Imps
Ok what is the best slotting for Fire Imps... I am considering.
Accuracy / Damage HO Accuracy / Damage HO Accuracy / Damage HO Soulbound Allegiance: Chance for Build Up Edict of the Master : Defense Bonus Call to Arms : Defense Bonus Anyone any what defense this will give my imps? I am using a Fire/Forcefield so would Dispersion bubble and maneuvers effect them also ? |
Anyway, let's add it up. This is with the ally shields and using generic level 50 defense IO's.
16.8% from Deflection/Insulation Shield
3.93% from Maneuvers
11.2% from Dispersion Bubble
10% from Edict of the Master and Call to Arms
41.93% total defense as long as they are within the boundaries of Dispersion Bubble.
There are two things I would suggest to go along with this. The first is to avoid Tactics; generally, it's a great power to have, but it also tends to cause the imps to flake out because it increase their perception. When I ran it on my fire/ff, I found the imps tended to over-aggro pretty often. The second is to take Smoke. Its -5% tohit debuff will essentially softcap the imps with that much defense. It also helps to keep the imps from aggro'ing entire mobs when they smack one guy and run back to you.
Yes, the imps will be affected by Dispersion Bubble and Maneuvers as long as they are within their radius, that's 25 ft and 60 ft respectively. Speaking from experience, they will go beyond the radius of Dispersion Bubble quite often.
Anyway, let's add it up. This is with the ally shields and using generic level 50 defense IO's. 16.8% from Deflection/Insulation Shield 3.93% from Maneuvers 11.2% from Dispersion Bubble 10% from Edict of the Master and Call to Arms 41.93% total defense as long as they are within the boundaries of Dispersion Bubble. There are two things I would suggest to go along with this. The first is to avoid Tactics; generally, it's a great power to have, but it also tends to cause the imps to flake out because it increase their perception. When I ran it on my fire/ff, I found the imps tended to over-aggro pretty often. The second is to take Smoke. Its -5% tohit debuff will essentially softcap the imps with that much defense. It also helps to keep the imps from aggro'ing entire mobs when they smack one guy and run back to you. |
It says "Aura" on Call to Arms IO, does this effect other players pets? Is there a Radius?
On the soulbound Proc, how often does it test to buildup? Every attack or at set intervals?
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Ah! that's a good idea... few more questions tho just to clear things up.
It says "Aura" on Call to Arms IO, does this effect other players pets? Is there a Radius? On the soulbound Proc, how often does it test to buildup? Every attack or at set intervals? |
As for the Soulbound Allegiance proc, my understanding is that it is set to check with each attack. At one point, it didn't affect Imps because they spawn at level 49 rather than level 50. I'm unsure if this is still the case though.
There is a radius of 40 feet for both of those IO's and they will only affect pets.
As for the Soulbound Allegiance proc, my understanding is that it is set to check with each attack. At one point, it didn't affect Imps because they spawn at level 49 rather than level 50. I'm unsure if this is still the case though. |
Wonder if there is a way to check into the Soubound proc details... if there is a buildup effect... is there an animation?
Aren't all pets summonned at 1 level less than their summoner ?
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If you want recharge on your build, and if you can live with none of the defense uniques on the fire imps, you could go for 4 Expedient Reinforcements, 1 Blood Mandate, and the Soulbound Chance for buildup. You'd get 6.25 global recharge from this, as well as the build up.
Of course, if you are satisfied with your recharge from other sets (maybe you've already got 5 instances of 6.25% recharge), you could put in both defense uniques (from Call to Arms and Edict of the Master) while still getting the soulbound build up proc and 3 acc/dam Hamis.
Lewis
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If you want recharge on your build, and if you can live with none of the defense uniques on the fire imps, you could go for 4 Expedient Reinforcements, 1 Blood Mandate, and the Soulbound Chance for buildup. You'd get 6.25 global recharge from this, as well as the build up.
Of course, if you are satisfied with your recharge from other sets (maybe you've already got 5 instances of 6.25% recharge), you could put in both defense uniques (from Call to Arms and Edict of the Master) while still getting the soulbound build up proc and 3 acc/dam Hamis. Lewis |
hehe you have just quoted what I have slotted(Expidents) + what I am changing to (Def procs + HO's)
I have 97.75% Recharge at the moment without Hasten, 167.75% with it, so to proc my imps would drop that to 91.5% + 161.5% which I think is a pretty good compromise.
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Oh thats good then so if there were a team of 3 Fire trollers all pets would get 30% def from their aura alone
Wonder if there is a way to check into the Soubound proc details... if there is a buildup effect... is there an animation? Aren't all pets summonned at 1 level less than their summoner ? |
I use 5 Call to Arms and call it a day.
Ok so I popped in the DEF procs for my pets and it seems to be having a noticable effect wich is exactly what I was after, unfortunatley the same cannot be said for the soulbound one....
Not a sausage so far, or at least i haven't noticed any difference.
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Ok what is the best slotting for Fire Imps... I am considering.
Accuracy / Damage HO
Accuracy / Damage HO
Accuracy / Damage HO
Soulbound Allegiance: Chance for Build Up
Edict of the Master : Defense Bonus
Call to Arms : Defense Bonus
Anyone any what defense this will give my imps?
I am using a Fire/Forcefield so would Dispersion bubble and maneuvers effect them also ?
Consciousness: that annoying time between naps.