ELM/nin and stalker questions


Jaso

 

Posted

Hey so just got my elm/nin to 50 and I want to IO him. This is my first stalker and I really have no idea how to slot him up. If someone with some veteran stalker experience post a build that would be awesome.


P.S- Cost is not a factor. I'm looking for a top of the line build that will do very well in zone and be somewhat formidable in the arena. Also is spirit shark still super good or did they change it?

~Cheers~


 

Posted

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

georgi: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Empty
Level 1: Hide
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed
Level 2: [Empty]
  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (40) Empty
  • (42) Empty
  • (42) Empty
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 6: Danger Sense
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 8: Assassin's Shock
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Super Jump
  • (A) Empty
  • (23) Empty
Level 14: Boxing
  • (A) Empty
Level 16: Kuji-In Rin
  • (A) Endurance Reduction IO
Level 18: Chain Induction
  • (A) Empty
  • (19) Empty
  • (19) Empty
  • (39) Empty
  • (39) Empty
Level 20: Kuji-In Sha
  • (A) Miracle - Heal/Endurance
  • (21) Miracle - Endurance/Recharge
  • (21) Miracle - Heal/Recharge
  • (37) Miracle - Heal/Endurance/Recharge
  • (37) Miracle - Heal
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 26: Thunder Strike
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 28: Maneuvers
  • (A) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense/Recharge
  • (29) Serendipity - Defense/Endurance/Recharge
  • (36) Serendipity - Defense
  • (48) Serendipity - Endurance
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Lightning Rod
  • (A) Empty
  • (33) Empty
  • (33) Empty
  • (33) Empty
  • (34) Empty
  • (34) Empty
Level 35: Blinding Powder
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (37) Malaise's Illusions - Endurance/Confused
  • (43) Malaise's Illusions - Accuracy/Endurance
  • (43) Malaise's Illusions - Confused/Range
  • (46) Malaise's Illusions - Accuracy/Confused/Recharge
  • (48) Malaise's Illusions - Chance of Damage(Psionic)
Level 38: Hasten
  • (A) Empty
  • (50) Empty
Level 41: Spirit Shark
  • (A) Empty
  • (50) Empty
Level 44: Water Spout
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 47: Hibernate
  • (A) Empty
  • (48) Empty
Level 49: Super Speed
  • (A) Endurance Reduction IO
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 50: Agility Radial Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------


 

Posted

tried to make somewhat of a build got kinda lost. any help here?


 

Posted

I am not trying to be mean, but the build is TERRIBLE. For a /Nin get 41 points of KB protection. Speed,Jumping,Phase,Leadership. The main thing to build for is ranged def, aim for around 70-80 in mids w/o t9. As slotting, 3 acc/dmg hamis, ato proc, heca proc, glad strike proc. thunderstrike slottong, 5 armageddons and fury of the gladiator proc. and 3 end mod IOs in stamnia.



GL, -Sidereal.


you can messgae me online as @Sidereal- and id be happy to awenser Q's you might have.


Lone Warriors

 

Posted

Ok yeah that builld was terrible im working on a new one. Do you need acro to get to 41 point of kb?


 

Posted

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Fortunata Hypnosis - Chance for Placate
Level 1: Hide
  • (A) Karma - Knockback Protection
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Recharge
  • (3) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Recharge Speed
Level 4: Danger Sense
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Recharge
  • (11) Luck of the Gambler - Recharge Speed
Level 6: Assassin's Shock
  • (A) Stalker's Guile - Recharge/Chance to Hide
  • (7) HamiO:Nucleolus Exposure
  • (7) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (9) Hecatomb - Chance of Damage(Negative)
  • (11) Gladiator's Strike - Chance for Smashing Damage
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Karma - Knockback Protection
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Chain Induction
  • (A) Hecatomb - Damage
  • (25) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
  • (39) Gladiator's Strike - Chance for Smashing Damage
Level 20: Kuji-In Sha
  • (A) Miracle - Heal/Endurance
  • (21) Miracle - Endurance/Recharge
  • (21) Miracle - Heal/Recharge
  • (23) Miracle - Heal/Endurance/Recharge
  • (23) Miracle - Heal
Level 22: Maneuvers
  • (A) Karma - Knockback Protection
  • (39) Luck of the Gambler - Recharge Speed
Level 24: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (29) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Thunder Strike
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Combat Jumping
  • (A) Karma - Knockback Protection
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Invisibility
  • (A) Karma - Knockback Protection
  • (46) Luck of the Gambler - Recharge Speed
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Confused/Recharge
  • (36) Coercive Persuasion - Confused
  • (36) Coercive Persuasion - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Recharge
  • (37) Coercive Persuasion - Confused/Endurance
  • (37) Coercive Persuasion - Contagious Confusion
Level 38: Super Jump
  • (A) Unbounded Leap - +Stealth
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Spirit Shark
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge
Level 44: Water Spout
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Achilles' Heel - Chance for Res Debuff
Level 47: Hibernate
  • (A) Miracle - Heal
  • (48) Miracle - Heal/Recharge
Level 49: Acrobatics
  • (A) Endurance Reduction IO
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - Chance for +End
------------


 

Posted

Took another crack at the build with your advice in mind. I dont have the Armageddon set yet so i just went with oblits. I thought it was pretty tough getting my kb up to 41 but I got it.
I feel like my defense isn't where it should be though. It seems solid but i know theres got to be mistakes in there. Any input would help! thanks


 

Posted

and also I'm not really familiar with the incarnates and what would suit my guy the best.


Thanks


 

Posted

Looks good, for Incarns get Pyronic Judgement, reactive interface, barrier destiny, lore you can play w/ whatever. And win alpha slot get Agility.


Lone Warriors

 

Posted

Quote:
Originally Posted by Selethia View Post
I am not trying to be mean, but the build is TERRIBLE. For a /Nin get 41 points of KB protection. Speed,Jumping,Phase,Leadership. The main thing to build for is ranged def, aim for around 70-80 in mids w/o t9. As slotting, 3 acc/dmg hamis, ato proc, heca proc, glad strike proc. thunderstrike slottong, 5 armageddons and fury of the gladiator proc. and 3 end mod IOs in stamnia.



GL, -Sidereal.


you can messgae me online as @Sidereal- and id be happy to awenser Q's you might have.
I always see people saying "Build Nin for 60-80% defense w/o tier 9" and which just seems like majorly gimping ones build to get that much defense outside of shadowmeld, especially when you consider you lose half your stealth bonuses out of hide which really is the only time you have to worry about defense.


 

Posted

seiously - you are a stalker

AS
BU
Placate
Sharks
Phase
Hiber
SS
SJ

the rest are set bonus mules...get your accolades and incarnates and go to town.


 

Posted

After you build for Acc/Recharge/Damage/HP/KB protection I'm still waiting to see where you come up with 80% Ranged defense on a build outside of tier 9's and shadowmeld.

Unless like I said, you gimp everything else for that 80% ranged defense, which hardly seems worth it.