-
Posts
1909 -
Joined
-
OK I think this is the build I will go with. I think its a pretty good build just because even if you only had SOs or simple IOs, there are still enough slots in all the powers, and they are taken/slotted at the right time, such that it totally works as a general build even if you ignore the pricey stuff.
That allows my almost-but-not-quite derailing of the thread to get back on track. I hope.
About the only thing I could really do beyond this point is collect a Ragnarok set and an Apocalypse set, and really I don't think the slight differences would ever in a million years matter, so I can just stick with this one. I have everything already except a few cheap items, plus the Soulbound proc and the Res/End HammiO.
Lewis
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glass Menagerie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- HO:Endo(A), HO:Perox(3), HO:Perox(3), Ruin-Acc/EndRdx/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 6: Hurdle -- Jump-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Steamy Mist -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx(37), HO:Ribo(37), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), RechRdx-I(40), Achilles-ResDeb%(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(25)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(43), U'spkT-Acc/EndRdx(46), U'spkT-Fear/Rng(46), U'spkT-Acc/Fear/Rchg(46)
Level 28: Thunder Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(34)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31), LkGmblr-Rchg+(40)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(43)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), EndRdx-I(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;714;1428;HEX;| |78DAA593494F136118C7DFE94A694B5BCA0E85D2425B0AD6F6625CA224E212909AC| |61A4E4219CB502619A6A44BA2373F802713F71851A31C3C1917504F7E0201BF8517| |B78BF182CFF216448F36E9FFD73EF37F9679E799EC95531E21AE8D0BC53F61A8D56| |A61A26CD62A65C3D02AF6AC5AD28BBEB3180E6735532D69155D730A21A27BA6863F| |356918F5AA5E361B81813F3C27EB8B8BA97CAD5C592EE4EBCBCB6553374B8149734| |9AB68662DD5F8E1C995A1CE19BD666AD56A33FDC9AF68DA829BE3865E5A929E694D| |5D81126DA757F4622A875DF56221AB566B5AE56A17CC3702DF878A909F1DBBB80D8| |80BDB1DC65D42D33DC67D42F31A2023E6F7B284E8A1D02A841459483904B05985E5| |F87E3A6E5211C763CA90B51E419695136DD6590B863C738C0261709EA1121C70B27| |6855BDB1354E109FC75CA699CED0A868AA02E76D95C5DF0232486D2746528C938C1| |2365D81F817C37FB2DEE51AADAB20F513078650FAF83265900BF4F0EEE5BA51EFEE| |754CDFF8210E7D4E407B007C5538805E40105BE5085D6AF8CEF84B61F8C7142D704| |C1097D833C98129C52F0F8323354BD09AEB4CB91DB6F90B9E316234C7D35B8D8C90| |DAD9D6FB8E83AA16783F18EF00C7CDDF23EBA3FD27D24370907B618DB8C4F8445D0| |5E69EF9DA20A7DE718D384FE2C3FAFF304178C19E231ADA19F3479FF2F4694C68CF| |31358031D906507F878C27C3CE16F0C3EA5E467CA2A813D226F2E22D72BFA3707C9| |BA04D661597998573CC62B1EE3158FF18AC779C537611913B2722240B38DB432820| |C1E780B7CA3F2C64687E8C98CC519BC6263BC70DBE04BC9F6A9D734D1C175C64BC6| |2B426683D001E795968B96E64E7DB67FDEB6690CC9B740B8E86072B6DD175028BC7| |9A1BDC4FFFABCF534EAB82E34835E44C9A1CCA05C429945994351512EA3145176DE| |EF66FB0EE34047508EA21C43B98E26A71BC48DE241F1A2B4A0F850FC2841940E941| |E9407283BBF01190B003D| |-------------------------------------------------------------------|
-
Local Man,
Thanks for the additional tips. I had forgot that since I dropped Recall Friend that I had a pool still open. I think I may go Combat Jumping. I never use Superior Invisibility, so I'm torn between whether to go with SI for the rare times I need more than normal levels of stealth, or Group Invis so that I can help allies Stealth. I'll otherwise never run SI.
What do you think?
As for the Acc/End in Deceive, I like that idea. I do sometimes spam Deceive a lot but as prep, so I can probably afford the end reduction. How *is* chance for build up in PA anyway?
As for the shifting around of stuff to pick up more global recharge, great idea. I'd definitely go for it except that I remembered I have a full Absolute Amazement set on a controller, who has no other significant purples or recharge. So I think I'm gonna move that to Thunder Clap. That definitely leaves me free to put in a Posi in Psi Tornado for now, and maybe one day I'll go whole hog and get a Ragnarok set. Prob not tho. But definitely a Posi set for now.
