Sunnnn

Citizen
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  1. and also I'm not really familiar with the incarnates and what would suit my guy the best.


    Thanks
  2. Took another crack at the build with your advice in mind. I dont have the Armageddon set yet so i just went with oblits. I thought it was pretty tough getting my kb up to 41 but I got it.
    I feel like my defense isn't where it should be though. It seems solid but i know theres got to be mistakes in there. Any input would help! thanks
  3. Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Fortunata Hypnosis - Chance for Placate
    Level 1: Hide
    • (A) Karma - Knockback Protection
    Level 2: Ninja Reflexes
    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Recharge
    • (3) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Recharge Speed
    Level 4: Danger Sense
    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Recharge
    • (11) Luck of the Gambler - Recharge Speed
    Level 6: Assassin's Shock
    • (A) Stalker's Guile - Recharge/Chance to Hide
    • (7) HamiO:Nucleolus Exposure
    • (7) HamiO:Nucleolus Exposure
    • (9) HamiO:Nucleolus Exposure
    • (9) Hecatomb - Chance of Damage(Negative)
    • (11) Gladiator's Strike - Chance for Smashing Damage
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Karma - Knockback Protection
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Kuji-In Rin
    • (A) Recharge Reduction IO
    Level 18: Chain Induction
    • (A) Hecatomb - Damage
    • (25) Hecatomb - Damage/Recharge
    • (25) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Damage/Endurance
    • (39) Gladiator's Strike - Chance for Smashing Damage
    Level 20: Kuji-In Sha
    • (A) Miracle - Heal/Endurance
    • (21) Miracle - Endurance/Recharge
    • (21) Miracle - Heal/Recharge
    • (23) Miracle - Heal/Endurance/Recharge
    • (23) Miracle - Heal
    Level 22: Maneuvers
    • (A) Karma - Knockback Protection
    • (39) Luck of the Gambler - Recharge Speed
    Level 24: Tactics
    • (A) Rectified Reticle - Increased Perception
    • (29) Adjusted Targeting - To Hit Buff
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - Endurance/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance
    Level 26: Thunder Strike
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Combat Jumping
    • (A) Karma - Knockback Protection
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Invisibility
    • (A) Karma - Knockback Protection
    • (46) Luck of the Gambler - Recharge Speed
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Blinding Powder
    • (A) Coercive Persuasion - Confused/Recharge
    • (36) Coercive Persuasion - Confused
    • (36) Coercive Persuasion - Accuracy/Confused/Recharge
    • (36) Coercive Persuasion - Accuracy/Recharge
    • (37) Coercive Persuasion - Confused/Endurance
    • (37) Coercive Persuasion - Contagious Confusion
    Level 38: Super Jump
    • (A) Unbounded Leap - +Stealth
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 41: Spirit Shark
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Chance of Damage(Negative)
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (43) Force Feedback - Chance for +Recharge
    Level 44: Water Spout
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    • (46) Achilles' Heel - Chance for Res Debuff
    Level 47: Hibernate
    • (A) Miracle - Heal
    • (48) Miracle - Heal/Recharge
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - Chance for +End
    ------------
  4. Ok yeah that builld was terrible im working on a new one. Do you need acro to get to 41 point of kb?
  5. tried to make somewhat of a build got kinda lost. any help here?
  6. Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    georgi: Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Empty
    Level 1: Hide
    • (A) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Recharge Speed
    Level 2: [Empty]
    • (A) Empty
    • (3) Empty
    • (3) Empty
    • (40) Empty
    • (42) Empty
    • (42) Empty
    Level 4: Ninja Reflexes
    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Recharge
    • (5) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 6: Danger Sense
    • (A) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    • (7) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 8: Assassin's Shock
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (17) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Super Jump
    • (A) Empty
    • (23) Empty
    Level 14: Boxing
    • (A) Empty
    Level 16: Kuji-In Rin
    • (A) Endurance Reduction IO
    Level 18: Chain Induction
    • (A) Empty
    • (19) Empty
    • (19) Empty
    • (39) Empty
    • (39) Empty
    Level 20: Kuji-In Sha
    • (A) Miracle - Heal/Endurance
    • (21) Miracle - Endurance/Recharge
    • (21) Miracle - Heal/Recharge
    • (37) Miracle - Heal/Endurance/Recharge
    • (37) Miracle - Heal
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 26: Thunder Strike
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 28: Maneuvers
    • (A) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense/Recharge
    • (29) Serendipity - Defense/Endurance/Recharge
    • (36) Serendipity - Defense
    • (48) Serendipity - Endurance
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 32: Lightning Rod
    • (A) Empty
    • (33) Empty
    • (33) Empty
    • (33) Empty
    • (34) Empty
    • (34) Empty
    Level 35: Blinding Powder
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (37) Malaise's Illusions - Endurance/Confused
    • (43) Malaise's Illusions - Accuracy/Endurance
    • (43) Malaise's Illusions - Confused/Range
    • (46) Malaise's Illusions - Accuracy/Confused/Recharge
    • (48) Malaise's Illusions - Chance of Damage(Psionic)
    Level 38: Hasten
    • (A) Empty
    • (50) Empty
    Level 41: Spirit Shark
    • (A) Empty
    • (50) Empty
    Level 44: Water Spout
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    • (46) Ragnarok - Chance for Knockdown
    Level 47: Hibernate
    • (A) Empty
    • (48) Empty
    Level 49: Super Speed
    • (A) Endurance Reduction IO
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (42) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    Level 50: Agility Radial Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
  7. Hey so just got my elm/nin to 50 and I want to IO him. This is my first stalker and I really have no idea how to slot him up. If someone with some veteran stalker experience post a build that would be awesome.


