TwoHeadedBoy

Legend
  • Posts

    3183
  • Joined

  1. Looks like a fine build, but could use some work. You don't need E Drain AND Ebon Eye slotted since your two best options for ST chains use either one or the other. I prefer E Drain myself even though that chain does slightly less damage since I get the stream of HP without having to drop my DPS to use stygian circle.

    I don't slot e drain for any additional healing but I also have wider coverage defense-wise than you do. I slot G Well w/ 5 Hecatombs (all but the proc) and the UC smashing proc on the end so that I can use the Hecatomb proc in E Drain. This gives me a purple proc in every attack in my ST chain.

    Armageddon (or at least the proc) is better suited in OD than Mire since the purple Fire proc will help your damage much more there.

    Your Stygian Circle is very over-slotted, I say 4 slots max if you have them to spare in order to get the set bonuses from Perf. Shifter. I one slot it with an end mod/rech on my build and that's enough for me. You definitely never need to slot it for healing.


    I'm really worried about your endurance for single target fights. You have minimal end reduction slotting in your toggles, you'll be sucking wind pretty easily in soloing or Team vs AV scenarios, which happen a lot especially during the end game (or if you're just trying to god mode the game by yourself. Human Shades are great for that.)


    The toxic damage proc would be better in S Blast than the slow smashing proc, toxic is very rarely resisted, plus it looks cooler.

    I suggest swapping those IO's out of your tp powers and the aegis IO out of G Shield. You should be able to save a slot with the latter, your eclipse is already capping the hell out of S/L so you can toss your Glad Armor in there. The goal for the former is to try and squeeze 12 points of KB protection into your build, it's nice to have and especially easy to get if you're taking Dwarf for mules anyways.

    If you're going to exemp, I think you should just make a second cheap tri form build. Forms are best for pre-Eclipse levels, and that means your end game human build won't need to waste power choices on those resistance toggles. I personally have all of my positional defenses a small purple from the softcap so I find that if there aren't enough targets to cap my Eclipse (I cap everything w/ 5 targets, that's the best goal to set yourself) I don't need to worry about using it anyways. You won't have that luxary against non s/l attacks but I still don't think the resistance toggles are needed when you're missing out on stuff...


    Last but not least, you're missing a couple of powers that I consider "must haves." The first one is Grav Emanation. Inky Aspect does just fine one-slotted so once you drop those res toggles you can sup Emanation in and have slots for it easily. The second one is Provoke. A Human Shade is one of the most ungodly survivable things in the game, and it's a great shame to build one that can't tank.

    You're also missing Dark Detonation, which is a definite "nice to have" and bordering on "must have" as soon as the -KB proc comes out. For one, it's an extra AOE attack- AOE is the only weakish department for a Human Shade. For two it takes a FF +Rech proc for faster Mires and Fluffies. These are good things.
  2. Spines/FA is good for farming and regular play. It'll be even better for both when Hybrid goes live- The taunt aura will help the scatter issues that Spines suffers from- Unfortunately though it can't be made perma. Even with the taunt aura a SS/FA or TW/FA Brute and Archery/Mental Blaster will likely all be faster farmers than Spines/FA but not by enough that it'll make a giant difference. If you like playing Spines more I say stick with it.
  3. Quote:
    Originally Posted by CrazyJerseyan View Post
    Would there be that big of a difference playing Spines on a Brute over Scrapper?

    Yeah, Brutes get taunt auras/auto-taunt in their attacks. Spines on a Scrapper has a tendency to scatter mobs since it's so AOE heavy.
  4. It's going into Dark Detonation on my Warshade. I like the KB in Grav Emanation for pushing mobs together for mires.
  5. Next stop: All Kheldian Hami run?
  6. Quote:
    Originally Posted by EvilGeko View Post
    For Peacebringers, you really only need it for Solar Flare!
    I'm very excited about this proc but kinda bummed that it is unique. I'll be doing my i23 respec on my PB and now I guess I have to work Solar Flare into my build... Not sure how it works on pets/pseudopets but if it's the same deal it'd be nice to be able to slot one in Photon Seekers too. Oh well, it's a step in the right direction at least.
  7. It was me who told Dechs you played Magic, I get my nerd games confused sometimes. >.>
  8. Nice job tonight everyone.
  9. TwoHeadedBoy

    Blapper?

