Von Krieger

Caption Champ 3/26/10
  • Posts

    537
  • Joined

  1. I don't really have any rational explanation for why I've decided to go through all the Kheldian powers and poke through City of Data to try and determine their origin and parallel. Though it's mostly been to satisfy my own curiosity, as well as to potentially locate possible bugs or imbalances that might have occurred somewhere along the way with a power getting patched in that powerset, but not in the Kheldian equivalent.

    I've not looked at these in game, only on City of Data. There might be animation parallels that I've missed. But for the most part I'm going to be looking at the numbers and babbling on about comparisons and inconsistencies in relation to other, similarly themed sets.

    Peacebringers
    For the most part Peacebringers have acquired their powers from Energy Blast, Radiation Blast, Energy Melee, Regeneration, a handful of Power Pools, and a few odd outliers. Luminous Blast is for the most part a Defender/Blaster ranged set that's been allowed to grow a bit too big for its britches in comparison to other blast sets. As a result it has a variety of blasts at various damage scales, whereas most Blast sets only have a handful.

    Luminous Blast
    As mentioned, Luminous Blast is a blast set for the most part. Its powers are essentially copies of Radiation and Energy blast, with a few additional powers put in. Luminous Blast is more similar to Radiation than it is to Energy, as all of its attack powers deliver a -DEF effect, while only a handful sport the knocking ability.

    Level 1
    Gleaming Bolt = Neutrino Bolt
    Glinting Eye = X-Ray Beam
    Essentially straight ports for the most part with the damage and recharge.

    Level 2
    Gleaming Blast = Power Blast
    Not quite a straight port, as the Smashing/Energy mix has been converted into straight up Energy damage. It keeps the KB potential of Power Blast, but oddly, perhaps due to the damage type conversion and addition of -DEF, does so at a reduced rate. 10% as opposed to Power Blast's 30. It might be something worth looking in to.

    Level 6
    Bright Nova
    -Bolt = Neutrino Bolt
    -Blast = Power Blast
    -Scatter = Energy Torrent
    -Detonation = Explosive Blast
    Bright Nova caused me a little bit of trouble when I was poking around City of Data looking for power parallels. It took me a good ten minutes to notice that all its power had an additional range of 20 feet tacked on to the original.

    All of the Nova powers have a parallel elsewhere in the Luminous Blast set. They have essentially the same name, with the exception that they have Bright Nova as the start of the name, and of course the animations are for the squiddie model. So essentially the same comments made on their individual entries are going to be the same as they are here. :P

    Radiant Strike = (???)
    Radiant Strike is the deranged mutant lovechild of Air Superiority and War Mace's Clobber conceived in Energy Melee's living room. It has identical damage/endurance/recharge/knockback magnitude to Clobber, but with the knock up replaced with knockback and the chance for it reduced to 60% from 75%. That might be due to it gaining the trademark -Def of the Peacebringer, as well as a -Fly component. Unlike its two purely Smashing parents, it's split between Smashing and Energy damage.

    Though I recall that War Mace got a makeover awhile back, so having the parallels between this and Jawbreaker might be coincidental.

    Level 8
    Proton Scatter = Energy Torrent

    Well, not quite. It has the same everything as Energy Torrent, except the fact that it's missing its knockback entirely. Like the other power taken from Energy Blast thus far, it’s entirely Energy damage. I'm not saying that we should send out a searching party for Proton Scatter (and its twin Bright Nova Scatter), but it seems a bit odd to have Energy Torrent in everything but KB. KB seems to be applied rather haphazardly with Peacebringer powers. Proton Scatter has it missing, Luminous Blast has it greatly reduced, but Luminous Detonation went and kept it around and changed it all to Energy damage to boot.

    Level 12
    Build Up = Build Up
    Plain ol' melee set Build Up. Nothing to write home about.

    Luminous Detonation = Explosive Blast
    Essentially identical to Energy Blast's Explosive blast, with the exception of all the damage made into Energy, rather than a smashing/lethal mix, and the Peacebringer -DEF debuff. As I mentioned, ports from Energy Blast seem to retain their KB with some inconsistency. This one keeps it, Proton Scatter loses it, Gleaming Blast has it cut by 2/3rds.

