My stab at a Rad/Fire


Frosticus

 

Posted

So, in general I'm pretty terrible at creating coherent builds in Mids. My brain just doesn't seem to grasp the concepts of min/maxing very well. As a result, I usually just wing my builds when I get to the trainers.

But, I am finding that I enjoy my rad/fire blaster to the point that she might very well become my main. I love how she gets into the middle of a fight, does well, but still has to be careful so that I can't just go in and punch my attacks sequence. She's one of the few characters I have that I feel motived enough to actually equip with IO sets. And to do that, I had to try my skill in Mids.

Here is what I came up with. She's not hitting the softcap in anything at all, though she's approaching it in smashing/lethal. I'd love to hear any comments or suggestions. If I totally blew it, feel free to point and laugh!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Atomia: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: [Empty]

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (3) Thunderstrike - Damage/Recharge: Level 50
  • (15) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (39) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Ring of Fire
  • (A) Accuracy IO: Level 50
Level 2: X-Ray Beam
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (5) Thunderstrike - Damage/Endurance: Level 50
  • (7) Thunderstrike - Damage/Recharge: Level 50
  • (15) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (39) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Irradiate
  • (A) Obliteration - Damage: Level 50
  • (5) Obliteration - Accuracy/Recharge: Level 50
  • (7) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Swift
  • (A) Run Speed IO: Level 50
Level 8: Aim
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 10: Fire Sword Circle
  • (A) Obliteration - Damage: Level 50
  • (11) Obliteration - Accuracy/Recharge: Level 50
  • (11) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 12: Proton Volley
  • (A) Calibrated Accuracy - Accuracy/Damage: Level 50
  • (13) Calibrated Accuracy - Accuracy/Endurance: Level 50
  • (13) Calibrated Accuracy - Accuracy/Interrupt: Level 50
  • (36) Calibrated Accuracy - Accuracy/Range: Level 50
  • (40) Calibrated Accuracy - Accuracy/Recharge: Level 50
  • (43) Calibrated Accuracy - Accuracy/Damage/Recharge: Level 50
Level 14: Health
  • (A) Miracle - +Recovery: Level 40
  • (34) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 16: Build Up
  • (A) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
Level 18: Cosmic Burst
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (19) Thunderstrike - Damage/Endurance: Level 50
  • (19) Thunderstrike - Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 24: Boxing
  • (A) Accuracy IO: Level 50
Level 26: Neutron Bomb
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (27) Positron's Blast - Damage/Endurance: Level 50
  • (27) Positron's Blast - Damage/Recharge: Level 50
  • (33) Positron's Blast - Damage/Range: Level 50
  • (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (43) Positron's Blast - Chance of Damage(Energy): Level 50
Level 28: Consume
  • (A) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - EndMod/Recharge: Level 50
  • (29) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (31) Performance Shifter - Accuracy/Recharge: Level 50
  • (42) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 30: Tough
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (31) Steadfast Protection - Resistance/Endurance: Level 30
Level 32: Weave
  • (A) Kismet - Accuracy +6%: Level 30
  • (33) Kismet - Defense/Endurance: Level 30
  • (33) Kismet - Defense/Endurance/Recharge: Level 30
Level 35: Atomic Blast
  • (A) Obliteration - Damage: Level 50
  • (36) Obliteration - Accuracy/Recharge: Level 50
  • (36) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Aid Other
  • (A) Healing IO: Level 50
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Aid Self
  • (A) Interrupt Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (45) Healing IO: Level 50
  • (46) Healing IO: Level 50
Level 47: Repulsion Bomb
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Recharge: Level 50
Level 49: Burn
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 17.1% Defense(Energy)
  • 17.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 17.1% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 25% Enhancement(RechargeTime)
  • 71% Enhancement(Accuracy)
  • 17% FlySpeed
  • 54.2 HP (4.5%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Stun) 6.6%
  • 17.5% (0.29 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 17% RunSpeed
------------
Set Bonuses:
Thunderstrike
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(X-Ray Beam)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration
(Irradiate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Calibrated Accuracy
(Proton Volley)
  • 1% (0.02 End/sec) Recovery
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 5% Enhancement(Accuracy)
  • 3.75% Enhancement(RechargeTime)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Thunderstrike
(Cosmic Burst)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Neutron Bomb)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 18.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Kismet
(Weave)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
Obliteration
(Atomic Blast)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Personal Force Field)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
Positron's Blast
(Repulsion Bomb)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)



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I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

The major problem I see with that build is that it has absolutely no focus at all. When working a build you should have a primary goal in mind, and then a couple more goals to aim for. On a blaster...I would *normally* aim for Recharge primirarly, then accuracy, then recovery. But that leaves you with no defences at all, which means you have to be extremely generous with the usage of inspirations, specifically purples since that particular blaster plays generally in melee range.