If I ever did get the Ragnarok set, I could move my Chance for End off Stamina, and maybe (sigh) lose the 6th slot on Lightning Storm (whimper) to then pick up 6.25% (5th set, after over-writing Posi with Rag) on Phantasm. Hrm.
Thoughts?
Lewis -
Best of luck! I'm sure you'll have fun, DM and SD are both enjoyable sets to play.
Lewis -
Local Man,
Fair enough. We just have different approaches but both are totally valid. I tend to use distraction techniques (PA, Spectral Terror, dragging Phanty through, Freezing Rain, Deceive, etc) or else outright hell (cast Tornado before engaging then let it follow me in as I Hurricane everything) to get in among the foes, THEN I throw Thunder Clap, then Lightning Storm, then something else then Thunder Clap again.
I just realized two cool things.
1) I remembered I have a luck of the gambler sitting on a character that I got earlier this week on an AE drop. So I now have my 5th LOTG without needing merits.
2) I can drop recall friend, which makes me cry, BUT allows me to shuffle some powers and slots to get Psi Tornado into my build. Hell yes! I just need to acquire 2 Hami Acc/Dams, and a couple of other trivial things, and I'll have a much better build on live.
This will be my new build on live as of this evening:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glass Menagerie ZALT2: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- HO:Endo(A), HO:Perox(3), HO:Perox(3), EoCur-Acc/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(37), Pplx-Acc/EndRdx(37)
Level 6: Hurdle -- Jump-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Steamy Mist -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx(40), HO:Ribo(43), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), RechRdx-I(23), Achilles-ResDeb%(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(46), Abys-Acc/EndRdx(46), Abys-Fear/Rng(46), Abys-Acc/Fear/Rchg(50)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Rope-Acc/Stun/Rchg(34)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31), LkGmblr-Rchg+(43)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), EndRdx-I(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Thundr-Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), RechRdx-I(50)
Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Code:Lewis| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;728;1456;HEX;| |78DAA593C94F13511CC7DF74A19416DA520A65A9140A94CD4A3D1877A2B80443934| |608072394A10C65926186B443A20723EAD5BB5B0CB872F06038282E27FF03F5EAF6| |1FA8D18BF182BFE515048F4E32DFCFCCEFFDB699F77B990B27FC422C0D0A253864A| |8A5526EC832EDA265185AD19D510B7A3E721ACDF18C66AA05ADA86BF173C746C6F6| |7A8410892DD772546AD830164BBA65960DAD7FF91C5F9C9D4D8DDA56713E37BA383| |F6F99BA59080D9B735A5133ED54F9C19FB520CF29DD36B552A98A5E4617346DC6C7| |76432FCCD9B5F43CA619DA8255B4551B0AD69D5CD0F3A92CD6D6F3B98C5AB2B5E2C| |52874D903F7B222E4B5E116370049E1BAC9B845A8BCCDB843A85A05A4C5D4569410| |4D645A0193221329FB002EA7701CD9CE8A69055D2BEE5384CC750F6C4E19E89C70A| |0C93FC9C811DAA6081D2AE32BE780DFEC56B8037737257A00AF1ED99427425E7950| |2F7BB9BC517888898E015A49F6127A8F726769F66F87781FA770F8FA286BCD3624C| |0A15AD6A8AEA086662032C0265760856A049F50B6E01AA19E437BDF807B583C025B| |48BA87BE5186DAEF8C1F84BA9F8C4182070A86F90B94F01905F7203E4E692B6125C| |22B8E489C4AD433A20C0D161BB892B3E139658BAE139A5E305E111E835FA3ECA8F1| |03E5DEFD91F189F19990FE4298056D96FBD57C994C2D4B8C2B845D57096DD718970| |85EE836C6DD3A63BFD8EF3723C1BF87776015B455EE40EB61DC1C21E23B58009F76| |F961ED72B4123BD94659E7C0B55336DBC9E3DDC5E3DDC5E3DDC5E39DE4F14E2E53D| |45B98C76E59A03B447DF5D432C20C6EF61DF8F5C98FEAEBA0CDE94F3278BCFA79D8| |DE835F4AFEE1D43A95D8F38CB1C6784A48F3A43C84A0013964035CA9C5F5CF811B4| |1933C01C24B3B99756D9E41A170AED856E07F5D2FFDE53CDEB355A0632859947194| |F328132893282ACA344A1E65E3F56674603F367400E520CA2194EBE8E4C183E743F| |1A354A3D4A00450822861947A942694BB281B7F00744E0243| |-------------------------------------------------------------------|
-
If you want recharge on your build, and if you can live with none of the defense uniques on the fire imps, you could go for 4 Expedient Reinforcements, 1 Blood Mandate, and the Soulbound Chance for buildup. You'd get 6.25 global recharge from this, as well as the build up.