    Level 18
    Incandescent Strike = Total Focus
    Radiant Strike's bigger brother. Though this time Energy Melee kept it in house. What we have here is essentially Total Focus, Energy Melee's big, bad Tier 9 power available in the late teens. Just about everything is Total Focus, though for some reason the damage here is weighted more towards Smashing than Total Focus. City of Data says TF deals 1 Smashing and 2.56 Energy, while IS here deals 1.56 Smashing and 2 Energy. A bit odd considering the focus of this set being on Energy. IS also replaces TF's Stun with a suite of effects: -Fly, -DEF, Knockdown, and a Hold. I suppose that might be why things are shifted to have more damage in the more resisted type.

    Pulsar = Thunder Clap
    This is Thunder Clap, except made worse. For some reason it has a 20 foot radius instead of 25 feet, and costs half again as much (it costs 15.6, rather than 10.4), and it's animation time is longer.

    Level 26
    Glowing Touch = Heal Other
    Essentially identical save for what City of Data reports as its range: 30 feet as opposed to 80 for EVERY other Ally heal in the game with the exception of Aid Other (which is 25). Just looking at the numbers that seems like a bit of an oddity, considering all the Heal Other clones (O2 Boost, Soothe, Cauterize) are all at 80 feet. Yes, Peacebringers at not t3h h34lz0r, but it seems silly to limit it to that distance.

    Solar Flare = Foot Stomp
    Have you no shame, Peacebringers? First you go and steal Energy Melee's Tier 9 attack, and now here you are robbing Super Strength of its crown jewel as well. For shame. Then again Solar Flare isn't QUITE Foot Stomp. After all, it has the -Def, after all, and a rather hefty amount of Knockback, whereas Footstomp just did knockdown. Maybe this power sucked the KB out of Gleaming Blast and Proton Scatter, like some sort of Knockback vampire. In the dead of night Solar Flare rises from its coffin in search of poorly built Forcefielders on which to feed...

    Level 32
    Photon Seekers = Seeker Drones
    Well, except that they're on steroids. The Photon Seekers deal a HECK of a lot more damage. And there are three of them instead of 2. Makes sense that they'd deal much more damage, as this is a damage focused set.

    Also I've been informed that Photon Seekers pre-date Seeker Drones. So apparently Seeker Drones are Photon Seekers exposed to Kryptonite.

    Dawn Strike = Nova
    Essentially identical, except for the -DEF, the total conversion over to Energy Damage, and the fact that it's -1 magnitude of Recovery, rather than Nova's -10. That might be a decimal shift. If it is, please don't lynch me, Kheldian players. Or lay eggs in my ears. Or my esophagus. Or whatever it is you do.

    Luminous Aura
    Seeing as the Aura powers aren't particularly quantifiable in comparison to attacks I'm putting them into groups, rather than sorting them by level. With clones of Conserve Power and Power Surge, as well as three shield toggles and an autopower, it seems that Luminous Aura is proto-Electric Armor (which used to have Conserve Power, remember) with the heal-based bits of Regeneration thrown in.

    Damage Resistance
    Incandescence = ???
    Incandescence is essentially the worst of all the defensive set autopowers. The closest one is Stone Skin from Stone Armor (and its clone Energy Aura's Dampening Field), but that's against the two most common damage types. The two next worst, Resist Physical Damage from Invuln, and Temperature Protection from Fiery Aura give a debuff resistance type in addition to the two kind of damage they protect against. Shields' True Grit protects against 5 damage types, and gives an HP boost (though it comes later), Willpower's High Pain Tolerance is also an HP boost and protects against EVERYTHING. Electric Armor's in half of it's Mez protection. All three of the Arachnos Soldier Armor autopowers include some sort of Mez protection as well, and two of the three can be taken in concert for ever more protection.

    So yeah, every single defensive set with Resistance and part of its primary protection takes this power into an alley and robs it of its lunch money every day. All the other powers are better, and all but one provide something other than bare bones +Res, and the one that does grants a far more useful and common DR type.

    Shining Shield
    Thermal Shield
    Quantum Shield

    Ick. These are ick. Serious, these are really ick. Kheldians have their shields spread out like Stone Armor, but with more suck. Good thing there are so many primary powers to take. :P

    Dark Melee has three +Res toggles and it's a Res based set. Dark Embrace protects against 4 types, Murky Cloud protects against 4 types and Endurance/Recovery drain, and Obsidian Shield has a huge amount of Psi res, plus Mez protection.