    Quote:
    Originally Posted by VKhaun View Post
    No.
    This is my be mediocre and have fun thread.
    Go make your own thread to talk about your own uber build please.
    But it's called Blapper!

    Can you really blame me for posting in it?
  10. TwoHeadedBoy

    Blapper?

    Quote:
    Originally Posted by VKhaun View Post
    Thanks for the forum bumps but I'm not really looking for perfect do everything blaster builds to solo trials. This is a fun character going for potatoes ridiculous damage on a blaster (which shouldn't sound unusual, but it does... c'mon devs... :/) I'm looking for a maximized damage blap attack chain, THEN I will go back and get as much defense in there as I can.

    Oh yeah, and assume musculature for incarnate because loldps. :P


    Right now I'm looking at Charged Brawl, Havoc Punch, and Shocking Grasp as my starting point, all are above 100 DPA. I don't think any other set a blaster gets has three 100dpa attacks in it, primary or secondary.

    My question is really one of what to add to this. Because Charged Brawl is my highest DPA and lowest recharge, I think it makes sense to try and repeat that in the attack chain. I'm wondering if I can get away with just those three and Fire Blast - Blaze by repeating Charged Brawl once to give the others more time to recharge.

    If not, I think I would have to go with cold since IIRC Fire/ had no other decent single target DPA. Cold seems next in line with Ice Blast and Bitter Ice Blast, which together seem like they'd be better than blaze + anything else in fire blast but I could be wrong.

    Does anyone feel like playing with numbers for me, or arguing something like Voltaic pet damage, defiance differences... anything I might be missing? And of course I'm not entirely stupid, I want some degree of defense from sets and pools. If the recharge to make blaze work is clearly not worth it, we'll go with ice to free up some recharge sets and turn them into defense sets... I should probably go look up sets that have BOTH. >.>

    About sets.
    For the sake of exemplaring with this build, I like the sound of Kin Combat in pool melee attacks. Boxing/Kick/Charged Brawl/Havoc Punch/Air Supp would look good. So lets assume those pools and leadership, leaving one more open.
    If you want the best ST damage... DPA isn't all you have to consider. /Mental with any primary can solo Giant Freaking Monsters without any inspirations if you build correctly.

    Is soloing Giant Monsters without inspirations enough single target damage for you?

    Good.

    Then let's talk about the pro's/con's of Archery/Mental vs. Fire/Mental. Because if you want to perfect the art of high-end, be all, end all Blapping, those are essentially your options. If you don't want to do that, you should start a "how to be mediocre and not top tier" thread. If your questions are related to the topic of, "BUT CONCEPT IS >MIN/MAX LUL I HAZ CONCEPT," The 'For Fun' section of the board is there for a reason. I make the assumption whenever replying in an AT thread that the conversation is geared towards maximum numerical performance rather than anything else.

    Sorry, that was mean. But THB is drunk and it made him lol on the inside so he's going to keep it in the post anyways.
  11. I agree with Stone without even reading his posts.
  12. Quote:
    Originally Posted by Oedipus_Tex View Post
    Mind Controllers as top tier is not close to the mark, so it is not clear what you are talking about. On Dominators, maybe, but I still prefer my Ice Doms once both sets types get IOed.
    Pfft. Mind Trollers are amazing. I know the Dominator counterpart might be more impressive, but it's still a ridiculously good set on Trollers.
    Quote:
    Do you actually have an Ice Dominator from which you are drawing these conclusions or are you just arguing to argue?
    No I do not have an Ice Control anything, but I do have mids and a very solid grasp on how this game works, in conjunction with my previous encounters with Ice/ anything to make all of my points viable. If you can dispute anything I've said, go for it. From my perspective though, Ice offers decent control, sure, but no real competitive damage to speak of when you compare it to the other control sets. Is Illusion really that much worse at controlling mobs?! I've never once heard anyone express any disappointment at an Ill's control ability, and I've also seen Ill tear up GM's and multiple AV's at a time all by itself. Can Ice plausibly do that? And if so, can it do it as efficiently? I'd personally bet "NO" on both counts.

