UberGuy

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  1. Quote:
    Originally Posted by Tenzhi View Post
    And yet you put periods at the end of sentences that end paragraphs. Interesting.
    Printed word, as appears on forums, is different than chat, with a line prefix on every line.

    For example, it's largely impossible to output an actual paragraph in most chat interfaces. It's just not the same.
  2. Yeah, while it's a PITA if you're trying to join a RWZ raid and get locked out, the limit exists to keep the zone from croaking under the strain of letting too many people in.

    What most of us really want is for them to find ways for the zones to allow more people in without crippling lag. But as long as they can't do that, lower limits are going to be appropriate.

    All that said, I was absolutely blown away at how many entities were being spawned in Atlas for the "invasion" on Justice yesterday. There were whole parking lots crammed as full as they could be with Seedlings, and that was in a near continuous loop all around city hall, as well as extending down side streets. Not only have I never seen so many entities in a zone that wasn't brought down to a slideshow, I have also surely never looked at so many rendered entities at a time in this game. Normally, even if they're there, they won't all render. I was duly impressed.
  3. Prompted to look at them based on this mention of having to log in every time, it seems all our vb session cookies are set to expire at the end of our current session, which means "until we close the browser".

    I didn't notice this until it was mentioned, as I tend to leave my computer on and my browser open all the time. I thought the need to log in on restarts was related to the old bug, but now I don't think so.

    However, it's remotely possible this may have been changed as a workaround to whatever was causing the sessions to incorrectly expire previously.
  4. Worse, it's actually a violation of the new forum rules to post other people's globals. I realize it's not likely being done in a malicious way, but as others have said, it's not a good idea anyway, so risking running afoul of the forum rules just makes an already ... suboptimal thing worse.

    It seems odd to me that they would reject someone's PayPal payment. But I don't use PP for much of anything, so I have little experience with it.
  5. What Mac said. Basically, anyone who does want this for PvP purposes is going to have to pay more for it just because there aren't very many for sale compared to most melee damage sets that drop in PvE. The supply is very low, and the market rewards whoever has the largest bid out with the purchase. So even if not many people are buying those hard-to-obtain PvP drop goods, the ones that do are still motivated to bid high, to try and make sure they get what they are looking for when it comes along.

    Looking at the set's bonuses, I would be a bit surprised if anyone making a PvE-centric build would be forking out higher costs for pieces of this set.
  6. I'm fairly laid back about what other people type, and I pretty much never correct them. Like some others here, it irritates the crap out of me when people type stuff like "r u lft". I don't know why it irritates me so much, because I can't really justify it logically, but I really don't like that kind of typing. I refuse to type like that personally even when sending text messages, and I have an old phone where using that sort of shorthand would speed it up considerably.

    Sometimes I get it. If you're calling for help in chat and need to be mashing attack keys, spending the extra moments to spell out a correctly spelled/capitalized/punctuated sentence isn't the right priority, especially if you're a poor typist. I think a good example of that kind of thing is calling for help in the BAF prisoner phase when a prisoner is about to get away.

    I notice lack of punctuation, but it rarely irritates me as long as it's happening in otherwise mostly correct typing, as context is usually sufficient to piece together the ambiguities that result. Likewise, I notice lack of capitalization, but it rarely irritates me. Mixing lack of capitalization and lack of punctuation starts to irritate me very mildly, but I am mostly inured to it after all these years of online gaming.

    However, names that lack capitalization bother me.

    If somebody named "fire.bomber" and send me a tell like "cn u oro" I am very likely to ignore them. Admitting it makes me feel it's petty, but it's true. It gives me the impression that the person is lazy, dumb, or both. That may be neither fair nor accurate, but it makes me not want to interact with them.

