Ultimus

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  1. I just noticed my Offensive Longbow Pets are level 49 when I summon them (Meaning they are -1 even with level shifts and incarnate shifts that would put them at 52 in an Incarnate trial compared to me at 53).

    I would of sworn they spawned at Level 50... did they change or am I imagining things?
  2. Everyone is on vacation from the developer team and I believe the CR are too. Think we will still see a Paragon Market addition on Tues?
  3. Quote:
    Originally Posted by EarthWyrm View Post
    Did you see mine? I'm already basically ED-capped on damage without using the d/r ATIO from the set. Not using the proc gets me very little, and using it gets me very little. It's a wash. If I want to get the 5-slot bonus, I get to choose between something that may help me a little, situationally, or something that slightly increases the damage of a single power.

    I don't think you're listening to what I said because you're so worked up, so let me break it down for you:

    When choosing between dam/rech and proc/rech for the fifth slot, IT DOESN'T MATTER for my build, because of where I'm planning on slotting the set.

    I understand your numbers. I understand how fury works. I understand that the effect of the proc is unimpressive, and that the apparent "bonus" of the power won't make much difference at all in game play, particularly for a brute that's built to spike fury rapidly. As such, it has the exact same value for me as the dam/rech piece, and I'll slot whichever I get first.

    Getting me to the 5-slot bonus is not "worthless". That's all either of the pieces do for me, as they currently exist. You can continue railing about how bad the proc is, but I don't know how much of a meaningful change you can expect to fury generation based on the fury changes that basically capped everybody's potential in the low-80s range. This type of proc bonus was always kind of a red herring, it seems like.

    You and I are coming at this from different places. You came at it from a 6-slot perspective. If I were 6-slotting a power, I would go 5 whatever from this set and then slot a damage proc.** If my goal was purely to maximize damage output for a single power, I'd even go with the d/r over the proc/r, for that extra few percent. I agree with you there. But I'm just looking at 5 slots, and based on what I'm seeing, and my lack of need to make sure Punch is at +101.3% damage and +96.3% recharge (with dam/rech) rather than +96.3% damage and +94% recharge (with proc/rech), it doesn't matter. It's decimal dust. The extra 2.07 smashing damage each time I hit with it isn't a deal-breaker for me. Even if the proc only helps fury generation from my attacks, in a fairly narrow band, it's not something I'm going to get worked up about when compared to the other 5-slot option.




    ** = (Or I'd do 3 catalyzed and 3 not catalyzed to get 7.5 S/L defense, if I were desperate for S/L for some reason.)

    Edited to add: I also wouldn't object if this became a damage proc with a recharge boost along the lines of some of the other sets.
    Thing is though the DMG/RECH is better because it can be boosted by enhancement boosters taking it from 33/33 to about 41/41% dmg/rech -- You cannot boost the other even though it has recharge attached to it.

    Even with ED you would still gain about 6% more damage in that power you'd gain more recharge too for when things do -recharge.

    As it stands, the proc may as well just be a unique global enhancer that increases S/L resistance by 2.52% because it does barely anything.

    ****

    I agree that it should either be:

    A) A proc like the others get that does damage.

    B) Allow you to reach higher fury levels...

    or.... C (Here's a new idea)

    What if the enhancement was changed into a fury proc? It has a small chance (5%? Maybe 10) to proc 20 fury...

    Basically when it procs you get more fury, make it limited to only the primary target so an AOE power cannot keep spamming it or put a small cooldown on it.

    This would be interesting and would allow Brutes to reach the cap.
  4. Quote:
    Originally Posted by Party_Kake View Post
    what if it bypasses the limiters?
    Supposing this allows you to go beyond the 5 rage limit per attack or the hardcapped lower numbers as you approach 80 rage. would it then be worthwhile?
    No because its not hard to build fury. A Brute can go from 0 to full fury (80) by jumping into a spawn and be there in 10 seconds. The only exception would be if the Brute is not being attacked and he is attacking a foe, like an arch villain. In this scenario it would take longer to get to 80 fury with the length depending on the animation times of the attacks he is making.

    Lets assume a Brute has a full attack chain, which equates to 7 attacks made in a 10 second period.

    It takes approximately 30 attacks (Maybe 35) without being attacked to reach 80 fury. That would equate to about 50 seconds to 60 seconds.

    Now if even the proc *DOUBLED* all your fury gain made by you, this would only reduce the time spent from 50-60 seconds to 25-30 seconds. The formula used is 1/(1+fury gain) so in this case its 1/(1.15) = 87%.