    Plant does more damage than Ice, and so does Mind. Don't underestimate the power of Confusion. Ice really just isn't that good at anything. The entire Ice primary reminds me of secondary effects on a melee set combined with melee EPP's, except it's nothing BUT secondary effects and EPP's. Ice just isn't stand-outish whatsoever. It does nothing of real value. That's not to say that it can't be used verry effectively by anyone with a good build who knows what they're doing, but see my last post for elaboration on that.


    Anyways.. All that being said. C'mon Arbiter Hawk, you can champ through this thread! I'll help you eliminate the crappy builds (I promise not to eliminate all of them on the premise of using Ice Control ) if you want!
  13. TwoHeadedBoy

    Blapper?

    I'm going to kick myself for this later due to my ban on posting personal builds that I imposed on myself... But my pride is outweighing my righteousness.

    My Archery/Mental Blaster LIVES and THRIVES in melee.

    I play him on Freedom PUG Trials all the time- He is THB, you might know him.

    -My Blaster soloed 2 Warwalkers and an entire bunker on a Keyes run the other day. With only 2 small purple inspirations per-feat.

    My Blaster LIVES, and THRIVES in melee. With the help of t4 Cognitive, the +secondary t4 Clarion and my WoC Slotting, he can perma-confuse all of the minions/LT's in a spawn set to 54x8. In other words, while I cast ROA, all the minions and LT's are confused and the bosses are running to the hills. And that's just icing on the cake compared to all the inherent survivability you'll see in this build.

    I believe that my Blaster is the ultimate Blaster, and in fact, "Blapper," except with the inherent "derp" removed from the term. He has more s/l/e resistance than my Claws/DA Brute, and the same defense--- 32.5% to all positions. I find that in the circumstances I put them in (most players would be best advised to never try to replicate these circumstances) my Blaster lives longer 90% of the time.

    And without further ado, the build. Turn Accolades and Incarnates on. A small purple insp. softcaps to everything in normal content- 2 small purples softcaps on I-Trials. See Microcosm's Inspiration Maker Guide if that's a problem for you.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1512;673;1346;HEX;|
    |78DA6594CB4F135114C6EFF4616D4BA5854279B49442B13C4 B07D0ADF1C9029A104|
    |95C2850479894264DDB9492C8D2857B4191F8DEF8DCB851A3 7F8BFA2FF858FBAA67|
    |E6FB2A8D9D74FABBF3DD7BBE7BCEBD77267BFD5CDBEBF91BA 79416385B34B6B6726|
    |7E4BF6656DD59235F5857D6E591BB9B72EEA251CA9B1BE9D3 D5F54DB3BA33DC9097|
    |B72B9572B596CE9AA59A51CC658D52A1B25D346A857249F99 7CAE562FA42B190DFA|
    |CF9ECF672C5343702902DB550CAB7DB4F8BA6B16156B7360B 95C8F94A613DDDB0CF|
    |6E8BA5D5DAE9916426E48EAAC65577A9498752BA4739A6C83 4E8CA903AB87B18233|
    |FB9D49EB435286EEDB220E55147AE902BE0D155720DD473A0 5FD6C56907D71DCE8F|
    |98C1F7199CFE04C6A5D74D7FF77D27C63C00DB1E928FC0638 FC927E0A0B5F4F0571|
    |EAB64D1BC32A7177E0E6F97666BC130A82F202E21BD7ECEE9 7F83B8E05BB0E31DF9|
    |1E0C7F00F59BC857752B15E00A05E8BF2F4FEDC8C3DDFE14E 3C2CFC0EEE7E40BB0E|
    |725F90A1C12CB1062B5106BE823EF0A3A359FEDDB1945EE7D 31303A40C6C1814170|
    |9AB19AF87631CF2E7B279DA2449865648651195430A083833 3E42C3907BA24B6973|
    |BD9CBAA935CD564103C90DE7EFAF7AFA0BAC42AB9060EE7C8 ABA40186C43F46FF18|
    |FD13F49FA67F527AE33CCFF119C42567C1E373E409F224772 BA4D410731AB28A8F7|
    |9548A35A758738A358FB1E631D67C4FA246784A467EC26FEC 1738FE9BFC43D6C149|
    |8575D564DE51C68EDE82DFE42EB9074EDD26EF90FB6087A43 DC1533D91C06E768A9|
    |6A696A616162DC31DCE70CDBEC861D1384EB377FD5BB37209 A3BEB68CFADEAC1CA0|
    |96A8EBFF6F41C2D5F818D4EBE32DBD9916456F51665B94B91 665B1455972FDFB063|
    |15F6F50592B6D67F243DE489D592DF9EC28BBBDDAD4369ADA D79ADAF391C3D8BF9F|
    |CEF578|
    |-------------------------------------------------------------------|


