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Posts
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Quote:LOL
TwoHeadedBoy is always right and knows it all ignore my advice completely. He knows exactly what incarnates and inspirations you must rely on at all times and even when you have to fight a single av or eliteboss eclipse will cap your resistance. Make sure you get boxing or kick to get 11% res tough and the great treasure that is weave of 3.5 def. Who needs the shields' 22% resistance when you have 11% from tough and boxing. Well good luck with that.
So... You're saying that one should run MORE toggles, with LESS recovery, against single targets. Got it. You realize you're condescending towards someone who has been known to solo level 53 AV's on his Human Form Warshade? I'm pretty sure I know what I'm doing.
If you're on a team, chances are you're either getting resistance buffs from your inherent, buffs from your team mates, sharing the aggro/not taking ANY aggro due to a Tank or more... Or all of the above. If you're not on a team, and you're soloing an AV... Do what I did. Find more bodies. A trip to the field analyst isn't so bad that it requires making an entire illogical build around avoiding it.
As for "relying" on Incarnates and Inspirations... Well you rely on your primary and secondary powerset, you n00b. lrn2play and use nothing but brawl.
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If something is available to you, use it. There's no harm in doing so, and we obviously have very different definitions of what "relying" entails. Sure, I use inspirations. Sure, I use Incarnate powers. Do I need to constantly have them up at all times? Absolutely not. Are they nice to have when I need them? Absolutely.
A 3 slotted Weave on my build offers 6% defense to all, 7.5% global recharge, 10% HP regen, and 12.05 HP. All of these things are more desirable than your status resistance IO's which you presumably wasted slots on all throughout your build. Tough is a one-slot wonder. I'm spending a power choice on Tough that I don't need for anything else, and it's costing me ZERO slots to gain 3% defense to all damage. I never toggle it on, because I have Eclipse. You can start reading again, from the beginning now. -
Quote:The amount of resistance warshades and peacebringers have access to would be broken if they could actually do something with it.
Quote:Kheldian DPS is not hot and they have no team buffs/debuffs either. For the most part the amount of resistance they have is largely unnecessary too, and what they give up for it (ie good dps) leaves them as sacks of hp on legs. -
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Drop fighting pool, provoke and super speed.
Quote:Get acrobatics and more shields.
SHIELDS!? Human form resistance toggles, on a perma Eclipse build? I know some people like to have them on their high end builds to cap resists off with a minimal amount of targets, but that's hardly worth dropping the fighting pool.
Quote:Detonation and emanation are overrated, though some people swear by them.
Quote:Essence drain is okay when there is no dead bodies around you and you're dying but I hardly ever use it. At most 3 slots.
Quote:O yeah and don't sacrifice slots just to get a little more of recharge, recovery or whatever. Be smart. -
You use that word, "relying," as if you think break frees no longer work on builds with Clarion. Clarion is a luxury. Please don't make it out to be a crutch.
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What build?
Quote:Try to limit your attacks to just 3 or 4 good ones and the rest should be either a toggle, buff, support, pet or travel power.
Travel power? The fastest travel power in the game is inherent to you.
Quote:I play human form only and to survive 53 or higher mobs you need shields for when eclipse is not on or not enough.
Quote:Mez is a big problem too so I strongly recomend the leadership pool aswell as acrobatics. For every shield you have and eclipse you can slot impervious skin 7.5% mez resist.
Quote:For most powers 5 slots is enough unless you want to add and extra unique like the mentioned impervious skin.
Quote:Not going to give to much away but if you get it right you can solo 54s
Editing to elaborate...
You obviously don't lurk here... At all. Soloing 54x8 in a general sense has been trivialized by the Warshades who post here. We've also been known to solo 54x8 Malta and Arachnos. For a while, we made an activity storm out of how often some of us were soloing high level AV's. Your "secret formula" requiring Impervious Skin IO's is a joke. You are doing it wrong. That's cool though- You're welcome to do it wrong as long as you're having fun. What's not cool is when you try to lure others into doing it wrong too. -
Quote:Never seems to work that well for me. In a group that spread out, I'll be able to get about half of the spawn in the cone, and then the other half will kill me either before or shortly after I hit Eclipse. It pretty much put me off any high-difficulty ws soloing until I read about this method.
-Morgan.