    Edit: Full disclosure - I tend not to put periods on my ending statements in online chat. There's something about doing so that strikes me as too proper. I have concluded that this is partly because chat has another delimiter in the form of the rather obvious <end-of-line> break that ends a chat entry. Therefore, putting a period isn't usually necessary to convey <end-of-statement>. However, that's true only if the statement is the last one on the line. If I put multiple statements on a single chat line, I put periods at the ends of leading ones. Also, periods are the only terminating punctuation I omit this way. For example, I don't end questions without a question mark (except accidentally).
  7. On Justice they are relatively common to see formed after Hamidon raids on Monday or Wednesday. As far as I know, they are impromptu, with that very loosely fixed post-Hami timing being a good time to snag people who were already all doing something in common.
  8. I know what they're talking about, and had no idea this was done. It seems pretty poor, especially with regards to Face 1. It's really not the same face.
  9. Quote:
    Originally Posted by Tormentoso View Post
    Out of curiosity, what's the % of 2 level 55 recharge IOs?
    Right about 100%.

    Edit: That's pre-ED. So right around 95% after ED.
  10. Quote:
    Originally Posted by Electric-Knight View Post
    Why would content within that game, that requires the paid expansion, not be part of that expansion?
    Because, as seebs pointed out, "prerequisite" or "requirement for" do not mean "part of". As in the actual, defined meaning of those words, such as you might find in a dictionary, do not communicate the same concepts.

    The devs have never described "the Incarnate system" as part of Going Rogue, the expansion. They only described GR as a prerequisite to accessing the incarnate system.

    We keep using analogies because analogies are how one shows the meaning of words, by example. The words do have meaning, and you're using them in ways that doesn't seem to line up well with commonly accepted meaning. Yet you keep dismissing the analogies, because the analogies aren't the thing itself. Yet if we have to define these words uniquely for this example, then again, the words lose meaning. If we can't use these words here as we would use them elsewhere, how do we know what the words mean?
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    You have to buy a screwdriver to use screws. Most places sell screw drivers and screws separately. Because the screwdriver is a prerequisite, are screws still a part of it?
    Surely a thread which has combined George Carlin and analogies about driving screws is bound for the Ninth Circle of Hell.
  12. Quote:
    Originally Posted by Morgan Reed View Post
    If you were looking for safety from /tells (now, at least. I'm not familiar with "the old days") you could /hide from searches. That would protect you from just about everything that you couldn't get from /local spam.
    Nope. We had email spammers who would get you just from seeing your character. I always run on hide. I have for years and years. They would see my characters going into the auction house or somewhere else, tag and record me. (When you see a character, you can get their global. Even before /getglobalname, there were ways to do this.)

    Then they would start sending global tells.

    From blocking these people my global ignore lists filled to capacity even though I am always hidden. So my clearly global name was recorded and passed around. I only had to be seen once.

    I'm all for putting a barrier in place against these people. It's too bad for the new players, but as they say "this is why we can't have nice things."
  13. Quote:
    Originally Posted by Electric-Knight View Post
    If insisting that new content and new systems that require purchase of an expansion is not part of that expansion is logical... you can keep your logic.
    So what happens if I sell you a new expansion that requires a prior expansion? Is my new expansion "part of" the old one? Are the features of my new expansion "included" in the fact that you bought the previous one?
  14. UberGuy

    HO's

    Quote:
    Originally Posted by Zombie Man View Post
    If a Freebie gets to 50 with only SOs, and doesn't have access to Incarnate Content... why would they even want to tweak out their build with HOs?
    Well, it's certainly an option for improving their character that they don't have to pay extra to access.

    I find it hard to imagine there will be many people who exist in that particular intersection of min/maxer and low-budget player, but I can at least imagine the intersection existing.
  15. Quote:
    Originally Posted by Electric-Knight View Post
    See, now this is where you're missing the main part of my distinction.
    If it is gated by and/or requires the expansion... then it is part of it. That is not "meaningless".
    There is zero difficulty in explaining, discussing, figuring that out.
    But there is, or there wouldn't be a debate. I find your definition of "included" to be so extreme that it destroys the ability to usefully use the word in communication without vast contextual qualification. I truly consider it akin looking at something that's "orange" and labeling it "red", because orange has some red in it. I get what you're saying, but I think the word "included" is wholly wrong to communicate what you're saying about Incarnates and GR.
  16. It seems to me that you're viewing everything provided by the service, ever, as something that's included when you consider "what you get" when you buy the product. The problem with that is that they're pretty orthogonal when you contrast buying a boxed product (even if you buy it as a download) and a subscription service. You clearly consider what you get when you buy a box indistinguishable from the service itself. But that's only one possible way to view it.

