Fighting Trainers
Think of the trainers and contacts as props, more than characters, because that's basically what they are.
While it would be cool to have Ms Liberty kick some rikti butt during an invasion, what if someone then needs to train? Where is she? Clickable? through people? Nah.
Every once in a while Back Alley Brawler would remove his namesake from Galaxy on test, and be found elsewhere with it. Which was pretty hilarious. However it wasn't that he was taking control over the character standing there, he just removed it from the visible game set.
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
No because then she would kill steal from me in a rikti invasion! >:O
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
I think you can guess whats coming from the title, but what if our leveling trainers could fight anything near them?
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Experience the AI, specifically it's tenacity in pursuing enemies across entire maps.
Now imagine the difficulty of finding the trainer in a zone like Independence Port or Nerva Archipelago, then get the trainer to stop running around long enough for you to click and train up.
Stationary, noncombat trainers are just fine, thank you.
The furthest I would go would be adding some mechanic so that there is a chance in each of the various spawn categories (re: how outnumbered the Rikti are) that either a generic hero (from the same group that spawn in mayhem mishes) or a member of the Freedom Phalanx/Vindicators (much less often than the generic heroes) will spawn to assist everyone else for the rest of the raid. The only hard part that I can imagine would be making it so that the a hero could not spawn if there is already a copy of him somewhere within the zone (whether trainer or fighting version).
I don't know why, but the fact that the trainers are stationary always bothered me a little. I know they need to stay that way, and it would be very annoying if they didn't, so I would never SERIOUSLY ask for that to be changed. But...I've always had this daydream where my villain goes to the trainer, and the trainer is so scared that I have to chase them across the zone to get them to train me. I wish there was a way to implement this in AE or something. *Shrugs*
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
I think they should at least get off their lazy butts when there's a Rikti invasion. Seriously, how many people actually try levelling during those times anyway? I'll warrant it's not that many. Swap out dull old Miss Liberty the statue and put in Miss Liberty the HERO for the duration of the invasion and then swap it back to boring old miss statuette.
For heroes, those trainers are far from being very heroic...
Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)
I think they should at least get off their lazy butts when there's a Rikti invasion. Seriously, how many people actually try levelling during those times anyway? I'll warrant it's not that many. Swap out dull old Miss Liberty the statue and put in Miss Liberty the HERO for the duration of the invasion and then swap it back to boring old miss statuette.
For heroes, those trainers are far from being very heroic... |
Frequent, no, but it does happen.
Now, there is a way to do this that would "make sense" - one I'm borrowing from a little smartalec story I put into the RP section a while back.
Mynx looked at Synapse. Synapse looked at Mynx, a grin spreading across his face. "I didn't do it," he said, starting to laugh. "Sure, why not, she can take care of herself." "But what about the training?" Mynx asked. In response, Synapse pulled out a control box and pressed a button. Right next to Mynx appeared a hologram, very solid and realistic looking, save for the wispy circle at her feet defining the projection's edge. In response to Mynx's look, Synapse shrugged. "Had to do something for your sick days. What, you think Positron actually just stands around Steel?" Mynx leaned in and looked at the hologram. "It looks nothing like me." The hologram leaned forward and stuck out its tongue. "If you don't need training, shoo," it said, waving her away. |
Doable, I don't know, but it would give "logical" reason for the NPC to be fighting while still standing around as a trainer.
When the trainer "goes live," have the animation have them kneel down, put a box on the ground, and have it "project a hologram." That, of course, doesn't move, and the NPC can run around within a specific range. They despawn when the event ends, the "trainer" never having moved. Doable, I don't know, but it would give "logical" reason for the NPC to be fighting while still standing around as a trainer. |
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
I think that at the very least, the trainers and some of the contacts should act kind of like turrets if hostiles get too close. Imagine the following...
- Uh oh! Somebody forgot about the ambushes from the aura mission and has drawn them towards the fledgling heroes training under Valkyrie! Well, not a problem anymore. Positron uses his Radiation Blasts against the level 30 Freakshow, and Valkyrie's cool spear-gun-thing mops up any that managed to avoid Positron's assault!
- So you're a villain just trying to buy and/or sell enhancements. Suddenly, zombie invasion. That corpse coming out of the ground is no problem though, because the Quartermaster sees him and goes BOOM! HEADSHOT!
Formerly known as Stormy_D
I think you can guess whats coming from the title, but what if our leveling trainers could fight anything near them?
Basically the trainers could be set up as a unique type of NPC with attacks that would be used on any enemies that wandered within their range. However they would have a permanent immobilize on them that wouldn't break, making sure they stayed in the same spot to train people.
So would this be possible or does this game not allow for interactive NPCs (trainers, stores, TFs) that can also put a boot to someones head?