Advice on DB/DA Stalker


Kioshi

 

Posted

Well, after taking a break from the game, I came back to find that EM had been gutted. I hopped on my beloved EM/Nin stalker, and well, let's just say I am glad I wasn't close to 50 yet, and promptly deleted him.

Anywho, rolled up a new one. Wanted to see what the general consensus was on DB and DA. I love my DA tank, and can see how it could be a nice set for a stalker. DB I just dig, and well, I also think it looks sexy. Am planning on rolling up a BS/Nin next issue. I dig stalkers, but want to set them up differently from my brutes as far as sets go. WP is sick on stalkers from what I have heard, but I really don't want one for a stalker as I have a 50 wp tank and brute.

Planning on IOing this toon (if my new MM doesn't grab the interest of my incredibly short attention span).

Here is what I plan on going with, ignore the levels, this is the "I have no patience and plopped out a 50" build.

If there are any glaring holes, or there is something I didnt take into consideration from a stalker perspective, please, be gentle.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Sneaky: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Nimble Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(36)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(33)
Level 6: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 8: Assassin's Blades -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(29)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(39), LkGmblr-Rchg+(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 16: Swift -- Run-I(A)
Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Numna-Heal(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(40)
Level 22: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/Heal(25), Nictus-Heal/HP/Regen/Rchg(25), Theft-+End%(29)
Level 24: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(50)
Level 26: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dam%(40)
Level 28: Placate -- RechRdx-I(A)
Level 30: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Shadow Dweller -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 35: Oppressive Gloom -- EndRdx-I(A)
Level 38: Sweeping Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(50)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

I'm no expert on dual blades but you shouldn't delay obsidian shield until 30. I always take it at 10. It's your mez protection!


 

Posted

Shadowmeld>Tough and Boxing.


Here is the build I'm, working towards:



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Cut and Run: Level 50 Mutation Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(17), F'dSmite-Acc/EndRdx/Rchg(40)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(40)
Level 4: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(50)
Level 6: Assassin's Blades -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/Dmg/Rchg(43), F'dSmite-Acc/EndRdx/Rchg(45)
Level 8: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(9), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(46)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(50)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/Dmg/Rchg(21), F'dSmite-Acc/EndRdx/Rchg(37)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(25), Nictus-Acc/EndRdx/Rchg(25), H'zdH-Heal/EndRdx(31), H'zdH-Heal/EndRdx/Rchg(31), Theft-+End%(46)
Level 26: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Placate -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(36), RzDz-Acc/Stun/Rchg(36), RzDz-Acc/Rchg(36)
Level 38: Soul Transfer -- Mrcl-Heal/Rchg(A), Mrcl-Heal(39), EnManip-EndMod(39), EnManip-EndMod/Rchg(39)
Level 41: Dark Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42), Entrpc-Acc/Dmg(43), Entrpc-Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(45), RechRdx-I(45)
Level 47: Soul Storm -- Para-Acc/Hold/Rchg(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), Para-Acc/Rchg(50)
Level 49: Shadow Dweller -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


 

Posted

Quote:
Originally Posted by Kioshi View Post
I'm no expert on dual blades but you shouldn't delay obsidian shield until 30. I always take it at 10. It's your mez protection!
as I said in my initial post, ignore the levels I posted, it is a level 50 build. I generally don't Malefactor down.

Quote:
Originally Posted by Weatherby Goode View Post
Shadowmeld>Tough and Boxing.
The big problem I have with Shadow Meld is that it is down more than it is up. Yeah, when it is up, it covers you well. 15 seconds later you are getting pounded like crazy. Now, if I were playing hit and run tactics, I may go with that, but I went DA trying to avoid that. With IOs, tough and weave are better, period. Softcapped melee defense, 30% ranged, and way over soft cap on AoE, with no down time on it. Plus it adds a bit of resistance for when attacks actually do hit. If I wanted a timed "I win" button, I would have went with /Nin. At least you get 2 minutes out of the one in there.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Put an Accuracy in Oppressive Gloom, the end cost is negligible. I changed your tough/weave slotting and your dark regen for maximum recharge (I wouldn't skip 1k cuts from what I saw the power do, but ymmv):