Of course, if you are satisfied with your recharge from other sets (maybe you've already got 5 instances of 6.25% recharge), you could put in both defense uniques (from Call to Arms and Edict of the Master) while still getting the soulbound build up proc and 3 acc/dam Hamis.
Lewis -
I've tried Illusion/Storm with both Flash and Thunder Clap. I far and away prefer Thunder Clap.
It may "only" be Mag 2, but it is amazing. It is up all the time and with all of the other crazy stuff you're doing to the enemy, even taking out "only" the minions is superior, because its easily perma. If you've got about 70% global recharge (not counting Hasten) then it can be perma-double stacked to get all the LTs and Bosses as well. Its almost unfair. Flash is cool too, with that much global recharge, its up 1/3 of the time. Not bad. I'm not saying Flash is useless at all. I just think it meshes less well with the chaos-Y feel of the set. You could certainly argue that it creates containment, but you get that with double perma-stacked Thunder Clap too, and all the time, and against bosses. Not that my build leverages it. Still.
Either way, its all good. Flash. Thunder Clap. Pick yer poison.
Here is my current build on live. It could be better. I know that unlike Local Man, I don't have an AOE damage power even though I have perma containment. I still kill stuff plenty fast. I think I may drop Snow Storm, pick up Superior Invis for the 5th Luck of the Gambler recharge (will have to do some task forces to get merits) and then move my slot to my pet to pick up an additional 6.25% recharge. That'd bring me up to 83.8% global recharge. Just for giggles. Anyway, here ya go.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glass Menagerie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- HO:Endo(A), HO:Perox(3), HO:Perox(3), EoCur-Acc/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(37), Pplx-Acc/EndRdx(37)
Level 6: Recall Friend -- RechRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Steamy Mist -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx(48), LkGmblr-Rchg+(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), RechRdx-I(43)
Level 18: Phantom Army -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(19), S'bndAl-Acc/Rchg(19), S'bndAl-Dmg/EndRdx(21), HO:Nucle(21), RechRdx-I(23)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(46), Abys-Acc/EndRdx(46), Abys-Fear/Rng(46), Abys-Acc/Fear/Rchg(48)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Rope-Acc/Stun/Rchg(34)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31), LkGmblr-Rchg+(50)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), KinCrsh-Acc/Dmg/KB(33)
Level 35: Tornado -- HO:Perox(A), HO:Perox(36), HO:Perox(36), EndRdx-I(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Thundr-Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), RedFtn-Def/Rchg(43)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Group Invisibility -- LkGmblr-Rchg+(A)
Level 49: Snow Storm -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Code:Lewis| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;714;1428;HEX;| |78DAA593CB4F135114C6EFF44969A12D85525E4229D052B0D08DF119147C0463934| |6082BA10C6528930C33643A24BA30A06EDDFB8A018DCAC2951B1FF84FE8DAD7DE44| |E3D2B8C1F3B805D1A593F4FBF59E39E7BB67EE9C295C3D1B1262634C28910943AD5| |64B1396E9D8966168B6B7A056F472F802867B0A9AA956345BD7FC4288D47E522D3F| |3769186B55DD326B81EE3F72C6D7969672538E65AF94A6D656562C53372BD149735| |9B335D3C9D5FE34152DF099D60C6DD5B21DD501B31085CEEB8EA955ABF5B4985AD5| |B4C520C70DBDB2EC349F5BD5CBB922EEAD974B05B5EA68F6B504743908BF4D45C86| |BD72BEE00D2C27397718F50779FF18050BF0DC88BF9FD2A21DA29B40521451A2947| |001EB7709D3A48DF8282A9BEC75421BD1E41CC2D0BDDB32E0C85E6182542729ED0A| |732BE93473F1CB35776E01D22231F84FC0A87FC190A95611990DE81042CBA445F9C| |90EE53F079B269C248964C475A08BD6014E42A5790BD1B0F2005090D72F3061FB5B| |50895610EB9C35BB445E439B9455E10B25CFA141651D951748C4A9B4E33CE109AC7| |1927F9C8E25CE6871D63FC6C4AEC22F59C9F21DF3AB8D3C2775C2D3D941C6724181| |ADC6C959DB5BE24F3C42B42FB6BC60EE119E4B5719EA7ED03791FFEC8F8C4F8CC87| |F485B004DA211FA4639D429D1B8C1B84433709C95B8CEB84801F4F869BE9FAC979B| |F1829EA36CFAF601BB45BE6757FA53B3DDF183F18EBD47405F27A655EAF9CB2D4DF| |4C52C532A4F6CB86FB79D20778D20778D20778D2D33CE9E94DAA7A07A39991A7928| |9526F834D8C18831BCE0609EF217D88DF867B88476C98476C98476C7894F0043427| |2728C70EF86D8C724819E596F38C4ECF3F5FDB250CC95917013A8AA267EF03140A4| |F4DD77EE17F5D6F42359FC0E57AD0699422CA0CCA159459943914156501A58CB2FB| |76AF3A7C141B3A86721CE504CA6D4CF2E3F7164409A134A034A2845122283194384| |A3BCA4394DDDF7FC5FCC8| |-------------------------------------------------------------------|
-
No worries! I'll expect to be doing normal content anyway. I was just curious.
