PLEASE CRITIQUE: Stone Melee/Super Reflex Brute
I don't have access to Mids at the moment, but I'll share my initial thoughts.
Your Alpha choice should be Cardiac. Not necessarily because you have poor recovery, but because Agility doesn't give you much. If your positionals are 55% with Agility, then that's essentially the same thing as 45%. And they should be (I think) at least 45% without it. The possible exception to that is if you try to go for the incarnate softcap. IIRC, that would mean you'd have to get up to 69% which people have done fairly easily with /SR so it should be possible for you.
Your choice of Rebirth should more than cover your need for a heal. Rebirth Radial Epiphany is on a 2 minute timer, and the lowest regen value from it also happens to last 2 minutes. If you need any more healing than that you can just pop a green inspiration.
Your concern about the damage numbers will be erased because you are a Brute. Unless your attacks are horribly underslotted Fury will get those numbers high very quickly. The reason the numbers in Mids look so low is that it shows them with zero Fury and Brutes have a pretty low damage modifier. Therefore, without Fury Brutes don't deal much damage.
@Rorn ---- Blue Baron ---- Guardian
Incarnate Soft Cap is 59% i.e. foes Base To Hit is 64%. On a /SR character I'd be aiming for about 1-3% over whichever defense cap I was looking at. So about 46-48% vs the 'normal' soft cap and 60-62% for the Incarnate soft cap. This also assumes you are at 95% DDR.
The usual thought is to either get all the way to the Incarnate cap or don't bother as anything less still leaves you needing to use inspires (or otherwise need some sort of 24-7 buff to defense) to boost to the incarnate soft cap and what you'll sacrifice in the build is not worth it vs just popping purples or whatever. Still 55% is going to take less damage than sitting at 45% if you don't get those inspires/buffs just as being at 41% means less damage than sitting at 32.5% and looking to use purples/buffs to get to the soft cap. The question is if what you sacrifice in the build is worth the extra protection even if not quite to the cap.
My Claws/SR scrapper has never relied on or felt the need for Aid Self. Others do feel it is invaluable. Think much of it is personal play style and what you get used to. Some one who has and uses Aid Self will get the timing of using it (when you can move before the animation finishes etc.) down pat whereas I tend to forget I even have it on my current build and on the rare occasion I do try to use it mid-combat I often interrupt myself or get interrupted due to simple unfamiliarity with its use. For me I have a lot of +max Health and +regen in my build and combined with using inspires (orange and green) I've gotten very comfortable operating while fairly 'colorful' relying on my passive resistance scaling plus the aforementioned +regen/+max health to survive. When the fights over then I may decide to use Aid Self. Mostly for me it's a mule set for 3 Numina's in both Aid Another and Aid Self and the occasional use to shorten downtime. Rebirth Radial merely ensures Aid Self is a mule set for me until I exemp below 45 (which is VERY common). Bottom line for me is if you aren't an Aid Self user now your unlikely to miss it (unless you already miss it ) particularly with Rebirth added into the mix.
My Alpha is most commonly Musculature these days though very early on right after the Alpha slot was introduced (and not long after the changes to BotZ) I ran Nerve to boost my defenses back to the soft cap (both ranged and AoE fell under 45% with the BotZ changes) until I respec'd into her current build. The current build runs up around 2.75 end/sec plus the +end from 2 Performance Shifters. Endurance is rarely an issue and usually involves multiple nasty end draining foes ... at which point I use blues, Conserve Power and/or Geas of the Kind Ones as needed to get it done (and have even packed the +recovery temp power when I know I'll be facing all sorts of end draining foes trying some "Silly Scrapper Trick"). Usually I'm running the 3 SR toggles, Tough, Weave, Combat Jumping, Maneuvers and Sprint 24-7 without issue (eventually I might start to run down at which point I either pause very briefly, pop a blue that's the odd man out to combine, hit CP or just turn off Sprint for a spawn or so etc., etc.). Never had any serious thoughts about grabbing or needing Cardiac for endred.
Right now due to a busted hard drive I don't have access to Mids. I hope to have that taken care of within the week. If you're still looking for critique in a week to the build then I'd be happy to give it a once over (or edit to include the longer form listing what sets are in what powers).
Doomguide
So this is my first go at a super reflex toon. Hes just gonna be for general PvE, nothing special. For incarnates, its my intention to get Agility Core Paragon, and Rebirth Radial Epiphany. I chose Agility for the defense bonus, make all my positionals 55%+ and Rebirth, well beacuse SR has no heal. Now I know that SM and SR are both end hogs. So if anyone has and good reasons to take Cardiac instead, please share. With the current build I have 2.36/s net end recovery, and Im not sure if this will be suffice or not. Couple more concerns, it seems that the damage numbers might be quiet low, especially for trials and what not, so it seems my choice in alpha incarnate will be very important. Last but not least, if anyone with SR exp thinks I need to fit medicine in the build, for a self heal, and perhaps then pick up ageless for my end problems, feel free to say. SO please, change/fix/critique this build!
-Rhiles