UberGuy

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  1. So we should set the threshold such that the odds of failure are minimal?

    I've seen TF teams of eight give up on Reichsman. Deciding you'll never overcome his regen is failing by another name, even if the big red letters "Task Force Failed" don't flash on screen. I contend that a "trial" size minimum of 12 is too conservative for Lord Winter.

    If people go in and fail, they can try to find more and try again.

    The biggest problem I have is that the current settings impose an a priori failure criteria - if you can't find 11 other people, you never even get to try the actual content.
  2. Quote:
    Originally Posted by Mr. DJ View Post
    I feel that solution would be more problematic, despite any warning. Which will bring in posts about "if we can start solo, we should be able to finish solo." It'll just more of the "can't please everybody" schtick.
    The Kahn and Barracuda TFs can be started with four players. I find it hard to accept that they are that much easier than the Winter Lord's realm. And it's worth mentioning that there's no warning on them that four is a bad idea.
  3. UberGuy

    WIR? (Spoilers)

    Quote:
    Originally Posted by TrueGentleman View Post
    Actually, the contrast couldn't be simpler: Two major Star Wars characters die as a result of confronting Anakin Skywalker/Darth Vader, but while one heroically sacrifices himself and plays a significant role in later films, the other goes down like a chump and isn't inquired after by either her son or her daughter in the original trilogy. Guess which one shares the same chromosomal characteristics as George Lucas?
    When, exactly, did Leia ever inquire after either parent? Leia actually remembered her mother when asked about her parents, but never mentions her father at all. When did Luke inquire about his parents? Oh, right, when other people told him about his father. Why do we suppose they talk to Luke about his father? Perhaps because his father was on their minds because he became a force of evil and terror known galaxy-wide, and was still so.

    Honestly, some of these so-called examples are intellectually insulting. Sometimes, a cigar really is a cigar, and all that. People need to not see conspiracies, or in this case, politically incorrect motivations, in everything that remotely fits the mold. Doing so honestly does a disservice to efforts to expose serious examples of things like racism and misogyny where they truly do apply. Can "real" social issue seep into more generic media? Of course, and we should be on the look out for it. Seeing it everywhere is not a useful approach. Edit: And I believe anyone seeing it in Star Wars, of all things, truly is seeing it everywhere.
  4. Quote:
    Originally Posted by Mr. DJ View Post
    This thread is giving me a headache and I haven't slept yet...the Winter Lord's Realm couldn't be completed w/out at least 8 people last year, yet you say you prefer to duo things instead and treat larger teams as a chore.
    Yes, it could. I know it could, because I was there for some of the times it was. Could everyone achieve that? No. That's not the point.

    The complaint is not that we should be able to succeed at anything with 1-2 players. The complaint is that we should be given the chance to try, no matter how unlikely we are to succeed.

    If the devs feel that a team of less than 12 is unlikely to succeed, simply put that on the content in big, red letters.
  5. UberGuy

    WIR? (Spoilers)

    Quote:
    Originally Posted by TrueGentleman View Post
    The trope namer, Green Lantern Kyle Rayner's girlfriend, Alexandra DeWitt, has already been discussed in this thread - murdered by a supervillain who then dismembered her and stuffed her body parts into a refrigerator, for those tuning in late - but there are other notable examples.
    She was choked to death, not dismembered. If you've even looked at the image that follows this trope's discussion on the internet (almost every one has the frame where he discovers her body), you can see her in there. There's no indication of dismemberment.

    Quote:
    Also, to address a sci-fi example used earlier, Obi-Wan duels Darth Vader and sacrifices himself distract the villain from Luke and company's escape from the Death Star, but he comes back as a Force-ghost. The unarmed Padmé confronts Anakin, gets force-choked, dies of a broken heart, and is mentioned about as often as Mrs. Lear in the original Star Wars trilogy, but her death motivates Vader to become totally evil or whatever.

    What? Anakin had lost it at the point where he did that. How is she the platform that launched anything for him?
  6. Quote:
    Originally Posted by Gemini_2099 View Post
    Knock up becomes knock back against lower level enemies.
    Uh... Why is that an "improvement" to either BS or DB? The only case where I can see anyone worrying about lower-level foes is when empowered by the Alpha Slot level shift. The effect you're describing is not significant against just -1s.
  7. Quote:
    Originally Posted by Slaunyeh View Post
    Martial Arts. I don't want to live in a world where you can't crane kick people off of buildings.
    I concur.