Lewis -
Isnt it also the case that AE stuff is NOT doubled?
Lewis -
Unfortunately, unless you are dead broke, the answer will almost always lean towards Shield Defense. At least it seems that way to me. I like SR more, but SD just seems better 95% of the time.
As for the variable resists of SR, I've never looked at them as anything other than a nice bonus to help you survive (react to) streaks of attacks getting through your defenses.
Lewis -
I am NOT an expert. However, I do have a fairly cheap (by today's standards) Katana/Super Reflexes build. Hopefully you have the latest Mids and can import this. The only really expensive items in it are the (optional) Miracle and Numina, as well as the Steadfast Protection. Most of the other stuff is fairly cheap, even though you'll of course have to acquire the recipes and the rare salvage.
At the end you will see 2 data chunks. The second one, if you can load Mids planner, is the same build but with almost all the IOs stripped out. It will show you that you can hit 44.7% to all with just generic IOs, 1 steadfast protection, and the full Gaussian set. Everything else in my original build was strictly optional, just designed to pick up a little recharge, global accuracy, endurance recovery, etc.
Again, I'm not an uber player and my build is timid (esp the second data block), but it would suffice if by budget you REALLY mean budget. I'm sure others would have better builds or suggestions, but I figured I'd chip in anyway.
Lewis
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Street Vixen: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(37)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(31), RedFtn-EndRdx(43)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(50)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 22: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), UndDef-Rchg/EndRdx(37)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def(34)
Level 30: Dodge -- GftotA-Def/EndRdx(A), GftotA-Def(34)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 35: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), Ksmt-ToHit+(43)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(39)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), RedFtn-Def/EndRdx(48), RedFtn-Def/EndRdx/Rchg(48)
Level 49: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;686;1372;HEX;| |78DAA553CB521A5110BD0808C200A2F18522281A7C815AD9E4B148555E554924216| |2B94A6246BC2A296A24CC986056F980BC4AAD64955D9E9F90CA3A9F9522DD7DAEA4| |58872ACE99B97DBAFB4C4F4FA975C352EAD555E58B5FAFDBAEBB55A936ED4643378| |3257BAF56B52A5E536B2FBB596B6927A4941A3A8B6F95745DEBE25DDBB31D3BD339| |BDA177B5E3EA62E590EFD6F56E5DB7B49BBCEDECEBA676BCE2D945A47C70502F561| |A5AEF587279ABE639DA7563E6666FDFAB397B08AD69BB4137C99B8D5AB578ED60E7| |68AB64BB9E6E1E8D92A179FABF6167F26B07D513A25515D80655857A7784E25AE8F| |C53A11267F94C56C42782A850BF058A09E5E3420B09A1B721934459BE8614EA7906| |6AA2972B647942338742F728CB8F5E013F7A0DA0D7009A4C76357947F2A06912FCD| |C23822F42F35F41DF40DF85567F08BDA7AC90986B07431843186308630C118CC1C2| |18F2184399B2FA60CDD7B7081D689A2251B8E889E268125400E548108340C57AC54| |32F1D25504D25E64415A2A3A46990BC43177995DF94C70C5364D04C65F058F2CF9D| |804E850A1FF07C1F858E493E64A632F45C6A0FBF00B584468F402F31FADF92B54E5| |923C6D1484122277434660A8D6150290C2A85414D6050135DFB52A1AC71F31CE301| |798EA9B0D0038AA44D24DD1539A548C674CA605BB2D8962CB6258B6D99EADA960DC| |A9A36739946BD1CEAE5B03B392CCDC21F92A4D57D92CF9AF6B393B00CF25164CEBC| |A0B9941CF9E968D1D45E9C91A24B79D08A145DBA2054E099A55580E445C8FD45585| |98695655859869561D2AD180F2BD0AD423711E87C9C4AC1C35AA0F3E5D1EEC95B2A| |073A9F95F261BB32FF54FFF5FB699D19E85B8F106E30941936191E323C6278CC603| |36C335419DABF3AD9898B6CE812C365862B0CAF5914E2AF24CA6031C418E20C0986| |7E864186618614C32786F65F88DFE6FB| |-------------------------------------------------------------------|
