damage auras - damage procs
Not from my experience. In the damage auras the proc has a chance to tick once every 10 seconds, whether something is in the field or not. So it can be up to 10 seconds from the time you jump into a mob to the time the proc checks to see if it needs to do something.
Until I see something that states to the contrary, going to assume VK is right .
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They're not worth slotting in damage auras. Maybe once you're slotted to the ED cap for damage and endredux, but even then they won't make much difference.
Not really; they work best in AoE effects that don't normally do damage so that any damage at all is a net gain.
A possible exception is AoEs that do low DoT damage, as Damage Enhancements have little effect on very low numbers. For instance I slotted a damage proc in Tenebrous Tentacles on a Dark/Dark/Dark Defender and I feel that the trade off is worth it. However, I only did it initially as I was going for an IO Set bonus, not as an end unto itself.
as stated the answer is "sometimes".
In general, slot for pure damage first. If you are over 80% damage and have a spare slot, then yes a proc is going to give you more bang than getting that last 15-20% damage.
If the aura in question is particulalrly low damage, then the proc will be better because a fixed 72 damage every now and then is probably higher than 100% increase on 4 damage =).
The bits the above posters didn't mention:
If you regularly team with a kinetics then damage enhancement is less useful and procs win out much sooner (this is why fire/kins don't bother with damage enhancements in hot feet, they self-buff to the ED cap so anything put into the power is wasted and only the procs provide any damage).
If you exemplar a lot, then the decision gets more complicated depending on your slotting. If you have slotted all level 50 IOs, dropping down to do a low-level strikeforce (or task force if you swapped over to paragon) your 100% damage enhancement might get gutted down to 26% or even lower. While the proc will drop in damage as well (they scale to your level), I have found that compared to what happens to level 50 IOs the procs hold their damage a little better. On the other hand, if you used lower than level 50 IOs, you might be able to keep the entirety of your enhancement down to level 21, but the proc will still drop since it is fixed to your level. So level 50 quads, 43 triples, and 24 duals will not be impacted by exemplaring down to level 21.
Also, the touch of death proc is vastly weaker than any other damage proc in the game. For absolutely no good reason it only has a 15% chance to fire, while all the rest have a 20% or 33% for the purples. Some have theorized that it is because negative energy is less resisted, but in my opinion the eradication and posi procs prove that wrong as both are 20%. So I dunno, but it is important to keep in mind. That is single target anyway so not relevant to your aura, but still worth mentioning.
Finally, in PvP, you want both. But the odds are you don't care about that =).
A couple things that the wiki and Red Tomax don't say are needed to know for sure which is better under what circumstances:
In an Aura, does a proc hit 20% of the targets every 10 seconds? Or does it make an accuracy check against each and only roll the 20% against each that are hit?
How often does the damage of each specific aura tick? Let's keep it simple, how often are the ticks for Blazing Aura from /FA ? I know it does 9 damage base per tick, but how often do those ticks come?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Are damage procs more powerful than pure damage io's in damage fields?