Maybe you just haven't tapped into your MFing Essence yet. Whether human, bi-form, or tri-form, there is a certain standard of harmony with oneself and ones build that must be reached in order to attain truly Zen and impeccable results from one's Warshade. -
That new costume for Lady Penitent is epic.
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On some builds I'll slot 2 Efficacy Adapters in Stamina for the HP bonus and subsequent end mod enhancement if I don't have an extra slot or two to spare for performance shifters. 2 slotting Perf. Shifter gives no real bonus so it makes more sense for me to go with Efficacy Adapters if you're not concerned about missing out on the +end proc.
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Quote:Eh, Durray is a good example, but not because of any survivability benefit- Just because he won't freaking stay still. As for the others, Dwarf has taunt.It was just an example. Perhaps I should have said "downing rikti drones, runners and that teleporting coward Col. Durray."
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Quote:Are you advocating flying during BM? If so, I hereby slap you. *slap*There are situations in the game where you'd want to be at range. Battle Maiden on the Apex TF comes to mind, as well as any situation where you're up against a hard target without minions to crunch. Teams don't often get the "keep those minions alive for my mire" playstyle. No matter how often they're told (grrr...).
There are plenty of ways to deal with single targets on teams without food. First, you're on a team, so chances are you're getting some sort of resistance buff from the inherent. Second, you're on a team, so you're probably getting buffs and/or sharing aggro with your team mates. Third, you can use barrier if you so choose. Fourth, inspirations. Fifth, you're a Warshade. Stop being such a wimp and look into the eyes of your challenger while you feast on his soul. The fifth reason is my personal favorite. -
Quote:I've never been a fan of the "outrangin u lol" tactic. I also don't PVP, so maybe that's why. On an Archetype with such high potential for control and flat-out survivability, it seems like that cheap little trick is hardly necessary. Sure, there might be a few limited scenarios where someone might find it useful, but they're few and far between and 99% of the time building like that is going to be a wasted effort. Also, good luck keeping your Mires up when you're hiding from your enemies and blasting from as far away as possible. If you play like a wimp, you miss out on the benefits of being a Warshade in the first place.Except ... If you slot your Nova ST (heavy) blast attack with either 5 slots of Entropic Chaos or Decimation (for the global recharge bonus), and round out the 6th slot with a common 50 Range IO, you can extend the range out to 120ft+ reach (not including Alpha Slot modifications), which is often "enough" to completely outrange any retribution attacks from groundbound Foes (such as Lord Recluse). This then allows you to "hover snipe" from beyond range of return fire ... which then means you're taking LESS DAMAGE (in Nova Form!) than you would be by getting into Melee Range as a Dwarf (or Human).
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Quote:Might I suggest that instead of trolling these threads with bad (and incorrect) advice, you spend some time reading them and learning instead?
You very clearly demonstrated you had no idea what you were talking about or how Kinetics Defenders play at high levels. So flailing about and trying to bluster does your reputation little good. When you're wrong, just admit it and try to learn from your mistakes.
If anyone is trolling this thread, it's you. You're presenting misinformation that has been dismissed by everyone but... Well, yourself. You can stop trying to bait me because I already told you I'm not playing anymore. -
Quote:Yeah my bad on that, I don't PVP or play Stalkers, I just lurk your forums sometimes. I was basing it off of this from the i22 beta thread and I was obviously skimming too much-Are you ******* kidding me, sharks have always been a 100% crit from hide.
Quote:- All Stalker APP attack powers now have a chance to critically hit, based on the number of players in the stalker's group. All single-target attacks in Stalker APPs now have a 100% chance to crit while Hidden. All AoE attacks in Stalker APPs now have a 50% chance to crit while Hidden. These values match the critical strike chances of Patron power pools and Stalker primary powerset attacks.
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The OP is taking way too much heat here, imo. I notice that's a common thing when people make suggestions on this board- It somehow seems to offend people who disagree. As for the actual suggestion, I wouldn't mind if we got new trials specifically for accolades, but I also think it would take up a lot of Dev resources that would be better spent on other things, like giving me the rest of my incarnate slots.
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Quote:Way to copypasta someone else's post, from like.. 2 threads down? lol.What Fulcrum Shift does is summon two pseudo-pets. One is on the player, one on the target. The one on the player increases the damage done by all players within 20 feet by 50%. The one on the target reduces all damage on enemies within 30 feet by 25% and increases the damage done by allies within 20 feet by 25% per enemy. Note that this stacks with any previous Fulcrum Shift/Siphon Power.
