Did the PhysX upgrade make the ragdolls extra floppy?
No, but then I don't have an nVidia card and I haven't been playing any KB heavy alts the past few days.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Dr. Todt's theme.
i make stuff...
Do you have a PhysX-enabled Nvidia card?
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Heads on backwards, waists twisted 180 degrees around; it's pretty awful.
Seriously, ever since Thursday's patch enemy ragdolling for me has been so over the top that they bend and twist in ways that literally make them look like they're half inflated toys, and then they just keep spastically twitching and shaking in impossibly contorted poses until they fade out. Has anyone else been seeing this?
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
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Red
Shadowslip: 50 DDC
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Heads on backwards, waists twisted 180 degrees around; it's pretty awful.
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Dr. Todt's theme.
i make stuff...
I'm seeing the crazy ragdolls, too. Started happening after the patch. I've got screenshots of heads that were rotated backwards, torsos that are twisted 180 degrees, etc. I've got shots of Freakshow that would make a Cirque du Soleil contortionist say "oh, heck no!" then curl up in a fetal position... inside a small suitcase.
For me, it's morbid and funny. For others, it may just be morbid. In any case, I liked the old ragdoll effects better. I like the fact the devs updated to a newer version of PhysX (it's about time that part of my GeForce GTX 560 Ti saw some use), but it seems like some skeletal constraints got broke in the update.
I'm seeing the crazy ragdolls, too. Started happening after the patch. I've got screenshots of heads that were rotated backwards, torsos that are twisted 180 degrees, etc. I've got shots of Freakshow that would make a Cirque du Soleil contortionist say "oh, heck no!" then curl up in a fetal position... inside a small suitcase.
For me, it's morbid and funny. For others, it may just be morbid. In any case, I liked the old ragdoll effects better. I like the fact the devs updated to a newer version of PhysX (it's about time that part of my GeForce GTX 560 Ti saw some use), but it seems like some skeletal constraints got broke in the update. |
Dr. Todt's theme.
i make stuff...
Seriously, ever since Thursday's patch enemy ragdolling for me has been so over the top that they bend and twist in ways that literally make them look like they're half inflated toys, and then they just keep spastically twitching and shaking in impossibly contorted poses until they fade out. Has anyone else been seeing this?
Dr. Todt's theme.
i make stuff...