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Posts
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There are a lot of really good ideas floating around here--thanks for all the help! As a result of your ideas, I went ahead and created a secondary specialized "Sapper killer" build. In this build, I took Arctic Mastery instead of Energy Mastery so that I could get the single target hold. I also added the stealth IO to my running power, so I could use Stealth + Superspeed and sneak up on them unnoticed and deliver Knockout Blow, provided I had my taunt aura off. I also took Hand Clap (which I avoided in my primary build due to lack of damage, but the disorient will come in handy in this case), so if I fail to notice a Sapper after I grab aggro, I can alternate between Footstomp and Hand Clap--between the two of those powers, any unnoticed Sappers should stay out of commission. I also added a bind to target Sappers automatically. Any other ideas I could implement?
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Quote:Actually, it would be funny if you could customize the words. Instead of "BIFF!", "ZAPPO!", "KAPOW" AND "FREEM"...I'd like to make pop-ups that say "LAME!", "PWNED!", and "RUTABAGA!". The dream lives on...2 years ago the April Fools joke was that they were going to remove all sound effects from the game, and replace them with classic comic book "sound effect"
Basically big brightly colored letters that would pop up over the target and go BIFF, ZAPPO, KAPOW or the like...
EDIT: Also "BOOBS!"...can you actually believe I thought about this and then had to come back and post it? I just couldn't help myelf. I kept seeing the word in big colorful Adam West's Batman style balloons, complete with soundtrack. -
That should work--I'd definitely need to make an alternate build for that--I took Body/Energy/Whatever you call it Mastery for my main build, but it's doable. Any other suggestions for increasing mitigation against Sappers, so that when I make that alternate build with the hold power, I can include them?
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I have a level 50 WP/SS tank that is an absolute joy to play, but he has one Achilles' heel--Sappers. They are the bane of my existance. I inwardly groan every time my teams pick Malta missions just for that reason. How would you deal with Sappers on a level 50 WP/SS? I usually try to rush in and hit them with Footstomp or Knockout blow, but they often get in a shot before I can get into melee and fire off my attack. I've considered trying to soft-cap for ranged damage to offset this, but I'm which IO sets I'd need or if this is even possible. Influence isn't an issue for me though, so if I can tweak my build (or even create an entirely new "Malta" secondary build), that's not a problem. Help!
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I'm trying to evaluate secondary powersets according to their ability to mitigate the effects of Malta Sappers, and I need some insight from all of you. I'm aware that you can use your primaries to stun/kill the Sapper before he has a chance to try to sap you, but I'm more interested in how the secondaries react once a Sapper actually gets through.
Offhand, I'd say that if you have to go against a Sapper, you'd probably want either /Electric, because of its resistance to endurance drain, or /SR, because the Sapper can't drain you if he can't hit you.
I would tend to avoid powersets like /Willpower and /Regen, because they provide recovery increase powers, which you come to depend on. When you have massive recovery and an endurance intensive build, you find yourself in serious trouble when your recovery drops to zero.
What do you guys think? -
Quote:Not enough of them, and even when they do, people assume they're male. I was on a team with my girlfriend the other day, and while we were playing, I asked her in team chat if she had any dresses like one her character wore. I heard all kinds of "How do you know she's a girl?" etc. I didn't want to tell the truth, which was that I knew she was female because I'd seen her with her pants down."His"? "His"? "His"? "His"? "He's"? "His"? "His"? "His"? "He"?
Girls play too, you know
Moral of the story--women play the game (I know, I've seen them), but no one believes this to be the case. -
I'm a little weird when it comes to calling a character "done". I've had some characters that were finished level 6 or so because their playstyle just wasn't fun for me. I have other characters that will probably never be done, even though they're 50, purpled-out, and older than the hills.
Sometimes my characters are "done" because I've roleplayed them to a conclusion. Example: My abused and tortured psychotic Mind/Psi dominator actually recovered. She sought help regarding her mental condition, realized what she was doing, and surrendered to the Freedom Phalanx. She's done. As far as I know, she's working at Paragon University as a professor of psychology. Her costumed days are finished, and she's happy.
Sometimes my characters are "done" because they have reached their min/max potential, and no longer hold my interest. This mostly happens on characters that I was curious to try, but didn't have an emotional investment in. I've purpled out a couple of characters (a fire/kin, a warshade, etc), and played them for a while, nodded my head, and said "Hmmm...so this is as good as this character gets. Interesting. Next!"
Sometimes my characters are "done" because they reach a point where leveling does nothing to increase their effectiveness. I tend to prefer "late blooming" powersets, but I'll occasionally play ones that are good right out of the box, but don't really mature as well as the others. For example: with scrappers, I tend to enjoy defensive powersets like /SR or /Shields, but I'll occasionally play /Regen. My defensive characters become more fun after they get SOs and really start to come into their own. My /Regen characters are a bit
more flat, and as a result, I lose interest. Not that there's anything wrong with /Regen--you can make them into absolute beasts...but I tend to enjoy them a lot in the beginning, and not so much later on.