A lot of people like the "Hover" blaster..which is a blaster with softcapped (or close to) ranged defence and Hovers up to stay away from melee attacks (Of course recharge, accuracy, and endurace are still imprtant to build for too).
Other people like to softcap Smashing and Lethal on their blasters while having as much recharge/acc/recov as possible. It really boils down to your playing style.

I don't have experience with Rad/Fire, but I know it plays extremely similar to a Fire/Fire blaster...which is what my main toon is. I have two builds for my blaster. One "Moderate" build with no defence at all. But have very decent recharge, accuracy, and recovery bonuses. And another extremely expensive build with soft capped Smashing and Lethal, as well and really good recharge/accuracy, and recovery (mainly gained by having a lot of purple sets in him). I'll post both builds..hopefully they'll give you some ideas. On both builds the damage output was pretty impressive..and I play that guy almost exclusively in melee range. But with the moderate build I have to have a tray full of purples on my all the time and restock as often as needed. Having softcapped S/L saved me a LOT of that..But I still carry them for enemies that aren't S/L, like Khelds or Crey or Arachnos.



Moderate Build:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!

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Very expensive build:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!

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@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Unfocused. Yep, that word has been applied before to builds I've posted for other powersets in the past. Guilty as charged.

This character isn't a hover blaster, she's a blapper. I do have a hover blaster, my arch/mental, and she's ok. But I really do prefer the in-your-faceness of this character. Mainly what I want it decent defenses, while not sacraficing fairly good damage. It's okay with me if I take a bit longer to kill things, if I can stay alive long enough to do so.

I do understand that purples are the way to go, but this character isn't going to be seeing any of those for a long, long while. I'm fairly poor, and besides, right now Atomia is only 34.

Thank you for posting the builds. I will certainly be checking them out and trying to learn from them!


I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

I wouldn't say purples are "the way to go", you can easily replace the purples I have in my build with other (much cheaper) sets and still be fairly effective. My blaster is a "blapper" too which is why I chose to go with sofcapped S/L and not ranged defence.
I don't have the time ATM, but when I get some free time I'll see what I can come up with based on your power choices in the build you posted. However, if I'm going to aim to softcapped S/L, I'm going to have to switch your epic to Cold so I can get Frozen Armor since it gives very decent defence.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

I'd aim for high s/l def and worry about recharge at a later date.

Irradiate, FSC, Combustion, Neutron, Hotfeet and/or whatever other aoe's you want to throw in the mix should only need to be used once per spawn to kill it. None of them are on very long timers so having them up for the next spawn isn't a huge problem.

The extra recharge will be nice for cycling aim/bu more and to get Hoarfrost up more often (assuming you build for s/l and take cold mastery), but you should already be laying waste to most spawns without high rech.


 

Posted

Cool, I look forward to seeing what you come up with, thanks. The only pool powers I'm really married to are fitness for stamina, and fighting for tough and weave. I'd like to keep hasten, but that's not a deal breaker. I'm not committed to whatever epic at all, I simply don't know much about them since I have such severe altitis. Maybe I should throw hotfeet in there someway. Maybe by ditching the medicene pool, I dunno.

So really, if I knew how to focus, I'd probably be focusing on S/L, since I'm under the impression that that is what she'd face most in melee range.


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See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

Okay...here's what I came up with on a jiffy. Two builds, both with Softcapped S/L. But one has Stimulant and Aid Self, the other has Combat Jumping and Hibernate instead. I'm leaning more towards the build with CJ since you get more slots to work with on your PBAoE powers. Plus, Hibernate is a great "Oh ****!" power and recharges fairly fast as well. Not to mention it can be used to replenish your End as well from time to time.



Build 1:

I leave what you put in your PBAoE powers up to you. My personal choice would be an Oblitz set (bar the proc), but that would make the powers' end usage pretty damn high, not to mention Obliterations are usually expensive. Which means you'll have to rely more on Consume, and blues to replenish your End bar. However, the bonuses you gain from them are pretty sweet. On my blaster I had Oblitz in all his PBAoEs before I picked up the purple sets. If you don't care for bonuses much after that build you can simply just frankenslot them or put generic IOs in them. If you went for generic IOs, I would put 2 damages, 1 accuracy, 1 recharge, and 1 End Redux. Or if you have HOs to spare I'd put 3 Dam/Acc HOs, 1 recharge, and 1 End Redux. For Hotfeet I'd obviously replace the Recharge with another End Redux.


Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!

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Build 2:
This is the one I'm liking more. Although it lacks Aid Self, but it has Hibernate to compensate. I also left the sets to put in your PBAoEs up to you. Same comments as last build apply here. Although my personal favorite slotting for those would be to put one of each of the three remaining slots you have in each of them, and put 5 Obliterations (don't use the proc) in each, plus 1 generic End Redux IO.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!

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@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor