Vice_Virtuoso

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  1. Quote:
    Originally Posted by Sailboat View Post
    But two level 50 IOs will not reach the ED cap on these powers, so you're saying you'd underslot them to save a slot?
    The gains from a third slot if you have two level 50 Defense or Resistance IOs are marginal, so yes, I would, if I had another power that needed the slotting.

    If you're Thermal or Sonic, Cardiac would make up for the rest anyway, and my ranged characters tend to have Cardiac..
  2. Now that endurance reduction is largely useless in these powers, I would only ever put more than two slots in these powers if I aimed for specific set bonuses.
  3. Turning down graphical settings will help tremendously with framerate and crash issues the majority of the time. Big offenders in trials are particle count and ultra mode settings, but turning down other things will yield significantly better performance and stability as well.

    Remember: this game is more graphically demanding than Crysis.
  4. Assuming solo Incarnate content gets added sometime in the near future, I'm hoping it's actually difficult and challenging.

    Honestly, AVs which spawn as AVs regardless of difficulty settings, on a mission that locks you into soloing (like the Praetorian morality missions), doesn't seem too far out of line, considering just how powerful Incarnate abilities can make any character.
  5. Quote:
    Originally Posted by AmazingMOO View Post
    That'd be great. Link?
    http://www.cityofheroes.com/news/gam..._overview.html

    Man, what a chore that was to locate.
  6. Quote:
    Originally Posted by Zombie Man View Post
    More iTrials please, kthnxbye.
    +1

    Solo content is also CONFIRMED in the very next issue, so no reason to whine about more trials.
  7. Vice_Virtuoso

    Whats better?

    Re: Survivability. Depends on what you're farming. For regular mission farming, defense and resists are vital, but for something like ambush farming, you can get by with filling up on 20 Lucks between each run (and the rest of the inspirations you'll get flooded with during them).

    Also, my comment was specifically just comparing the potential of Archery vs. DP. I'm not able to actually look at the numbers of these specific builds right now.
  8. Vice_Virtuoso

    Whats better?

    Going with Archery, since it has faster animation times and Aim.
  9. Quote:
    Originally Posted by Finsplit View Post
    This is (one of many) reasons I'll never touch the iTrials -- the idea of doing the same tiny handful of missions on the same character, night after night, just to chase shinies is antithetical to my playstyle.
    The best approach to them is actually to cycle characters after you've run one of each trial on a single character in a day, so that you get an Empyrean Merit for every trial you run. It still doesn't change the fact that you're running the same three trials, and I would agree with anyone who said that there should have been more trials at I20, but it certainly helps alleviate the grinding feeling to an extent, and gives you more overall progress to boot.
  10. Vice_Virtuoso

    DP/what?

    I would suggest DP/Elec, since it has very good melee DPS to help even out the relatively poor DPS of DP. Also, you can stack Shocking Grasp's hold with an ammo-loaded Suppressive Fire. For laughs you could get Lightning Clap to use right after Hail of Bullets.

    But really, any secondary aside from /Dev should each bring something worthwhile to the table. DP may be marred by its animation times, but it can't be faulted for versatility.
  11. For an Inv/EM tank to get more damage, I'd go:

    Alpha: Musculature Core
    Judgment: Ion Core
    Interface: Reactive Radial
    Lore: Can't answer this one too well since I'm not familiar enough with the new I20.5 pets, but I'd get something with good AOE damage to compensate for EM's terrible AOE
    Destiny: Rebirth Radial
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    i think that issue got fixed when they did the emergencey maintenance on the global server which is why global chat and stuff was down for a few hours
    Makes sense. I'm still laughing about that whole little debacle, by the way.
  13. Now, if we could just get a worthwhile Mids equivalent for iPhone or Android.

    The one currently on the iPhone app store doesn't even have IO support.
  14. Quote:
    Originally Posted by Irresponsible View Post
    MMOs typically have bigger and more immersive worlds to play in and the ability to go nearly anywhere you want instead of playing on a rail.
    Sandbox action games (GTA, Just Cause, etc.), or more open-ended RPGs (Fallout, Elder Scrolls) are this, and have the benefit of your player character actually being able to make a significant difference in the game world and its story.

    Quote:
    Originally Posted by ZephyrWind View Post
    Because I have never found a single-player game that captures the essence of being in a comic book as well as this game. If someone knows of one, please point me to it. In the meantime, I will continue to solo my way through this one.
    Arkham Asylum, the PSX/PS2 Spiderman action games, hell, even MVC3 feels more "comic-booky" to me. This is kinda subjective, though, and it would depend a lot on which Age of comic books you like.

