Did the PhysX upgrade make the ragdolls extra floppy?


Ang_Rui_Shen

 

Posted

Seriously, ever since Thursday's patch enemy ragdolling for me has been so over the top that they bend and twist in ways that literally make them look like they're half inflated toys, and then they just keep spastically twitching and shaking in impossibly contorted poses until they fade out. Has anyone else been seeing this?


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Posted

No, but then I don't have an nVidia card and I haven't been playing any KB heavy alts the past few days.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
No, but then I don't have an nVidia card and I haven't been playing any KB heavy alts the past few days.
Actually i'm referring mostly to just the normal death animations.


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Posted

Do you have a PhysX-enabled Nvidia card?


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Posted

Heads on backwards, waists twisted 180 degrees around; it's pretty awful.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Seriously, ever since Thursday's patch enemy ragdolling for me has been so over the top that they bend and twist in ways that literally make them look like they're half inflated toys, and then they just keep spastically twitching and shaking in impossibly contorted poses until they fade out. Has anyone else been seeing this?
No, not typically. I have seen this for a long time now if defeated foes land on a railing or sometimes a sharp corner. I saw a foe land in a light fixture and act that way a couple of days ago, but I just chalked it up to that past behavior. Stuff that lands on floors and the like seems pretty normal to me.


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Posted

Quote:
Originally Posted by Ang_Rui_Shen View Post
Heads on backwards, waists twisted 180 degrees around; it's pretty awful.
This... first noticed it on my stj scrapper and thought "wow he clocked that guy in the chin something hard"


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Do you have a PhysX-enabled Nvidia card?
Nope, ATI.
Quote:
Originally Posted by Ang_Rui_Shen View Post
Heads on backwards, waists twisted 180 degrees around; it's pretty awful.
Quote:
Originally Posted by MikeRobe View Post
This... first noticed it on my stj scrapper and thought "wow he clocked that guy in the chin something hard"
This. And it's on ordinary flat surfaces as well. The issue to me is that they're appearing absurdly floppy, more like hollow paper or plastic shells twisting and crumpling 180 degrees or more at the joints in the skeletons and endlessly twitching.


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Posted

I'm seeing the crazy ragdolls, too. Started happening after the patch. I've got screenshots of heads that were rotated backwards, torsos that are twisted 180 degrees, etc. I've got shots of Freakshow that would make a Cirque du Soleil contortionist say "oh, heck no!" then curl up in a fetal position... inside a small suitcase.

For me, it's morbid and funny. For others, it may just be morbid. In any case, I liked the old ragdoll effects better. I like the fact the devs updated to a newer version of PhysX (it's about time that part of my GeForce GTX 560 Ti saw some use), but it seems like some skeletal constraints got broke in the update.


 

Posted

Quote:
Originally Posted by Ground_Pounder View Post
I'm seeing the crazy ragdolls, too. Started happening after the patch. I've got screenshots of heads that were rotated backwards, torsos that are twisted 180 degrees, etc. I've got shots of Freakshow that would make a Cirque du Soleil contortionist say "oh, heck no!" then curl up in a fetal position... inside a small suitcase.

For me, it's morbid and funny. For others, it may just be morbid. In any case, I liked the old ragdoll effects better. I like the fact the devs updated to a newer version of PhysX (it's about time that part of my GeForce GTX 560 Ti saw some use), but it seems like some skeletal constraints got broke in the update.
To me it's not so much morbid as silly. When they twist and fold like that i just can't see them as anything but hollow, thin shells; not something with actual mass and substance. The old ragdoll gave a greater illusion of solidity.


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