If you're in close proximity to the target, that means your Fulcrum Shift provides not just a stacking 25% damage debuff but a stacking 75% damage buff to all allies.
You're not going to find an ability in your secondary that will be even close to as effective as Fulcrum Shift on a single target.
Quote:No, it's a theory expounded by someone who obviously has limited experience with the game. -
Quote:The thing about slotting Nova ST's is that the slots need to come from somewhere. Dwarf is a tri form shade's best bet for single target damage output. The dwarf chain isn't quite as good as a human only shade's ST is but it's not that far behind. Using Nova for ST is a bad choice because Nova is squishy against ST's and Dwarf does more DPS anyways.THB: No slots in either of the Nova single-target attacks? Personally I kinda like having something there for when I need to do the "Sneaky Sky Squid" routine. Although after looking at another build that only slotted one of them, I'm considering that. It's not as though I don't already use the AoE atttacks even when I'm only facing one enemy.
Quote:Another thread here (which I can't find now) gave me the idea of using Nebulous Form as an alpha absorber. Stealth in, turn it on, wait a moment to be sure the phasing has definitely kicked in, turn off stealth, wait a little bit, then drop the phasing and Eclipse. Takes long enough to set up that I'd prefer not to do it unless Eclipse has worn off and I have no defensive inspirations, and pets kind of mess it up. (It's also quite embarassing when I do those steps in the wrong order...) Works pretty well for when I'm starting 'cold' though. -
Quote:I've been figuring that "any purple"+ 1 or 2 converters = 200 or 300 million after the dust settles. Get the purples for 10-50 million and boom, a hundred million or so per converter.
My thought process about converting purples was like this. The first thing that came to mind was in-set converting the ragnarok proc- That seemed like the only guaranteed profit to me, but those have tripled in price since converters were announced and I wasn't quick enough. Other than that, it's too much of a gamble for me. Sure, you can convert a sleep purple and hope for an Armageddon, but what's to say you won't get an immobilize? And what's to say that immobilize won't turn into a hold, and etc. etc. I'd rather concentrate on something that is a sure thing, which is why I settled on Kinetic Combats. -
Quote:Explosive strike or Impeded Swiftness procs are cheaper alternatives if need be. Smashing damage, albeit much, much more resisted than toxic is still a good slot holder until you can acquire the pvp io. Just my 2 inf.
2 inf.. Literally.The OP seems to have the cash for a grown up build, that's why I made the recommendation for the jav proc.
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Quote:Is that several million per minute, new inf entering the world, or several million per minute, "I rolled rare salvage and sold them to other people and several million entered my pocket" or some combination? I have NEVER been able to keep track of how farmers farm and how good they are.
The profit rate is still fairly high for ticket farming. I don't have an exact number for you, but 1,500 tickets in ~2 minutes spent on bronze class rolls (65 tickets each) is 22 recipes every 2 minutes. So yeah, if you do that for even an hour, chances are you're going to make pretty decent money. A lot of it obviously comes down to luck, but still. -
Quote:1500 is the max amount you can get per run. Once you reach 750, clicking the glowy will put you at 1500.
2) After a single room, I had acquired on top of the 73 I had before starting the arc 1054 tickets. Where is the magic number 750 coming from?
Quote:5) T4 Pyronic Core Final Judgement does not seem to be the best Judgement Incarnate Power. Would getting Ion Core Final Judgement be a better choice?
Quote:6) I have currently have Spiritual Core Paragon for Alpha. Am considering getting Spiritual Radial Paragon for the recharge, defense and speed increase. Thoughts?
Quote:7) Currently slotted with Barrier and seems to be a good fit. No issues with regen or recovery, especially considering I am missing a good lot of my IO bonuses. Suggestions for different destiny? -
Quote:I wasn't giving exact build instructions, I was just giving some examples of how I've built tri form in the past. Why would you need a human form attack chain on a tri form build? o.O Tri Form should be using Dwarf for ST, Nova for AOE (edit: AOE chain is Mire>Dwarf Mire>N Emanation>N Detonation>Dwarf Mire,) and human form for controls, buffs and nuking. Personally I don't build my shade without purples so some sacrifices will need to be made for this posters purposes, but it's still workable.I wanted to try taking each and every single one of THB's recommendations and put them into Mids' ... and see what was left over in terms of flexibility when trying to DO THEM ALL in the same build. Answer ... NOT MUCH. I mean, sure, you can get Smash/Lethal Defense up to 32.8%, and +82.5% Global Recharge (not including Hasten) ... but then you've basically only got 6 slots left over to make a Human Form attack chain out of (less if you want Perma-Hasten and Perma-Eclipse!). Have a look ...
