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Sweet, barring any unforseen problems the GA'll be there to check things out. Thanks for taking the initiative to set this up, been a while since Virtue's had a recruitment event.
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What you are saying is essentially true. However, no one who hasn't already realized this is going to listen to you. They are going to learn the hard way, because if they were smart enough to do otherwise they wouldn't need to hear any of this. And anyone currently inclined to even consider your point of view has already figured this stuff out.
I mean, seriously. You think anyone who actually uses Atlas broadcast for anything other than lolz is even reading this board? -
Congrats, guys. Not sure what RL has for me that day, but if I'm around I'll be by to say hey. And maybe see what I can whip up for a Rikti Bateman costume....
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Also, this is probably obvious, but just in case it isn't, keep Windows Defender up to date. And if you're on XP and haven't installed Windows Defender, do it. It's free, it's updated frequently, it doesn't eat a lot of system resources, and it works remarkably well for a built-in Windows feature. I wouldn't necessarily assume it'll do the job all by itself, but there's just no no good reason not to take full advantage of it.
And as defraggers go, I'm pretty fond of Disktrix's UltimateDefrag. It's slow, but it's very versatile and does a much better job than the default Windows defragger. I've heard good things about Defraggler as well, but I haven't tried it myself. -
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awesome, thanks for the help! what about a registry cleaner or some such? do they help at all, my comp has been a bit sluggish the past month or so
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I'm pretty happy with ccleaner, it cleans up both your registry and assorted non-essential files on your hard drive. It's an automated thing that doesn't get as many registry entries as manually going through with a more advanced registry cleaner though, so if you're looking for a more advanced tool you might want to look elsewhere. Still, it does the job more than well enough for me. -
You can't. You can set it up as a non-Steam game, which will let you use the Steam overlay and have it show up on your friends' friend lists and let them know you're playing, but you can't link it to your Steam account as if you had bought it on Steam. You can only do that with Valve games and with a select few games. UT3, Prey, Fear 2, I forget what else but definitely not CoH or the majority of other titles on Steam.
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yah but... I don't wanna be scanning what is essentially drawn porn in a public place =)
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Find an all night Kinkos, no one making copies at 3am is going to be in a position to be upset. -
What Sandy said. There's just not much to say about what the assault teams do, we mostly just follow the targeter and do our thing, then get out with everyone else when the mitos bloom.
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There's actually a cool tactic force fielders with force bubble or stormers with hurricane can pull that makes Recluse quite a bit simpler. On the building behind Recluse and the towers, you'll find a narrow ledge. NOT the platform with the low wall around it, the little ledge just below that. It's wide enough to stand on, but that's about it. Have your tank pull Recluse to that ledge once the towers are down. Your FFer or stormie then positions himself (gotta be able to fly for this) so that Recluse is directly between them and the drop to the ground. Fire up hurricane or force bubble. When Recluse spawns his huge cadre of bane spiders, down they go! IT'S RAINING MEN! HALLELUJA!It takes a certain amount of attention and precision on the part of the tanker and the FFer/stormie, but it's not hard as long as you take it seriously and aren't screwing around taking stupid chances. Makes the bane spiders completely trivial.
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Thanks for the advice. If I happen to team with a Stormie, or Forcefield I'll try that strategy. I believe it should also work with Repel from a Kineticist, or perferably (cause we don't won't someone to die), a Gravity controller's Singularity.
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If it works with those, it should work with a FFer's repel field, though I don't have that power so I don't know firsthand. My concern would be that those powers don't have the sheer radius of force bubble or hurricane; I'm not saying necessarily that they don't, but I don't know for a fact that they do and I'd hate to see someone bollocks up a good STF run because I gave them the wrong advice. So yeah, repel or repulsion field or singularity, go ahead and try them. I just can't vouch for them out of direct personal experience. -
There's actually a cool tactic force fielders with force bubble or stormers with hurricane can pull that makes Recluse quite a bit simpler. On the building behind Recluse and the towers, you'll find a narrow ledge. NOT the platform with the low wall around it, the little ledge just below that. It's wide enough to stand on, but that's about it. Have your tank pull Recluse to that ledge once the towers are down. Your FFer or stormie then positions himself (gotta be able to fly for this) so that Recluse is directly between them and the drop to the ground. Fire up hurricane or force bubble. When Recluse spawns his huge cadre of bane spiders, down they go! IT'S RAINING MEN! HALLELUJA!
It takes a certain amount of attention and precision on the part of the tanker and the FFer/stormie, but it's not hard as long as you take it seriously and aren't screwing around taking stupid chances. Makes the bane spiders completely trivial.
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Minor point of clarification regarding the Rewards. The Rare Recipe is apparently from Pool D, the 'Trial Pool'. This obviously stands in direct contrast to the STF which offers a Recipe from Pool C, the 'TF Pool'.
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What's the difference, in practical terms? I'm not familiar with the different reward pools and whether either is more likely to yield a worthwhile reward than the other. I've still only chosen HOs on Hami runs. -
I like the Wiki idea myself, if for no other reason but that it's been done for other RP servers on other games before and been successful. It's as close to a sure thing as you can really get as far as this sort of thing goes.
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Great stuff, added to my favorites list in place of the old guide. Thanks, Sandolphan.
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Because traditional superhero teams always put the flag back on top of the White House, don't they? They always dust down the statues and repair the highways and everything ends up the way it was before.
But what "If"? What if the superheroes really decided to make a few changes according to a "higher moral authority"? What if they started to act the way we might act faced with impossible problems? What if every problem was a solution in disguise? What if WE began to think like superhumans, on a scale we never imagined before?
