Rhiles

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  • Joined

  1. Awesome Doomguide, much appercaited the input. I will defiently take your comments into consideration when building this toon!
  2. This is the build I am thinking of specing my new scrapper into, lemme know what you peeps think! I tried to build for as much positional def as I could get. They are.... melee/ranged/aoe 54.5/52/49.4

    Code:
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    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Body Mastery
    Hero Profile:



    Level 1: Smite
    • (A) Touch of Death - Chance of Damage(Negative)
    • (43) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Accuracy/Damage/Endurance
    • (50) Touch of Death - Damage/Recharge
    • (50) Touch of Death - Damage/Endurance
    • (50) Touch of Death - Accuracy/Damage
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense
    • (39) Red Fortune - Endurance
    • (40) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    Level 2: Focused Senses
    • (A) Red Fortune - Defense
    • (3) Red Fortune - Endurance
    • (3) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense/Recharge
    • (39) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    Level 4: Shadow Maul
    • (A) Armageddon - Chance for Fire Damage
    • (23) Armageddon - Damage/Endurance
    • (25) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Damage/Recharge
    • (37) Armageddon - Damage
    Level 6: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Chance for Negative Energy Damage
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (9) Touch of the Nictus - Accuracy/Healing
    • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (11) Touch of the Nictus - Healing
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense
    Level 18: Dark Consumption
    • (A) Performance Shifter - Chance for +End
    • (19) Performance Shifter - EndMod/Accuracy/Recharge
    • (19) Performance Shifter - Accuracy/Recharge
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Accuracy
    Level 20: Quickness
    • (A) Run Speed IO
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Steadfast Protection - Resistance/+Def 3%
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    Level 28: Lucky
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (29) Shield Wall - Defense
    • (29) Shield Wall - Defense/Endurance
    Level 30: Soul Drain
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 32: Midnight Grasp
    • (A) Hecatomb - Chance of Damage(Negative)
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (33) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Damage
    Level 35: Evasion
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    Level 38: Stimulant
    • (A) Interrupt Reduction IO
    Level 41: Aid Self
    • (A) Doctored Wounds - Heal
    • (42) Doctored Wounds - Recharge
    • (42) Doctored Wounds - Heal/Endurance
    • (42) Doctored Wounds - Heal/Recharge
    • (43) Doctored Wounds - Heal/Endurance/Recharge
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - EndMod/Recharge
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit



    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Panacea - +Hit Points/Endurance
    • (7) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Accuracy
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Seers Radial Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------
    ------------



    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 8.81% Defense(Fire)
    • 8.81% Defense(Cold)
    • 9.75% Defense(Energy)
    • 9.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 16% Defense(Melee)
    • 13.5% Defense(Ranged)
    • 11.63% Defense(AoE)
    • 2.25% Max End
    • 9% Enhancement(Heal)
    • 77.5% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 20% SpeedFlying
    • 235.9 HP (17.62%) HitPoints
    • 20% JumpHeight
    • 20% SpeedJumping
    • MezResist(Held) 2.75%
    • MezResist(Immobilized) 7.15%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 2.2%
    • 15.5% (0.26 End/sec) Recovery
    • 50% (2.79 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 11.82% Resistance(Fire)
    • 11.82% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 20% SpeedRunning
  3. So this is my first go at a super reflex toon. Hes just gonna be for general PvE, nothing special. For incarnates, its my intention to get Agility Core Paragon, and Rebirth Radial Epiphany. I chose Agility for the defense bonus, make all my positionals 55%+ and Rebirth, well beacuse SR has no heal. Now I know that SM and SR are both end hogs. So if anyone has and good reasons to take Cardiac instead, please share. With the current build I have 2.36/s net end recovery, and Im not sure if this will be suffice or not. Couple more concerns, it seems that the damage numbers might be quiet low, especially for trials and what not, so it seems my choice in alpha incarnate will be very important. Last but not least, if anyone with SR exp thinks I need to fit medicine in the build, for a self heal, and perhaps then pick up ageless for my end problems, feel free to say. SO please, change/fix/critique this build!

    -Rhiles

    Code:
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  4. Rhiles

    Human WS attempt

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    You seem like you're lacking direction and your priorities seem... Pretty off. Why did you build up fire/cold defense so high? I guess if you don't plan to do anything else on your warshade but fire farms that seems like a really dumb decision, and if that was the case you're especially gimping yourself by not taking unchain essence, it's basically a crashless nuke with awesome control potential.

    Assuming you plan to leave the AE building, you'll really want to refocus a lot of your slotting. Taking Dwarf for kinetic combat mules is a good way to do that. There's no sense in trying to chase positional defense on a Warshade build, the best philosophy is to just try to softcap your s/l defense, and your recharge is very low.