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1334;586;1172;HEX;| |78DAA5935B6F124114C707D875CBBD88F40E08B5B5B5762D6F5E1E8C5A4D886C456| |87C6A252B9D5212B26C584CDA373F80B7A8AFBE79FD08C60F87E732E0903E76137E| |87FD9FFF9C737676C739DD4D08F1E6BE08A51EF5DC206835DB03D7F7E5C074DC4EB| |76D39D5BDAAF3A066092172E354CB913D29EDA7EED0F5DCE244DD95C7D20BA4DD7C| |8D770D79DC93A732C854BD133990DED01EFF89D5FBFD9EDDF4A53C4AD0DF27DDA12| |78320A96E3A27C3AED7E1544DBA3EDC641EFBDDB6FDB07F74D672DC602807670B30| |D026FCDEE164748D4C31824B181A2F1153C475A283FE90F2172054448AC3AC0A64B| |B4EBC417C6FA915B024444A5823B74810AF11F7C01FE11646848B5E9E0A851205AE| |FE01DCA6AA6E7E0B53FE3B85CD1F1C7E72F845A1F29BC2475865D15423D3A23A331| |A63DA4CFC2475F04779A65054F394418F73F7709C9402719BB80AD9246745929F16| |9434D71169522C5032AA7246EB38037A56ED4296942B1AB97E85F8099C39B503395| |2E6342E68E4FD6D807F5ECD304FCA675016558545529634AE68E48FA009FE6535F3| |32BF931287E790C9AB4C7E2AF3053245D5A34855AE9E63499B721FFC65F5FC652EB| |13A1DB44FEC1998D754DB354EAF7308416643BD820DF24640D95285B748B9798EDB| |B83F796180D5666BC4E67AB7A6036F34D87654F71D4E5438AC1893D325F874D58CC| |9F9514ADD981C0FC1C7A3F8DF73A1EB4F62DC3DDA8801F71175C40BC401E210F112| |E1225E21DA88D1DFC9EAF46D1CE80EE22EE21EE22D9A2CFCF6E3880422894821D28| |8594416318758427C458CFE017F2CCA23| |-------------------------------------------------------------------|
-
Here is another vote for /Super Reflexes. I picked it because a) I grown accustomed to the set and really love it and b) Shield Defense pisses me off because its so much better than Super Reflexes (for most purposes). So, I specifically rolled /SR just because Dual Blades CANT use /Shield. It was nice to play the powerset I like instead of the one I feel obligated to take for power reasons.
Anyway, Dual Blades/Super Reflexes is a lot of fun. Unlike most everyone else, I took Nimble Slash, simply because I wanted every attack, every animation, and every combo, good or bad. I just had to have them all for concept. I'm not a recharge hound so my endgame build will only have 40% global recharge (including Quickness), but hey. It's all good. I will even have softcapped defense, and without taking Weave or Maneuvers. And honestly, for my level ride up, having defenses in the 30s has been fine (tho I admit I team with a friend who plays FF a lot, so sometimes I'm at the soft cap anyway, thanks to teaming).
Lewis -
There are some ATs I will never play. For example: Stalkers. I just don't like them or their mechanics at all. I can't stand Warshades or Peacebringers either. Also, I'll never play another Blaster again. I played one to 40 back around issue 2 or 3. I didnt get to 50 until maybe issue 12 or so. But NEVER AGAIN.
After that, there are some sets I'd never play as a primary, even though I do like them as a secondary. I could never play Kin, FF, Empathy, Trick Arrow, Cold, or Sonic Resonance as a primary. I LOVE them all as secondaries, and I tried several as primaries. I just can't do them as a primary. If they ever get ported, I doubt I could do Poison, Pain or Thermal as a primary either. I don't think I could play Dark Armor or Electric Armor as a primary. Bleargh.
There is one set I used to love but HATE now due both a power level reduction and (more important) a style/animation downgrade (IMO): Energy Melee.
Getting into sets I don't think I could ever play no matter what:
* Stone Armor
* Archery
* Regeneration
To go into these briefly, I hate the graphics of all the stone/earth armors in the game, except granite, which is cool. However, I can't stand the "need" for speed boost or teleport for a stone tanker. For Archery, I just don't like archery attacks from a thematic perspective or an appearance perspective. Not my thing (tho I love Trick Arrow as a secondary). As for Regeneration, I hate the mechanic of taking full damage then healing back. It freaks me the heck out. I tried it. I need mitigation, either through defense or damage resistance. I can't even team with a /Regen without freaking out, because I keep thinking they are about to be dead. Nope, that's just the way their HP bar works. Drives me nuts.
EDIT: I forgot to mention that I used to hate Spines. I was gonna make Spines/SR back when the game first came out 6 years ago, until I saw that instead of subtle little spines, they were huge bananas of doom. However, when the power customization and metal spikes graphics became available, I no longer refused to play a Spines scrapper. I finally made my Spines/SR scrapper last weekend.
There you have it.
Lewis -
Oh I have them too (69 month vet here) but I'm too nervous / paranoid to use them unless I realize I've made a horrible mistake.
Lewis -
Quote:I sometimes wish I could play that way, but really it is against my nature. I'm a planner, and I live for costumes and for builds ... not in that order.There's no pressure to worry about power selection of slots or money or all of that.
So, I have to have my character planned to level 50 before I can even enter the game, because until I know exactly how I'm going to slot the character, I don't know if I'll take the first or the second power at all, or which it would be better to take for my build layout.
So, before I can even enter the game, I've got to plink around in Mids to level 50. That's half the fun to me.
Lewis -
Quote:I agree. However, the BEST aspect of the invention system, and the main reason it works (IMO) is that you can choose to avoid participation entirely and yet still function effectively on any level content.to me that the invention system was a huge plus for the game (and I do use the system myself).
As long as the new system doesn't prevent my level 50 tanker (who I havent logged on in a year) from being valued when I take him off the shelf on a whim, then the new endgame system will be a success, for the same reasons inventions were a success: everybody still gets to play together at any time.
Making a system where (either by mission pre-requisites, grinding requirements, or power level differences) players have to jump through hoops to play together, well that's a step that undermines the entire purpose of the new feature where everyone sidekicks to the mission owner's level. I don't want a system that isolates players from one another.
I don't consider your comment about low level players being unable to do high level task forces equivalent to level 50s being unable to team (effectively) with endgame-maxed level 50s, because task forces are a small percentage of the game, whereas a new endgame runs the risk of becoming the bulk of the game at level 50, since its ostensibly a replacement for what is apparently considered unsatisfactory activity for level 50 characters now. Apples to oranges. In this scenario, making endgame content divide some level 50s from playing with other level 50s is effectively like raising the level cap, which many are against, primarily altaholics.
Anyway, I do respect your opinion, but I don't want my favorite level 50s to be unable to play with my friends' favorite level 50s, simply because I'm not grinding on a new tedious system. That's the whole reason I pushed to level 50 in the first place: to be able to play with anyone, anywhere. I hope their new system will respect that, because if it does, I can get behind it even without knowing the details.
Lewis -
I haven't read this entire thread (yet) but I saw someone who made a very cool golden-armored winged angel with guns. It was very awesome!
Lewis -
Your preferences seem all over the place. You could click the link in my signature and go to a page that will generate random ATs / Builds to play.
That said, I think a Plant/Energy Domiantor would be fun, or if you prefer a bit more AOE, a Plant/Ice dominator.
Fire/Storm is a great Controller, but Plant/Storm is pretty awesome too for soloing and teaming. I've got a Thugs/Storm Mastermind that is awesome, and several Storm Defenders. Storm/Psy is my favorite, but Storm/Sonic has lots of solo ability and Storm/Energy has some crazy fun knockback.
Lewis -
I have 3 accounts, so I can two box or three box. I do it for several reasons:
1) Power-leveling to Stamina and to level 25 IOs.
2) Theme/Concept. For example, I have some husband/wife teams, brother/sister teams, or some all trapper teams or maybe an all Alien team. I like playing them together.
3) Support. Its nice sometimes to make it easier, or to fill the gaps. Its nice to 2-box a /SR scrapper with a /FF controller or the like, so that I can hit the softcap early on the scrapper.
4) Experimentation. Sometimes you've played Fire Melee to level 50 the long/legit/team-y way, and you've played Dark Armor to 40, and you just want to see how Fire/Dark is after it matures. So, you dual-box your Rad/Fire Blaster with your Earth/FF Controller from level 22-50 (because you PLed to Stamina on both). Simply pick up recall friend on the blaster and drop a door-sitting scrapper on the 3rd account. By the time you play the Blaster/Controller up to level 50, the Scrapper will be fully mature. Or you can stop at Stamina/22 if you want to get max playtime on the alt. Then you can slot the character up and play the character up to 50 from there.
5) To Crush The Game. Sometimes its just fun to make a trio of Necro/Storm Masterminds, or three Fire/FF controllers or something for capped defenses, and just run havok. I've got a friend who can 6-box, and he will 6-box task forces on his own, including the ITF, using all defender/controller/blaster teams (they can leverage all their powers while flying), simply for the fun of crushing it.
