TwoHeadedBoy

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  1. Quote:
    Originally Posted by New Dawn View Post
    Nope, tried, tested and proven. I lack on speculation. Outranging does mean you can't be hit at all as whats outranged is outranged, you keep it that way and easily so and I only say potentially scot free because if you position wrong you could be compromised because the geometry of map and your place within it is somewhat important. You can easily die fighting with human form.
    You'd be less likely to die than most melee sets would be, and in my book that's hardly worth the lost damage. Besides, restore recharges in like a minute and a half- I would say that the improved damage output is absolutely worth the risk... And then there's the 99% of other situations in the game where slotting Nova up would lead to gimping the effectiveness of other parts of your build in some way. A little bit of range for rare situations is hardly enough of an attraction to consider it a logical build alternative in my opinion.
  2. TwoHeadedBoy

    Human WS attempt

    You seem like you're lacking direction and your priorities seem... Pretty off. Why did you build up fire/cold defense so high? I guess if you don't plan to do anything else on your warshade but fire farms that seems like a really dumb decision, and if that was the case you're especially gimping yourself by not taking unchain essence, it's basically a crashless nuke with awesome control potential.

    Assuming you plan to leave the AE building, you'll really want to refocus a lot of your slotting. Taking Dwarf for kinetic combat mules is a good way to do that. There's no sense in trying to chase positional defense on a Warshade build, the best philosophy is to just try to softcap your s/l defense, and your recharge is very low.

    Slotting e drain up is only wise if you're using it in your attack chain, which means that it's never wise to slot it strictly as a heal, and in your case especially head scratching since you slotted ebon eye also.

    Stygian Circle and Stamina are both extremely overslotted- The most I've put into either on any of my specs are 2 efficacy adaptors for the HP bonus.

    Super Speed is a waste of a power choice, and heresy to put another slot into. Shadow Step is the fastest travel power in the game, and you can't make SS purple and doom-y.

    I slot my orbiting death with 2 dam/end IO's, a FOTG -res IO, and an Armageddon fire damage proc. You're kinda over doing it... It's not THAT end-intensive.

    Once you re-appropriate slots you should find yourself with perma Mire which means that the kismet tohit IO isn't necessary.

    Dark Extraction is underslotted. You'll want to max out damage and recharge and get good accuracy values.... If you don't wanna buy 2 pieces of SA to put on the end, I'm sure you can find a cheaper alternative but you'll lose the opportunity from the build up proc.

    There's other stuff that I would do differently too but this is definitely enough to keep you busy for a while.
  3. Quote:
    Originally Posted by Psychic Repentance View Post
    I just finished transfering my WS to protector, but now i have no clue what to do, or who to contact O.o. Help a brotha out lol >.<

    I'm online right now. @Septipheran
  4. TwoHeadedBoy

    Human WS attempt

    Quote:
    Originally Posted by Psychic Repentance View Post
    Quick questions Two-Headed. What is your WS's build mainly for? Like are you all human form? Because i have a WS and im looking into making him all human form, but have no clue which powers to pick, how to slot them, or what to slot in them for that matter.

    I use dwarf form for set mules, but yeah I play strictly human form. My warshade is for destroying everything on 54x8, soloing AV's, and general winning-related activities.

    I've thought about writing a guide for high end human-forming, but I have yet to get around to it. AlienOne's guide doesn't have any info about the incarnate era human form Warshade but the advice he gives about powers and whatnot is still very useful.
  5. Quote:
    Originally Posted by New Dawn View Post
    Human form ranged attacks have less range than Nova. I would get more survivability from Nova. Whilst in human form blasting, Recluse can reach you with his attacks - his max range 110ft. Whilst in Nova form it doesn't have to be so, my Novas max range with 3 attacks 120ft. That's why 8 Novas on Recluse is less awkward, less complicated and potentially scot free with a coffee in one hand when it comes to anyone getting done in. Smiling Joe would be right if ya ask me about not needing a tank on the last bit.