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Sneaky: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Nimble Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(36)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(33)
Level 6: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 8: Assassin's Blades -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(29)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(39), LkGmblr-Rchg+(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 16: Swift -- Run-I(A)
Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Numna-Heal(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(40)
Level 22: Dark Regeneration -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/EndRdx(23), Numna-EndRdx/Rchg(23), Numna-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Theft-+End%(29)
Level 24: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(50)
Level 26: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dam%(40)
Level 28: Placate -- RechRdx-I(A)
Level 30: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Shadow Dweller -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Sweeping Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(48)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:

  • 12,5% DamageBuff(Smashing)
  • 12,5% DamageBuff(Lethal)
  • 12,5% DamageBuff(Fire)
  • 12,5% DamageBuff(Cold)
  • 12,5% DamageBuff(Energy)
  • 12,5% DamageBuff(Negative)
  • 12,5% DamageBuff(Toxic)
  • 12,5% DamageBuff(Psionic)
  • 18,3% Defense(Smashing)
  • 18,3% Defense(Lethal)
  • 8,31% Defense(Fire)
  • 8,31% Defense(Cold)
  • 11,1% Defense(Energy)
  • 11,1% Defense(Negative)
  • 3% Defense(Psionic)
  • 28% Defense(Melee)
  • 13,6% Defense(Ranged)
  • 13,6% Defense(AoE)
  • 30% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 126,5 HP (10,5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 13,8%
  • MezResist(Immobilize) 17,1%
  • MezResist(Sleep) 1,65%
  • MezResist(Stun) 1,65%
  • 4% (0,07 End/sec) Recovery
  • 44% (2,21 HP/sec) Regeneration
  • 0,95% Resistance(Fire)
  • 0,95% Resistance(Cold)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1409;688;1376;HEX;|
|78DAA593DB4E13511486F7F440299D5ACEA5054A2987726AA12AF19460543431A10|
|6ADA8016432912D10C6B6CE4C13B9F3AC1798E80378E7F115F44DD477C1B5D7BF8B|
|F170E7A4FDBF99B5FFB566EDB533E5078BA6100FCF0A237EC1B13DCFAAF8B6B32BD|
|DC815DB6FB8B6D352A94A7B772F228448E925AB2C1D298B8B0DDBB1CE3BF6A6F4D2|
|CD95457957563D5AB3DD5DEB9C7BAFE6765CAE6E4B5756FD62F3C65CAED59CE292B|
|4EB3BD52D3C5CDAF1ABD2F3E2FA616BDBA7A5367EAAD4A5DC4C5DACEFDC29365F52|
|A9351CAB6C7BBE74F7FAA8AF49FA3F8A0A7D1D84C52A212F026B8C23EB8CE1DBC00|
|66031E65496C15942F4D04D493C8EEA081532FE55288B4259141A41A1A3941544A1|
|603063A8506808C832B2C38C12F9C2F085C249BA19142DB0B7C06EC267E6184FC91|
|ED1CD44D04C2B9A694533ED68A61DCD0CA099679415D559D17701B5ABB6F7C007C6|
|C847C6E827E033A3975E14D35B887DE350E70FC6F87700034A922F8EEA81387C051|
|80AB087C990D0434D14840A4528D48150A06381B7DD7983ABE55718AD64E8D22FEF|
|DAE732DD6F80D78CFC2BC67C549D93C15BEBA971ED5E0FB8C685FAAE0365C640675|
|0BDEB096525F5409218E338C63885314E618C33186309637C4159299D9542561A59|
|69648DC03E8AE43CB29E53563FB244FF34B7769C42837A738338ED0C4E3B83D3CEE|
|0B48F916F083E6308C39EEA669CA0959C1E692ECD455F52684C773756E7D0E47DC0|
|05309782CF986D300C9AF384EE6E028582149AD66733BD40080931F30773E4296A4|
|F119B9AFD0D2132CC69C3DC3C924A4D622B03A1C32F947E7489A5BF22CBA1C38F4F|
|181CE9FFE5F9AFEB8BD9FCD2A357DBE8AE42225694DC548FB794AC2A5953B175251|
|B4A2C25075FCD66178993AAA1534A4E2B39A3645F99223192981253495CC9112509|
|25ED4ABA94F42A492B79ABE4E027BC8DF484|
|-------------------------------------------------------------------|


 

Posted

less than 2 seconds faster recharge and a smaller heal, seems kind of a wash to me as far as slotting it for recharge. Bit more expensive for the HOs to boot. Yeah, accuracy in OG is probably better, may skip it for ST tho, not a big fan of OG and with that build shouldn't really need it anyway.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.