Sometimes my characters are "done" when they get re-rolled. I had an EM/EA character who I re-rolled as an EM/ELA (after ELA got its self-heal, I gave it a second look, and it now matches my character's concept and my playstyle preferences much better). I guess you could say the character is still there, and just "upgraded". But the old version of him is history. -
Don't worry about killing the bad guys with your flame powers. Paragon's hospitals are the best in the nation. I'm sure they'll name a burn ward after your blaster someday.
Seriously, more non-lethal options would be nice. There are a couple of non-lethal powerset suggestions floating around, like pole-arms.
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OP: There are plenty of incentives to team already, and no one liked this suggestion the last time you brought it up. Stop taking offense at perfectly normal and understandable behavior. Your problems are largely self-induced--No one wants to team with someone who is hypersensitive and impatient. You catch more flies with honey--if you want people to team with you, smile and bring cookies. I tend to bake sugarcookies for my teams.
BBQ_Pork: Your sig really caught my eye--Someone told you that you were "as funny as cancer"? What is wrong with people? And you deleted all the blueside chars on your homeserver due to "popular request"? That's pretty cold stuff. If more than one person told me to delete all my characters, I would be pretty upset. I'm hoping there's more to the story, or that you're making a joke that I'm too dense to get right away. -
My Night Widow always roleplays dragging the bodies away so that they won't be discovered. She'd never be so careless or sloppy as to leave a body lying around so that a patrol could come along and trip over it...
So if you add a taunt to defeated enemies, at least give us the option of "moving" those enemies so that they don't draw attention, or so that you can group bodies for certain powers. Warshades would enjoy that option. -
Quote:I'm still waiting for the new contribution you have to make in this thread, other than "You don't want it, but I DO." If you want this "feature" so badly, then the burden of introducing a way for it work without upseting the playerbase rests on you. Instead, all you've done is take issue with the way our debate was conducted. Either futher your cause by making a suggestion, or admit you have no point.There's nothing to adress in you posts. Your stance is "I don't want it. The majority doesn't want it. End of discussion." That position has been reiterated in this thread ad nauseum. You've made your point. Beyond that you're just trying to flame me.
Quote:You make an appeal to the majority in order to make your bias seem more significant.
Quote:I like designing builds and pvp. I would like to see pvp improved and expanded upon. That doesn't make me anti-cox because there's a specific area I'd like to see improved.
Quote:If you want pvp with MMO trappings, this was a good place to be. The long term pvpers stayed with cox for years to pvp with this system despite the fact that they despised everything else about the game. I've been pvping since I4.
Quote:This is a suggestion board. Any account holder should be able to come here and discuss their idea without having someone like you try to smother is with whack character assessments lol.
1. It would dilute an already thin PvP population over all the zones, emptying the already next to useless PvP zones. Instead of a place to go where PvP was expected, PvP'ers would hear a constant stream of "Leave me alone, I'm not interested." and "I'm not here to PvP."
2. It would upset the majority of the playerbase, which has no desire to see PvP intrude upon PvE play.
Now, if you're done taking offense and are ready to debate the merits of your "idea", you're welcome to start there. -
Steelclaw--that's d*** good writing. Stirring, sad, a little creepy. Excellent, excellent work.
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Quote:Wow. That's really cool! I think I need to read the RP section more often now--it's spawning good ideas for PvE content.
When the trainer "goes live," have the animation have them kneel down, put a box on the ground, and have it "project a hologram." That, of course, doesn't move, and the NPC can run around within a specific range. They despawn when the event ends, the "trainer" never having moved.
Doable, I don't know, but it would give "logical" reason for the NPC to be fighting while still standing around as a trainer. -
More costumes = more fun for me. I'd like to see more tech-related costumes, like a chest with a see-through midrift, maybe with wires exposed and a metallic spine leading up to the rib cage. Nothing says non-human like a creature with no waist and a metallic spine. (or pair of them, etc).
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Quote:It's not necessary to interview every single CoH user. You can get a good representative sample by:Hey Solicio & Co About that "majority rule":
Have you personally spoken to each and every single CoX user?
You (you know who you are) are using people for your own argumentation, like they were basically YOU.
1. Reading older PvP threads like this one and counting those in favor and against.
2. Datamining the PvP zones
3. Sending out a survey
I doubt you'd need to do any of those things though-I think you're already aware how unpopular this idea is.
Quote:I know that the majority of the userbase isnt in this game to play PvP.
But that doesnt mean all these people share your sentiments on everything that is being said here. Everyone has an individual stance on things.
