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Posts
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Joined
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I've got a list of things I'd change, all of them about Banes.
Goals:
Improve Survivability significantly
Improve ST Damage slightly
Improve AoE Damage significantly
Imrpove Teaming Versatility
Re-focus the AT on its Melee powers
How to Accomplish Those Goals:
Re-Order powers to make the set more consistant with other powersets
Replace redundant powers that are also found in the Mace Mastery patron pool
Bane Spider Soldier (10)
L1: Bash
L1: Pulverize
L2: Poisonous Ray
L6: Build Up
L8: Mace Beam Volley
L12: Venom Grenade
L12: Clobber
L18: Shatter
L26: Placate
L32: Crowd Control
Removed: Mace Beam (Equivalent to Mace Blast)
Removed: Mace Beam Blast (Equivalent to Disruptor Blast)
Added: Venom Grenade to improve teaming viability by providing an AoE Resistance debuff that does not require re-draw. It also replaces Mace Beam Blast as a Ranged AoE damage power.
Added: Clobber to replace Shatter as the big ST hitter and Executioner's Striker
Changed: Shatter from a ST attack to an AoE attack
Moved: Pulverize up to the tier 2 position
Moved: Poisonous Ray up to the tier 3 position
Training and Gadgets
Modified: CT: Defensive to provide Ranged defense to Crabs and Wolves while providing Melee defense to Banes.
Bane Spider Training (5)
L1: Bane Spider Armour Upgrade
L20: Cloaking Device
L24: Nano-Repair
L28: Surveillance
L35: Web Cocoon
Added: Nano-Repair as a boost to survivability. A Bane is defense based, so a reconstruction clone seems appropriate and nicely mirrors the Crab Spider's Serum.
Moved: Cloaking Device to the level 20 position. Stealth is a major part of a Bane's gameplay. This change allows Bane's to retain that gameplay even when exemplared on the Virgil Tarrikoss Strike Force and when exemplared to the level 15-19 Ourobouros bracket.
Modified: Bane Spider Armour Upgrade to allow Health enhancements. -
Nin/Dark without a doubt.
Ninjas are very squishy, and Dark has all the tools you need to turn them into tiny little ADD death machines. -
*Points to the Supreme Society*
We've been going strong, for what? A year and a half now? Currently in the middle of a big plot, so it's a good time to get involved!
http://thesupremesociety.guildportal...&TabID=2334654 -
I disagree with just about everything in Wavicle's post.
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Adding a nice (-20% ToHit for 20s) debuff to Terrify would definitely improve it's utility, though.
The main problem with the power is the immediate Alpha you suffer when using it, with a ToHit debuff though, it wouldn't hurt nearly as much. -
It's like the PvPers are trying to kill PvP...
/e shakeshead -
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<QR>
I often find that the same people who bemoan /Inv's poor performance are the same people who think the passives are garbage. -
Shadowmeld>Tough and Boxing.
Here is the build I'm, working towards:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Cut and Run: Level 50 Mutation Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(17), F'dSmite-Acc/EndRdx/Rchg(40)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(40)
Level 4: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(50)
Level 6: Assassin's Blades -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/Dmg/Rchg(43), F'dSmite-Acc/EndRdx/Rchg(45)
Level 8: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(9), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(46)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(50)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/Dmg/Rchg(21), F'dSmite-Acc/EndRdx/Rchg(37)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(25), Nictus-Acc/EndRdx/Rchg(25), H'zdH-Heal/EndRdx(31), H'zdH-Heal/EndRdx/Rchg(31), Theft-+End%(46)
Level 26: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Placate -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(36), RzDz-Acc/Stun/Rchg(36), RzDz-Acc/Rchg(36)
Level 38: Soul Transfer -- Mrcl-Heal/Rchg(A), Mrcl-Heal(39), EnManip-EndMod(39), EnManip-EndMod/Rchg(39)
Level 41: Dark Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42), Entrpc-Acc/Dmg(43), Entrpc-Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(45), RechRdx-I(45)
Level 47: Soul Storm -- Para-Acc/Hold/Rchg(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), Para-Acc/Rchg(50)
Level 49: Shadow Dweller -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
Someone once suggested a makeshift hospital in the back of Peeble's tavern. What the name? Something mermaid?
Anyway, that would make sense and be a very nice QoL addition to the zone. -
'That Noise' is likely the rotating sign above the door.
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Is your in game exactly the same as your mids build? Right down to IO levels?
Are you exemping for anything? (AE and Ouro count for this too) -
AFAIK, there are no un-positional Toxic attacks available to players.
As far as maximum Toxic damage goes, a Bane would be hard to beat a Necro/Traps/Mako MM (MMs get Bile Spray too). -
Even limited customization, for a pallet of 3 or 4 pre-set colours would be nice. Maybe is a future patch.
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Also: the Opera rapping is awesome.
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Hrm, I want it back now. I don't like the way my name is on two lines.
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Keep in mind that the proc behavior has not been thoroughly tested. From my preliminary checks it seems that the Posi Proc is going off when used by the Vines (Where only Slow and KB procs should go off). Now, whether all procs will check at all proc opportunities or if this is directly related to the TAoE sets applying to all damage aspects, I'm not certain.
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...to "City of Heroes and Villains"
Just add the villains to the bottomof the existing CityScape logo, and make half the city the Paragon skyline and half the Grandeville skyline.
Why? Because villains are people too. -
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Water is a difficult effect to make in video games, particularly moving or splashing water.
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*Gets out his clone killing gear*