    P.S- Cost is not a factor. I'm looking for a top of the line build that will do very well in zone and be somewhat formidable in the arena. Also is spirit shark still super good or did they change it?

    ~Cheers~
  8. Quote:
    Originally Posted by MrLiberty View Post
    Elec, Claws, and Street Justice are probably near the top of the list. Spines too I guess with the ATO giving you an auto crit after AS.

    For secondaries, I'd probably say EA, then WP, then Nin. Overload > Retsu and EA comes with KB, Repel, and TP protection (though the latter may be broke)
    Yeah I originally had EA as my primary for the reasons you listed. I was told though that EA is harder to IO than nin because nin deals with positional defense and EA is specific, so I switched over to nin. Still not really sure which works best.
  9. Thanks for the response. I guess I'm going to make a elec/nin.

    I like elec when I'm on teams for the AoEs. I realize AoE is not good for pvp but can elec still perform in zones or is there a primary that would be noticeably better?
  10. Which secondary takes the crown for zone pvp stalkers and why?
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    That's a verrry subjective question. Human only Warshades, in my opinion, have higher potential at maximum investment. That is to say that human form offers more survivability with perma eclipse and softcapped defense, which tri form can't do without severely gimping functionality. It also has higher single target damage output, once again at max investment. With the current form shift animation times, and based on nothing but my own personal builds, it also competes with Tri Form on AOE damage, due to more consistent output.

    HOWEVER...

    Tri Form is going to be better at pretty much anything on any build but an all out, 'I love my Warshade, here's all my money' budget. If you're not going to spend over 10 billion Infamy on your Warshade, but you still want to play an extremely powerful and versatile character, The MFing Warshade is what you're looking for.

    Even then, you might feel that you enjoy the Tri Form playstyle better and choose to invest a bunch of cash into that- It certainly never lacks in effectiveness.
    yeahh im going to start with a tri-form IOed and if i really start to like it save up money to go human
  12. Is a human form shade more powerful than triform?
  13. Damnnn watched that video changed my mind. i want that mfing warshade. can you like post or pm your build that looked pretty badass
  14. Thanks for your reply. Im not sure if im going to invest in the build because its a lot of cash and im not to good with ws building
  15. Hey thanks for the reply. I reworked the build with using some of your advice. Im not sure if there is anything else im not seeing. Anyone else have any input id like to read it.
    Thanks.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Officer Nasty: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment

    Hero Profile:
    Level 1: Shadow Bolt
    • (A) Damage Increase IO
    Level 1: Absorption
    • (A) Steadfast Protection - Knockback Protection
    Level 2: Ebon Eye
    • (A) Damage Increase IO
    Level 4: Orbiting Death
    • (A) Endurance Reduction IO
    Level 6: Dark Nova
    • (A) Performance Shifter - Chance for +End
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 10: Super Speed
    • (A) Run Speed IO
    Level 12: Sunless Mire
    • (A) Obliteration - Damage
    • (13) Obliteration - Accuracy/Recharge
    • (13) Obliteration - Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (17) Accuracy IO
    Level 14: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Gravimetric Snare
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    Level 18: Gravity Well
    • (A) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Black Dwarf
    • (A) Steadfast Protection - Knockback Protection
    • (36) Resist Damage IO
    Level 22: Stygian Circle
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (23) Miracle - Heal
    • (40) Numina's Convalescence - Heal/Recharge
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Burnout
    • (A) Recharge Reduction IO
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tactics
    • (A) Endurance Reduction IO
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (33) Expedient Reinforcement - Damage/Endurance
    • (34) Soulbound Allegiance - Chance for Build Up
    • (34) Soulbound Allegiance - Damage/Recharge
    Level 35: Unchain Essence
    • (A) Positron's Blast - Accuracy/Damage
    • (40) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 38: Eclipse
    • (A) HamiO:Nucleolus Exposure
    • (39) HamiO:Nucleolus Exposure
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Quasar
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Force Feedback - Chance for +Recharge
    • (43) Accuracy IO
    Level 44: Gravitic Emanation
    • (A) Stupefy - Accuracy/Recharge
    • (45) Stupefy - Endurance/Stun
    • (50) Stupefy - Accuracy/Endurance
    • (50) Stupefy - Stun/Range
    • (50) Stupefy - Accuracy/Stun/Recharge
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Dark Sustenance
    Level 1: Shadow Step
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 10: Shadow Recall
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - Chance for +End
    ------------
    Level 6: Dark Nova Blast
    • (A) Kinetic Crash - Damage/Knockback
    • (21) Kinetic Crash - Accuracy/Knockback
    • (46) Kinetic Crash - Recharge/Knockback
    • (46) Kinetic Crash - Recharge/Endurance
    • (48) Kinetic Crash - Damage/Endurance/Knockback
    • (48) Kinetic Crash - Accuracy/Damage/Knockback
    Level 6: Dark Nova Bolt
    • (A) Damage Increase IO
    Level 6: Dark Nova Detonation
    • (A) Positron's Blast - Damage/Recharge
    • (7) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Range
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Dark Nova Emanation
    • (A) Ragnarok - Damage
    • (3) Ragnarok - Damage/Recharge
    • (3) Ragnarok - Accuracy/Damage/Recharge
    • (5) Ragnarok - Accuracy/Recharge
    • (5) Ragnarok - Damage/Endurance
    Level 20: Black Dwarf Antagonize
    • (A) Mocking Beratement - Taunt
    • (29) Mocking Beratement - Taunt/Recharge
    • (29) Mocking Beratement - Taunt/Recharge/Range
    • (31) Mocking Beratement - Accuracy/Recharge
    • (31) Mocking Beratement - Recharge
    • (37) Mocking Beratement - Taunt/Range
    Level 20: Black Dwarf Drain
    • (A) Crushing Impact - Accuracy/Damage
    • (36) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Black Dwarf Mire
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 20: Black Dwarf Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (25) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Black Dwarf Step
    • (A) Empty
    Level 20: Black Dwarf Strike
    • (A) Damage Increase IO


