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Funnily enough, I was doing some of the same analysis!
Here's a link to the spreadsheet I was working from.
I was using end-of-period exchange rates to convert to $US (well, the exchange rate on the 28th of the last month of the quarter), which as Arcana says its own issues.
Anyway, I'll work up a blog on my opinion on how things are going and then people can tell me how wrong I am. :-)
Arcana - active player subscriptions (often incorrectly referred to as "active players", which ignores dual accounts or players who might be paying but not active) might not be as useful as title revenue, but it has become the de facto measure of how a title is performing.
Also, CoH/V is budgeted to achieve 25 000 M Won in 2009. It appears on track to hit that target. -
That depends - when is GR planned to launch? Q2 2010? Q3? We don't know. There might be another issue planned before GR or it might be I17.
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Quote:2010 is going to be a hell of a year for games and there are a number of MMOs that are due out this year (STO, Jumpgate: Evolution, Huxley, APB, Global Agenda, The Agency, maybe DCUO and maybe SWOR... among others). Although Paragon Studios needs to get GR "right", going too long is going to be a big issue for retaining players who might think "I'll come back later". A long wait isn't a good thing for CoH/V in 2010.In your opinion. I don't see it that way, so don't say it as if it were fact.
There was a 222 day wait for Issue 7. If Going Rogue comes out in the second quarter on the anniversary of CoH (a likely target date), then it will have been a 225 day wait, just three days longer than the previous longest wait time.
If GR would happen to come out the very first day of the second quarter, it will only have been a 198 day wait. -
At this point, if you at least have some evidence that its your account you will at least have something to take to NCsoft CS if things go wrong.
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Quote:I read it.Changing your password will not solve the problem. The bug is randomly bypassing your login and password and giving another person access to your account when they enter their login and password.
The first point was to raise awareness of the issue. The second was that, out of all the things you can do, changing your password is probably as good at it gets. If someone has gotten into your account through whatever way, changing your password provides just a bit more protection than leaving everything the same. -
For those who have played Guild Wars, there might be some pretty concerning security issues around NCsoft master accounts.
Might be a good time to change your master account password even if you didn't play GW, just in case. -
You know how War Witch loves putting easter eggs in her zones?
She's moved onto building entire alternate zones just under the surface of the world. -
If Jack Emmert didn't exist, marketing would have to create him.
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DJ Zero. My purging of the Pocket D of ERP would be swift, bloody and brutal, but I promise to change the tracks to something more recent.
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Quote:Trial accounts can't invite others to team and are severely handicapped in communication (/local, /team, /help). So if you and a friend start a trial at the same time, you can't team up with each other unless another active account invites you both to a team and if you get too far away from each other when not teamed you can't talk in-game. I know of several people who have started trial accounts, found they couldn't team with their also-trialling friends and quit on the spot.I don't think this is a bad idea per se, but are there any specific restrictions you'd lift?
Lift the ability to start a team at least. -
Make the trial account less restrictive. Let trial players be able to start a team.
First person to say, "The trial is the same as WoW offers!" gets a punch through the internet from me. CoH/V doesn't have about 5m NA / EU players, so the stakes are different. -
Quote:That's the wrong way to view it. We pay the sub fee for access to servers and for the expectation, generated over years of CoH/V's existence, of free content expansions.I suppose it would seem backwards, if I considered a recurring monthly subscription to be free compared to a one time payment of $9.99
Booster packs are still new enough to be considered value-add and ultimately exist to raise extra revenue from the entrenched player base who often pay less than $15 a month to play (due to discount purchasing of extended play periods). These value-add boosters really need to be of good quality to keep these players consistently buying them, especially to avoid players feel that they are paying for what they used to get for free. Of course, the true draw to most Boosters are the powers, not the costume items. (This is a general observation, not a comment specific to any Booster pack released thus far.)
Interesting that no-one really picked up on the amount of work that went into Ninja Run. Ouch. No wonder new powersets are few and far between in the overall lifetime of CoH/V. -
Quote:Then you'd have villain players with blue rep, which would cause their heads to explode.Shouldn't the jelly beans be red and blue instead of red and green?
Maintaining continuity with the rest of the game I mean
... but then, the devs DO hate villains ... ;-) -
Also, I count twelve letters - six on the forums and six on the website.
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Branforth the Seer's bits being written as if they were Nostrodamus predictions was a great touch. :-)
I'm not going to go nuts over this - it could just be lore for the website. Sometimes a lore update is just a lore update (even when it is as good as this!).
Quote:Tyrant, Going Rogue and perhaps some insight into what characters will be fighting if they try to change Praetoria ("to the bitter end" isn't that reassuring).II. The glor'ous monarch will defend, his homeland to the bitter end, An army built to soothe all doubts, but ripples show in upstart bouts, Make you choice: red blue or gray, choose who to spurn and who obey, You'd like to think there's no price dear, but the real world is not so clear.
Quote:III. I saw a mirror torn apart, thousand-spiraling work of art, Behind a veil was once a fool, now its creation is its tool, Suffered from a mighty fall, seeks again to consume all, To face it our heroes prep, to win just watch that first step.
Quote:IV. A peaceful race comes from afar, a living message in a jar, Find they cannot grow any more, into new flesh they are reborn, Silence breaks by the gods thunder, coexistence cast asunder, Now just one culture slow to change, not evil pure but surely strange.