    Electric Armor has three +Res toggles, is a Res based set, and also has a +Res autopower that doesn't suck. Charged Armor protects against 3 types to a high degree (20% more than most sets get), Conductive Shield protects against 3 to a high degree and 1 to a low degree (Negative Energy it's 'weakness'), and Static Shield is half of its Mez resistance plus a high degree of Psi protection. Ground also gives a small amount of resistance to two energy types, and couples with Static Shield to provide almost perfect Mez resistance.

    Fire is probably the closest to what Kheldians have, since they lose out on a great deal of Mez protection, have their second shield delayed until level 16, and are reliant on their heal. Fire Shield provides resistance against 3 types of damage, and has one type of Mez protection. Plasma Shield also has 3, with Fire overlapping and provides more Mex protection. Temperature Protection is widely regarded as the worst autopower due to Fire damage being capped or nearly so with good slotting in the two shields, and Cold damage being almost never seen. Even then, the autopower has Slow/-Rech resistance, due to it being very reliant upon its heal.

    Yes, Khelds get Dwarf Form and all its quasi-tankness. But you lose out on Damage a bit with Dwarf Form, plus you lose the vast majority of your powers. None of the other AT's in the game have to give up their powers for survivability. The ranged+armor dreaded Tankmage thing is also not a problem, considering the VEAT's get Mez protection and don't have to spend 3 powers on getting their defenses up to snuff. Nor do they detoggle when they activate their mez protection. Nor do they

    Light Form = Unstoppable
    Essentially a straight over port with some flashy effects added. Electric Armor's Power Surge is also almost identical to this, but it has a Hold, and of course different flashy effects. There is mez protection here, but it comes coupled with both an absolutely massive Recharge time, as well as a pretty big crash at the end.

    Heals
    Essence Boost = Dull Pain
    Reform Essence = Reconstruction
    Restore Essence = Revive

    Essentially port-overs from Regeneration, with the Toxic resistance moved to the Dull Pain clone, rather than the Reconstruction clone.

    Dwarf Form
    White Dwarf
    -Strike = ???
    -Smite = Barrage
    -Flare = ???
    -Sublimation = Reconstruction
    -Step = Teleport Self
    -Antagonize = Provoke

    Strike doesn't have an energy set parallel. It seems to be a Charged Brawl/Shadow Punch level Energy Melee attack with the -DEF added and the Knockback picked up somewhere along the way.

    Smite is a beefed up Barrage with -Fly, -DEF, and Knockback added in.

    Flare is a bit of an oddity; it has Foot Stomp's range and KB effect, but Clobber/Spine Burst's Recharge and Endurance Cost. Not sure what the formulas say, but the damage here might need to be higher.

    In general it seems a bit odd that while Nova form has its four attack powers in perfect parallel with existing PB attacks, none of the three damaging powers White Dwarf gets have a direct parallel with the two melee attacks in the Luminous Blast set, though they do have similarities.

    Leftovers
    Group Energy Flight = Group Flight
    Conserve Energy = Conserve Power
    Quantum Flight = Phase Shift + Flight

    Not much to say here, except that Conserve Energy is using the Endurance cost that Conserve Power has in the Energy Aura set, rather than the Ancillary Power Pool.
  2. Castle stated we get all the powers, for free, at level 1 or 2.
  3. So does that mean that they'll start working in Kheldian forms now?
  4. It stays 50 merits+20 Million for a conversion rate. At the moment I'm using the specific IO recipies to pluck out the big spendy ones that I need for my build. Though then again it might be a good idea to grab the really expensive ones, sell those, and buy the expensive ones that way, as I already have the Big Three for Regen/Recovery.
  5. Not from my experience. In the damage auras the proc has a chance to tick once every 10 seconds, whether something is in the field or not. So it can be up to 10 seconds from the time you jump into a mob to the time the proc checks to see if it needs to do something.
  6. Yeah, we killed the boss on the barge. I never got any indication that we shouldn't. And if we're not suppose to kill her, than honestly, we shouldn't be able to kill her. Nor any indication that it was something we weren't supposed to do, since the mission didn't auto-fail or anything of the like. :P
  7. Seriously, I've reset the silly thing once already. We've led Swift Cut through the sewer, killed literally everything in the mission, and I have no idea what to do. The only 'transmitter' type thing I've found is a box on the dock platform near the end that no matter what I do gives me "You Can't Complete This Objective Yet" no matter what I do. I've brought her to it, clicked it, clicked her, done everything I can, TWICE because I've reset the mission.

