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Posts
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Quote:Because the game is in a state where it needs to be fixed so urgently that there's no choice (it would seem) but for it to be worked on during the weekend.I've never understood why people complain when a game with bugs is getting some of those bugs fixed.
Since its in that state, yes, I'm glad they're working to fix it urgently, and I'm sympathetic to them needing to spend weekend time on it. But I'm disappointed that it's unstable to start with. -
Quote:Perhaps you're not aware that you get extra uncommon and common salvage for badges rewarded in the iTrials, and an extra rare salvage if you get a "Master of" badge. Otherwise, you get one component. You can only get the bonus salvage once, ever, per character, on a given trial.The first Underground I ran, I got 3 components. 2 commons at the end plus the Rare on the Reward table. Second one I got 2, an uncommon and a common on the Reward table. The last one was a Rare at the end and an uncommon on the Reward table.
I might have missed it, but I have never noticed any extra components dropping in the other Incarnate Trials, so assuming that the extras are WAI, comparing 2 BAFs to 1 Underground looks like the Underground is a better payoff in components, Astrals, and threads (The least threads I have received is 14.)
This means that, for purposes of getting components, faster trials are better, because you can run more of them per day. You can use Threads (and therefore Astrals) to create common and cuncommon salvage, but it is significantly more time efficient to simply run more of the shorter trials, especially for uncommon salvage.
Remember, if you're going for very rare powers, you need 16 commons, two uncommons, two rares, and a very rare. If I had tried to do that running iTrials that took an 40-60 minutes per component roll, I would still be working on my characters, or would have decided to stop at rare powers. Instead I have 10 characters (my full stable of pre-existing level 50s) who have either four very rares, or three VRs and one rare. Even for the ones where I did three VRs and one rare, that's 55 commons. (I also average a bit over 5 threads per BAF/Lambda, so I can craft a common outright about every 4 of those trials.) But that doesn't account for the rare or VR salvage. Multiply all that times 10 characters .... I'm sure you get the idea.
Also, since they gave us the ability downgrade and/or made commons more common salvage than uncommon, I rarely spend Astrals to make Threads. I just save them and buy stuff with them in Ouroboros. If I had to spend those Astrals on Threads to create components with, I couldn't do that. -
NCSoft has always had such limits. They're a fraud prevention mechanism. If anything, $100 is significantly higher than it used to be.
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Quote:You need to bear in mind, some people easily spend $100 bucks in month on things like like a night at the bar, dinner with friends, or summer blockbusters. Forking out for virtual goods may seem somehow more ephemeral, but it's no more transitory.+1. I have gone though dead end jobs, job loss, and financial loss in the past two years. My head just shakes at what people are dropping so quickly in the Paragon store. Knock yourself out if you can afford it, but it comes across as utterly wasteful in terms of money management.
Having money you can spend on entertainment or other nonessential goods is the very definition of "disposable income". People should always be aware of their potential for displacement out of their current income bracket, especially in these turbulent times, but we can't assume that because they're blowing cash on a video game that they aren't so aware. -
Quote:I do know some players refer to them that way. On the other hand, I don't know of anyone that calls level 32 powers T8 powers.By your reasoning, since you can pick either the first power or the second power at character start, then are you considering them both Tier 1's as well?
Mostly I think the community is inconsistent in how it uses such terms. -
I didn't forget about badges, but I'm not sure they provide continued play motive on the same scale as what other games call "end-game" content. Most of the badges seem to be either something a dedicated player can knock out in a few sessions or something that takes so long you do it on the side of your other play over a long period. The former usually isn't enough activity to keep people engaged. The latter is often secondary to main play, so if the main play isn't sufficient to keep people engaged, the badges probably won't keep them around.
But maybe that's just me. -
Oh, I agree, and they may indeed have added something like that. (And I share your hope about what they have to do to modify its thresholds.) Based on feedback from recent M&Gs, its become apparent that Paragon Studios doesn't use a lot of automated testing, so I don't expect that they built such log playback/processing into it, but it's certainly possible. They are doing things of late they never used to have resources for.
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Quote:This latest release is referred to as Issue 21. "Issues" are (usually) large content upgrades, with new missions, zones, powersets, etc. Sometimes Issues have coincided with new boxed sets, such as City of Villains or Going Rogue.So, considering the max level is so low, what's the end game content like and how long will it keep you busy for? As it's one area almost every past MMORPG I have played has let me down in.
