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Quote:They are significantly different. They are more akin to GMs.Unless those in RV are different (higher HP, etc) I don't see soloing them being any more difficult than any other AV/Hero.
Edit: On top of that, PvP "diminishing returns" rules apply to the Scrapper's self-affecting powers, meaning their survival and mez protection powers. That changes the game pretty significantly. -
Quote:I don't think there's anything new there. The devs have always struggled to justify time spent on fixing QoL things when those things compete for time with new stuff. It's been like that pretty much since the game came out.The devs simply don't care about QoL fixes. Now that CoH has gone F2P, anything that does not make PS $$$ is not going to be of interest to them.
That said, the last couple of years have been thick with things that I consider QoL improvements. For me, the biggest example is probably "Real Numbers", particularly the on-screen monitor window. Is a lot of stuff still broken or sucky? Absolutely. But I don't think its fair to say the devs have done nothing - they just may not have done all the things we individually want or think are most important.
Quote:Customer retention is not the name of the game anymore, given that we are moving to a "pay as you go" model. -
Huh. I'm usually good about that, but I filled my post with big guns. Oops.
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This seems kind of like asking "why ride a horse when we could have a Segway?" If people are still riding horses after all the time we've had all the other modes of transport that came along between when everyone rode horses and when they invented the Segway, the answer it probably either because they specifically want to (concept) or it does something they want specifically that the alternative doesn't. (Try to get a Segway to jump a fence.)
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Quote:Unless the max attribute doesn't honor the cap somehow, this wouldn't give them what they're being short-changed. It would still heal proportional to their (capped) max.And thinking about it, since Stalkers get short-changed from the full effect of Dull Pain, a 'side buff' added for the duration of the effect, +% Healing. So maybe they won't get the full effect of the pseudo-resistance that +HP will provide, but they'd still 'heal back over time' nearly as much (which they also get short-changed for since regen is calculated by Max HP).
I still grit my teeth about this. They need to increase the Stalker HP cap, or make DP into something that won't run afoul of it, like resistance(all). (That's still not mechanically the same, since it would stack and not layer with other sources of resistance, but the way it works now is the pits.) -
Actually, I believe the aggro cap is 17.
The good Detective seems to have learned a standard Blaster trick there - taunt with your AoEs. -
I'm not saying they made positive spin. I'm saying it's about as successful as a bucket of excrement being called a positive.
Despite all the cool new content/powers etc, this past two weeks has been pretty dissatisfying for a lot of people. We've had extended downtimes, unexpected downtimes, changes going live with no prior announcement (they didn't tell anyone Level Pacts were going away on Tuesday, so people expected them to go away after the head start) and now flame bait in the form of stuff like MARTy (already a source of hot debate around here) triggering on login. -
I'm actually pretty surprised by that. And I'm not a farm hater at all.
Good to know. -
Hm. Was this the only notice that today would be that day? If so, that seems really sucktastic for people who might have been affected.
I remember some mention that this would happen eventually, but I am not a Mac user, so I don't recall if there was any mention of a cutoff date. -
Wow, epic, epic fail, guys.
This week is shaping to to have been like pouring a bucket of crap on people and calling it a positive spin campaign. -
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Quote:I would be cautious about that. I will be completely unsurprised if the next round of Incarnate slots require completely new Incarnate salvage. That's Posi's openly stated design philosophy, to prevent exactly that sort of thing: banking progress on prior content to leap ahead on new content when it's released.I've T4ed all my Incarnate stuff, so I have no other use for Astrals right now. And since I'm getting Incarnate salvage in the meantime besides the Astrals, I'm not worried about new stuff coming out cuz I already have a storage of unused salvage, so I expect to be able to make full use of new stuff in a hurry.
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Quote:Are you looking at it from a perspective of milking it for Astrals, or in terms of progress on Incarnate powers?While UGT is longer, I think that people will figure it out and it will replace lamda. It's like an ITF on steroids: Waves of EBs and a few technical AV fights but with planning and experience it's easy and has immense rewards.
If we're just talking about Astrals to buy recipes (which I realize is the thred topic), then I agree that the UGT looks like pretty good stuff. It's better reward/time than any TF I know of, equivalent to a roughly 1 hour TF that gives around 62 Reward Merits, and I expect the time to go down as people learn to run it better.
A lot of people seem to feel the UGT is great for Incarnate progress. Now, from that perspective, it seems to me that the most important reward we get from running Incarnate trials is not the Astral or Empyrean merits, and not the iXP that only unlocks our slots, or the Threads, but the reward table at the end.
Threads (and by extension, Astrals) only reasonably create common salvage, maybe uncommon salvage if you're really swimming in them. By themselves, the only Incarnate progress these things will get you is common and uncommon Incarnate slots. If you want a level shift, or if you actually want Very Rare versions of Incarnate powers, you really want lots of reward table rolls, because lots of chances provides the fastest way (in calendar days) to get to Rare and Very Rare drops needed to create Rare and Very Rare incarnate powers.
Right now, the UGT takes about an hour even if you steamroll it. I'm sure some time can be shaved off what people are doing now, as I think it's possible to run past some of the spawns. But even at 45 minutes you could do two BAFs or maybe a Lambda and a BAF, and right now you could probably fit three BAFs in depending on how fast you can form between missions. Even a factor of two is really pretty big difference in number of reward tables/day.