    I doubt outranging is going to make it so you never get hit, plus you'll still be dropping to human form for essence boost, hasten and inner light. Shift animations take time, so you'll lose damage. As for when human form does get hit, reform is up all the time anyways. Human form with high defense will still be better off because it will be able to do more damage, and it won't get hit by anything as often.
  6. TwoHeadedBoy

    Human WS attempt

    Your datalink isn't working for me- Do you have the chunk? I'm no good at doing the scrolldown-glanceover.
  7. Quote:
    Originally Posted by Zemblanity View Post
    No, that strikes me as a responsible development decision. "Ok, guys, we know Peacebringers need help, but right now we're busy fixing other things. Here's a quick bandaid until we have time to sort out your issues."

    I don't think that's how it was presented or implemented at all.
  8. Quote:
    Originally Posted by Zemblanity View Post

    3) Lightform. It's nice, but it's also absurd for an AT to have its entire playstyle completely dependant on a single power. We all know where it leads, because we've seen what happened to Energy Transfer and Psychic Shockwave. Lightform is a bandaid, and one we shouldn't be overly attached to. For the purpose of these discussions, I'd avoid falling back into the counter-argument "yes, but we have lightform", because that counter might not remain valid for long.

    So in your opinion, the developers decided to spend time buffing light form, after a very positive reaction from the player base, just so that they could get ready to nerf it again? That strikes me as a waste of resources and a good way to make a lot of people pretty irked.
  9. Quote:
    Originally Posted by New Dawn View Post
    We don't all look at going about the high end game the same way. We look at approaching problems differently. Some people are out and out DPS and I am out and about flexibility. Some people look at what normally happens and some people take into account "what ifs?". A human form only PB is not equipped for some scenarios. You can build based on experience and I can build based on anticipation. On an all Kheld STF, going up against a buffed Recluse there is no need for someone in Dwarf form. You are right, there is no need there for a Tanker, a bunch of human only formers would be playing with fire whereas a group of Novas would just ace it instantly with a coffee in one hand. So many ways to deal with so many problems I prefer variety. That's what I do, I see a potential problem waiting for me.

    I just want to chime in and say that there's nothing a Peacebringers Nova or Dwarf can really do that a human only build can't. How is Nova any better against Recluse? Human form has better ranged single target damage than Nova does, and higher survivability to boot.
  10. Quote:
    Originally Posted by ketch View Post
    Just an FYI for anyone that gets their hopes up looking at it.



    True. It is the same amount of defense as Weave. I suppose it's more accurate to say I'm not impressed with Psi Mastery for doms. World of Confusion is junk and the mez protection is kind of redundant. I'm not much of a fan of resistance armors either, but to each their own there.

    WoC is a nice place to drop an FOTG -res if you have the cash for it, that's what I use it for on my /mental blaster.
  11. I missed my first Kheld Friday- I ended up not being home. Looks like you guys killed those Freakshow Bosses and then had fun in the AE building without me though.
  12. Quote:
    Originally Posted by Dz131 View Post
    I'd buy it if it came with a -500 regen that lets you solo GMs like Rad emssion.
    If that was the case it would be kinda crossing the line if it was a set you had to pay for, heh.
  13. Quote:
    Originally Posted by ketch View Post
    Link Minds is kind of meh in my book. Having a little bit of psi resist tacked on (and unenhanceable) means power boost won't work with it. That really spoiled my hopes for it.

    Playing around in Mids I still found it helpful enough for a nice defense boost on top of maneuvers, weave, and combat jumping.. Plus Psi mastery has a nice resist toggle for layered survivability.
  14. Stone, did you really put @Abe as his global?

    Just wanted to let people know that Stalemate is going to be helping me out with the timing on the Pylon Challenge, to make sure I don't mess anything up. Thanks Stale!
  15. Throwing in my two cents, I think the best thing to make tanks relevant is if they were actually allowed to tank high end content. Give tanks inherent resistance to untyped damage. That's sort of their purpose, after all...