Quote:V. Bloated life which has not a peer, gobbles all that mankind holds dear, The hive will grow to rise and fall, all will battle the monster tall, Across the way a mirror flow'r, has no such foes slow its devour, Not placated with scraps to eat, it's rage shall spark leader's retreat.
Quote:VI. A thousand men with javelin, fight to compound their master's sin, Darkly corrupt by twilight gaze, a secret deal to end our days. Hero, villain, that time forgot, what do they know that we do not? Side-by-side both sides excel, fighting for time-warped parallel.
Quote:VII. Time's river's course is left to run, till shattered by the million suns, Eternal gear comes back to warn, all must beware the coming storm, From ice and flame and tests of will, forgotten deeds one can fulfill, Has he made strong by accident, those whose acts will despair prevent?
Quote:VIII. No purse to snatch or kid to nab, is fashioned by a novel lab, But legends writ and lore create, as cohorts play and strangers rate, Easy to praise; the virtues plain, of fighting just to entertain, Endless time spent in sirens dens, yet who will save real citizens?
Quote:IX. The iron turns into crystal, their doomsday shall be missed til, When a pair of fives arrives, power flows and power drives, The spinning rod lives again, then destroyed in evil's den, Mere prelude to what bright hell, comes from drinking of the well.
Quote:X. Man kills brother; sets into motion, a hundred lifetimes of commotion, Meticulous manipulation, attempts to take this very nation, Within mirrors glow he finds a pawn, his trick forces them to take us on, We shall fall for his games no longer, that which challenges makes us stronger.
Quote:XI. The web is formed in careful craft, since fatal rescue on a raft, Wraith- beast- hulk- thief- prepare for war, the mastermind will hide no more, Let loose the tide of villain mix, heroes will gain their own new tricks, And in the end; a world fini, unless the one stops destiny.
Quote:XII. Create new thing which heals or harms, accelerate the race of arms, A million more to buy and trade, the inventors must all be paid, A flood of brains rain in the town, but evil lurks to bring all down, The helmed one strikes with draining web, the war comes to a crucial head. -
Quote:They took out everything you liked and replaced it with everything you hated. Those were some very big patches. ;-)So I decided to take a break from CoH about 4 months ago. The last thing I remember was that I15 was nearing release. Now I just resubbed today and decided to see what's new? (Yes I'm well aware I can make the pink pom poms blue now)
What else is there new though? Any small QoL or UI changes? (Those tend to be my favorite no matter how minor) -
Quote:This is a very important point - the change didn't happen in isolation. Suddenly the former 'best' reward in-game was replaced and the raid went from "show up and hit a target for a reward" to "you have to be actively involved".I just want to add a comment for all the "new raid killed all interest on X server" people:
Please look at the bigger picture before you specifically blame the changes for killing interest. When old Hami became popular, it was largely because that was one of the only interesting and valuable things to do. This inflates the perceived "importance" of the old raid.
I remember lots of complaints about players who would start to flood the zone the closer the Hami got to defeat because they were just there for the Hami-O. It was very easy to be social from a place of complete safety, just waiting for the final few hit points to be taken off. -
Bathyscaphe
Big Brother
Blue Water
Bubblehead
Deep Water
Romanche (interestingly, a number of the world's deepest trenches have names that would suit female characters better than male ones)
Challenger Deep -
Quote:It is when you are just trying to name a character and repeatedly told "This name is not available" (hmm, I really should go and check out exactly what that message is as a point of interest).Only if you consider 10-15 minutes "an extended period of time".
It might not take 10 minutes in all reality, but the aim should be to get a new player as smoothly as possible into the game rather than potentially frustrate them during character creation. -
Quote:The hardcore player is willing to sit on a character concept for an extended period of time until they get a name they find acceptable. Also, as a generalisation the hardcore long-term players know the naming system well and how best to use it to get what they want (e.g. checking multiple servers, they might have their own naming system of prefixes and / or suffixes or changes to names to get something they like, saving costumes, hunting down someone with the name and asking them to release it, etc).Interestingly enough, those long-term hard core players are still making new characters and getting names they want.
I don't expect non-unique names to appear alongside GoRo. All indications point to a name purge prior to its release though (although name purges have advantages and disadvantages as well, but since the community has seem them before the disadvantages are considered acceptable for the advantages it provides). -
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I agree, but the following consequence - the 98 (or whatever) remaining mutants, or known remaining mutants, or main remaining mutants of the X-Men etc - has generally been retconned away. Lots of mutants who officially lost their powers got them back with little to no explanation.
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Quote:This thread was the first I heard of this idea and I agree it is completely stupid. At least in Earth X et al it was used as an explanation for why Wolverine was so different from other mutants (and he wasn't descended from wolves; he was descended from original human stock that the Celestials (?) hadn't tampered with).There's still no excuse for the Lupine thing.
"All of these people are fuzzy... they must be related! It's genius!"
I'm sure this will be retconned too. Or hand waved away ("You aren't evolved from wolves - that Romulus used a psychic technique to trick you!").
I was thinking about other retcons - although "No More Mutants" probably wasn't a retcon (does Scarlet Witch really have that much power?), its impact has been hand waved away, as has the time when the Punisher became a supernatural ghost fighter for Heaven. -
The ability to change primary and secondary powersets on a lvl 50 character, since that is where all my badges are (including all those that you can't get any more). Willing to pay up to $80 for that kind of full respec too.