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I think something like this would be excellent. I think time gating it at some approved rate/day should allow the Devs to be comfortable that a tweaked out minion muncher won't use it to rack up progress out of line with the Devs' progress targets.
I'm not sure the difficulty slider part going up the reward scale like that is the best way to handle it. A reward table with conversion-rate-based rewards, like suggested already is one alternative.
Another is to perhaps add more missions with some progress tiers. For example, using tip missions as a model, maybe you could unlock a "notice mission" every 10 "incarnate missions", and get credit for 5 incarnate missions per day. Incarnate missions would be available only to characters with an unlocked Alpha slot, would contain level 50 foes that would drop Shards, and might give a guaranteed shard at the end. The "Notice" mission would give out a Notice, but only one per week. (I see problems with this at once, since you could get a WST Notice and get one this way...unless the Devs implement a way to put rewards on a common timer.) It probably makes sense to have there be an alternative reward for when accepting a Notice is not valid. Reward Merits come to mind, since Incarnate missions wouldn't be tied to Hero/Villain Merits.
Having the missions reward some bonus salvage based on the difficulty is just a plain nice concept though, no matter how the rest of it is twiddled.
I definitely like the basic idea. -
If there's anything I would like about it, the combination of movement suppression and the way mez protection doesn't exist ensured I never found them out.
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You know... I never really noticed that. But no, Pum wasn't there.
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I guess I can see reading it that way, but I read it as "I, someone who has a long history of active communication with the devs through channels that I have managed to open in the past, am having a hard time communicating with them now."
I mean, she could have meant "Even Arcanaville, mistress of all space and time, cannot get them to address Us," but I didn't assume it was meant that way... -
While I admit uncommon to encounter (currently), this is not correct. Characters can be made resistant to heals. Hamidon, Hamidon's Green Mitos, and the Pestilence: Rider "unique" Rikti Assault Suit all can debuff a character's ability to be healed, and the latter two actually can trivially make you impossible to heal at all. (This is different than regen debuffs.)
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Quote:My solution to this would have been to make the pets completely new and relatively abstract. A manifestation of the Well in the form of something that looks more like a Phantasm or a Wisp. Is that going to chafe against some characters concepts? Definitely. I think it would chap less hides than making them Praetoreans, though.The pets' appearance almost doesn't matter. Any NPC you pick out of the game is gonna be objectionable to a good number of players, based on character concept. There just aren't that many summoner-type interactions in superhero storylines. Fully customizable pets would of course be best, but that ain't gonna happen
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Quote:I think this is wildly wrongheaded. Not of you for suggesting it, but as an outlook for the designers to take. You might be right, they might have taken it. If they have, I think they are wrongly pigeonholing features into demographic boundaries that do not actually exist.Now, you can argue that this represents a misunderstanding on the devs' part of how players can cross from one demographic to another, but I don't think it's a totally unreasonable mode of thinking. Yes, I'd be happier if some consideration had been given to granting me the ability to tailor Incarnate content to my characters in nonmechanical ways. But I can't really fault the devs for overlooking that option. They weren't expecting someone like me to use the Incarnate system in the first place.
I am an unabashed power gamer. I play 50s all the time. I have heavily IO'd, ridiculously wealthy characters who have every performance accolade available. I already have a Rare Alpha slot on every 50, one character has two rares (I changed my mind) and half of them have the Very Rare. I attend Hamidon raids almost religiously, and I spend most evenings running multiple TFs. I am exactly the kind of player the Incarnate system caters to.
And I am displeased with this design decision.
Raid-favoring power-gamey people do not automatically dismiss everything concept or lore related as mere window dressing. It's quite possible to want both.
If the Devs have approached this with the philosophy that you have described then this thread should be a wake up call to them that the players do not wish them to do so. They should not dismiss things like that. The posts of dissent in this thread (meaning the ones agreeing with the OP, not the ones supporting the devs) are meant to express that displeasure in the hope that they will, if not change what they are doing now, at least change their approach in the future.