By the way, one really good way to make a dual or triple box combo is to build teams whose second and third character get 80% of their effectiveness or more simply from being there. I love Control/FF builds or Control/Rad builds for this purpose. If you've got a Fire/FF with Fire Imps, Hot Feet, Dispersion Bubble, Maneuvers, Tactics, Assault and Hover on auto, or preferably two of them, then you are getting 80% of their value just by having them follow you. Put something like Char or Fire Cages on auto if you want. Then go to town with your driving character while the others follow. With 3 computers and 3 keyboards all out on the same desk, when you need to throw in an extra Flashfire or Cinders or Fireball or Char, reach up and tap a key on an adjacent keyboard or numpad.
Good times!
Of course, I'll say that when I team with real-life friends or do task forces with people on my server's badge channel, I adjust accordingly. I may one, two or three box with friends still, but with "strangers" I will only drive one character.
Lewis -
Just to clarify, the phalanx fighting value for ranged defense is wrong for scrappers, but you can fix it manually. I did on my Mids. You go in under the database main editor and select scrapper defense / shield / phalanx (double click) and look under the effects tab and find the 3.5% ranged line and double click that and then change the Affects drop-down on the lower left to "None". Then save all your changes and re-start Mids.
If anyone is still willing to answer my questions, that'd be cool. If I don't get answers in a few days, I'll start a new thread instead of burying my questions deep in this thread.
Lewis -
All,
OK sorry to keep posting stuff in here, but I have a few questions related to my Fire/SD temptations and frustrations, so I'm just going to use this thread for now.
I created a Fire/SD scrapper, and I was all happy. Until I realized that the name I managed to snag, Dragon Disciple, kinda "requires" that I have Breath of Fire in my build. I mentioned that in my previous post. With some plinking around in Mids I made a character that I have some questions about.
(1) I managed to get a Fire/SD character with only 44% melee defense, but 47% to ranged and 46% to AOE. However, it does allow me to have the various concept attacks I feel obligated to have. Are those numbers sufficient, considering I have Grant Cover and all the other stuff in my build that can at least sorta keep my defense debuff resistance up?
(2) Is it sufficient to have these attacks (3 single, 4 AOE)? Fire Sword, Greater Fire Sword, Fire Blast, Breath of Fire, Fire Sword Circle, Shield Charge, Fireball? I do realize exemplaring will suck, but I'll probably have a leveling build and an endgame build, and keep both so I can use the leveling build to exemplar.
(3) Is it OK to have True Grit unslotted except for my Steadfast res/def? I just wasnt able to come up with slots.
I'll post the build here for your perusal. Keep in mind that this isnt the order I'll take the powers. They are just wherever I put them.
Thanks!
Lewis
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ TEMP: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(3), Acc/Dmg/EndRdx(5), Dmg/EndRdx/Rchg(5), Dam%(7)
Level 1: Deflection -- Def/EndRdx(A), Def(7), Def(15), ResDam/EndRdx(15), ResDam/EndRdx/Rchg(40), ResDam(43)
Level 2: Battle Agility -- Def/EndRdx(A), Def(17), Def/EndRdx(17), Def/EndRdx/Rchg(25)
Level 4: True Grit -- ResDam/Def+(A)
Level 6: Build Up -- ToHit(A), ToHit/Rchg(9), ToHit/Rchg/EndRdx(9), Rchg/EndRdx(37), ToHit/EndRdx(40), Build%(40)
Level 8: Boxing -- Acc-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Travel(A), Travel/EndRdx(50), ResKB(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Fire Sword Circle -- Dmg(A), Acc/Rchg(19), Dmg/Rchg(19), Acc/Dmg/Rchg(21), Acc/Dmg/EndRdx/Rchg(21), %Dam(25)
Level 20: Health -- Rcvry+(A)
Level 22: Stamina -- EndMod(A), EndMod/Acc(23), EndMod-I(23)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Breath of Fire -- Acc/Dmg(A), Dmg/EndRdx(27), Dmg/Rchg(27), Dmg/Rng(29), Acc/Dmg/EndRdx(29), Range-I(31)