    And I know that Fire/Ment is the biggest contestant for Arch/Ment's crown as 'Ultimate Blaster,' so here's the Fire Blast version of my Blaster's current build

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1515;669;1338;HEX;|
    |78DA65944B4F135114C7EF74A6625B2A8F0205697963A185D A02BAD580C0429A104|
    |95C2850479894499AB62925D1A5DF405024BE373E376ED4E8 6751BF828FB5AF7A3A|
    |FF7FA171269DF99DFEEF39F79E73CF9DC9DCB8D0FC66F1D63 9A505E7F2E6F676765|
    |69E15ABECCD98397B43D5AE26B97B28672F99859CB5995CB0 CB165C87EB232B3BA5|
    |52B15C4966AC42C5CC673366C12EEDE4CD8A5D2CA8C072B19 84F2EE4EDDC56C5EFD|
    |82B25CBDA0C42AEA97621D7E2FC5BB2CC4DABBCBD6597C2F3 257B23599F3EB32353|
    |D6AC9BDD924F42EEF3AA7E550D35E1512A6D28CF2499048D1 49906778F62E427979|
    |A155BE32CDA14BC8E4D9333E0F133E459704FBC75C478F52B 8298A1FC57C955B079|
    |8D5C074F64C1398197EB79DF2A67BE13EFC0D6F7E407B0FD2 31868421724C6D3F40|
    |939B47F063BBE803E71F0398554755FA786B10EB0AB154C5F D41DCE8B5700BE2A90|
    |C01A43121F84A605A97591FB82168C795B9E61BDEEE7E40BF 0E44BF21518790D2E4|
    |8541BF7AAED01D68F3C04FB1E918FC927E0C053F09E448534 BF131B8A702C4AF681|
    |83FDE400C99C5597529DEC7427F743931AC3D4C24EF775517 A5859CF1466184EC17|
    |B384D4E8123D3E40C782051BD8CED5D45B5236BE0A975324B 5E036326CFA3AC1B45|
    |AC27CAEC62EC528C5D6B139F7EFAF4D3679C3EE3F4A96DED1 073180A8B119531E61|
    |F67FE71E61F67FE13CCFFBE448DB233A3BF90D7C46FF20F38 F997AC920A7BA4C9BA|
    |638C1DBB8DF94EEF927BE41D9EBABBE43ED82E752578FA128 3E85648B424B5644D0|
    |BC9E9152DC56EA5587FC4F8FFFD1D34EA2F70B51A778DA65C 4ADAA54CBB941997B2|
    |E452968DC3EF86D21CC5D77AF855A87E9543ABB31EDD19FDD EA85C4635DF5C5E3F1|
    |A9503ECF94F39C96956B8EC773270ECB506DB6CB0AF37D88B E1A3D87F23B2F5A3|
    |-------------------------------------------------------------------|

    Before anyone asks- Fences isn't a set mule. it serves the purpose of -KB on Archery to use Exp. Arrow without consequences, and solves the runner issue for RoF on the Fire Blast version... But yes, it is also a very useful set mule.