If we never tell them we don't like it, they will never know it might be valuable to do things differently. -
Quote:Just an anecdote in support of why that's amusing...It's not as common as it used to be but it does still happen. Nowadays I see a general "looking for support" a lot more than "looking for healer" but I do see it from time to time and even see the occasional "LF2M, need Tank and Healer then g2g" style comment (which vastly amuses me).
Last night I went on an ITF with a bunch of regulars. We completed it in 24 minutes. Our team composition?*
Scrapper: DM/DA
Scrapper: KM/SR
Scrapper: BS/Regen
Scrapper: Kat/ElA
Night Widow: Melee Widow spec (me)
Scrapper: MA/DA
Dominator: Elec/Psi
Tanker: Mace/SD
OK, we did have a tanker. There was certainly no healing going around, except for what people brought of their own. The only primary team buffs were my own and the Dominator's (+end ticks and Link Minds). As is more common now post I19, there were a fair sprinkling of Leadership buffs running.
* I only know this in such detail because I took a screen shot and know the characters' powersets. -
Quote:I suspect that in the long run, that would just result in the price migrating towards that insane number.The minimum for some things (like purple recipes) should be 1 and the price insanely high to reflect their rarity but there should always be at least 1 available.
If no one but the market is selling one, someone will eventually pay the market's insane price. If supply is thin enough that it's common that the market is the only one selling something, then I'm going to be tempted to just slightly undercut the market. After all, I know someone is going to pay that price, and if I slightly undercut the market, I know I'll get the sale.
No one would ever be able to sell for more than the market, and I think in a supply thin enough for the market function to matter, it would also essentially set the price floor. (Or at least a price range that sales usually occur within near that automated price.)
And if the market's auto-sale price is so high that no one actually offers to pay it, I'm not sure it's doing anything anyway. -
Huh. I never really occurred to me that so many folks would share this problem. Happens to me too. I have a 24" wide screen, and the little thing just disappears into the wash during battle.
I usually find it by swirling it in a circular motion until it catches my eye. I'd dig an option to make it larger. -
Quote:Why do you think the fact that there's an (implied) justification for it makes it more palatable?There actually IS a reason why the Incarnate pets are Praetorians. But it's more implied than outright stated, which very well could be counted as an error in judgment on the part of the story folks at PS:
Maybe the whole point is that the justification given sucks and/or is dumb?
I'm sorry, but if I'm the Silver Surfer, I'm not a fan at all of the power cosmic suddenly giving me Latvian super troopers because somehow Doctor Doom co-opted its power.
I don't really mind the whole "the Well has gone mad and backed Cole" story. I don't think it's great shakes by any means, but I don't have anything like the distaste for it some posters seem to. I still think it's moronic that it give me Praetorean entities as pets.
I'd far, far rather it simply gave out abstract beings directly tied to the Well itself. Think "Manifestation of X" where "X" is thematic of the benefit it applies. This would be far more theme neutral (though I can still see problems for folks based on root origin) and wouldn't require large numbers of different pet visuals.
On this basis, yes, I'd accept a delay in the Lore slot on its own. -
Quote:I take a very cynical view of lifetime subs. They have always given me the sense that the game in question's outlook is grim, and that the lifetime subs are a way to get a bunch of money from people when it's actually feared that the game's initial subscription policy won't hold water. Case in point - CoH's first in-genre competition.The catch is that there must also be sufficient regular subscriptions to maintain operating costs and pay for further development once the initial boost of cash provided by the lifetime subscriptions runs out, as most lifetime subscription prices only average out to a year or so of regular monthly subscription fees. That is where the problems usually start.