    There are other more practical examples. In the Keyes iTrial, I know people who Shockwave WarWorks off of the reactor platforms to release terminals for temp power use. That isn't working any more.
  8. Quote:
    Originally Posted by Schismatrix View Post
    Seriously, ever since Thursday's patch enemy ragdolling for me has been so over the top that they bend and twist in ways that literally make them look like they're half inflated toys, and then they just keep spastically twitching and shaking in impossibly contorted poses until they fade out. Has anyone else been seeing this?
    No, not typically. I have seen this for a long time now if defeated foes land on a railing or sometimes a sharp corner. I saw a foe land in a light fixture and act that way a couple of days ago, but I just chalked it up to that past behavior. Stuff that lands on floors and the like seems pretty normal to me.
  9. Quote:
    Originally Posted by William_Valence View Post
    Like health.
    I should point out that Health does not benefit from +Heal bonuses of the sort IOs have given in the past. Perhaps this one is special, but absent a reason to think it is, I wouldn't count on it.

    Edit: Double scooped.
  10. Also, if you want to make the UGT faster, send someone who is familiar with the bombs ahead to act as a minesweeper.

    The volunteer just needs to be reasonably mobile. Stealthy (or durable) helps if you send them out to do this starting with the very earliest bombs, because there are still DE spawns past those. Otherwise anyone can do it if they have enough regen and/or self-healing to survive the spore DoT. (The latter isn't very hard, most melee characters have the HP/sec regen to survive it, as does most anyone with lots of IO set bonuses.) The sweeper just runs up to each bomb, makes sure they see the message showing it triggered, and then they run off to the next one. The rest of the league follows at whatever pace Desdemona moves at.
  11. Keyes isn't any more. The UGT is.

    However, the UGT is now a guarnteed Rare/VR to make up for it.
  12. Yep, I did try those all. A good suggestion, nonetheless, to check that list.
  13. There are several windows that are either not saved by the /wdw_save and /wdw_save_file commands, or are saved with incorrect names. Does anyone by chance know the (correct) names of the following windows?

    The vault (salvage) window, loaded by the /vault command. (It is not "vault".) The window name "storedsalvage" appears in the wdw files, and appears to reflect the correct positioning but apparently controls no window. (The name does not work on /window* commands, either.)

    The base "management" window. The small one with the "Edit Base" and "Upgrade Plot" buttons, which only appears when you are standing in your base entry/exit portal room.

    Any help would be appreciated. I'm getting tired of having to fix those two by hand given the current bugs, and I can't find a way to control those two with wdw_load* commands.
  14. UberGuy

    WIR? (Spoilers)

    Quote:
    Originally Posted by Dark_Respite View Post
    On a related note, has anyone else actually read the TV Tropes page for COH? Some of them are kinda fun. (And we're a Trope Namer - Homing Boulders is courtesy of us.)
    That page is pretty awesome.
  15. Quote:
    Originally Posted by Madadh View Post
    I have to totally agree. Far more than any concern I have to the implied def=healer bit is my concern that the game may be headed heavily into the 'pay to win' territory.
    The existence of things that are "bought only" is not "pay to win".

    "Pay to win" implies that the things you can buy out-of-game put you at or near the pinnacle of performance, are are possibly only available as out-of-game purchases.

    Being able to buy the same things everyone else can earn in game is not "pay to win". Being able to buy perks that are unique to store purchases but don't make a character meaningfully more powerful than a character equipped entirely with in-game gear is not "pay to win".

    I do think there can be downsides to putting all CoH gear in its out-of-game stores, but they are not "pay to win" concerns, per se. I also understand the desire to avoid slippery slopes, but I think some people have far too binary and hyperbolic a response to this sort of thing.

    If the AT IO sets had Ultimate bonus scales and proc rates, then yeah, I'd be concerned. As it is, they're (mostly) nice sets with some unique benefits. That is not "pay to win" by any stretch.
  16. Yeah, there's no way to do that that I know of. If you ask it to target when there's nothing in your field of view, you deselect any current target.
  17. Quote:
    Originally Posted by G_Savior View Post
    Hell no, im gonna run around with my photon seekers and solar flares and radiant strikes slapping **** all across the map D:<
    Not with me, you won't. I'm not going to kick someone who comes on my team equipped with KB. I'll kick them for being a tool with it, though.
  18. Quote:
    Originally Posted by Gemini_2099 View Post
    Knockup I do not think is effected.

    Knockback/knockdown are what people have observed changes in.
    Well, people have reported Knockout Blow just making things fall down in place. I haven't tested that one myself.

    Given that, though, I am confused by the comment that this would make BS better. There's no KB in it unless you hit underlevel foes with Headsplitter. I don't even think it knocks -1s back.
  19. Quote:
    Originally Posted by Gemini_2099 View Post
    But Broadsword is arguably better now because of this change, which generates mixed observations from my view.
    Oddly I can't see any difference with my BS character. He still knocks stuff up in the air. Overall, this bug confuses me greatly.
  20. Quote:
    Originally Posted by rsclark View Post
    Not according to Stone Daemon's video.
    Noted.

    I just tested. My own testing shows it does not affect normal (non-AE) door missions, on entry or exit. For long-lasting buffs that aren't insprirations, it only affects AE missions on exit, not entry. (Any exiting of the AE mission applied, not just mission complete.)