    Slotting e drain up is only wise if you're using it in your attack chain, which means that it's never wise to slot it strictly as a heal, and in your case especially head scratching since you slotted ebon eye also.

    Stygian Circle and Stamina are both extremely overslotted- The most I've put into either on any of my specs are 2 efficacy adaptors for the HP bonus.

    Super Speed is a waste of a power choice, and heresy to put another slot into. Shadow Step is the fastest travel power in the game, and you can't make SS purple and doom-y.

    I slot my orbiting death with 2 dam/end IO's, a FOTG -res IO, and an Armageddon fire damage proc. You're kinda over doing it... It's not THAT end-intensive.

    Once you re-appropriate slots you should find yourself with perma Mire which means that the kismet tohit IO isn't necessary.

    Dark Extraction is underslotted. You'll want to max out damage and recharge and get good accuracy values.... If you don't wanna buy 2 pieces of SA to put on the end, I'm sure you can find a cheaper alternative but you'll lose the opportunity from the build up proc.

    There's other stuff that I would do differently too but this is definitely enough to keep you busy for a while.
    Awesome man, thanks a ton for the feedback, really apperciate it. Thanks alot
  5. Rhiles

    Human WS attempt

    Here ya go, take a look. Tell me what ya think

    Code:
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  6. Rhiles

    Human WS attempt

    So a buddy of mine and I decided to make a human only WS build. And I'd like some opinions on it before I since the time and money into the build. Lemme know what you guys think, any feedback/improvments are much apperciated. Thanks!

    Code:
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Warshade: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Hero Profile:
    
    Level 1: Ebon Eye 
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 1: Absorption
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (5) Impervium Armor - Resistance/Recharge
    • (7) Impervium Armor - Resistance
    Level 2: Gravity Shield
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Endurance/Recharge
    • (9) Aegis - Resistance
    Level 4: Orbiting Death
    • (A) Eradication - Damage
    • (11) Eradication - Chance for Energy Damage
    • (11) Scirocco's Dervish - Chance of Damage(Lethal)
    • (13) Obliteration - Chance for Smashing Damage
    • (13) Endurance Reduction IO
    • (27) Endurance Reduction IO
    Level 6: Shadow Blast
    • (A) HamiO:Nucleolus Exposure
    • (15) Decimation - Accuracy/Damage
    • (15) Decimation - Damage/Endurance
    • (17) Decimation - Damage/Recharge
    • (25) Decimation - Accuracy/Endurance/Recharge
    • (25) Decimation - Accuracy/Damage/Recharge
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 10: Penumbral Shield
    • (A) Aegis - Resistance/Endurance
    • (19) Aegis - Resistance/Endurance/Recharge
    • (21) Aegis - Resistance
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Kismet - Accuracy +6%
    Level 14: Sunless Mire
    • (A) Obliteration - Chance for Smashing Damage
    • (21) Obliteration - Damage
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    Level 16: Shadow Cloak
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 18: Twilight Shield
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Endurance/Recharge
    • (33) Aegis - Resistance
    Level 20: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 22: Stygian Circle
    • (A) Doctored Wounds - Heal/Endurance
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal
    • (36) Doctored Wounds - Recharge
    Level 24: Gravity Well
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Crushing Impact - Accuracy/Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage
    • (37) Crushing Impact - Damage/Recharge
    Level 26: Boxing
    • (A) Empty
    Level 28: Inky Aspect
    • (A) Accuracy IO
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Essence Drain
    • (A) Touch of the Nictus - Healing
    • (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (46) Touch of the Nictus - Accuracy/Healing
    • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (48) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 38: Eclipse
    • (A) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Resistance
    • (39) Impervium Armor - Resistance/Recharge
    • (40) Impervium Armor - Resistance
    • (42) Efficacy Adaptor - Accuracy/Recharge
    Level 41: Tough
    • (A) Aegis - Resistance/Endurance
    • (43) Aegis - Resistance/Endurance/Recharge
    • (50) Aegis - Resistance
    Level 44: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------ Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge
    • (19) Performance Shifter - EndMod/Accuracy/Recharge
    • (33) Performance Shifter - Accuracy/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Dark Sustenance Level 1: Shadow Step
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run Level 10: Shadow Recall
    • (A) Winter's Gift - Slow Resistance (20%)
    ------------ ------------ Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 6.75% Defense(Melee)
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 20.19% Defense(Fire)
    • 20.19% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Ranged)
    • 13.94% Defense(AoE)
    • 8.55% Max End
    • 25% Enhancement(Accuracy)
    • 63.75% Enhancement(RechargeTime)
    • 9% Enhancement(Heal)
    • 5% FlySpeed
    • 100.4 HP (9.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 10.2%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 7.5% (0.13 End/sec) Recovery
    • 30% (1.34 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 30% RunSpeed