I would be extremely wary of such an offer from this or any game. I would rather pay based on a monthly sub. -
Quote:Well, I did ask for some support, and I certainly could see someone accusing me being nitpicky, tedious and so forth. It wasn't an effort to be disingenuous, though. I was as surprised to to see that assertion as anyone for all the reasons you've mentioned - non-event on the market at introduction, low frequency of discussion on the forums, and no meaningful experience with people using it in game. (I think I know one person who for sure has one, and it's a Night Widow with a dual Widow/Fort build. I think some PvPers I know might have a couple, not for PvE/PvP but just for different PvP goals.)And, as far as I'm concerned, anyone who demands such support is likely being a disingenuous participant in the dialogue, looking to derail it into a nitpicky, tedious footslog of ponderously qualified language.
Despite that, I was willing to see if a plausible explanation for the assertion was put forth, even if it was anecdotal. You might notice I didn't even address the reply that was given. -
Quote:There are some similarities with PvP, and yet the PvP situation is very different.That's great and all, but it's still akin to saying you don't like PvP but still having the expectation that you deserve to have all the PvP badges, temp powers, and rewards without ever stepping into a PvP zone even once.
You're free to not enjoy that new content, but to also have the expectation that you still deserve all the rewards of the incarnate system without actually participating in the majority of it?
PvP never was the evolution of this game. It was not presented as where you went after 50, though certainly some people viewed it that way. It was "something else you can do", not just what you do after a certain point.
Incarnate content is what you do "after 50" to continue to evolve your character. It mixes all the things PvE players want - new things to do, new rewards, new badges, you name it. What these players are asking for is for it to contain something that's not raid-oriented. Right now it's oversized team raids or basically bust.
Yes, they want a way to unlock incarnate powers without raiding, but that's because they don't want to raid. There's more to that than just wanting the rewards for nothing. Give them something new other than raiding to do that gives reward rates that aren't measured on geologic time scales and I bet almost all of the complaints will disappear.
I am looking forward to raids, but I would love to see something else to do with incarnate stuff, and not next year. -
I still don't see how it's possible for you to be slept. I have never seen a soft mez work like that. Specifically with Vampyres, they use Domination, which damages you. Damage cancels sleep. I really don't understand how you could ever have been slept on a character with sleep protection unless it was something stacking Mass Domination on you. The very next time you are damaged, you will wake up.
Holds and even disorients can be an issue. Panacea's proc won't help you with holds or disorients.
If you were told a PS proc was 0.22 EPS for 100 end, I believe you were given bad information. The math is pretty basic. It gives 10% of your max end 20% of the time every 10 seconds. If you have 100 end, that's 0.2 EPS average. If you have 110 end, that's 0.22 EPS.
If you are looking for more recovery so you can stay in long fights, I honestly would recommend using a Miracle somewhere, as that's higher EPS. If you already have the Panacea unique slotted in your Regen, I can't claim it's urgent you change that. I just feel that a Regen along with Willpower is probably the last kind of character I would slot this unique in. -
Quote:And yet once again the point is missed that the "content associated with the new system" is not the sort of content that these people enjoy.Really it's more like this:
"I choose not to do any of the content associated with this new system, but I want everything the new system has to offer anyway."
I'm reasonably happy with raid content, at least in broad terms. I can still understand that other people are not. -
Quote:I didn't explain my reasoning. More +regen is pretty much the very last thing a Regen character needs if they slot their powers reasonably. Even 40% more +regen is not that many more HP/sec for a well slotted Regen. It's more valuable to a Regen to start layering other things over their high "base" regen (that they get from decent slotting of their powers) rather than spend slots on adding more regen.It does more than a level 50 Heal slotted into Fast Healing regardless of where you put it. That's a pretty decent use of 1 slot in my book. And, I have 3 of them sitting around. If you can think of a better use of the slot, please recommend it. I am a complete incompetent at building characters.
Now, if you want to do something like plop this unique into Health or Fast Healing since that will give you more regen than a common IO there, then knock yourself out. However, additional slots are precious in a lot of builds, usually because many slots are consumed chasing the sixth slot bonuses (which are usually defense).