    These Blasters are both fully functional 'Blapper,' High End AOE, Giant Monster soloing builds. I recommend setting up a bind for switching between fly and hover (I use /bind f "powexectoggleon hover$$powexectoggleon fly") for switching between the two in order to ensure that I get to the mobs quickly without missing out on any of the +def from Hover.

    Edit: I forgot to mention here... That both of these Blaster builds regenerate over 100 HP/S with just 10 targets, and it's only a half a second from perma- Plus, it overlaps on the Archery build (the one I play) if you simply use Explosive Arrow often enough. Eat your heart out, melee characters, because the over 100 HP/s regen is on top of 32.5% defense to all positions, 50% s/l resistance and 33% energy resistance. Plus some pretty freaking solid mitigation, and some of the best AOE output that the game has to offer.
  14. I love you guys for keeping this thread on top of the Blaster forums. I ended up having to take almost a week off from COH, which lead into my having to work on hoarding components on my mains for Hybrid (and making inf) so it has been pretty impossible for me to work on this project lately. Thanks for keeping the discussion alive, I'll be back to this ASAP, probably a bit after i23 launches.
  15. Counter to the previous couple of posts: If you end up liking it enough, pair it with your favorite def/res set. The endurance can easily be made up for end game purposes via set bonuses, Agility, Cardiac and Ageless.

    I know you were asking a general question about the performance of the set, to which I'll answer: It gives Super Strength a run for it's money, and that says enough imo... But it's also important to consider that it's a very endurance intensive set. However, I'm terrified of issues like this spreading a false PO on the forums and ultimately spreading in-game, that you HAVE to pair TW with a set that is forgiving on end in this case.

    If you like the set enough to play it to the end game, you'd be best pairing it with a secondary that will be effective for your purposes, and cover the end usage through the various routes I suggested in my first paragraph. If you don't end up liking the set enough to play it to lvl 50, you clearly don't like it that much anyways so I don't see the point in giving advice about it.
  16. Quote:
    Originally Posted by Doomguide View Post
    No personal experience at that level (endgame stuff) but keep in mind the slow effects in Spines ... they might run but not fast enough with the way Burn's damage is currently front loaded, particularly if you can get some slow enhancement in there (either with IO enhancements and/or Alpha slot boost). Least it seems that way for my friends Spines/Regen where I can visibly see, as a teammate, the slow effect occurring.

    Doomguide
    On my current personal Spines/FA build, I go Weapons Mastery for the nice slow stacks from Caltrops. The running away is a pretty big problem for Scrappers, speaking from experience- Maybe in the level up process (the perspective you seem to be speaking from) it isn't as much of an issue, but when you have a god-mode Spines/FA it's pretty freaking hard to stop things (read: x8 spawns in their entirely) from running away before you finish slaughtering them in my experience. Caltrops is a nice band aid, but what would help more than anything is PORTING SPINES TO BRUTES! Yahhr! This I currently want more than anything else in COH.
  17. Quote:
    Originally Posted by Leo_G View Post
    Or maybe he just doesn't want to roll another /Fiery Aura character?
    1. There should be laws against that.