    I tested using Barrier.

    So I'm not seeing a major imposition on most folks. It seems quite the edge case to be concerned about non-farmers who are trying to stack buffs through zoning after exiting a mish, and even then, in the AE only.

    Frankly, as oddball as that combination of factors is (on exit only in AE only), I'm not 100% sure that one's not a bug. Paranoia about it being an anti-farming measure of some sort is reasonable, but I really not sure what that particular one does to usefully hinder farming.
  21. Quote:
    Originally Posted by White Hot Flash View Post
    After almost 6 years of playing this game, I still don't understand why melee players hate when targets get knocked back by other teammates.

    You are on the same team. Does it really matter who does the defeating? Let the ranged characters take care of the foes out of your range. That's what they're there for. Just move on to the next one.
    The goal is to win the fight. For a great many, but not all of us, the goal is to win the fight as efficiently and/or quickly as possible.

    If I am on a melee character, in the least annoying case, a single knocked-back foe is one I would need to chase down in order to do additional damage to. Imagine it's the last target. Instead of being able to damage the foe at the same time as the ranged character, I now must instead chase it around, leaving only the ranged character's damage contribution. This is inefficient.

    In far more annoying cases, such as radial KB of an entire spawn, the effect denies many melee characters of their most efficient ways of dealing damage: melee-range PBAoEs. Now they must resort to chasing down individual targets, which is less time efficient than attacking the foes en masse. It can also deny sets of some of their self buffs; some of these are mitigation tools which may not be needed (Invincibility, Rise to the Challenge), but some are offensive tools that could speed the battle (Soul Drain, Against All Odds).

    It's not about competition against teammates to see who can defeat more mobs fastest, it's about defeating mobs as effectively as possible. Obviously, it's not reasonable to get worked up every time the optimal scenario doesn't arise, so please don't erect a straw man about that position. Occasional knockback, even massive radial knockback, isn't going to ruin anyone's day. However having to experience it throughout a story arc or TF, especially when it's used unwisely, gets old, and trains people who care about the efficiency of their melee characters to be wary of letting it happen again.
  22. Quote:
    Originally Posted by Rajani Isa View Post
    Only way this would affect most people I play with would be double-dipping on non-stacking buffs.
    The reports are that it affects inspirations only.
  23. Quote:
    Originally Posted by Necrotron_RO View Post
    For those against, why would it being optional for me ruin your fun? The arguement is that people would try and force you to change your option to knockdown. You already have the choice to use knockback or not. Team with those that are like minded. If you prefer to knock stuff around, form a team based on it. That's what we have already been doing for years.
    There's a thread on this in the AT & Powers forum. Basically, some folks have latched onto dev posts about some powers, at least, which have KB being considered a balancing factor against their other stats. The perception of actual disadvantage of knocking or spraying foes around is considered on some (but probably only some) powers. These posters believe that either an option to suppress KD simply will not be allowed by the devs, and/or that other posters should not be allowed to campagin for it unchallenged, because it would be unbalanced if it was granted.

    Note that I do not hold this position. I am simply explaining it as I understand it.
  24. Yeah, I want to come down on the side of the folks we usually interact with in the form of rednames, as whole, pretty obviously listening to things. As mentioned by others, they do get told plenty of conflicting things. I don't always agree with the path they choose, but it's clear to me that they do, at times at least, change direction based on our feedback.

    That wasn't what I was complaining to Zwil about. There's a subtly different thing that happens with bugs. It may not be the same now as it's always been, but I remember both Castle and BABs at different times being surprised to learn about bugs on the forums that numerous players had /bugged, and certainly had been discussed for a long time on the forums. I can forgive them not seeing the forum discussions, but it wierds me out that they had never heard of the bugs. Stuff like this UI bug going live strikes me as possibly being like that. That's the sort of thing that I was talking about, not the notion that the studio never listens.
  25. Zwil,

    Please communicate that at least one person likes that you guys tried to combine the maintenance and release windows. I appreciate that someone was listening to the complaints about lots of downtime, and tried to do something about it.

    Please go back and flog about the head the person who decided to choose the Thursday weekday of the two, for reasons given by others in the thread. That gives you guys one day to recover from unexpected foo bars. Also already mentioned, these particular foo bars were reported in beta.

    I don't know what it is specifically, but something seems badly broken about the bug prioritization process. Someone who filters and prioritizes what bugs need to be fixed first is acting as a black hole in relation to what players think are important bugs. I know sometimes players are going to claim the dumbest things ever are world-ending bugs, but interface stuff on this scale seems like a really dumb thing for you guys to have to scramble to fix. I imagine someone was busting their hump yesterday trying to figure out if this could be fixed by this morning, and that totally could have been avoided if this had been prioritized as something the players would surely freak out about.