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Posts
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Joined
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heh, new Feature: primative macro systems are viruses ;-)
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Odd approach, but check your NCSoft account and make sure it says you're active/free. I don't think it has anything to do with it, but you never know.
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Quote:This came to mind last nite...I have had video cards over heat cause crazy issues. I have seen bad RAM cause some crazy issues as well.
As for the HDD, I use this to keep tabs on things like temperature, S.M.A.R.T. status, and because it has the capacity to do a (seeming?) deep scan for defective clusters.
http://www.ntfs.com/disk-monitor.htm -
I place such transactions in the realm of those bloody hotwheels dealers that ransack the toy dept every morning (taking the opportunity away from some kid to get his cool new toy) and then post them on ebay for profit because they've intentionally messed with the availability.
If you don't want it, then by all means just delete the toon and let someone feel the joy of "OMG, I got the name I wanted!" during character creation. -
I'd like to believe that the devs have attempted to appease such requests by offering things like the new flying carpet and the semi-recently released rocketboard. There are way more variables than one may think that would need to be accounted for most of which would be animations. I'm not an animator, but just thinking about the various things that would have to be addressed (variations in character height, shape; how to control the vehicle as a separate entity; how to make it targetable by just that character and not the NPCs; etc) gives me a headache. Ignoring the age of the engine, they'd likely have to completely build a secondary physics layer just for the whole thing.
While it'd be cool to have a baby-blue 57 chevy, it's kinda weird when I think about things like "where would it be when I'm not using it?" or "how long would this really last in places like RWZ, etc". I also think that it would kinda mess with the sense of emersion ingame as well. Overall I'd rather they work on the existing QoL issues first.
P.S: Just like at the dealership I'd also HATE to see the sticker price of my ride should it be introduced into the market! -
Quote:This as every now and then it's quite easy to overload a Tab-based browser for some reason at random. If that gets hosed and the system starts focusing on trying to solve that issue, then resources are being pulled away from others like CoX and could lead to such a crash. Granted, I'd wonder what the specs of your CPU are that it isn't handling things well.I've not had that problem either.
However, you are incorrect in thinking that things happening in your browser shouldn't affect the performance of CoH.
Both are using the same network connection. You may be flooding your network connection with something in the browser or some type of malware causing you to lose connection to the mapserver. There are quite a few things that could be going on in your browser that might be causing that behavior. -
Chalk it up to previous programming experience, but it's difficult to have Any piece of software from being riddled with bugs as it's impossible to test every scenario. This game ran much better with fewer bugs in the past because it was less complex and fewer hands were in the cookie jar (code). Short of completely rewriting the basecode from scratch, there's really no way to repair years of patching.
If you want a comparison, then take M$FT. They patch sometimes daily/monthly and yet there's always a new bug just waiting for someone to exploit. Unlike them, NCSoft doesn't have a large honeypot or corporate/govt customers so their priorities have to adjust based on what they think they can accomplish within their means and still attempt to make the majority of the players new & old happy.
I see your point and share your sentiments, but it's unfortunate to hear that understanding this is enough to see someone leave. I'm sure someone will be here keeping the light on should you change your mind. -
Quote:You're supposed to get into the tutorial at like stage 2-3 (I forget which because I always just let it download). It almost feels like something else is messing with it in memory or something. If it's not working right now, then perhaps a try in Windows Safe Mode, but that's kinda a bit of a last ditch thing. I still think something else's up unless something's corrupting files in the transmission/DL.I get to stage 4 of the installer and it craps out at 90% every time with this error:
An error prevented the game from being updated.
Game files might be corrupted, or files could have been in use while the update was being applied.
Reinstalling the game will probably fix the problem.
You can also try to reapply the updates by right-clicking on the game's name in the game list.
Now, I'm in Atlas monitoring the instal (and it says I can do this), but is it affecting the install? -
does it Say anything when you get bounced like "You're already logged in" or "login server is busy"?
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Try this:
Dump the Pigg files in your Beta folder and copy the Live ones. Tell it to repair and see what happens then.
While I'm not the best with knowing what does/doesn't need to be on startup, I did see what felt like too many unnecessary things like Office related startup things. I create a 'Startup Disabled' folder (holdover from my early Mac use) within the 'Programs' folder on the start menu and move the shortcuts to that unless I need the app to run on boot.
To perhaps answers somebody else's question, it looks like the OP actually uses Firefox as a browser, not IE, but I would still upgrade to IE8 for security reasons. It also looks like you have some sort of XBox related drivers (or something) loading on boot as well. -
Quote:Which is weird because my Swap for that configuration (2Gb) would have been RAM*1.5 or 3Gb. On my current config (3Gb) I use the same ratio and end up with a 4.5Gb swap. Post i13 (because I don't know where between that and i18 this became an issue) this causes crashes on the first setup but not the second. I'd be really interested in seeing what's really going on as I've seen the game use nearly 2Gb (Mem Usage as listed in XP x86) and 2Gb (VM Size) when on an iTrial. I crashed something like 4-6 times in a very short time before basically giving up on them for a while.Err, no it doesn't. There's only one process: cityofheroes.exe. Multiple threads within a process share the same address space and can't have different mappings. The Commit Size / VM Size (XP) column in task manager shows the address space usage. I have heard a few reports of the "Memory (Working Set)" occasionally being higher than the VM size, which is actually impossible. It's either a bug in task manager, or it's counting some kernel buffers against the process.