    2. See his last post. He doesn't seem to mind.
  18. Quote:
    Originally Posted by Figleaf View Post
    I have 3 /fire brutes and the one thing I am looking for is damage along with survival. I want to do end game content without faceplanting to get through it.
    You just aren't building /FA right. I can understand budget being an issue, so you could have a point if that's what is stopping you from building a durable /FA character.. But with enough inf. and enough cleverness it is very possible to build a 32.5% defense to all positions or softcapped s/l (45%) FA character without gimping any aspects of the build whatsoever and retaining decent global recharge.

    Edit:

    Made this just for you, OP (and potentially for my currently benched Spines/FA, to be used... Someday.)

    32.5% defense to all positions... AND Shadow Meld w/ 50% uptime

    Hasten 1s from perma

    No gimpage

    End won't be sustainable without Ageless +recovery, but it's an end game build for a reason.

    Turn accolades and Incarnates on.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1502;669;1338;HEX;|
    |78DA6594DB6E12511486F7C020426901296DB1504E1610DAE 1D846AF8CB1D6C494A|
    |4866B43463AD28993964049F4D2E7F0D043DAAA373E88A707 50EF8D17AD5E1A4FB8|
    |66D65F429C09936FCFBFD7BF66EFB5D7507FB8E27B7DEBF13 5214DDC30D45EAFD96|
    |875D54E47EBBAEA6A5B6F09F372D31D3ED39B75CDD034E54E 5F378CDEEC505DD1EE|
    |6B5B3D4D59D5B5EEA3E6F57E5715DEF5ED6D436974346D63D C1AAEEAEDCD1D7DABE|
    |DB79ED6347543EBF636F58EEFECB94393919B1DBDA5347654 E301A56D6CF78D665D|
    |EDED50D6195A4681EE5DB7C0359045C6214459168E2C9863C A79B0C0AC981EC9F2B|
    |844D16969E74A609979BE025699DE1A73CF0D2B79A55F9CCF FB9BE9FB03FE654E0C|
    |40C1DE2A799DFC5E87F32BCDC5641138014F99358A71613FA E28FB2EC4C039E6641|
    |C4C300FDC7C2CA6C7BDC0EF9C5A0415E64C092C33F7C9E0C1 3E3C87AC5D3C028F99|
    |D117E04BE6DC2B668ABC63BC0F69CC3C04730E94686E9CF38 AF1015D6299143F47C|
    |BFE92C4D16566A20256C11AF3903C41542A884A2551A9242A E5A49810F286903789|
    |BC69E44D236F1A7965F28491371C66ED52009C640629661A3 1D3FFC564107344311|
    |1542F822EC8A00B32E8822CBA208B2EC8A20BAE907716A735 FB86B5CB6FC177E07B|
    |66FE03738A3C31AC298635E5B1A63CD6744C3171E48D57F89 D0B55B0062E3317979|
    |857C993E2BC2285135C226D1EDABC5908AA759AB41CE776E4 3E22C727F03333E4E6|
    |2FD2EC8AC213D242B2283E657EA16D28A897F29CDF537C06E E32CB7BE03E78C0FCE|
    |113A2848E2A61EF5179F8D5D3CFECB2B83CFCA60779DB6CC9 A6946D4AD5A6D46CCA|
    |9A4D599787FF0742B2144F4098276DADE4C43BFCE285D39AF D36AADCA6415616A7B|
    |6A8EFA34A82EBF0738A801DAE7BCD2AF3D8BAEE8E08EAC8F8 DEC8F81F96B8F8B0|
    |-------------------------------------------------------------------|
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    You may have the strangest sense of powerset evaluation of anyone on the forums. I don't mean that as an insult. But your taste is definitely idiosyncratic if nothing else.

    To the playerbase as a whole, I tend to think Teleport stands way down the list. It's a travel power that is slot hungry. That's an instant fail in my book.

    Anyway why are you teleporting when you could just super speed in invisibly?
    See previous pros to TP.

    1.) It's the fastest travel power in the game.

    Was one of those reasons.

    My main is a Warshade so that's taught me to appreciate the pro's of teleport.

    TP vs: SS in combat scenarios...