    If you bought an old-school CoH boxed product, it had a feature list on it, along with a disclaimer saying "online experience subject to change". Few people would complain if the online experience added more things than just the ones on the box, so the disclaimer is primarily there to defend against people who would complain against things that are removed or dramatically altered.

    That disclaimer, though, isn't going to protect the game maker if the product is significantly different than the box feature list at release. There is an expectation that, when the purchased product bundle is new, the actual features of the onine game will line up with the advertised features of the packaged product. If the features do not line up, buyers have some recourse to complain and probably be refunded.

    Despite that, no one would reasonably hold the game maker accountable if that packaged product was bought a year after it was released and someone complained that, a year later, the game didn't match the packaged product.

    So there is a distinction allowed between the features of the game service accessed by a buyer of the packaged product when it was new, and the features of the service at a later time. That distinction has to exist to protect consumers in the short term and game makers in the longer term.

    When I say "Going Rogue", the product, I am talking about the feature set of the CoH game service that existed when GR was brand new. When I bought GR, that's what it got me. It specifically unlocked certain things in the game that I couldn't access witout buying it, even though I had a subscription at the time. What I got when I bought it was some combination of the advertised features, plus any unadvertised features that were active when I started using it.

    One of those things was not Incarnate access, because that wasn't yet accessible to anyone.

    From my point of view, discussing "what you get" when you buy a packaged expansion demands looking at the time-frozen feature set the way I am. Looking at it the other way - as a service that evolves over time, makes any effort to discuss what was "included" with a particular release meaningless. It suggests the validity of statements like Inventions were "included" in I6, because ED was a prerequisite for them. From a certain, very oblique way of looking at it, one might make the argument that such a thing is true, but I don't find it useful when discussing what was "included" in a paricular product or release.
  17. Quote:
    Originally Posted by Lucky666 View Post
    Well then why couldn't they just gate it behind a sub in the first place?
    Because, at the time they released it, that wasn't a gate at all. Everyone who had any possibility of accessing Incarnates had to be a subscriber, so that was tantamount to no gating at all.

    Quote:
    That's like going to mcdonalds and wanting a big mac but them saying sorry you have to buy the combo if you want the big mac even though I don't want the fries or drink. Get my point of view?
    Not really, no. Places do things like that all the time, especially with specialty or limited-offer items.
  18. Quote:
    Originally Posted by Electric-Knight View Post
    Let me ask you a question...
    Do you think that the striped cat tail was part of the Animal Pack?
    I honestly have no idea. I didn't buy the pack, so I'm not up on the history of that piece.
  19. Quote:
    Originally Posted by Diggis View Post
    Actually, the Dev's have done that regularly over the last 5 years, it was called villain content. And that was absolutely part of CoV.
    No, it was something you got later if you'd already bought CoV.

    It wasn't part of the product that shipped in the box. If you happened to buy it a long time later, you got to benefit from both, but they were absolutely not the same thing.
  20. Quote:
    Originally Posted by Remidi View Post
    After reading this thread, I've come to the conclusion I am the only player who bought GR because it was, you know, an expansion to the game I loved. Period. I never gave a flip about Incarnates.
    You're really not. I was excited about GR for side switching. Now, I was definitely interested in the Incarnate system, but when I figured/found out that access to the Incarnate system was going to be linked to buying GR, I just figured "bonus, I was going to buy it any way."
  21. Quote:
    Originally Posted by Electric-Knight View Post
    I just see it as a matter of semantics. To me, in the case of an mmorpg expansion, your "prerequisite" = part of the expansion.
    Let's say that next week the devs came out with something that, in order to access this new feature, you were required to have bought City of Villains or the GvE bundle.

