-leading numbers, but they're very good. The resists seem quite good to me. If you're thinking of Barrier, I'd drop back a bit on the smashing/lethal resistance. But I might be thinking rebirth at this point.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
What's your build? Show us the goods!
I'd push for more F/C/E/N Defense, but I don't know if you'd have to sacrifice anything for it.
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Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

A good survivability goal?
I wanna come crawling out of the crater where the dinosaur-killing asteroid hit, ready for moar.
Awwwww, yeah.
rebirth would be pretty sweet but ageless with its def debuff recharge and end recovery look good too
rebirth would be pretty sweet but ageless with its def debuff recharge and end recovery look good too
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For some people with the Cardiac Alpha, Ageless may also be an alternative to that, allowing you to slot a different alpha. For instance, take Ageless and pick up Spiritual instead of Cardiac for big recharge.
I went Barrier myself. I have endurance covered, more recharge isn't huge for me, and while debuff protection is nice, just straight defense and resistance is even nicer.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
My /inv gets capped on S/L when there's 3 guys around her, and that's w 70.4% resist S/L on top of that.
This is just with Haymakers, Reactive Armor, and a Multistrike set. [aka, dumpster diving]
She can't be killed unless I do something stupid.
What makes you survive as an /inv is taking Physical Perfection and putting the Performance Shifter unique in both it and Stamina. You'll need it. Your toggles are your life.
A good survivability goal?
I wanna come crawling out of the crater where the dinosaur-killing asteroid hit, ready for moar. Awwwww, yeah. ![]() |
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I just aim to survive long enough to kill the dudes before the dudes kill me.
What makes you survive as an /inv is taking Physical Perfection and putting the Performance Shifter unique in both it and Stamina. You'll need it. Your toggles are your life.
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

The Melee Teaming Guide for Melee Mans
Chicxulub dig that.
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LOL, yeah, I can never remember that name.

And here's a build for that level of asteroid-survivin':
http://boards.cityofheroes.com/showt...52#post3599152
Awwww, yeah, drop that billion-ton rock.
LOL, yeah, I can never remember that name.
![]() And here's a build for that level of asteroid-survivin': http://boards.cityofheroes.com/showt...52#post3599152 Awwww, yeah, drop that billion-ton rock. |
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

This is my current db/inv build. It has thousand cuts in it which isnt optimal but I like it to complete sweep combo and to give a extra attack if i need it. It has similar stats to the OP but less s/l and more c/f defense.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
w: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx(43)
Level 2: Ablating Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/Rchg(11), Aegis-ResDam(13)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal(36)
Level 8: Blinding Feint -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dam%(15), Hectmb-Dmg/EndRdx(17)
Level 10: Stealth -- LkGmblr-Rchg+(A)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(42), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(42)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(46)
Level 18: Typhoon's Edge -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx(43)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 28: Invincibility -- HO:Enzym(A), HO:Golgi(33), HO:Enzym(34), LkGmblr-Rchg+(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(39)
Level 32: One Thousand Cuts -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), DefBuff-I(40)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), HO:Golgi(42), HO:Enzym(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45)
Level 47: Physical Perfection -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Numna-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
My current build for DB/Invuln has the following
45+ S/L def (1 foe in invincibility)
~40 E/N def (1 foe in invincibility)
~35 F/C def (1 foe in invincibility)
73.5 S/L res
26.5 E/N/T res
35.3 F/C res
Perma Dull Pain
245% Regen
Should I shoot for any more survivability?