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This is hilarious. I've recently begun working on an Illusion/Cold toon with this particular intent for her (Soloing the crap outta stuff). Cold is my favorite support set and like Frosti said it synergies really well with Illusion. But my only problem with that toon so far is that the build I have planned so far has 2 powers just as purple set mules, and I'm not really a big fan of that. I need to see if I can get a better mileage out of my toon.
That said, great job there Frosti. -
I'm usually available in CoH around 11 am EST and after that. I'm in.
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Thanks a lot. Much appreciated!
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Can anyone give me the melee, ranged, and AoE modifiers for 53 and 54 AVs? Or point me to a link that has them?
Thanks a lot! -
Quote:As you can see for practical purposes his Energy Smash will one-shot code a tanker with 23% resistance... if it hits you'll be left with 1 hit point and I hope you can eat some greens in a hurry. Your best bet is to bump your defense to 75% (until the Blue tower dies) and eat some orange candy to get your resistance above 60%.
Once the Red tower dies it becomes a lot easier since that drastically cuts his damage output. He still hits like a truck, just not like an 18 wheeler anymore.
If I'm tanking him with CMA, I'll have my defense at 75% (purple pills, 45% naturally) until the blue tower dies and I'll always have 90% S/L resist and ~34% E/N. Until the red tower dies I keep one or two medium/large oranges active to get my E/N into the 50-70% range. If he connects with Energy Smash he'll take me down by approximately 60%... if he connects twice in a row he can drop me. That's why I keep a couple of big greens in my tray and Dull Pain ready to fire.
Yep! Thanks for the input. :-) -
Ah, gotcha. Thanks a lot.
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Yeah, that's exactly what I'm looking for. Thanks a lot!
EDIT:
Actually..I think those numbers are a bit off. Because according to the "base" damage of 5491.2325, if you put in a Stone or Invul Tank with capped resistance at 90%, that would yield damage of about 2890. Which means they can't survive it unless they have used Earth Embrace/ Dull Pain before hand...which isn't true. So, I'm led to believe those numbers are a bit higher than they actually are in-game. -
Very simply question, but I've no idea if there is any way to answer it short of actual in-game testing.
What I wanna know is, anyone has any idea how much damage values for Recluse's attacks in the STF? More specifically speaking, toon in question has about 23% resist to S/L and 0% to Nrg damage. It's a Tank if that makes any difference.
Any help would be much appreciated, thanks. -
Wow. Very cool. Thanks a lot for taking the trouble into typing all this. My main problem between picking between FA and ElA was the difference in recharge between the self heals (matters a lot while farming I guess).. but from what you told me it should be cool though. Once again thanks.
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Quote:Can you please elaborate on that? I'd love to hear it. I'm not an RPer so I don't really have much concept behind my characters. So if ElA can serve me better on my runs Might as well switch before it's too late. Especially since I'm planning to use that brute for some farming as well.There's one caveat though... Purely performance-wise, I'd always go with a DB/ElA brute instead of DB/FA. ElA does everything that FA does, but better IMO (except for FE... but I don't think FE is a significant factor with a non-FM primary). But I don't want to sway you from your concept, so I won't go into details.
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Basically..I made a Dual Blades/Fiery Armor brute. I can easily testify that for the entire time that I've been playing that game, I have *never* seen that combo on a brute...or any kind of toon for that matter. So..I'm kinda of curious as to what is you guys' initial reaction to such a "weird" combo. Basically I chose that combo because 1) DB has a lot of AoE damage, even though it's not burst damage. And I enjoy playing DB quite a lot to begin with. 2) I've been wanting to try a Fiery Armor brute for a while now.
My initial thought for that build would be to build for as much recharge (and accuracy) as possible...but yeah. I'm wanting to hear what you guys think of this.
Thanks. -
Okay...here's what I came up with on a jiffy. Two builds, both with Softcapped S/L. But one has Stimulant and Aid Self, the other has Combat Jumping and Hibernate instead. I'm leaning more towards the build with CJ since you get more slots to work with on your PBAoE powers. Plus, Hibernate is a great "Oh ****!" power and recharges fairly fast as well. Not to mention it can be used to replenish your End as well from time to time.