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Do all of you adamant teamers sit on your thumbs all day until someone else comes along to give your existence meaning?
    No, I either join teams I see forming, or I make my own, within 3 minutes of logging in.

    Quote:
    Originally Posted by Infernus_Hades View Post
    So you find it necessary to belittle people that play differently from you?
    No, I am legitimately curious.

    Soloing feels like the quickest way to make this game feel stagnant, and teaming the quickest way to reinvigorate it. Say you're playing a Defender, and you end up on a balanced team of 8. You're going to be blasting a lot more than buffing, debuffing, or healing. And then say that team disbands, and the next team you end up on happens to be a six-man team of you, a brute, and four blasters. Your role is going to be significantly different on that team -- you'll barely have time to be using your secondary to keep the rest of your team alive. That dynamic of different teams simply vanishes when solo -- every mission you solo feels the same.

    I look at your (and everyone else's, not particularly singling you out here) join date, and then I imagine spending that many years playing this game mostly solo, even accounting for taking breaks for a few months every once in a while. It would drive me absolutely mad -- literally throw-him-in-a-padded-room insane -- out of the boredom and tedium.

    Quote:
    I team, I solo and I have fun.
    And again, not singling you out particularly, but there are many people who post here and claim that they never team more than, say, once a month, and they admit that it feels like they were forced to. That's what I just can't comprehend.

    Quote:
    No THEY painted themselves into the corner by not allowing progression using all of the previous content. You know, the content I enjoy?
    The trials and the Incarnate abilities go hand-in-hand. The trials can be made more difficult due to the existence of Incarnate abilities, and the Incarnate abilities can be very powerful due to the difficulty of the trials.

    The previous content was always balanced around the lack of Incarnate abilities, and still is. Every bit of content besides the three trials can still be completed -- usually quite easily, without so much as a common Alpha slot. Furthermore, it isn't as if there is a complete absence of non-Incarnate content coming in the future. It's just that it was the primary focus of I20, which laid the groundwork for future trials to come with later updates alongside regular content.

    For those who do not like running the trials, there is still a ton of other things to do, even at level 50 with no Incarnate abilities, until new non-Incarnate stuff comes by, which is confirmed to be as soon as the next issue.
  15. I didn't experience any problems with the 20.5 update, specifically.

    However, a bit of advice for ATI users out there. I've found the Catalyst 11.6 drivers to be very unstable with this game. Crashed five times in three trials when I upgraded a week ago. If you happen to have updated with these drivers, try rolling them back.
  16. I can't help but wonder why people play an MMO if they insist on soloing the majority of the time. There are thousands of better single-player experiences out there, which don't have a monthly fee attached.

    Do all you adamant soloers just play fighting games for the arcade mode, too?
  17. +1 on invite-on-trial-map being broke. Leader DCed from a Lambda, I ended up being leader, and I couldn't reinvite him, and apparently the option to rejoin in the LFG queue no longer works. So yeah, DC from a league right now and apparently you're just SOL.
  18. Quote:
    Originally Posted by Lazarillo View Post
    Just as a hypothetical, since I haven't run the Keyes raid yet, but it seems like his "penalty" for failing to Disintegrate a player is not in line with the benefit for success. Zeroing out endurance on an AV seems rather meaningless in and of itself, since they have so much and recover so quickly. Perhaps if the risk was a bit more balanced to the reward, it would feel less frustrating to people?
    Sounds like -recovery could be pretty useful in this trial, then. Although, I'm going to go out on a limb and assume that he can use the orbital cannon, entanglement, etc. without even having endurance.
  19. Quote:
    Originally Posted by GavinRuneblade View Post
    These two reasons I see named often, but I really don't get how the trials or taskforces are any better. All of them suffer from one or both of these flaws, so avoiding stories arcs, then doing something with the same flaw you are supposedly avoiding is silly.

    Quote:
    Originally Posted by me
    And yes, I've also done every TF and trial in the game, but those at least have the rewards and fun factor going for them.
    Though this doesn't actually apply to TFs from before I5, since those are just as abysmal. I run the Phalanx TFs exactly once for hero characters to get the accolade, then I promptly forget they exist.
  20. Few things that make this not as bad as people think:

    1. Anti-Matter is very squishy compared to Siege/NS/Marauder, and I'm pretty sure the disintegration has a respectable recharge on it. The first time I did the trial, Keyes was at exactly 1% HP in the last fight, and disintegrated someone to get back to 24%. And, literally before I could finish my thoughts of "Aw, ****, and I thought we were about to finish this on the first try, I wonder what kind of **** he's about to pull now", he was already back down to 1%, then dead.