Before Issue 9, there was very little to do with a max level character. In those days, I actually avoided hitting level 50, because I saw it as "the end". There just wasn't much to do once you hit 50 and wrapped up the content available there. However, in Issue 9, they introduced the game's crafting system, along with Invention enhancements, which opened a whole new dimension to making characters more powerful. After Issue 9, I hit 50 on the characters who were close, and have been playing them ever since.
Other things the devs did was grant more and more retroactive access to things we might have previously outleveled, so that we can repeat them, or experience them if we missed them before. They introduced the idea of "reverse sidekicking", so that max-level characters had some semblance of power matching to content designed for lower-level characters. They made sure that all the game's TFs and trials (the game's primary team content) used this technology*. They also started adding more re-usable content that functioned for max-level characters.
Finally, Issues 19-21 have expanded on a new end-game "raid" system. It's very lightweight compared to many other MMO's raid systems, but is very "grindy" compared to this game's prior advancement methods, with the possible exception of high-end Inventions builds. (That depends on how you went about obtaining them, and what you consider "high end".)
Primarily, this game is designed around breadth more than depth. It's common for people to have over a dozen characters. People start new characters all the time, and so an "end game" has been less important here. I say this as someone who concentrates heavily on a relatively few characters. I'm happy to be getting some "dedicated" endgame at last, but I have been here the whole time even without it. Without the changes starting around I9, though, I might not have been.
* Except the Eden Trial, until just recently. -
Quote:The UGTs I have been on were a touch under an hour long, which would mean we could fit around 3 BAFs in them, but only if we chained them more quickly than seems typical. That said, those UGTs were not hugely PuGgy. I have been avoiding running them with random PuGs.I did 1 Underground and 2 BAFs last night. I'm positive I could have done 4 more BAFs in the time it took to form & do the one Underground. I might have been able to do a 5th BAF, but that would have been dependent on what kind of group I could have found.
My problem with the long trials is that my goal in gaining incarnate powers is not best facilitated by getting more Threads, Astrals or Empyreans (though Threads and Astrals [as thread proxies] can help). Instead, I am best served by more components. Sadly, running the UGT or Keyes means I am probably going go get 1/2 as many component table rolls at best compared to running multiple BAFs or Lambdas. -
Quote:Based on the last seven years of experience with this game*, internal testing without broader player testing has often been ill-fated. There are simply more inventive players than similarly inventive devs who can think of test cases the devs have not, let alone more players to execute test cases than the QA department has testers.It's my understanding it was tested for some time, they just didn't tell anyone it was there.
As such, I forgive people referring to "not explicitly tested by players in beta" as "not tested", even though it's unlikely the feature was not tested at all.
* I say that while acknowledging that the dev team has not had consistent membership across those seven years, and has (IMO) improved their quality of pre-player-testing content. (I'm sure their investment in longer lead-in using volunteer player testers outside their QA team has had something to do with that.) -
I've been on a league that defeated it twice and got the badge both times. So, if it's related to leagues, it's intermittent and not just a rock-solid "on league = no badge".
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Quote:It's not only new characters, and it's not as simple as them being fully exposed or fully uncovered.I've only seen this happening on new characters created since the release of i21.
What seems to be happening is I am getting someone else's fog of war. I am getting partial exposure that clearly looks like the movement of characters, with extensions into darkness to places where there are stores or badges. However, I know for a rock solid fact that what I am seeing does not match my characters' own explorations.
For example, I have a seven-year-old hero that is showing only the core area of Talos Island uncovered. I have a character who had never been to First Ward showing most of the zone uncovered, specifically including badge locations.
Moreover, I seem to be getting the same maps on all my characters, even when I change accounts. Given that FoW masks are per-character, the idea that I can be seeing what is almost certainly the same mask on different characters on different masks is really confusing. -
Quote:And actually, enforceable or not, there is an opt out of that clause. You have to mail them a physical, signed document saying you opt out.Oh and talking about extreme EULA's I just read this morning that Sony added a clause to their online games stating. "You can't file a class action lawsuit against them." Apparently in an attempt to head off class action lawsuits over the hacking incident they had.
That said the same article mentioned that yes it is a legal clause but it is doubtful it could actually be enforced. Ie it wouldn't stop you from filing a class action lawsuit but then they probably could legally terminate your account if you did. ::shrug:: -
What warden said. It sounds like you have PvP attributes enabled, or there's a bug in the display values. In PvE, it's L/S only.
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I also very, very much want customization on pools and epic powers, and my personal preference is to have that before I have a new powerset.
Everything that's "shiny" does not have to be brand new in its entirety. -
Well, I planned to buy more recipe and market slots. However, I totally missed that our "vet" rewards for bonus numbers of those (and salvage) were going up significantly. Ironically, in doing so, the devs may have convinced me I can save my money. >.>
I will probably buy the bonus enhancement trays, not because I want to be able to gather more SOs, but primarily so that I can pull out more stuff during a respec. (On that note, has anyone verified that all three trays are accessible on the respec screen?)