    Has anyone else run into trouble with this one?
  8. Having hit the low 30's with my new SS/Fire Brute, I'm at the point where I feel comfortable starting to buy set IO's, and I've got a good 700 million worth of Inf built up to spend on her. I'm planning on making her a farmer, but at the moment she is very soft and filled with mush.

    So I'm wondering what I ought to be doing to help her out with IO's. Should I be aiming to build up her defenses, or should I go for absolutely as much recharge as possible to burn through enemies before they kill me and spam Healing Flames?

    I'm also not quite sure what I ought to be taking and skipping as far as powers go. I've snagged Hasten, and with Stamina and Consume, I'm not running out of Endurance at all. I'm using Tough at the moment, and will likely be respeccing and dropping the Tier 1 attack in order to pick up Weave.

    Meaning I'll be skipping Jab, Hand Clap, Taunt, and Hurl from SS, and I'm not getting Temperature Protection from Fire. I've picked up Hasten, and I've not gotten any travel power, as I make due with Ninja Run + 2 Slotted Hurdle, which has served me well thus far.

    So what advice can be offered on IO's, power selection, and possible APP/PPP's. I know that Mu was supposed to be the best one for awhile, but I don't know how it holds up now with the revamped Burn and the Tanker APP's becoming available.
  9. If I get no reply from RagManX in 24 hours, it's yours.
  10. Maybe I'm just not finding the proper option, but I've been trying to make the text from my contacts bigger, as I'm having problems reading it. I can make the chat font size larger, but it seems the only way I can get the messages when I'm talking to contacts and such bigger is to make the entire interface larger, which doesn't really work well. It makes my screen incredibly crowded.

    Is there a way I can increase the size of the text without making my power bars bloat up to three times their original size?
  11. Considering they're sitting in inventory slots, there's no reason why they wouldn't. Since the inventories themselves weren't altered, but rather the auction house and e-mail coding.
  12. Quote:
    Originally Posted by RagManX View Post
    Oh, just for fun I'll take a shot at getting it, then. 300M.

    RagManX
    Well, as there have been no more bids, it appears that you're the winner. Congrats! Note me with your global handle so we can set up a time to set up the trade!
  13. Thankfully the GM team has managed to punt the other one out of the series of tubes. Only in a bit of an oddity, it's not a level 29 Common Damage IO. Somehow they gave me a level 28 Common Damage IO. >.<

    Anyone want to start the bidding on that?
  14. On the female model, at least, when you choose the Bioluminescent face, the default human ears have a texture that goes along with the face's texture, but all the other ear styles do not.
  15. I find myself in a bit of a pickle at the moment, having just recently moved and living out in the sticks, in that I find myself lacking a debit or credit card. I have access to Paypal, but the Gamestop website doesn't appear to take that. The last time I set up a bank account, it was two months before they'd let me tie a debit card to it.

    Is there any way for me to get a prepaid debit card type of thing online, via Paypal? I know that Paypal has a debit card option, but it can take up for a month for it to be mailed out, which would be too late for the Gamestop pre-order.
  16. I think there are three additional waves of beta participants. 60 month vet rewards holders, Loyalty program peoples, and then people who pre-ordered GR. You'd be in the last wave unless you qualify as one of the other two.
  17. Von Krieger

    GR beta question

    Do we need to download the whole 3.7 GB client file thingy, or can we just use our existing test server install?
  18. Bidding is closed, going to Fulmens for 101 million. Just a note that it has to be on Villainside Virtue. Note me with contact info and such.
  19. *nods* Thanks for the explanation!

    Gavin, you still interested in the other one? Since I can't tell if Billz bid is an actual one or joking.
  20. Ack! I attempted to mail it to see if it did anything weird, and it did. I've got a message with the attachment clippy on it, but claiming the attachment doesn't work.

    So I've got one left if Tech Support can't get the other one out of the series of tubes. I have no idea if it will work with the trading interface, or drag and drop either.
  21. I've been away from the game for about a month, and I'm going through my characters auctions, and I find that one of them is in possession of a pair of level 29 Damage IO's. Plain old damage IO's, not part of a set. As best as I can tell, they're legitimate level 29 commons, but I can't move them to the auction house.

    Any idea what's going on, or where the silly things came from to begin with?