    2. The entanglement (red/blue orbs) is practically unnoticeable, in terms of damage.

    3. The orbital cannon (whatever its actual name is) is just like the WarWalker Orbital Lance: an obvious target reticle appears on the ground, and you have plenty of time to get out of it before it fires. It also doesn't do too much damage, particularly compared to disintegration (about half a corruptor's HP) -- the main thing is that you get held for a bit before it actually fires off if you stay in the reticle too long.

    4. As far as I can tell, Anti-Matter uses ZA WARUDO each time he first hits 75%, 50%, and 25% HP -- like Hamidon's blooms. It appears he doesn't actually have his natural regeneration while he's healing -- just the visible healing tics of ~1300 HP every one or two seconds. This is actually less than it sounds, when you consider point number one. He healed to full from the first one, but the second and third time he did it, the amount he healed was barely even noticeable (perhaps this was due to the team realizing what exactly to do).
  21. The queue is still largely useless without being able to use it in mission instances. Last time I tried using it, I ended up playing MvC3 on my nearby TV since I got tired of waiting around, and, by the time I got queued in, I didn't even feel like playing the trial anymore.
  22. I find story arcs not worth running anymore for multiple reasons:

    1. Poor rewards. If you're level 50 (and nearly every character I play these days is), you only get a marginal influence bonus for completion, and a token amount of merits. You can get more reward merits by running TFs, the vastly superior alignment merits from tips, HOs/SHOs from STF/LRSF/Hami Raids, and, most importantly right now, Astral/Emp Merits and incarnate salvage from trials. For redside in particular, if you're doing the old 1-50 grind, doing papers to get your mayhem missions are much more productive, so you can get progress for Invader and Force of Nature.

    2. Poor for teaming. Unless your team is in perfect sync with getting the same contact and the same missions at the same time, the only person getting the rewards at the end is the mission holder. TFs, trials, and tips lack this problem.

    3. Done it all already. Outside of Praetoria, I've done every single story arc in the game, on both red and blue side, multiple times, as I'm sure a majority of veteran players have. Nothing about them is new to me, so it's essentially no different than running papers in terms of repetition. And for the Praetorian arcs, those can only be completed on new Praetorian characters anyway (which excludes the characters I exclusively play these days). And yes, I've also done every TF and trial in the game, but those at least have the rewards and fun factor going for them.

    4. Aged content. This primarily applies to hero side, but the majority of the heroside story arcs are from before the City of Villains release, which almost universally have horrible writing, cardboard-flat character personalities, and practically no mission mechanics aside from defeat-all, kill the boss, or grab the glowie. Even on the odd occasion that I feel like doing an old story arc, I am soon reminded why I avoid them. Villain missions are much better in this regard, although even that feels pretty dated with stories and mechanics of tip missions (particularly the I19 vigilante->villain and rogue->hero tips, which are fantastic) and the quality of Praetoria stories.

    The exceptions for me are the patron arcs, considering you need them to unlock Patron Pools and the ability to start an LRSF. I run those on every villain.
  23. It's a safe bet that PvP will never get looked at again. The game is likely to be shut down first.
  24. Vice_Virtuoso

    Step Child Woes

    From the perspective of the team builder, you have to operate under the assumption that 95% of the players in this game are terrible at it, and apply that accordingly to what powersets they are playing. Now, a bad Fire/ or Ice/ blaster will just die more often and be less optimal at DPS, but a bad Energy/ blaster can make an active hindrance to the speed of the team at killing, when things are getting repeatedly knocked out of the range of debuff patches, Fulcrum Shift, etc. And god forbid you're on something like ITF mission 1 and knock an objective-critical enemy through the numerous geometry holes on that map.

    Individual players may know how best to apply knockback, but there's no way the leaders of these teams can know the skill level of a stranger they're inviting to a TF, and they have every right to exclude characters they may consider too much of a wild card to invite.
  25. Quote:
    Originally Posted by Bronze Knight View Post
    Only you won't be able to.. You'll be on the other side of the map stuck in the wall geometry from my Nova/Force Bubble/M30 Grenade/Explosive Blast/Frag Grenade/Energy Torrent/Repulsion Field.
    And then I have the last laugh because I fall through the geometry and can't be killed, causing the mission to be incompletable.