Grant Morrison, on The Authority Vol. 1, issue #1
The Guardian Angels are a roleplaying supergroup; we provide a home for those true heroes who, whether because of methods, social status, origin or any other reason, are unable to find a place with more traditionally-minded supergroups. As such, our primary focus is on bringing aid and comfort to those people who fall through society's cracks and go unnoticed by civilian authority or other superheroes. For the unwanted, the alienated, and the forgotten... The Guardian Angels are there.
If we sound like the group for you, visit us at www.theguardianangelscoh.com and say hello on our forums. You can also send a global tell to @Warp Factor, @Caios, @Fenix, @Rob in SWVA, or @Cryogentic to talk to an officer. We're a friendly, low-drama SG looking for players interested in strong OOC friendships and great RP. If you'd like to get to know us a little bit before considering joining, ask an officer to invite you to Alpha Sanction Global, the OOC global chat channel we share with our villain side group, Alpha Sanction.
Hope to talk to you soon! -
((Just an update, Alpha Sanction's web site URL is now www.alphasanction.com.))
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Virtue's widely considered the unofficial roleplay server, you should check it out. There are oodles of great RP SGs and VGs here. Drop by the Virtue forum and have a look at the SG and VG threads.
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Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)
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Is that true of brute patron powers as well? Brute primary and secondary set powers are slottable with taunt, but pool powers and patron powers are not. -
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Sure you might take some more damage, but if that's how you build fury, is that not an awesome tradeoff?
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That's really the heart of the matter. The majority of players don't seem to think that this is anything resembling an awesome tradeoff. Most of us would prefer a solution that allows us to build fury without having to worry about being killed because we had a toggle down.
What you're describing is essentially trading health for damage output. Check out any one of the defiance threads in the blaster forum to see how well that's gone over for them. Giving more control in the form of turning toggles on or off just gives you a choice of whether to suck because you're on the verge of death or to suck because you can't do any damage, and I don't think most people like that choice. -
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Ok, quick run down:
The AV / Player bonus only applies if your Fury is 80% or more. That's the point where diminishing returns sets in, and this allows you to get to max rage easier. That's not exactly what we wanted, nor is it exactly what you folks were told. I'm sorry for that. I'm uncertain at this time what can be done to improve how this works, but I'll be exploring possibilities.
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I was alot happier with "Its broke"
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Yeah, really. The problem with fury in PvP isn't that we can't get from 80% to full fury quickly enough, it's that we have about a snowball's chance in hell of getting even close to 80%. We need help building fury in PvP, period. Not in specifically reaching the very maximum fury possible.
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He's saying we only get minion Fury generation *until* 80% currently.
Presumably, after it's fixed, you'll get the appropriate Player/AV level Fury generation from 0-100%.
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Except he didn't actually say that's what they'd do, or even commit to a fix. He doesn't even seem certain that it can be improved at all. I realize he can't make a bunch of promises right off here, but even looking at this in the most positive light possible I think it's pretty early to get our hopes up that fury'll be fixed to work the way we thought it was supposed to work. -
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Ok, quick run down:
The AV / Player bonus only applies if your Fury is 80% or more. That's the point where diminishing returns sets in, and this allows you to get to max rage easier. That's not exactly what we wanted, nor is it exactly what you folks were told. I'm sorry for that. I'm uncertain at this time what can be done to improve how this works, but I'll be exploring possibilities.
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I was alot happier with "Its broke"
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Yeah, really. The problem with fury in PvP isn't that we can't get from 80% to full fury quickly enough, it's that we have about a snowball's chance in hell of getting even close to 80%. We need help building fury in PvP, period. Not in specifically reaching the very maximum fury possible. -
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No apology necessary: it happens to us all.
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LIES!!! I have NEVER been wrong!!!
/em suddenly remembers the shader 3.0 debacle...
Oh... oh yea. It does happen to us all.
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Am I remembering wrong, or did a Cryptic staff member tell you specifically about the shader 3.0 thing?
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Wraith PMed me that Cryptic does not use shader 3.0 for the HDR effects, or for anything else for that matter. And I am still very greatful that he did, because it allowed to me more properly understand and explain what's been going down.
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I knew that, I mean I thought that it was originally a Cryptic staffer in CoV beta who said the problem was because of pixel shader 3.0. -
While I'm not strictly opposed to fighting CoT and Longbow in the later levels (well OK, I'm opposed to CoT, but that's because I just don't find their missions very fun), the OP has a good point. CoH had a real problem in that it's late game enemies were of a type that often just didn't make you feel like a superhero. It's funny IMO to fight all-mutant gangs and magic-wielding mobsters in the low and mid levels, and at the high levels.... you're just fighting a bunch of paramillitary guys. Even that wouldn't be so bad if it was just a few missions here and there, but in the comics you don't see Superman, or Green Lantern, or the Authority or any other high-power superheroes fighting a bunch of guys with guns and a few high tech gadgets. It's kind of silly to make heroes of comparable power here do that, and I'd really hate to see villains in the same situation. I mean, can you seriously see Magneto or Brainiac having to fear a Malta sapper or Longbow spec ops? It's a silly image.
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No apology necessary: it happens to us all.
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LIES!!! I have NEVER been wrong!!!
/em suddenly remembers the shader 3.0 debacle...
Oh... oh yea. It does happen to us all.
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Am I remembering wrong, or did a Cryptic staff member tell you specifically about the shader 3.0 thing?