Imps


Donna_

 

Posted

Ok what is the best slotting for Fire Imps... I am considering.


Accuracy / Damage HO
Accuracy / Damage HO
Accuracy / Damage HO
Soulbound Allegiance: Chance for Build Up
Edict of the Master : Defense Bonus
Call to Arms : Defense Bonus


Anyone any what defense this will give my imps?
I am using a Fire/Forcefield so would Dispersion bubble and maneuvers effect them also ?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Ok what is the best slotting for Fire Imps... I am considering.


Accuracy / Damage HO
Accuracy / Damage HO
Accuracy / Damage HO
Soulbound Allegiance: Chance for Build Up
Edict of the Master : Defense Bonus
Call to Arms : Defense Bonus


Anyone any what defense this will give my imps?
I am using a Fire/Forcefield so would Dispersion bubble and maneuvers effect them also ?
Yes, the imps will be affected by Dispersion Bubble and Maneuvers as long as they are within their radius, that's 25 ft and 60 ft respectively. Speaking from experience, they will go beyond the radius of Dispersion Bubble quite often.

Anyway, let's add it up. This is with the ally shields and using generic level 50 defense IO's.

16.8% from Deflection/Insulation Shield
3.93% from Maneuvers
11.2% from Dispersion Bubble
10% from Edict of the Master and Call to Arms

41.93% total defense as long as they are within the boundaries of Dispersion Bubble.

There are two things I would suggest to go along with this. The first is to avoid Tactics; generally, it's a great power to have, but it also tends to cause the imps to flake out because it increase their perception. When I ran it on my fire/ff, I found the imps tended to over-aggro pretty often. The second is to take Smoke. Its -5% tohit debuff will essentially softcap the imps with that much defense. It also helps to keep the imps from aggro'ing entire mobs when they smack one guy and run back to you.


 

Posted

Quote:
Originally Posted by ketch View Post
Yes, the imps will be affected by Dispersion Bubble and Maneuvers as long as they are within their radius, that's 25 ft and 60 ft respectively. Speaking from experience, they will go beyond the radius of Dispersion Bubble quite often.

Anyway, let's add it up. This is with the ally shields and using generic level 50 defense IO's.

16.8% from Deflection/Insulation Shield
3.93% from Maneuvers
11.2% from Dispersion Bubble
10% from Edict of the Master and Call to Arms

41.93% total defense as long as they are within the boundaries of Dispersion Bubble.

There are two things I would suggest to go along with this. The first is to avoid Tactics; generally, it's a great power to have, but it also tends to cause the imps to flake out because it increase their perception. When I ran it on my fire/ff, I found the imps tended to over-aggro pretty often. The second is to take Smoke. Its -5% tohit debuff will essentially softcap the imps with that much defense. It also helps to keep the imps from aggro'ing entire mobs when they smack one guy and run back to you.
Ah! that's a good idea... few more questions tho just to clear things up.

It says "Aura" on Call to Arms IO, does this effect other players pets? Is there a Radius?

On the soulbound Proc, how often does it test to buildup? Every attack or at set intervals?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Ah! that's a good idea... few more questions tho just to clear things up.

It says "Aura" on Call to Arms IO, does this effect other players pets? Is there a Radius?

On the soulbound Proc, how often does it test to buildup? Every attack or at set intervals?
There is a radius of 40 feet for both of those IO's and they will only affect pets.

As for the Soulbound Allegiance proc, my understanding is that it is set to check with each attack. At one point, it didn't affect Imps because they spawn at level 49 rather than level 50. I'm unsure if this is still the case though.


 

Posted

Quote:
Originally Posted by ketch View Post
There is a radius of 40 feet for both of those IO's and they will only affect pets.

As for the Soulbound Allegiance proc, my understanding is that it is set to check with each attack. At one point, it didn't affect Imps because they spawn at level 49 rather than level 50. I'm unsure if this is still the case though.
Oh thats good then so if there were a team of 3 Fire trollers all pets would get 30% def from their aura alone

Wonder if there is a way to check into the Soubound proc details... if there is a buildup effect... is there an animation?

Aren't all pets summonned at 1 level less than their summoner ?


Consciousness: that annoying time between naps.

 

Posted

If you want recharge on your build, and if you can live with none of the defense uniques on the fire imps, you could go for 4 Expedient Reinforcements, 1 Blood Mandate, and the Soulbound Chance for buildup. You'd get 6.25 global recharge from this, as well as the build up.

Of course, if you are satisfied with your recharge from other sets (maybe you've already got 5 instances of 6.25% recharge), you could put in both defense uniques (from Call to Arms and Edict of the Master) while still getting the soulbound build up proc and 3 acc/dam Hamis.

Lewis


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
If you want recharge on your build, and if you can live with none of the defense uniques on the fire imps, you could go for 4 Expedient Reinforcements, 1 Blood Mandate, and the Soulbound Chance for buildup. You'd get 6.25 global recharge from this, as well as the build up.

Of course, if you are satisfied with your recharge from other sets (maybe you've already got 5 instances of 6.25% recharge), you could put in both defense uniques (from Call to Arms and Edict of the Master) while still getting the soulbound build up proc and 3 acc/dam Hamis.

Lewis

hehe you have just quoted what I have slotted(Expidents) + what I am changing to (Def procs + HO's)

I have 97.75% Recharge at the moment without Hasten, 167.75% with it, so to proc my imps would drop that to 91.5% + 161.5% which I think is a pretty good compromise.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Oh thats good then so if there were a team of 3 Fire trollers all pets would get 30% def from their aura alone

Wonder if there is a way to check into the Soubound proc details... if there is a buildup effect... is there an animation?

Aren't all pets summonned at 1 level less than their summoner ?
I should clarify that the defense only affects your pets and not pets in general. I'm not sure if it even affects all pets or only the one in which it is slotted. You may be able to find that answer on the mastermind boards.


 

Posted

I use 5 Call to Arms and call it a day.


 

Posted

Ok so I popped in the DEF procs for my pets and it seems to be having a noticable effect wich is exactly what I was after, unfortunatley the same cannot be said for the soulbound one....

Not a sausage so far, or at least i haven't noticed any difference.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by ketch View Post
I should clarify that the defense only affects your pets and not pets in general. I'm not sure if it even affects all pets or only the one in which it is slotted. You may be able to find that answer on the mastermind boards.
It does only affect your pets, but it should be noted that it affects all your pets, including temp pets (like the Shivan or Warwolf) and some mission allies (like Katie's Spirit in the last mission of the KHTF).


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