    87% X 50 and 87% X 60 = 43.48, and 52.2, essentially you would reach max fury about 6 and 7 seconds faster if no enemies were attacking you at all.

    Going back to our original dedication of 7 attacks in a 10 second period, that would only eliminate approximately 2-3 attacks out of 35 attacks.

    This enhancer needs to let Brutes go beyond the max and increase the sustained DPS imo.
  5. Quote:
    Originally Posted by EarthWyrm View Post
    I was looking at this last night on beta, where I have a set of 5 that includes the proc slotted. The only piece I don't have slotted is dam/rech, and I've catalyzed all 5.

    The bonuses from those 5 enhancements (4+proc) still have me at +96% damage, which is the only thing slotting-wise I gave up to put the proc in. (The recharge may be slightly lower, but because of my alpha slotting I'll never be able to tell...)

    If the proc does anything at all to benefit my other attacks (and I have a difficult time imagining it does nothing...) then it's probably still a better option for me than the dam/rech piece.

    Is it an underwhelming effect? Sure. Is it something that I'll still slot before the dam/rech to get to 5 slots? Probably.
    Did you see my numbers? The ones I posted are from your own attacks, this only effects your own attacks. Attacks made against you give half the amount of fury then an attack made by you, and this doesn't effect that.

    In other words, let me break it down a bit further:

    The proc only works from 40-80 fury, assuming in an 10 second time frame you made 5 attacks, and jumped into a spawn of 13 enemies that made 20 attacks against you in that time frame. Lets say at this point you are now at 80 fury.

    If the total fury gained was 40 by this, 5 attacks made by you with 1.15 modifier would mean its 5.75 attacks by you. The 20 attacks by the enemies would contribute the same as 10 attacks made by you.

    If 10 + 5.75 = 40 fury, then 5.75/15.75 = the percentage of fury contributed from your attacks which is 36.5%. -- 63.5% is coming from the attacks made against you.

    Essentially in this case its boosting your attacks by 5.475% more fury from your attacks, when factoring in attacks made against you. In the above scenario 40 fury is being made,
    so this contributes as 40 X .05475% = an extra 2.19 fury.

    In other words, its a 4% damage increase for 10 seconds until you reach 80 fury then it goes away.

    Thats worthless.
  6. Quote:
    Originally Posted by mauk2 View Post
    Uh, the brute ATIO is damn fine, poor proc or not. The recharge bonus is SWEET, and much better than what tankers get. I'd just about call the differences a wash.




    LOL!!!

    OLD school forum whining.
    Tankers also get the recharge bonus and a proc that gives them 20% RES ALL for 20 seconds. Were you looking at the regular version which is 7.5% recharge? The superior one is 10%
  7. Quote:
    Originally Posted by Paragon View Post
    December 20, 2005; Champion and Protector servers. The hacker was reportedly a minor, so the legal results were probably light.
    So what did he do? Turn them off?
  8. Quote:
    Originally Posted by Hopeling View Post
    Mids thinks the resistance is unaffected by endmod, but in-game detailed info appears to disagree: my Blaster's Consume says it gives 73.85% resistance with 47.7% endmod. So presumably, with overslotting or an endmod alpha, you could reach +100% enhancement, for full immunity.

    Still, I really can't think of any plausible situation where 100% end drain resistance would save you, but 90% wouldn't.
    Yeah Mids is wrong, I solo on +8 and I can jump into a group of Malta and Sappers cannot drain me.
  9. Quote:
    Originally Posted by DarkGob View Post
    Endurance drain is not the same as debuffed recovery. 100% endurance drain resistance would mean your endurance cannot be drained, period (see: those jerkhole Sappers).

    I'm not sure where the OP is getting these numbers though because according to City of Data, Consume only grants 50% resistance to endurance drains, and even if you make it perma the effect doesn't stack from same caster. Of course I'm also not sure what sort of character this is on, but what characters can stack Consume with something else to reach 100% end drain resistance (if indeed it doesn't cap)?

    At any rate, I tend to agree with Hopeling, I can't imagine a situation where that 10% would make any difference, save for a small handful of extreme edge cases.
    Endurance Modification enhancers increase the amount of resistance you get. So if you have 100% endurance modification it grants 100% resistance.
  10. Speaking of Internet Radios, YEARS ago I was in Galaxy City (Like maybe in 2004...) and there was an Internet Radio for COH going on? It was like Radio COH or something like that...

    I remember the DJ's name was DJ Meowmix and it was a girl I believe.