Quote:I like it for a number of reasons, all of which are related to it being a proc:
1. it lets you exceed the ED cap on powers in the same way as a damage proc
Quote:it is more endurance, rather a lot actually, over 85% as much as performance shifter
Quote:it is the only way to heal passively while under the effect of -regen which is quite common
Quote:when it ticks it will wake you up out of sleep
Quote:the set bonuses are increadible for /regen
Quote:The perf shifter will do more than a level 50 endmod anywhere.
Quote:#1, I already have the panacea's slotted (except for one of them), #2, it is not just the recarge, look at all the other set bonuses. Doctored wounds has nothing but the 5% recharge. Panacea has +HP, +regen, +recovery and a higher recharge. With teh global recharge where this one is, plus a spiritual alpha, the different in doctored wounds and panacea on the specific power I'm not convinced that it is worth losing the set bonuses for. What is the actual time difference on the power?
There are two common ways to slot Dull Pain with Doctored Wounds. One gives 86.3% recharge and ED-max healing, and the other gives 97.1% recharge and about 74% healing. The latter is primarily used by Stalkers who can't really benefit from +heal because their base HP is so close to their HP cap. So focusing on the first one, we get the following for your build:
Panacea, No Hasten: 139.11s
Panacea, Hasten: 109.51s
Doc Wounds, No Hasten: 133.05s
Doc Wounds, Hasten: 105.71s
Quote:Anyway, if I drop conserve and physical perfection in favor of Shadow Build and Dark Blast, it still looks like regen tissue in the default health slot because it's better than a level 50 heal IO as I understand it. And put just a perf shifter proc into stamina. Then I have two slots for shadow meld, I'm guessing Gambler recharge and Def. And just a neucleus in dark blast. That leaves me one slot I can either add an end mod to stamina, or a third slot to shadow meld (def/end/rech?) or is there anywhere I'll get more mileage?
I would put a straight endmod in Stamina, unless you're trying to hedge against being sapped. The degree to which a PS proc is inferior is probably small enough to dismiss.
I think you still have one slot floating around. I don't have any strong suggestions for it. A Kismet +toHit in CJ, an extra slot in Stamina, a Miracle in Health, something like that all come to mind. Maybe another straight heal slot in Fast Healing. It'd be nice to have some decent slotting in Dark Blast, but I don't think you have enough slots you could free without giving up things in other places.
PS: Here's a data chunk for the build as you posted it.
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Quote:Font size changed to protect those with small monitors.All you people that are grinding away and complaining that it takes a hundred shards to make a very rare:
You. Are. Doing. It. WRONG!
I think you're rather severely missing these people's points. They are explicitly looking for a way to do this stuff without running TFs. They got one, but it's pretty ugly. They are therefore feeling railroaded into doing TFs even though a system for avoiding them technically exists.
The fact that not going on a TF is "doing it wrong" is the whole point.
Bear in mind, I go on TFs all the time - I have none of these problems. But I do acknowledge the position of (most of) these folks. -
Quote:Some things to consider.Yeah, that cost bugs me as well. Yes, I know marketeering I "could" do XYZ and be a billionaire in a week - but it's a part of the game I have no honest interest in.
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That's the combined total across 279 characters, over two accounts.
- If you have 279 characters and 3-odd billion inf, I'm going to infer that not a whole lot of those 279 characters are level 50, and you haven't focused a lot of play time on the ones that are.
- When you play a level 50 character a lot, money rains from the heavens on them. Seriously. A capable soloist or anyone on a capable team is going to be making several million inf/hour without ever touching the Auction House.
- Incarnate stuff is progression for level 50 characters. The implication is that you'll be playing your level 50 characters a lot. This would be true no matter what the Incarnate system really was, including just a vanilla increase in the level cap.
