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Posts
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and also I'm not really familiar with the incarnates and what would suit my guy the best.
Thanks -
Took another crack at the build with your advice in mind. I dont have the Armageddon set yet so i just went with oblits. I thought it was pretty tough getting my kb up to 41 but I got it.
I feel like my defense isn't where it should be though. It seems solid but i know theres got to be mistakes in there. Any input would help! thanks -
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Fortunata Hypnosis - Chance for Placate
- (A) Karma - Knockback Protection
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Recharge
- (3) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Recharge
- (11) Luck of the Gambler - Recharge Speed
- (A) Stalker's Guile - Recharge/Chance to Hide
- (7) HamiO:Nucleolus Exposure
- (7) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (9) Hecatomb - Chance of Damage(Negative)
- (11) Gladiator's Strike - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (43) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Hecatomb - Damage
- (25) Hecatomb - Damage/Recharge
- (25) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
- (39) Gladiator's Strike - Chance for Smashing Damage
- (A) Miracle - Heal/Endurance
- (21) Miracle - Endurance/Recharge
- (21) Miracle - Heal/Recharge
- (23) Miracle - Heal/Endurance/Recharge
- (23) Miracle - Heal
- (A) Karma - Knockback Protection
- (39) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - Increased Perception
- (29) Adjusted Targeting - To Hit Buff
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Karma - Knockback Protection
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Karma - Knockback Protection
- (46) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Coercive Persuasion - Confused/Recharge
- (36) Coercive Persuasion - Confused
- (36) Coercive Persuasion - Accuracy/Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Recharge
- (37) Coercive Persuasion - Confused/Endurance
- (37) Coercive Persuasion - Contagious Confusion
- (A) Unbounded Leap - +Stealth
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Apocalypse - Damage
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Miracle - Heal
- (48) Miracle - Heal/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - EndMod
- (19) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Accuracy/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Chance for +End
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Ok yeah that builld was terrible im working on a new one. Do you need acro to get to 41 point of kb?
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tried to make somewhat of a build got kinda lost. any help here?
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Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
georgi: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Empty
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Empty
- (3) Empty
- (3) Empty
- (40) Empty
- (42) Empty
- (42) Empty
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Empty
- (23) Empty
- (A) Empty
- (A) Endurance Reduction IO
- (A) Empty
- (19) Empty
- (19) Empty
- (39) Empty
- (39) Empty
- (A) Miracle - Heal/Endurance
- (21) Miracle - Endurance/Recharge
- (21) Miracle - Heal/Recharge
- (37) Miracle - Heal/Endurance/Recharge
- (37) Miracle - Heal
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (29) Serendipity - Defense/Endurance/Recharge
- (36) Serendipity - Defense
- (48) Serendipity - Endurance
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Empty
- (33) Empty
- (33) Empty
- (33) Empty
- (34) Empty
- (34) Empty
- (A) Malaise's Illusions - Accuracy/Recharge
- (37) Malaise's Illusions - Endurance/Confused
- (43) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Confused/Range
- (46) Malaise's Illusions - Accuracy/Confused/Recharge
- (48) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Empty
- (50) Empty
- (A) Empty
- (50) Empty
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (46) Ragnarok - Chance for Knockdown
- (A) Empty
- (48) Empty
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - Accuracy/Recharge
- (42) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Hey so just got my elm/nin to 50 and I want to IO him. This is my first stalker and I really have no idea how to slot him up. If someone with some veteran stalker experience post a build that would be awesome.
P.S- Cost is not a factor. I'm looking for a top of the line build that will do very well in zone and be somewhat formidable in the arena. Also is spirit shark still super good or did they change it?
~Cheers~ -
Quote:Yeah I originally had EA as my primary for the reasons you listed. I was told though that EA is harder to IO than nin because nin deals with positional defense and EA is specific, so I switched over to nin. Still not really sure which works best.Elec, Claws, and Street Justice are probably near the top of the list. Spines too I guess with the ATO giving you an auto crit after AS.
For secondaries, I'd probably say EA, then WP, then Nin. Overload > Retsu and EA comes with KB, Repel, and TP protection (though the latter may be broke) -
Thanks for the response. I guess I'm going to make a elec/nin.
I like elec when I'm on teams for the AoEs. I realize AoE is not good for pvp but can elec still perform in zones or is there a primary that would be noticeably better? -
Which secondary takes the crown for zone pvp stalkers and why?
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Quote:yeahh im going to start with a tri-form IOed and if i really start to like it save up money to go humanThat's a verrry subjective question. Human only Warshades, in my opinion, have higher potential at maximum investment. That is to say that human form offers more survivability with perma eclipse and softcapped defense, which tri form can't do without severely gimping functionality. It also has higher single target damage output, once again at max investment. With the current form shift animation times, and based on nothing but my own personal builds, it also competes with Tri Form on AOE damage, due to more consistent output.
HOWEVER...