I never remember saying "slot your Dwarf ST's for slow" either. Let me fix this for you.
Tada. Perma Eclipse and ~29% s/l defense in all forms w/ Agility Core Paragon. If I ever decided to build a Warshade without high end enhancements I would do something comparable to this.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- S'fstPrt-ResKB(A)
Level 4: Orbiting Death -- Empty(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 10: Stealth -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Gravity Well -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), G'Wdw-Acc/Hold/Rchg(34), G'Wdw-Dam%(36)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(39)
Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(42)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 28: Inky Aspect -- HO:Endo(A)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), S'bndAl-Acc/Dmg/Rchg(40), S'bndAl-Build%(40)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), RechRdx-I(50), Efficacy-Acc/Rchg(50), ResDam-I(50)
Level 41: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Starless Step -- Empty(A)
Level 49: Nebulous Form -- Empty(A)
Level 50: Agility Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A), Empty(37)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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Level 20: Black Dwarf Antagonize -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Nictus-Acc/Heal(23), Nictus-Heal(25)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), HO:Nucle(19), T'Death-Dam%(19)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(13), T'Death-Dam%(15)
Level 6: Dark Nova Blast -- Empty(A)
Level 6: Dark Nova Bolt -- Empty(A)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9), FrcFbk-Rechg%(48)
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Dark Armor has better potential for survivability than SR. The amount of layered survivability from resists and defense that can be built on DA on top of the mitigation toggles and the -tohit from Cloak of fear stacking with the -tohit from Dark Melee sounds much better to me than playing SR (plus there's also Dark Regeneration,) but that's just my opinion.
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IMO you should be six slotting G Well, E Drain, and S Blast. There are many ways to build a human form Warshade and your approach is sound. It looks like you know what you're doing... Here's my personal build in case you want to look at it. Some tweaks need to happen since the Hami nerf is coming, but so far the only difference between this and my live build is I have a Dam/End IO instead of the Ribo in Orbiting Death.Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Bolt -- Empty(A)
Level 1: Absorption -- GA-3defTpProc(A), GA-ResDam(3)
Level 2: Gravimetric Snare -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(5), GravAnch-Hold%(5)
Level 4: Orbiting Death -- HO:Ribo(A), FotG-ResDeb%(13), Armgdn-Dam%(15)
Level 6: Shadow Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(17), Apoc-Dmg/EndRdx(17), Apoc-Dam%(19), GJ-Dam%(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 12: Sunless Mire -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(25)
Level 14: Dark Detonation -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(25), JavVoll-Dam/Rech(27), JavVoll-Dam/End/Rech(27), JavVoll-Acc/Dmg/End/Rech(29), FrcFbk-Rechg%(29)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(31), SW-Def(31), SW-Def/EndRdx(31)
Level 18: Gravity Well -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), UbrkCons-Dam%(34)
Level 20: Essence Drain -- GS-Acc/Dmg(A), GS-Dam/Rech(34), GS-Dam/End/Rech(36), GS-Acc/Dmg/End/Rech(36), GS-%Dam(36), Hectmb-Dam%(37)
Level 22: Stygian Circle -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-End%(39)
Level 24: Boxing -- Empty(A)
Level 26: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(40)
Level 28: Unchain Essence -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
Level 30: Inky Aspect -- HO:Endo(A), Amaze-ToHitDeb%(43), RzDz-Immob%(43)
Level 32: Dark Extraction -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(43), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Build%(45)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(45), RechRdx-I(46), RechRdx-I(46)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Nebulous Form -- EndRdx-I(A)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/+End(7), Numna-Regen/Rcvry+(7), Numna-Heal(9), Mrcl-Rcvry+(9), RgnTis-Regen+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(11), P'Shift-End%(13), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Winter-ResSlow(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Zephyr-ResKB(A)
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Even if you reactivate rage immediately, there's still a period of -dmg.