    For end game content, everyone has the option to be softcapped, jacked up on expensive IO builds, and uber inspirations. Why do you really need a tank when Brutes can do everything they can do anyways? Sure, tanks do some things slightly better, but that tiny advantage isn't enough to make them really needed... Unless cheating didn't work on tanks, so that they could actually do their job at all times.
  16. Quote:
    Originally Posted by Issen View Post
    I'm not saying Kinetic Combats are bad...just ridiculously pricey. I came to the forums looking for human-only and generally what I see are builds in excess of the 2 bill inf cap it seems (for example, your builds, while nice, are FULL of purples, which frankly I couldn't afford, it's just not feasible for me to earn that kind of Inf).

    It's a bit intimidating to be someone new to PBs, look for builds to help me determine what to pick up at what level and then see figures like what I see in these builds tossed at me.
    Haha yeah, you just came to the wrong thread. There has been some discussion about making effective human only builds on lower budgets.

    What this player came up with might be of interest to you- It's not 'high budget,' in that it doesn't use purples/pvp's. I don't think I can help you with the hurdle presented by rare IO's though, besides suggesting that you run tips for them.

    http://boards.cityofheroes.com/showthread.php?t=277906
  17. Quote:
    Originally Posted by Sunnnn View Post
    Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass

    Stone also just recently finished the Human Form build I made just for him on live. Wait til next time he pulls the camera out... I think I'm gonna make him do something insane and overly Warshade-indulgent with me soon.
  18. Quote:
    Originally Posted by Issen View Post
    I've recently decided to pick up playing a Human Form PB and after fiddling with Mids I'm not sure HOW to fit Fighting in.

    I simply don't have the powerslots available. And is taking the resist shields really such a bad thing? I mean, not everyone can afford 4 sets of Kinetic Combat IOs.

    If you think Kinetic Combats are bad (and only 4 of them at that) you are probably in the wrong thread. You certainly shouldn't be expecting to softcap a human form (Perma LF) Peacebringer if you don't have Kinetic Combat money... Wait til you see the price tags on the other stuff.

    To address your question though, this thread is also discussing Perma Light Form, which generally will cap resists to all damage, making the shields largely unnecessary from a practical standpoint.

    Fighting is a no brainer for builds like this.. If you are having trouble working it in that is probably due to your price constraints.
  19. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Drain psyche is one of the most awesome powers in the game. /psi is worth it just for that.

    Heh, yeah. I have been considering making a something/psi/psi Dominator just for how much perma-dom, perma drain psyche, and perma link minds would lead to a trail of (high survivability) destruction and awesomeness... I just lack the motivation to make or play a dominator.
  20. Quote:
    Originally Posted by Dr Harmony View Post
    With procs and uniques it's generally better to get them as low level as possible.

    The two exceptions I can think of are Luck of the Gambler +Def/+Global recharge and the Steadfast +Res/+Def, which both combine a level-independent global effect with a normal level-dependent enhancement value that goes up with level. For this reason, a tricked out level 50 (the big spenders) will often want the highest level of the enhancement to squeeze out a few more points from it.

    I would say that on high end builds, it's still best to buy LOTG recharge speed at level 25. The recharge value when exemping down is far more valuable than what turns out to be a negligible defense difference on softcapped builds. My builds that use the level 25 versions have about a 1% difference in overall defense than if I'd used level 50's.
  21. Quote:
    Originally Posted by Arcanaville View Post
    There is no such thing as a ranged-AoE heavy defensively strong combination without entanglements.
    What about a Fire/Dark curruptor? Great ranged AOE damage, a slow patch, stacked stuns, a cone fear, a single target hold, an incredible heal, and massive to hit debuffs. Talk about ranged damage and survivability...
  22. Quote:
    Originally Posted by Ukaserex View Post
    I am pretty sure that any enhancements bought from the store will be account bound - that is, once your character gets them, you won't be able to trade or sell them. Your other characters may get them through global email, but nobody else.

    So you're saying that once an enhancement is converted, it becomes account bound? Seems like you are mixing up your words, as only the converters (as far as I am aware) are purchased at the store, but the enhancements which are being converted are earned through normal gameplay.
  23. Quote:
    Originally Posted by Another_Fan View Post
    Keep the kinetic combat. It takes the set.

    Oh you crafty huh?
  24. Umbral Blast and Umbral Aura. I can't get enough of either.