Tri Form is going to be better at pretty much anything on any build but an all out, 'I love my Warshade, here's all my money' budget. If you're not going to spend over 10 billion Infamy on your Warshade, but you still want to play an extremely powerful and versatile character, The MFing Warshade is what you're looking for.
Even then, you might feel that you enjoy the Tri Form playstyle better and choose to invest a bunch of cash into that- It certainly never lacks in effectiveness. -
Is a human form shade more powerful than triform?
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Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass
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Thanks for your reply. Im not sure if im going to invest in the build because its a lot of cash and im not to good with ws building
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Hey thanks for the reply. I reworked the build with using some of your advice. Im not sure if there is anything else im not seeing. Anyone else have any input id like to read it.
Thanks.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Officer Nasty: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Shadow Bolt- (A) Damage Increase IO
- (A) Steadfast Protection - Knockback Protection
- (A) Damage Increase IO
- (A) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Run Speed IO
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
- (36) Resist Damage IO
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Miracle - Heal
- (40) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (34) Soulbound Allegiance - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) HamiO:Nucleolus Exposure
- (39) HamiO:Nucleolus Exposure
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Force Feedback - Chance for +Recharge
- (43) Accuracy IO
- (A) Stupefy - Accuracy/Recharge
- (45) Stupefy - Endurance/Stun
- (50) Stupefy - Accuracy/Endurance
- (50) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
Level 1: Shadow Step- (A) Empty
- (A) Empty
- (A) Empty
Level 10: Shadow Recall- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
Level 6: Dark Nova Blast- (A) Kinetic Crash - Damage/Knockback
- (21) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Recharge/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (48) Kinetic Crash - Damage/Endurance/Knockback
- (48) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Damage Increase IO
- (A) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Range
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (3) Ragnarok - Damage/Recharge
- (3) Ragnarok - Accuracy/Damage/Recharge
- (5) Ragnarok - Accuracy/Recharge
- (5) Ragnarok - Damage/Endurance
- (A) Mocking Beratement - Taunt
- (29) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Recharge
- (37) Mocking Beratement - Taunt/Range
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Empty
- (A) Damage Increase IO
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I read the guide posted by Dechs Kaison and like everyone else who read it want one of those MFing warshades bad. I have a level 50 WS but I never knew the direction to go with it. I made this build on mids. It definitely needs some work if anyone can help me out.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Officer Nasty: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Bolt -- Dmg-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Ebon Eye -- Dmg-I(A)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(34)
Level 10: Super Speed -- Run-I(A)
Level 12: Sunless Mire -- RechRdx-I(A), RechRdx-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15), Acc-I(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Gravimetric Snare -- TotHntr-Dam%(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(48)
Level 20: Black Dwarf -- S'fstPrt-ResKB(A), ResDam-I(36)
Level 22: Stygian Circle -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Burnout -- RechRdx-I(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Tactics -- Empty(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Dmg/EndRdx(33), C'Arms-+Def(Pets)(34), C'Arms-Acc/Dmg(34)
Level 35: Unchain Essence -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 38: Eclipse -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Nebulous Form -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)
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Level 6: Dark Nova Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(21), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(48)
Level 6: Dark Nova Bolt -- Dmg-I(A)
Level 6: Dark Nova Detonation -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Rchg(31), Mocking-Taunt/Rng(37)
Level 20: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Black Dwarf Smite -- Dmg-I(A)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Strike -- Dmg-I(A) -
hey just put this build together after being away for a bit. If any stalker experts could give me some advice on it and anything they would change it would help a lot.
Just looking to screw around in zones nothing to serious
Thanks.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
EleNin: Level 50 Natural Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(29)
Level 1: Hide -- LkGmblr-Def(A)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(31)
Level 4: Ninja Reflexes -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-EndRdx(11), RedFtn-Def(29), RedFtn-Def/EndRdx(33)
Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dam%(11), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 10: Danger Sense -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48)
Level 12: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(43), Posi-Dmg/EndRdx(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), DefBuff-I(15)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(42)
Level 22: Super Jump -- ULeap-Stlth(A), ULeap-Jump(27)
Level 24: Super Speed -- Run-I(A), Run-I(27)
Level 26: Energy Transfer -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(50)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf(46)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(46)
Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(48), Apoc-Dam%(48), Apoc-Dmg/EndRdx(50)
Level 44: Assault -- RechRdx-I(A)
Level 47: Placate -- RechRdx-I(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(37), P'Shift-EndMod/Rchg(50) -
does tk serve any purpose on a pvp mind/fire.
-
So after a definitely needed break from this game I decided that maybe it's time to come back and see how it is. I noticed that PvP has changed quite a bit and I'm pretty lost on what to do with my mind/fire dom because my old build just doesn't work with this new PvP system.
If anyone who is knowledgeable on "todays" mind/fire doms could post a build so i can at least have a basis to work of off I'd greatly appreciate it.
Edit: I do have a nice inventory of IOs to work with here so I'm looking for an almost top of the line build. Thanks again.