Build 1:
I leave what you put in your PBAoE powers up to you. My personal choice would be an Oblitz set (bar the proc), but that would make the powers' end usage pretty damn high, not to mention Obliterations are usually expensive. Which means you'll have to rely more on Consume, and blues to replenish your End bar. However, the bonuses you gain from them are pretty sweet. On my blaster I had Oblitz in all his PBAoEs before I picked up the purple sets. If you don't care for bonuses much after that build you can simply just frankenslot them or put generic IOs in them. If you went for generic IOs, I would put 2 damages, 1 accuracy, 1 recharge, and 1 End Redux. Or if you have HOs to spare I'd put 3 Dam/Acc HOs, 1 recharge, and 1 End Redux. For Hotfeet I'd obviously replace the Recharge with another End Redux.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
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Build 2:
This is the one I'm liking more. Although it lacks Aid Self, but it has Hibernate to compensate. I also left the sets to put in your PBAoEs up to you. Same comments as last build apply here. Although my personal favorite slotting for those would be to put one of each of the three remaining slots you have in each of them, and put 5 Obliterations (don't use the proc) in each, plus 1 generic End Redux IO.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
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I wouldn't say purples are "the way to go", you can easily replace the purples I have in my build with other (much cheaper) sets and still be fairly effective. My blaster is a "blapper" too which is why I chose to go with sofcapped S/L and not ranged defence.
I don't have the time ATM, but when I get some free time I'll see what I can come up with based on your power choices in the build you posted. However, if I'm going to aim to softcapped S/L, I'm going to have to switch your epic to Cold so I can get Frozen Armor since it gives very decent defence. -
The major problem I see with that build is that it has absolutely no focus at all. When working a build you should have a primary goal in mind, and then a couple more goals to aim for. On a blaster...I would *normally* aim for Recharge primirarly, then accuracy, then recovery. But that leaves you with no defences at all, which means you have to be extremely generous with the usage of inspirations, specifically purples since that particular blaster plays generally in melee range.
A lot of people like the "Hover" blaster..which is a blaster with softcapped (or close to) ranged defence and Hovers up to stay away from melee attacks (Of course recharge, accuracy, and endurace are still imprtant to build for too).
Other people like to softcap Smashing and Lethal on their blasters while having as much recharge/acc/recov as possible. It really boils down to your playing style.
I don't have experience with Rad/Fire, but I know it plays extremely similar to a Fire/Fire blaster...which is what my main toon is. I have two builds for my blaster. One "Moderate" build with no defence at all. But have very decent recharge, accuracy, and recovery bonuses. And another extremely expensive build with soft capped Smashing and Lethal, as well and really good recharge/accuracy, and recovery (mainly gained by having a lot of purple sets in him). I'll post both builds..hopefully they'll give you some ideas. On both builds the damage output was pretty impressive..and I play that guy almost exclusively in melee range. But with the moderate build I have to have a tray full of purples on my all the time and restock as often as needed. Having softcapped S/L saved me a LOT of that..But I still carry them for enemies that aren't S/L, like Khelds or Crey or Arachnos.
Moderate Build:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
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Very expensive build:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
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I have just finished implementing a S/L softcapped build on my Fire/Fire/Cold Blaster a few hours ago, and still managed to cram five purple sets in him for the recharge, accuracy, and recovery bonuses. I took him on a couple iTFs and didn't die once, despite the fact that I was running ahead and fighting in melee all the time. When up against Khelds just pop 3 purples to hit softcap on Negative Energy and you're set to go. I'm really loving that build, it does amazing damage and is highly survivable for a blaster. Even more so if you make good use of your inspirations.
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Quote:Fire is amazing but Nothing can pull more aggro than Fire/. If you dish out your fire attacks you WILL pull off aggro from the tank onto you. So tbh you can't really unleash with Fire/ like you want to...and if you do you have to be VERY cautious.
It's on of those builds that look good on paper but in reality it can be NOT so fun.
I have a Fire/Fire blaster that plays strictly in Melee, and I rarely use my single target attacks... all for the AoEs (basically my attack chain is Build and Aim if available, Fireball, Fire Sword Circle, then Combustion. And Blaze the surviving boss). I can dish out pretty much all the damage I want, all I have to do is make sure I have purples and/or oranges popped. Amazing what inspirations can do to your survivability. Or, as I'm planning to do sometime in the near future once I have the inf I need for the build I have in mind, build for softcapped S/L along with great recharge and accuracy.