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    |-------------------------------------------------------------------|
  16. I read the guide posted by Dechs Kaison and like everyone else who read it want one of those MFing warshades bad. I have a level 50 WS but I never knew the direction to go with it. I made this build on mids. It definitely needs some work if anyone can help me out.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Officer Nasty: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Shadow Bolt -- Dmg-I(A)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Ebon Eye -- Dmg-I(A)
    Level 4: Orbiting Death -- EndRdx-I(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(34)
    Level 10: Super Speed -- Run-I(A)
    Level 12: Sunless Mire -- RechRdx-I(A), RechRdx-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15), Acc-I(17)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 16: Gravimetric Snare -- TotHntr-Dam%(A)
    Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(48)
    Level 20: Black Dwarf -- S'fstPrt-ResKB(A), ResDam-I(36)
    Level 22: Stygian Circle -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Burnout -- RechRdx-I(A)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 30: Tactics -- Empty(A)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Dmg/EndRdx(33), C'Arms-+Def(Pets)(34), C'Arms-Acc/Dmg(34)
    Level 35: Unchain Essence -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
    Level 38: Eclipse -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 41: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 44: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
    Level 47: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Nebulous Form -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)
    ------------
    Level 6: Dark Nova Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(21), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(48)
    Level 6: Dark Nova Bolt -- Dmg-I(A)
    Level 6: Dark Nova Detonation -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
    Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Rchg(31), Mocking-Taunt/Rng(37)
    Level 20: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
    Level 20: Black Dwarf Smite -- Dmg-I(A)
    Level 20: Black Dwarf Step -- Empty(A)
    Level 20: Black Dwarf Strike -- Dmg-I(A)
  17. hey just put this build together after being away for a bit. If any stalker experts could give me some advice on it and anything they would change it would help a lot.
    Just looking to screw around in zones nothing to serious

    Thanks.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    EleNin: Level 50 Natural Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barrage -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(29)
    Level 1: Hide -- LkGmblr-Def(A)
    Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(31)
    Level 4: Ninja Reflexes -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-EndRdx(11), RedFtn-Def(29), RedFtn-Def/EndRdx(33)
    Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dam%(11), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(19)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
    Level 10: Danger Sense -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48)
    Level 12: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(43), Posi-Dmg/EndRdx(43)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), DefBuff-I(15)
    Level 16: Kuji-In Rin -- EndRdx-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 20: Kuji-In Sha -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(42)
    Level 22: Super Jump -- ULeap-Stlth(A), ULeap-Jump(27)
    Level 24: Super Speed -- Run-I(A), Run-I(27)
    Level 26: Energy Transfer -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(50)
    Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf(46)
    Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(46)
    Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(48), Apoc-Dam%(48), Apoc-Dmg/EndRdx(50)
    Level 44: Assault -- RechRdx-I(A)
    Level 47: Placate -- RechRdx-I(A)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(37), P'Shift-EndMod/Rchg(50)
  18. does tk serve any purpose on a pvp mind/fire.
  19. So after a definitely needed break from this game I decided that maybe it's time to come back and see how it is. I noticed that PvP has changed quite a bit and I'm pretty lost on what to do with my mind/fire dom because my old build just doesn't work with this new PvP system.

    If anyone who is knowledgeable on "todays" mind/fire doms could post a build so i can at least have a basis to work of off I'd greatly appreciate it.

    Edit: I do have a nice inventory of IOs to work with here so I'm looking for an almost top of the line build. Thanks again.