Has the zone player cap been lowered...
Really? Since when and what's the cap now?
Teams are the number one killer of soloists.
It's like he's just looking for something new to complain about.
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'I'd rather not,' the Cat remarked.
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'A cat may look at a king,' said Alice.
/emote facepalm
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It doesn't look like the zone cap was lowered. In /search, AP is listed as having between 80 and 95 players (zoning fluctuations), with only a handful of those in AP2. IIRC the zone cap is 100, and a second instance opens up when it's 3/4 full and stays open until the last person leaves it... so that looks about normal.
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Anti-Lag Measures
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1. New instances spawn even if the zone isn't full; the lower threshold is probably something more like "66% full instead of 80% full".
2. "Most zones" suggests they can set up each zone for a different cap.
The reason this is important for Atlas Park is the new phasing missions keep more players in the zone and doing more than just running around.
Oh yeah Atlas is completely understandable. But I think they need to increase the caps on Pocket D and the RWZ.
Doesn't matter the size or function of the zone, the problem is the same: More people = more CPU needs = More Lag.
So I'm thinkin' that they need to leave PD and RWZ alone, likely, with whatever's working in AP.
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Yeah, while it's a PITA if you're trying to join a RWZ raid and get locked out, the limit exists to keep the zone from croaking under the strain of letting too many people in.
What most of us really want is for them to find ways for the zones to allow more people in without crippling lag. But as long as they can't do that, lower limits are going to be appropriate.
All that said, I was absolutely blown away at how many entities were being spawned in Atlas for the "invasion" on Justice yesterday. There were whole parking lots crammed as full as they could be with Seedlings, and that was in a near continuous loop all around city hall, as well as extending down side streets. Not only have I never seen so many entities in a zone that wasn't brought down to a slideshow, I have also surely never looked at so many rendered entities at a time in this game. Normally, even if they're there, they won't all render. I was duly impressed.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
...to artificially make the game seem busier than it is?