And if you have a competent tank with a good taunt aura (Invul or Shield basically) enemies should be dead before you pull enough attention to yourself thanks to your massive damage.
Quote:Nukes are outdated. quasi-nukes that have no draw backs other than animation time do a much better job than overkill nukes like nova and inferno which causes 2x the hp of ltns. Rain of Arrows, full auto, all those pistol AoEs, Mental Manip AoEs, do enough dmg especially with a little help for a buffer like a kin or emp, and with a debuffer like a cold or rad. Over time you will kill way more enemies than pure nukes. I believe since the pure nukes are out dated, they should increase its dmg to do half of the hp of bosses. THis way blasters can use it as a last ditch to survive heavey hitting bosses like rikti soldiers. -
I would skip World of Confusion till later on and then pick it up if you can spare the power slot AND 4-5 more slots to put in it for a set mule for Coersive Persuasion set.
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Personally, I would LOVE to see a "Master of" badge for every TF/SF that exists in the game (Master of Shard TFs? Whoa!! THAT Would be freakin' intense). And then maybe some accolade for collecting them all.
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Wow. Thanks, both of you. That's awesome. I think that's something I could probably work with. Especially tacked up with the base buff recovery bonus. Thanks again
Any more suggestions still welcome :P
EDIT: Fury, if you take off the LotG: Def from CJ and put that slot in Invincibility for an LotG: Global recharge you'll recover most of the lost recharge. Then switch the other two LotGs in Weave aside from the global one to Enzymes, and you'll get back the defence up.
Myriad: I love the changes you made to the build. Only thing I noticed that my Nrg/Neg Nrg defence dropped from 33% to 30%, so one small purple would no longer softcap me to that
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Quote:Well, I don't do AE. I just do regular missions and a lot of TFs. And while Throw Spines and Ripper do great damage, they're cone based. That's why I wanted the additional AoE to tag ontop of Spines Burst and Quills to eliminate mobs as quickly as possible (we speed TFs a lot). I see where you're coming from, It's just a last ditch effort to be able to keep Fireball AND fix the Endo problem, lol.Why that ? what are you doing with your scrapper ?
What is your attack chain for the ae stuff ?
Coz by dropping fireball and so you could just take hasten .... TS + SB + a filler like ripper + Quills sounds enough for ae destruction no ?
Then it would open you the body mastery. This is the only way i see your build evolving if you dont want to sacrifice your def bonus for adding endCost modifier in your attack.
Quote:Originally Posted by Wondering_fury- You have a big problem with end control, 1.6 : 3.3 with rapid AoE's like Spines is going to burn your endurance very quickly. Obliterations are horrible with End-Rdx, however I see you need them for S/L.
It's the main reason I made this topic :P
Quote:- If your going with caps, I'd choose one and stick to it. Personally, keeping both RES/DEF up high is for the tankers, but your call. I'd advise DEF, then you can free up some bonuses for +Rec.
Quote:- I'd slot [Weave] with 2x Enzyme Exposure's, and either plug in another or keep the +7.5% Rec.
Quote:- In my opinion [Build Up] is severely underslotted. Gaussian's offers 1.25% to S/L if you want to keep it on the +DEF route.
Quote:- You could probably take away Quills, pop in [Hasten] for some much-needed +recharge. That should bring [Dull Pain] with a margin of Perma. You'll enjoy the +HP. Quills aggro's severely so if you want that and your AoE's, I'd recommend going for S/L DEF softcap, then go purely for +HP, +Rec, whatever you fancy.
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While I appreciate the effort, I would rather keep fireball if possible, even if Fireblast was just a filler. I want as much AoE damage as possible.
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Personally, if I had to choose between capping only melee or capping S/L, I would definitely go for S/L. Sure, there are melee attacks that aren't Smashing or Lethal damage. But there are also a lot of ranged attacks that are mostly Lethal damage. So capping S/L will protect me against a lot of melee attacks, AND a lot of ranged attacks. Some some AoE to boot. So, for me, that's the much better choice.