Let them have their say (if they want), and speak for yourself and your personal experience.
Quote:For example, I myself know a bunch of people who dont play pvp in CoX right now, but would be interested in it, if things changed -one of these people being myself.
Quote:I´ve played this game for over 3 years now and I just think its time to work on things that are already ingame, but obviously dont work.
Quote:you are just here to say "No, there is nothing wrong with PvP.I am against ideas that involve changing anything about PvP" , then say it and thats it. -
Heck, that's a sad story in and of itself.
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I don't know why, but the fact that the trainers are stationary always bothered me a little. I know they need to stay that way, and it would be very annoying if they didn't, so I would never SERIOUSLY ask for that to be changed. But...I've always had this daydream where my villain goes to the trainer, and the trainer is so scared that I have to chase them across the zone to get them to train me. I wish there was a way to implement this in AE or something. *Shrugs*
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Do you have a hero who was motivated to fight because of a personal crisis? How about a villain who fell from grace through a cruel twist of fate? Let me hear your sad stories! If your character's sob story is so sad that you make me cry, you win! What do you win? I don't know...umm...*rummages around in the back* You win a chocolate chip cookie from the Salerno Dining Hall! Let's hear your sad stories!
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Good team leaders are few and far between. It really is a pain to recruit a bunch of people, let them know what to expect up front, foster good communication, make sure no one feels left out, etc. On the other hand, you get first pick of the chicks. That's right, I said it.
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This idea has been suggested before, and it's every bit as good as it was then. I would LOVE to see this implemented. It would get rid of so much of the "Team LF 1 more" spam, and make recruiting for new members sooooo much easier. Definitely and enthusiastically /signed.
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Quote:You know what's really getting old? Your strategy of dismissing arguements without actually addressing them, and then pretending to take offense. If you were really as unable to take criticism as you pretend to be, you would be ill-suited for PvP--I don't buy it. I highly doubt that when I describe you as dismissive and selfish that you are wounded to your core.
This is getting old. Debate the ideas. You're complaining that my stance will lead to griefing, yet you can't even discuss the matter without flaming me. It's hypocritical and not conducive to having a discussion. Enough.
Quote:There's one majority that controls this game: the devs. The majority of the players do not rule this game. I'm sure there are things that the majority of players would like to see happen that the devs will not provide: like, say, a double xp weekend every month.
Quote:Likewise you and your perception of what the majority of people playing this want don't define the cox community. The community does not belong to you. It is not defined by you. You are merely a part of it, like anyone else posting here.
Quote:If you want pvp with MMO trappings, this was a good place to be. The long term pvpers stayed with cox for years to pvp with this system despite the fact that they despised everything else about the game. I've been pvping since I4.
Quote:Of course it would be redundant. You've already called me a selfish jerk pvp smacktard. Your extreme bias is blatantly obvious. Also your agenda to stiffle any discussion through personal attacks. -
Quote:Here's a shocker--the PvP system is ALREADY configured in a way to minimize the impact on other players. Any changes to that system would make PvP more invasive into the PvE game.
I've already discussed how an idea like this would have to be done in a way that minimized the impact on other players. Maybe you need to review what I've actually written. Your "labels" (i.e. personal attacks) aren't something I've earned. They aren't something that should be part of the discussion. Read the forum guidelines on flaming.
Quote:"Discontent so vast". In other words loathing. Apparently I'm a bully for wording the same thought a different way.
Quote:No. It would have to be done in a way that wouldn't lose that chunk.
Quote:Many of the statements in this thread boil down to "if you don't like it, leave. Tough cookies." Above you write "accept it or go elsewhere." Clearly you are comfortable directing these sentiments to people you think don't matter. If you think somebody is trying to express something like that towards you, suddenly you're being bullied.
If you ask for something that you KNOW would cause misery to a large number of people in order make a very small group of people a little happier, then you have no sense of community. The very point of boards like this is to foster that community and help improve the game by making it more fun for the most people possible. When you, or someone like you, proposes an idea that upsets more people than it pleases, you show blatant disregard for that community. Sometimes, for the health of the game, you have to bite the bullet and accept that your idea would do more harm than good. If you don't, and you keep advocating an idea that has widespread disapproval, then it's clear you care more about yourself than making CoH more fun for everyone. In other words, you're already an outsider to the CoH community by choice. Telling you to take a hike would be redundant.
Quote:The main reason pvp fails to gain traction with the hardcore pve crowd is that cox pvp is essentially "player killing player."
Quote:The pvp community has asked for goal driven pvp content for years, things like capture the flag where victory would not hinge on farming weaker players. Other complaints were lack of a reward system and the concern over wrecking a pve build in order to pvp. -
You know, you really should stop telling them to lead their own teams. If they did, I wouldn't automatically have first pick at all the best players since I'm one of the few that actually does start his own teams.