Level 28: Phalanx Fighting -- DefBuff-I(A)
Level 30: Tough -- ResDam/EndRdx(A), ResDam/Rchg(31), EndRdx/Rchg(31), ResDam/EndRdx/Rchg(34), ResDam(46)
Level 32: Greater Fire Sword -- Acc/Dmg(A), Dmg/EndRdx(33), Dmg/Rchg(33), Acc/EndRdx/Rchg(33), Acc/Dmg/EndRdx/Rchg(34), Dam%(34)
Level 35: Shield Charge -- Dmg(A), Acc/Rchg(36), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Acc/Dmg/EndRdx/Rchg(37), %Dam(37)
Level 38: Weave -- Def/EndRdx(A), Def(39), Def/EndRdx(39), Def/EndRdx/Rchg(39)
Level 41: Char -- Acc/Hold(A), Acc/Rchg(42), Rchg/Hold(42), EndRdx/Rchg/Hold(42), Acc/EndRdx/Rchg/Hold(43), %Hold(43)
Level 44: Fire Blast -- Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(45), Acc/Dmg/Rchg(45), Acc/Dmg/EndRdx(46), Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Acc/Dmg/EndRdx(48), Dmg/EndRdx/Rng(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;694;1388;HEX;| |78DAA594496F525114C7EF8347191F436B4B4B0768694B0B16415D382C4CB435D19| |484D8C605B6254F7A0B28A10458A82B17466374E5C25D1DAA7558A8718EF19BA85F| |C379C0335C305D4BC2FFF7DEB967E2DC7BC99C9BF50871F190D0BC472A66A3915F2| |8D4CD5A4DD66D19B3582E3872B95C64712E93B50B2142EDB57C4656A44C1E2DCBFA| |797E0E779666E59AAC366472A1549695D5F66BE058B524EBB2DA4CB61F8CECFA7A0| |552144BCD72B5E8A2B7859A94AB1EB5D0ACCA46835FE6A55903A7EEB95AB9903C5C| |312FC87CC66C34A17A3FB4350DDF4BD81F7D5A369103C484E5146389A02F3356085| |D7982CB00682A4AD768C541F07A0169E14D11627B08F1BD043744691C65D538CACF| |517E1739F41B040FF859D94F5883F0302C2E439B36D5A6EDBE05BD1C5B8C0784F18| |784D823C663820651FCFB5AC21E12683220B7934D1667824CAE6D188300B77270B3| |C9B30D5170309483F181EAA43F323E11BAC0C1A7DAF74D51CC55300554FB819FE4D| |5FD8BF19BB0E30FA345E81756841DA27A54A29EE3342807987AD964E9BD41CE7D37| |1911AAE485D68234E496088E92E90AC40CA8E2032FC9147AC5784D187AC3784B188| |9137C906850151F1C219315120DB3491FE60D1E493376134679BB6778BBAF817B58| |D50DAF5186489151629409A36718670901A83BA6A2C67854511E55944715E5518DF| |3A8C679543AD49A50476B828FD6241FAD493E5A937CB43621FB94CA3EF599324C7F| |617C657C23C4BF337E10EE415442452536A8CD9DB718B71977083377199B842D884| |A72949E7C42A65D4F19CF18CF09E917043FB8A7D4C053BC73437AE772C29F0899E6| |F5CECD834B42DD6575650193C66734FCCFEBBF3EEF3CED069C275CA08B285994932| |84B28CB282B2826CA6994024AEB7D27DAB70F1BDA8F7200E520CA7574B2E35D73A3| |78500C142F8A0FC58FD283D2871242D94069FD05E943F560| |-------------------------------------------------------------------|
-
Bah! I hate it when a name I manage to get implies one of the powers I decided not to take due to min-maxing.
I got Dragon Disciple, and I'm gonna run with it, but I'm not planning to take Breath of Fire on my Fire/SD. Irritating. Maybe I'll make a Fire/SR named Dragon Disciple since its so much easier to soft cap. I could take Breath of Fire as a thematic choice. Then I could also make a Fire/SD and make it something else entirely.
Nah.And again, BAH!
Lewis -
Be that as it may, I just want to know what will happen with my current setup (Win XP):
1) Ultra Mode OK
2) Normal Mode only
3) Totally screwed
Thanks
Lewis -
Quote:Sorry for being dim-witted, but I'm not sure about your answer. Did you mean that I'll be OK?I asked this a while ago and it turns out CoH/V uses OpenGL which is completely different, but it utilises some of the same technologies (e.g. Ambient Occlusion, which I think is Dx10(or 10.1) not sure. Either way I'm pretty sure you'd need such a high end card like a Radio 5000 series because they support whatever the latest OpenGL version is.. I think it may be 3.0 or something like that.
I guess what I'm really trying to figure out is that, with only Windows XP, which situation will occur for me with Ultra Mode:
1) I will be able to play COH in Ultra Mode with Windows XP (in other words, without needing DirectX 11)
2) I will be unable to play COH in Ultra Mode but can still play in Normal mode in Windows XP
3) The Ultra Mode code base will prevent ALL COH gameplay for everyone using Windows XP, whether Ultra is enabled or not, by introducing a 100% unavoidable code/driver dependency on DirectX11 and/or Windows 7.
Which one of those would apply to me?
Lewis