    Anyone remember that? Or know what it is?
  11. I just picked up this badge in the Shadow Shard called "Storm Watcher" the description says:

    Quote:
    It was here that Earth's explorers first encountered the mysterious entities of the Shadow Shard. Their threat was implicit and the need to keep them contained became a driving force in the establishment of Tempest Sector. As a representative of Paragon City, you have joined the fight to prevent the denizens of the Shadow Shard from extending their range into your home dimension. Some see their discovery of Primal Earth's dimension as inevitable; a "coming storm" which could rival the Rikti Invasion in destructive potential.
    I don't know what we know about the Battalion, but are they from the Shard?

    Also do we know if the note sender is Mender Ramiel?
  12. Quote:
    Originally Posted by TheDeepBlue View Post
    The database hasn't been hacked yet, but at least one server has. I believe the party responsible was arrested and charged, but we never heard anything more about it.
    Wait what? When did a server get hacked? What happened?
  13. Quote:
    Originally Posted by DarkSideLeague View Post
    Basically, though Enzymes are still miles ahead for defense powers (I'm gonna put a level 50+5 Dark Watcher's Despair ToHit Debuff/End in darkest night on my Brute and maybe Widow).
    Is that Enzyme Exposure with the 33% defense debuff? Isn't that an exploit? I thought Castle posted it was?
  14. Its been fixed for at least a month.
  15. I have been debating about dropping slots from Consume to put elsewhere in my build, however, I am curious if there would be a big difference from going from Endurance Drain immunity to say something like 90%?

    Not sure how this would pan out against Mu's and Sappers and such. Any thoughts?
  16. Quote:
    Originally Posted by Hopeling View Post
    All the ATOs are unique. You can't even use a normal and superior version together AFAIK.
    Correct you can't slot a normal and a superior, and they are unique.
  17. Quote:
    Originally Posted by Infernus_Hades View Post
    This is amusing.

    The arguably most over-powered AT in the game gets less of a boost than other AT's - Big Deal. I am not a nerf herder and don't want brutes lowered - but my god man they are getting boosted even though they are at the top edge of balanced. In some ways they are unbalanced.

    Stalkers and Tankers just are at the far other end of balance and they get a better boost.

    This is called FAIR - balancing AT's in an MMO you would think it never happened before - in a related note Regen is due to be nerfed again.............
    Regen? Who has the not sure if serious Joker meme?
  18. Why does nightfall use the range mod arcana?
  19. The other two posters are correct. You can test this against Lady Winter who has an unresistable -res debuff.
  20. What would happen if this ATO Proc reduced fury decay by 10% and 15% upgraded? Would that allow you to get past 80%?
  21. Quote:
    Originally Posted by JayboH View Post
    Ultimas, please learn to Edit - thanks.

    Yeah this is disappointing but not a surprise.
    What did you want edited?
  22. Just saying, couple posts up you are saying how it helps brutes considerably. The truth is, the Tanker probably gets the best proc of all the ATO's procs.
  23. Scrapper proc is a 20% increase in critical hits, I am not sure what the purple version as part of test is down and keeps saying map not found. I would guess its a 50% increase so 30% with the purple version.

    Essentially its approximately a 1% increase in critical chance rate at 5%, 10% = 3%, and 15% = 5%. (its actually slightly less but rounding up)
  24. Quote:
    Originally Posted by Arcanaville View Post
    FYI, I haven't tested the proc to see if it behaves as its description suggests. I provided the calculations based on the assumption it would work as described, and its described as increasing the fury generation from your own attacks.

    However I should also point out that even if it increased fury generation from being attacked by 10%, that would change things only slightly, since my calculations were simplified by eliminating that problem in the first place. If it did increase fury generation across the board, 10% increase would amount to significantly less than one percentage point increase in maximum fury.


    Then again, I'm not sure the Scrapper ATIO proc is all that interesting either.
    I can look at the Scrapper proc on test in a few minutes, I was waiting for someone on live as someone contacted me on the boards about something. I believe its like a 2 or 3% increase in critical chance.
  25. Quote:
    Originally Posted by Hopeling View Post
    Do we know yet if the 10% bonus applies before or after that limit?

    You're completely right overall that this is a plain terrible enhancement. I was just objecting to calling it "worthless" because it is worth something, just not much. Which is pretty much just semantics, so whatever, I'm not going to discuss that point further.
    Fair enough, slotting something beyond the ED cap isn't "worthless" but there is such little benefit almost every other choice is better.