On a 64-bit OS the kernel doesn't occupy the upper 2GB of address space, leaving it open for use by executables that are flagged as large address aware (which CoH is).
Characteristics: IMAGE_FILE_EXECUTABLE_IMAGE, IMAGE_FILE_LARGE_ADDRESS_AWARE, IMAGE_FILE_32BIT_MACHINE
In practice, Win32 and/or WoW64 will use some of that address space for their own use, but nothing close to the 2GB that is normally reserved for KVA.
2GB is the hard max for a process on 32-bit Windows, unless you are running with the /3GB flag to use a 3GB/1GB user/kernel split. However a few device drivers have problems with that because they make assumptions about the kernel address layout, so YMMV.
If simply adding memory fixes the crash, it's likely that your page file size was set too low. Otherwise it should simply swap more, which will bring the system to its knees as it thrashes the pagefile, but won't actually cause a crash. -
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Quote:Perhaps there's more to this than we think? It just dawned on me that I used to have this issue and figured it got fixed because this system doesn't crash anymore. Then I just remembered that I rearranged the DIMMs between my laptops so that both have 3Gb instead of 4Gb/2Gb. Maybe the game's somehow trying to use memory mapped beyond the 2Gb barrier?Not sure what you're saying here. I'm not that knowledgeable on this stuff past the basics, but I'm aware that a 32bit OS only uses ~3.5gig out of that 4gig RAM. My kid brother's pc has a 32bit windows vista. Fact is that he was crashing multiple times per night on 2GB and hasn't crashed even once since I replaced his old 2*1GB RAM with 2*2GB a couple of weeks back (and adjusted the bios to allow for it, system wouldn't even boot without it. crappy packard bell junk.) The cut off is distinct. Game runs a lot smoother too.
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Quote:No it's not Live per say, but it's a place to 'test' what's live and what they're trying to iron out in current stuff.Um... Test isn't a Live server. It's the Test server. o.o
Anyway, I say keep Test installed for testing purposes (making a new character to see if you like it, doing a respec, etc.). And if you PvP, that's where they tend to hold the events, so all can partake, regardless of server.
And if they ever decide to do another closed beta, you'll still have Test. -
Quote:Not being on my W7 drive atm I forget where it is, but I do recall such a type of setting(s). It's related to visual settings, but not obvious.I have found random registry cleaning to rarely improve system performance except by side effect: doing so can eliminate background processes or non-useful handlers you could also just remove directly.
Under Windows 7, the other thing I've noticed that can improve CoH performance if you believe your graphics card is underpowered is to disable Aero if its enabled. You disable Aero by changing desktop theme to a non-Aero theme (there's no "switch" to disable Aero per se). -
Quote:Oh sure, when you guys aren't on vent or hitting the auto-mute when I'm typing. :-pI know the SG you're talking about because I used to have a character in it, but not anymore, and I've forgotten the name. Something with "League" in the name, I want to say.
NIGHTOFIRONSTAR became KNIGHTOFIRONSTAR, then he left the server (and the less said about that, the better).
PinnBadges is the more active of the two global channels you mentioned, mostly just because it has more idle conversation. Some other tidbits: Talsorian Guard is currently holding weekly RWZ raids on Sunday nights, I believe at 8-9ish PM EST. As for Incarnate trials, those are generally formed in RWZ here on Pinnacle. BAF and Lambda, of course, get run the most often, with the occasional Speed Lambda (SLam), but Keyes gets run more frequently now since the changes, along with TPN and sometimes Minds of Mayhem (Underground gets run infrequently but it has been known to happen). -
I recall being in atleast one SG from day one, but I didn't start until about i2-ish. I can't recall if the SG I created had a base back then or not honestly.
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Yeah, the whole 'preserve favorites' is rather silly considering when one knows enough to manually clear cache, then they normally mean to clear all of it.
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Um, please provide a little more details about your system/configuration/etc as my Mind powers aren't the way they used to be. ;-)
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Yeah, think of Test as a place to see what would happen to a live toon if you made change X. Where as beta is a look into the candy store as their filling the boxes.
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Are you guys running Windows 7 because I haven't had memory/crashing issues under Windows XP with this since i22 went to public beta. With the testing on migrations I did a little bit ago I'd forgotten to change the setting (to make it close) and realized recently that it's been open the whole time and I've been playing 4-6hr stints with no issues. Then again, I check for patches and make them finish before playing at all now.
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