    Aside from the obvious 'can get to the mission faster.'

    Multi-level maps (see: office maps, etc.) You can TP up a level and sink into mobs, and probably clear an entire spawn in the time it would take SS to get up the stairs.

    Can get down hallways faster and engage (and/or kill) mobs before SS.

    Also: No toggling on or off, just click and go for TP vs. SS. It might only seem like a second, but those seconds add up.
  20. Quote:
    Originally Posted by Figleaf View Post
    I love my plant/thorn dom, however it has occurred to me that a spines scrapper would offer a bit more damage (i will run quills, but more concerned with general attacks).

    Is it possible to get a plant/thorn dom up to scrapper level spines damage with IOs and Incarnate stuff or shall I carry on with leveling up my Spines/Regen scrapper?

    Thorns/Spines is a top attack favorite for me and I want to feel powerful come 50 with my scrapper. It is worth it?

    Thank you in advance for your time and input.
    Spines is an amazing AOE damage set, but lacks in ST. I can't really see a Dom being better at ST though but that's fairly filed as conjecture... I think that Plant is a great Dom set for control and damage but I don't see Plant/Thorns competing on the same level as a Spines/Anything Scrapper.

    I personally recommend /Fire, not Regen. Unless you want to PVP. If damage is your main goal, a Spines/Fire Scrapper will burst out AOE that I don't think it's reasonably possible to consider a Plant/Thorn competing with it.. But Confusion damage is pretty hard to judge.
  21. Quote:
    Originally Posted by Memphis_Bill View Post

    And team teleport with a group ready to sap/PBAOE is just amusing to no end. It makes Lightning Rod look like Brawl's weaker cousin.
    Even regular TP is invaluable in combat scenarios.

    1.) Teleport into mob>Drain Psyche.

    2.) Teleport into mob>Soul Drain>Teleport out on a squishy.

    3.) Shadow Step into mob, Eclipse, Mires, mob-begone->Repeat

    4.) Pull mobs aggro away from a glowie>Immob/stun them>TP back to glowie>Mission complete.


    This list could go on forever.
  22. Quote:
    Originally Posted by AIB View Post
    That 2nd picture is really sweet.

    Next week I think we should all strike Cantankerous' pose.

    Oh, and sorry about scrapperlockage.

    Late
    Never apologize for Scrapperlock.

    I was just yelling at you cause you were pulling Bobcat towards the group instead of away from it. You corrected that quickly though.
  23. Quote:
    Originally Posted by Hitback View Post
    The entire Teleportation pool, like most pools, needs work. First of all, there is no reason to pick this pool outside of concept. All other travel power pools offer powers that improve your toon's performance, with Speed offering a semi-staple power and a ridiculously improved version of Stealth, which can even be turned into an invisibility power. That's ridiculous.
    1. Teleport is the fastest travel power in the game.

    2. The Teleportation pool takes 4 BOTZ sets, and provides 4 possible spots for a 20% Slow Resistance.

    3. Teleport is useful for getting past high perception mobs like Rikti Drones.

    4. The hover is necessary in case you just have a little bit of lag- It can mean the difference between falling hundreds of feet and having an extra second to que your next teleport.

    5. Teleport is a godsend for Stone Armor players.
  24. I recently picked up t4 Cognitive on my (melee oriented) Arch/Ment and I love it. 6 slotted WoC (Coercive Persuasion) and Clarion Radial leads to some pretty great mitigation via confusion. This is now my main Interface for soloing 54x8's, I use Degen or Reactive against GM's or missions/TFs/etc. with AV fights where I feel the -HP would be more helpful... But either way I wouldn't recommend Cognitive unless you have another source of confusion. I also still need to pick up Megalomaniac on my Blaster, when that and the Control Hybrid are added into the mix I can see Cognitive being even more beneficial for my purposes.
  25. Quote:
    Originally Posted by Big_Soto View Post
    I just wanted to post my PvP build

    snip
    That costume rules.