Human WS attempt


Psychic Repentance

 

Posted

So a buddy of mine and I decided to make a human only WS build. And I'd like some opinions on it before I since the time and money into the build. Lemme know what you guys think, any feedback/improvments are much apperciated. Thanks!

Code:
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Warshade: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:

Level 1: Ebon Eye 
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 1: Absorption
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Impervium Armor - Resistance/Recharge
  • (7) Impervium Armor - Resistance
Level 2: Gravity Shield
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Resistance
Level 4: Orbiting Death
  • (A) Eradication - Damage
  • (11) Eradication - Chance for Energy Damage
  • (11) Scirocco's Dervish - Chance of Damage(Lethal)
  • (13) Obliteration - Chance for Smashing Damage
  • (13) Endurance Reduction IO
  • (27) Endurance Reduction IO
Level 6: Shadow Blast
  • (A) HamiO:Nucleolus Exposure
  • (15) Decimation - Accuracy/Damage
  • (15) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (25) Decimation - Accuracy/Endurance/Recharge
  • (25) Decimation - Accuracy/Damage/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Penumbral Shield
  • (A) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Endurance/Recharge
  • (21) Aegis - Resistance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Kismet - Accuracy +6%
Level 14: Sunless Mire
  • (A) Obliteration - Chance for Smashing Damage
  • (21) Obliteration - Damage
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
Level 16: Shadow Cloak
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 18: Twilight Shield
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Endurance/Recharge
  • (33) Aegis - Resistance
Level 20: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Stygian Circle
  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
Level 24: Gravity Well
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Damage/Recharge
Level 26: Boxing
  • (A) Empty
Level 28: Inky Aspect
  • (A) Accuracy IO
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Dark Extraction
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Essence Drain
  • (A) Touch of the Nictus - Healing
  • (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (46) Touch of the Nictus - Accuracy/Healing
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (48) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 38: Eclipse
  • (A) Aegis - Resistance/Recharge
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Aegis - Resistance
  • (39) Impervium Armor - Resistance/Recharge
  • (40) Impervium Armor - Resistance
  • (42) Efficacy Adaptor - Accuracy/Recharge
Level 41: Tough
  • (A) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Recharge Speed
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Assault
  • (A) Endurance Reduction IO
------------ Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Dark Sustenance Level 1: Shadow Step
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run Level 10: Shadow Recall
  • (A) Winter's Gift - Slow Resistance (20%)
------------ ------------ Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 20.19% Defense(Fire)
  • 20.19% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Ranged)
  • 13.94% Defense(AoE)
  • 8.55% Max End
  • 25% Enhancement(Accuracy)
  • 63.75% Enhancement(RechargeTime)
  • 9% Enhancement(Heal)
  • 5% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 7.5% (0.13 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 30% RunSpeed


 

Posted

Your datalink isn't working for me- Do you have the chunk? I'm no good at doing the scrolldown-glanceover.


 

Posted

Quick questions Two-Headed. What is your WS's build mainly for? Like are you all human form? Because i have a WS and im looking into making him all human form, but have no clue which powers to pick, how to slot them, or what to slot in them for that matter.


 

Posted

Quote:
Originally Posted by Psychic Repentance View Post
Quick questions Two-Headed. What is your WS's build mainly for? Like are you all human form? Because i have a WS and im looking into making him all human form, but have no clue which powers to pick, how to slot them, or what to slot in them for that matter.

I use dwarf form for set mules, but yeah I play strictly human form. My warshade is for destroying everything on 54x8, soloing AV's, and general winning-related activities.

I've thought about writing a guide for high end human-forming, but I have yet to get around to it. AlienOne's guide doesn't have any info about the incarnate era human form Warshade but the advice he gives about powers and whatnot is still very useful.


 

Posted

I just transfered my WS from freedom server over to protector since i see so many more Kheldians on that server. Think you could give me a hand with my WS's build? Since yours is pretty much composed for what im aiming to do?


 

Posted

Here ya go, take a look. Tell me what ya think

Code:
Code:
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Posted

You seem like you're lacking direction and your priorities seem... Pretty off. Why did you build up fire/cold defense so high? I guess if you don't plan to do anything else on your warshade but fire farms that seems like a really dumb decision, and if that was the case you're especially gimping yourself by not taking unchain essence, it's basically a crashless nuke with awesome control potential.

Assuming you plan to leave the AE building, you'll really want to refocus a lot of your slotting. Taking Dwarf for kinetic combat mules is a good way to do that. There's no sense in trying to chase positional defense on a Warshade build, the best philosophy is to just try to softcap your s/l defense, and your recharge is very low.

Slotting e drain up is only wise if you're using it in your attack chain, which means that it's never wise to slot it strictly as a heal, and in your case especially head scratching since you slotted ebon eye also.

Stygian Circle and Stamina are both extremely overslotted- The most I've put into either on any of my specs are 2 efficacy adaptors for the HP bonus.

Super Speed is a waste of a power choice, and heresy to put another slot into. Shadow Step is the fastest travel power in the game, and you can't make SS purple and doom-y.

I slot my orbiting death with 2 dam/end IO's, a FOTG -res IO, and an Armageddon fire damage proc. You're kinda over doing it... It's not THAT end-intensive.

Once you re-appropriate slots you should find yourself with perma Mire which means that the kismet tohit IO isn't necessary.

Dark Extraction is underslotted. You'll want to max out damage and recharge and get good accuracy values.... If you don't wanna buy 2 pieces of SA to put on the end, I'm sure you can find a cheaper alternative but you'll lose the opportunity from the build up proc.

There's other stuff that I would do differently too but this is definitely enough to keep you busy for a while.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
You seem like you're lacking direction and your priorities seem... Pretty off. Why did you build up fire/cold defense so high? I guess if you don't plan to do anything else on your warshade but fire farms that seems like a really dumb decision, and if that was the case you're especially gimping yourself by not taking unchain essence, it's basically a crashless nuke with awesome control potential.

Assuming you plan to leave the AE building, you'll really want to refocus a lot of your slotting. Taking Dwarf for kinetic combat mules is a good way to do that. There's no sense in trying to chase positional defense on a Warshade build, the best philosophy is to just try to softcap your s/l defense, and your recharge is very low.

Slotting e drain up is only wise if you're using it in your attack chain, which means that it's never wise to slot it strictly as a heal, and in your case especially head scratching since you slotted ebon eye also.

Stygian Circle and Stamina are both extremely overslotted- The most I've put into either on any of my specs are 2 efficacy adaptors for the HP bonus.

Super Speed is a waste of a power choice, and heresy to put another slot into. Shadow Step is the fastest travel power in the game, and you can't make SS purple and doom-y.

I slot my orbiting death with 2 dam/end IO's, a FOTG -res IO, and an Armageddon fire damage proc. You're kinda over doing it... It's not THAT end-intensive.

Once you re-appropriate slots you should find yourself with perma Mire which means that the kismet tohit IO isn't necessary.

Dark Extraction is underslotted. You'll want to max out damage and recharge and get good accuracy values.... If you don't wanna buy 2 pieces of SA to put on the end, I'm sure you can find a cheaper alternative but you'll lose the opportunity from the build up proc.

There's other stuff that I would do differently too but this is definitely enough to keep you busy for a while.
Awesome man, thanks a ton for the feedback, really apperciate it. Thanks alot