I plan to buy Beam Rifle, but not right away. I already have "too many" existing lowbies I want to level up. If I bought BR, the character for it would just sit idle for a decent while. -
Quote:As mentioned, he means it still has to be recast every 240s (at least) to keep it around. Unlike, say, Controller or Mastermind pets.Uh, what? PG is still kindof a turd but the Dark Servant is perma now. 240s recharge 240s duration. So I guess there's a couple seconds downtime for the cast if you have absolutely no global recharge or recharge in the power. Fluffy is very definitely perma and has been for a while.
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I went on a run last night that got everything except the Preservation Specialist badge. Just one bomb went off before we got to it. (Hint: They hurt, badly).
I like this trial better than Keyes. It's a bit on the tedious side, but it rewards a comparatively immense number of Astral merits, has lots of stuff to fight, and the "boss" foes aren't as gimmicky as Anti Matter in the final fight of Keyes.
I think maybe one reason it feels more tedious (other than that there is a lot of fighting and travel involved) is that there's actually no time limit on a lot of the phases, meaning that there's not as much of manic feel to the fighting that at least I get in the other trials.
I have to say, the our league steamrolled our first live trial rather nicely. It was very much not a PuG, though. There were a few pickup folks, but the majority of the league was composed of experienced players, most of whom brought +3 incarnate shifted characters with high-end builds.
Edit: By the way, in addition to lots of iXP, this iTrial rewards a comparatively huge number of Astral Merits. In addition to two Empyrean Merits, we got at least 9 Astral Merits. (That's just adding up the rewards I remember - I may have forgotten some.) Most of the "boss" opponents reward more than one Astral as a single drop. -
Having a lot of money stored on the market, I investigated this during beta. As Nihilii says, the level bump is "virtual". It does not actually change into a level 51 crafted item.
Also, short circuiting the entire question you cannot sell an enhancer once it has been boosted.
So it looks like inf stored in market transactions for level 51+ IOs is safe from boosted IOs. -
My brawl sound will be replaced with the original one soon.
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Quote:Beaten to the punch here, I but really don't understand how you can say that.My point is that the new EULA does not actually say anything new.
Before you even posted this, I mentioned specifically that the part about being able to look at any part of your computer's RAM or storage is new. -
Mine is downloading now. It's 2511.1 MB total. My internet download is right up against its 2 MB/s download cap. That jives with my launcher's estimated download time of around 21 minutes.
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Maybe. I see that as an incentive for the most aggressive market users to take those transactions off-market. Whether a significant percentage of them did that depends a lot on the personality demographics of players who dominate the volume of the highest value sales.
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Quote:All of that is understoood. Edit: By me, at least.Its important to be clear on legal terminology here. The EULA doesn't by virtue of its existence grant NCSoft any rights. The EULA in effect *asks* the user to grant those rights, and failure to do so means you have no legal right to use the service. They are basically asking for a trade: give us these rights, and we will let you connect to the servers. The EULA cannot *force* itself upon you: they can't, say, force you to install the game client. But they can forbid you from using the service until you agree to those terms.
From a strictly legal perspective, this agreement is not forced: its voluntary. Because the player has the legal recourse of terminating the contract and ceasing the use of the service. I do not believe there are any terms in which the EULA does not allow this course of action, beyond some terms that are enforced beyond that on technicalities. Whatever else you might think about the reasonableness of the EULA's terms, the EULA is not specifically granting anything to itself it cannot grant: its asking the player to grant them and the player does have the right to grant those things, or else they are not entitled to play.
As I mentioned earlier, I want to play their game. By doing so, I ostensibly grant them the rights set forth in the EULA. I do not like some of what's in the EULA that I would now quite explicitly grant them by playing, local law allowing, so I am using this thread to speak about that. -
Quote:I'm fairly certain there is no wording in the current EULA about allowing them to view anything in your PCs memory or on its storage devices. Setting aside whether or not the EULA can actually grant them that right, I think that section is new. If it's not, then I'll gladly stand corrected. (I won't be happy about the current EULA saying that and my not realizing it, but that's separate from the discussions here.)The new EULA, to my understanding (IANAL) does not give NCSoft any rights they did not previously have (or any rights, period, for that matter): they have always had the right to terminate your service for any reason or no reason.
I'd check myself, but I'm logged in to a raid waiting for it to start, so I can't sign in again to view the in-client EULA.