    Set aside for a moment that they would never do that now because of the addition of F2P.

    Would that new feature be "part" of City of Villains? Or would it be a new feature?

    To me, that's almost totally unambiguous. It would not be a "part" of CoV. CoV is a package bundle that came out six years ago. A new feature could not be "part" of it.

    I see this as no different, except the time scale is shorter. Not so much shorter, though, that it's obvious that the two things in question (GR and Incarnates) were clearly released together. If they had been, I would be of the other opinion. But they weren't released together, even setting aside that the Alpha slot was supposed to be part of GR. iTrials and the later slots were not.
  22. Quote:
    Originally Posted by Electric-Knight View Post
    If I had to purchase Going Rogue in order to access the Incarnate System... How is it not a part of it?
    From our perspective, how is it not one and the same?
    Because "gated behind" does not mean "part of". I honestly don't understand why you're asking the question, because I see zero lack of clarity there.
  23. Quote:
    Originally Posted by Electric-Knight View Post
    What is the connection if the subsystem is not a part of the expansion?
    I think this is the major hangup for everyone who's, well, hung up on this point.

    I suspect that this connection was almost totally arbitrary.

    As I mentioned earlier, there are obvious "soft" links between Incarnates and the GR setting, since the progression of the Well of the Furies sub-story has been wrapped up with the Praetorian arch villains. Other than that, there's no obvious, direct, mechanical connection. Incarnate abilities have nothing technical to do with the central theme of Going Rogue, which was side switching and morality.

    Remember, we have learned that the devs have been working on F2P features for a very long time. They probably had already decided that Incarnates would be subscriber-only before GR was even released. Knowing that, they may have wanted to gate it behind something, even during the subscriber-only phase (which is when the Incarnate content was released) to establish in advance that it was special, reserved content. Since, at that time, everyone who could play at 50 was a subscriber, the only thing that they could anchor it to was some sort of purchase. The most obvious thing we could purchase at that time was Going Rogue.

    While the above is pure speculation, it's not speculation I invented just for this thread. I've been viewing the link between GR and Incarnates this way ever since it was announced that Incarnates would be VIP only. People are assuming that the link implies that Incarnates were somehow a feature of GR, because you had to buy GR to use them. I don't think that's the case. I think GR may just have been the most local flag they could gate access behind, and when F2P went live, they gated it instead behind something else that was their real target all along.
  24. Quote:
    Originally Posted by Heartbreaker View Post
    That was sarcasm, just read it in a "Grumpy Old Man" voice.
    Aha. It needed an exclamation point then. He always sort of yelled that phrase.
  25. Quote:
    Originally Posted by Tourettes View Post
    <Stuff>
    1. I don't know how you think that wasn't a rant.
    2. I'm really tired of this section being a dumping ground for rants. I really wish the moderators would do more about it. I mean, at least some ranting posters bother to frame their rants as questions. Not that I really want those either, but you could at least fake asking a question. Why do people post this crap here?
    3. It's going F2P because... what?
    • Making the leap of logic to link the topic of your post to the body, it's apparently because the game is down so much lately. Of course, it's down so much lately largely because of infrastructure changes to support new F2P players.
    • Strictly according to the body of your post (which doesn't actually provide the "REAL reason why the game is going F2P" at all... I'm not even sure. Apparently it's going F2P because you really, really want it to now, because of all the downtime it going F2P has caused. I think I need to lie down...
    As rants go, yours was fairly polite, and I do appreciate that. I don't expect you to like lots of down time. I don't like it either. I have long railed at what I consider shoddy QC by this game's makers.* But for goodness sake, just say that, and not come up with weird theories about why you think that's going on, or wild-*** predictions of d00m™ it will result in

    * I happily admit that the quality of releases around here has generally improved over the years, even while the complexity of what is released has gone up. We still see things that bug me a lot, though.