So if more reward tables are the fastest way to earn Rare and VR powers, it seems to me like people eager to run the UGT are eager to run something that gives them possibly the worst Incarnate progress.
Now, if they're doing that because it's more fun for them, then more power to them. I'm not going to rag on anyone for earning progress doing what they find most fun. But I'm seeing a lot of people talk about how great the reward is though, especially the iXP, and I'm really kind of confused by how people are prioritizing that. -
Quote:Yeah, like EarrthWyrm said, if they needed MARTy to find them, they're doing it wrong.They probly just shut off MARTy's slowing of rewards so they could find all the abused maps
from his logs.
On top of that, that notion doesn't make much sense. What makes you think MARTy can't log what would have been extreme rewards while clamping them? Just log what conditions caused it to clamp rewards, and bingo, the devs know where to look. I suspect that combined function is the biggest point of MARTy. It reduces the urgency to rush out a fix for something the devs might otherwise feel needed immediate remediation, while still letting them see that a reward rate threshold was passed. -
Quote:MARTy applies to a lot of things than the AE. If MARTy was too aggressive in clamping down on rewards, it would affect people who aren't explicitly trying to PL or farm, but who can come close to farmer/PLer reward rares, even if for a short time, thanks to the power we have available to our characters through IOs and Incarnates, and the access to critters available with I16's difficulty settings.They've also, basically, said that it's inevitable that people are going to be doing it, and that they were alright with it once all of the bugs and exploits (I.E. Hami farm ban wave) were dealt with.
I'm talking about their recent statement that MARTy was not aimed at AE farming, or "any playstyle," in regards to exploitative and cheating behavior.
Quote:Their stance is that anything that goes beyond what they feel we should be getting is a cheat and/or an exploit, even if it's completely within the design to accomplish it.
Quote:This has already begun to encroach on non-farm territory and will continue to do so
Quote:Everybody should be angry about MARTy... we're all playing in the same pool here. -
For PvP, I recommend either:
- 4 points, enough to keep every Tom, Dick and Harry of villainy from knocking you on your rump. You'll still get knocked around some times, but it will be far fewer foes doing it.
- 12 points, enough to keep almost anything from knocking you down. A few things will still do it if you fight them at +levels. (I need to check, but I think a +4 Fake Nemesis will still knock you back.)
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I guess I can see how it could be a problem if you manage to put together a team without those things, but I haven't yet been on a UGT where there wasn't copious availability of Tactics and Clarion.
But then the folks I am running the UGT with are predominantly folks already tricked out by running the BAF/Lambda a ton, which helps explain the availability of Clarion. Tactics is pretty darn ubiquitous these days, though. -
Quote:Uhh... they said this in what I considered the equivalent of 48-point, bright red font, way back in issue 14.Anyway it's nice to get some honesty from the devs for once. They don't want us to use AE for farming. Thanks for coming out and saying it!
I say this as someone who has no issues with people farming the thing ... how could anyone have missed what they've said before? -
Given that the listed DPS numbers were not calculated but measured, it seems that they do hit those DPS numbers, because that's where the numbers came from.
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Quote:Unless they missed the mark significantly and just haven't corrected it, I don't think this is the case. No one I know has hit MARTy in the AE on live, and that includes the week before the critter rez change. Is there a thread somewhere with someone who did?But it looks like this is EXACTLY what MARTy is designed to target. So far (as far as I have heard), ONLY ambush farms generate rewards fast enough to trigger MARTy.
Edit: On topic, I don't see purple prices changing based solely on the change to rezzing critters. Slower AE farming that's still better reward/time than anything else is still going to be used. -
I agree with Arcanaville's position.
It sounds like most cases of what Positron are talking about may be "unpublished" cannon. Things the community may know about thanks to redname posts or meet & greets, but aren't actually leveraged in game. Or perhaps they are cases where there is no cannon, and the writer is allowed to create something new. I have less concern about these sort of things, though I can think of cases where either might put someone's character backstory in conflict with the "new" cannon. As such, I do think they should be undertaken with care.
But published canon should be held to a pretty high standard, IMO. -
I never had the chance to be mislead that VIPs weren't going to pay under the new pay model, given that almost as soon as it was announced, we were given examples of powersets that (even) VIPs would need to buy to access.
My concern isn't over that, because I've effectively understood that all along. My concern is that the things they want people to buy have prices that look like they were set using some semblance of what I consider sanity.
There are two parts to what I consider a sane price. One is how it works out in absolute terms - if I were to buy it using my monthly VIP stipend of points, how long would it take me to save up points to buy it? The other is the relative value of the points - what opportunity cost is there to me spending my points on it?
This one costume power is 3/4 the non-sale price of a whole powerset. It would take me two months worth of points accrual to replace the points spent on it. (Technically a month and a half, but we can't claim fractions of our stipend like that.)
And that's the VIP's perspective. Someone who's a Premium account is going to be looking at this in terms of what the cash spent on points could buy them. $7.50 may not buy you a lot these days, but my feeling is that it can surely buy more value than a costume power. -
Rezzing critter AE farms have been around a long time. On top of which I seriously doubt that they coded no "reward for AE mobs after they rez" between when MARTy went live and today. So I think today's AE reward change was probably a long time in coming, and they just happened to get it in now, at the same time they're getting around to implementing a ton of stuff before they open the flood gates to free players ... just like MARTy.
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I wasn't there, but I would not have bought a costume code for that kind of money. And I believe that's saying something, because I probably have more disposable income than most folks here.