If we want something to progress "past" 50, we have to expect to invest time in doing so, and that time invested will come with some inherent rewards that can be rolled back into the incarnate progress. -
About the only time this is a problem for me is when I don't realize a patch is coming, usually because of occasional clipping issues with the rough terrain, or because an ally's power effects made it hard enough to see that I missed it.
Every now and then I queue a power in a way that gets me in trouble. In general, I probably die to a patch once once in that fight one time in every two or three I attend it.
So I guess I don't really see the insanity. -
Quote:There's no question I only use the classics as bulk guidance, and then I home in with more focus using lessons learned, at least when I feel like being more precise (which isn't that often). The one about the way recipe and crafted IO prices behave, particularly in low supply rate items is definitely a great example. They have this weird orbit around one another.Specifically, the 1.61B order on the crafted enhancement recently was me. Weirdly, the crafted enhancement is sometimes cheaper than the recipe is. Not by much given the numbers, but still. Probably because more people craft it and sell it than just sell the recipe, which means the recipe is ironically slightly rarer. Thin market psychology always serves me better than Adam Smith does in the CoX markets, which is why I'm always slightly amused by attempts to describe the current market conditions in classical terms (as opposed to what people might want the markets to be).
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I am predicting that the Apex, TM2 and ITF WSTs will get me significant progress on my badger towards the "50 WSTs you didn't need to be on" badge.
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How many level 50's are you attempting to 'become an incarnate'?
Nine characters, which is all my 50s. I'm actually going significantly beyond the call of duty here, and going for the Very Rare alpha on all of them. Have four of the none done, and have a Rare on all the others. (I "lost" time on some by pursuing a different alpha than what I now want the Very Rare version of.)
Do you feel that doing more than say one hero and one villain is doing 'too much at once'?
This is all relative to the player, their patience, play time, and play style. I think two characters is probably viable for a lot of people. I think nine ore more is probably not. Key to my ability to achieve anything like that is access to fellow players who run a lot of TFs and raids, which provide an excellent mix of shards and components, allowing very efficient time spent in progressing towards various boosts.
Do you feel a shift has occured to more time devoted soley to level 50's leaving far less time to level an alt?
Absolutely. I was actually fairly devoted to my existing 50s anyway, but had recently gotten most of them "done" with respect to IOs and the like, meaning I was looking towards leveling up something new. That is once again on hold.
If I focused on fewer characters, I would have enough time to do both.
Do you feel this is a good thing?
I think it depends on the preferences of the individual. I like it a lot, because I like my existing 50s a lot. I know some people dislike it. What matters most is where most of the game's community stands on the matter, and I don't know. Tentatively, they seem to view current goings on favorably, and most aren't tackling the new to-do's at the level I am (which is probably good for their sanity).
Do you seem to not have enough time to devote to alt characters because you feel you need to be collecting shards and such?
I will wrap up my Very Rare quests soon (perhaps another week). Then I will have more time for alts again. I am still undecided on who to play next.
Do you think changing the Weekly Task Force to a Bi-montly Task Force would be 'better'? Perhaps offering a more relaxed atmosphere for the playerbase?
I don't. I realize that some people (like me!) will try to cram in everything at the maximum pace possible. No one needs to do that though. If the pace is too extreme, individual players can back off their play. I don't think we should have the devs throttle it that much to "protect" us from our
Am I just nuts?
Maybe. If so, you're in good company! -
Er... you do realize that the Nobel Prize winning guy writing the article you linked openly disagrees with the definition of hyperinflation you (and he) quoted?
Edit: The quote from his article relevant to this thread's question of whether we have hyperinflation in this game I take to be this one.
Quote:Edit2: Re-reading your post, maybe you do realize it. I'm not sure which position, if any, you were taking.Kinsley seems to be confusing the logic of the natural rate argument, which says that expected inflation gets built into price-setting, so you need an accelerating inflation rate to keep unemployment below the NAIRU, with the very different logic of hyperinflation, which is about people fleeing money.