I want a MFing WS bad
Things to look at:
You need damage in gravity well.
You've overslotted Stygian Circle.
Sunless Mire could use better slotting (try frankenslotting, if no sets appeal to you).
Unchain Essence needs to be slotted for damage.
Exchange the call to arms in Extract Essence to soulbound allegiance (Dam/rech and chance for build up).
Slot Eclipse with two Acc/Dam HOs and two recharge IOs, it's the most efficient way to slot this power.
Your dwarf ST attacks are woefully underenhanced.
I havent seen your build on mids yet, but it looks like you are chasing recharge bonuses above everything else. Please keep in mind effectiveness--set bonuses mean little if your character doesnt have its basic needs filled.
Hey thanks for the reply. I reworked the build with using some of your advice. Im not sure if there is anything else im not seeing. Anyone else have any input id like to read it.
Thanks.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Officer Nasty: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Shadow Bolt
- (A) Damage Increase IO
- (A) Steadfast Protection - Knockback Protection
- (A) Damage Increase IO
- (A) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Run Speed IO
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
- (36) Resist Damage IO
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Miracle - Heal
- (40) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (34) Soulbound Allegiance - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) HamiO:Nucleolus Exposure
- (39) HamiO:Nucleolus Exposure
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Force Feedback - Chance for +Recharge
- (43) Accuracy IO
- (A) Stupefy - Accuracy/Recharge
- (45) Stupefy - Endurance/Stun
- (50) Stupefy - Accuracy/Endurance
- (50) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Shadow Step
- (A) Empty
- (A) Empty
- (A) Empty
Level 10: Shadow Recall
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
Level 6: Dark Nova Blast
- (A) Kinetic Crash - Damage/Knockback
- (21) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Recharge/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (48) Kinetic Crash - Damage/Endurance/Knockback
- (48) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Damage Increase IO
- (A) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Range
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (3) Ragnarok - Damage/Recharge
- (3) Ragnarok - Accuracy/Damage/Recharge
- (5) Ragnarok - Accuracy/Recharge
- (5) Ragnarok - Damage/Endurance
- (A) Mocking Beratement - Taunt
- (29) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Recharge
- (37) Mocking Beratement - Taunt/Range
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Empty
- (A) Damage Increase IO
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Looking better...I would recommend trying to build for some SL defense, if you can. Stygian circle is still overslotted--it really only needs its base slot, with a recharge IO. Oh, and don't forget to pick up Stygian Return. And don't forget to choose your alpha.
Thanks for your reply. Im not sure if im going to invest in the build because its a lot of cash and im not to good with ws building
Maybe some day you'll get around to it, there is no rush. Perhaps the "Warshade Heaven" video in my sig will change your mind?
Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass
Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass
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Stone also just recently finished the Human Form build I made just for him on live. Wait til next time he pulls the camera out... I think I'm gonna make him do something insane and overly Warshade-indulgent with me soon.
Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass
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Yes...we shall have to make a new video soon. Obviously at the all kheld lambda, but...perhaps we should make a new Warshade Heaven, since the old one broke.
Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass
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Have fun putting together your shade.
Is a human form shade more powerful than triform?
That's a verrry subjective question. Human only Warshades, in my opinion, have higher potential at maximum investment. That is to say that human form offers more survivability with perma eclipse and softcapped defense, which tri form can't do without severely gimping functionality. It also has higher single target damage output, once again at max investment. With the current form shift animation times, and based on nothing but my own personal builds, it also competes with Tri Form on AOE damage, due to more consistent output.
HOWEVER...
Tri Form is going to be better at pretty much anything on any build but an all out, 'I love my Warshade, here's all my money' budget. If you're not going to spend over 10 billion Infamy on your Warshade, but you still want to play an extremely powerful and versatile character, The MFing Warshade is what you're looking for.
Even then, you might feel that you enjoy the Tri Form playstyle better and choose to invest a bunch of cash into that- It certainly never lacks in effectiveness.
Remember, whenever you choose for something you choose against something else.
In light of this I recommend that you experiment with various builds, discover what you enjoy playing, set your priorities and then put together your own build.
If you enjoy both human and triform equally, know that you can have one of each. Everyone of our characters has the ability to have 3 different builds through which we can switch while in game. Make use of that feature if you wish.
That's a verrry subjective question. Human only Warshades, in my opinion, have higher potential at maximum investment. That is to say that human form offers more survivability with perma eclipse and softcapped defense, which tri form can't do without severely gimping functionality. It also has higher single target damage output, once again at max investment. With the current form shift animation times, and based on nothing but my own personal builds, it also competes with Tri Form on AOE damage, due to more consistent output.
HOWEVER... Tri Form is going to be better at pretty much anything on any build but an all out, 'I love my Warshade, here's all my money' budget. If you're not going to spend over 10 billion Infamy on your Warshade, but you still want to play an extremely powerful and versatile character, The MFing Warshade is what you're looking for. Even then, you might feel that you enjoy the Tri Form playstyle better and choose to invest a bunch of cash into that- It certainly never lacks in effectiveness. |
I read the guide posted by Dechs Kaison and like everyone else who read it want one of those MFing warshades bad. I have a level 50 WS but I never knew the direction to go with it. I made this build on mids. It definitely needs some work if anyone can help me out.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Officer Nasty: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Bolt -- Dmg-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Ebon Eye -- Dmg-I(A)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(34)
Level 10: Super Speed -- Run-I(A)
Level 12: Sunless Mire -- RechRdx-I(A), RechRdx-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15), Acc-I(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Gravimetric Snare -- TotHntr-Dam%(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(48)
Level 20: Black Dwarf -- S'fstPrt-ResKB(A), ResDam-I(36)
Level 22: Stygian Circle -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Burnout -- RechRdx-I(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Tactics -- Empty(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Dmg/EndRdx(33), C'Arms-+Def(Pets)(34), C'Arms-Acc/Dmg(34)
Level 35: Unchain Essence -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 38: Eclipse -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Nebulous Form -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)
------------
Level 6: Dark Nova Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(21), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(48)
Level 6: Dark Nova Bolt -- Dmg-I(A)
Level 6: Dark Nova Detonation -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Rchg(31), Mocking-Taunt/Rng(37)
Level 20: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Black Dwarf Smite -- Dmg-I(A)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Strike -- Dmg-I(A)