TwoHeadedBoy

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  1. I wish every day was protector day! If the Hami Raid does not conflict with my Kheldian events I will be there
  2. My blaster just got the Strong & Pretty Badge in honor of this thread.

    Er... Did I say Blaster? Because I meant to say um, WM/EA Brute!
  3. TwoHeadedBoy

    Blaster Bummer

    Okay, I did a bunch of reworking and this new build will softcap smashing, lethal, energy, negative energy, and ranged defense with one small purple inspiration. I am hoping it will be perma drain psyche with 96.25% global recharge in addition to tier 3 spiritual alpha and ageless destiny.

    I took some of the suggestions in this thread and sort of mashed them together... It's going to take me a while to save up the cash/merits for the 4 purple sets and glad armor IO, but it's something to work towards.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
    Level 1: Subdual -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
    Level 2: Mind Probe -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(34)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
    Level 6: Rain of Fire -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(40)
    Level 8: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(11)
    Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dam%(42)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Aim -- HO:Membr(A)
    Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
    Level 20: Drain Psyche -- Theft-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Nictus-Heal/HP/Regen/Rchg(23), Theft-Heal/Rchg(23), Theft-Acc/Heal(25)
    Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
    Level 24: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
    Level 26: Boxing -- EndRdx-I(A)
    Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(36), S'fstPrt-ResKB(37)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
    Level 38: Tactics -- HO:Cyto(A)
    Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(46), FtnHyp-Acc/Sleep/Rchg(46), FtnHyp-Acc/Rchg(46)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GA-3defTpProc(50)
    Level 47: Psychic Shockwave -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(48), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Acc/Rchg(50), C'ngBlow-Acc/Dmg(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37)



    )
  4. LOL, this thread. Was the Strong & Pretty badge actually inspired by this?
  5. I have never had the chance to participate in a Hamidon raid, and I would like to change that. Is Protector doing this on any sort of schedule?
  6. Huh, that's not even... Really?
  7. Nobody got my Kafka joke? Come on guys, you can be more pretentious than this.
  8. Your ~20 views and no responses tells me.. No! Do not play nrg/kin!

    Suspicion confirmed- Thanks!
  9. Quote:
    Originally Posted by Not_Rhino View Post
    Seriously? Tankers? Tankers are an absolute blast. If they got rid of them I'd quit the game. If you're going to troll about "inferior ATs" can't you actually pick one that's substantially inferior? Like Stalkers?

    I'm waiting for someone to say something bad about Warshades so I can jump down their throat.
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    Intentionally, not sure.

    Is it one now? Yep.

    Nice work. I wasn't sure if I should humor it with a serious response or not.
  11. Hi corruptors. My first ever character was an nrg/kin that I spent my first month and a half playing to the low 40's before I retired him. With the new buff to kinetics I have been thinking about bringing him back, but his primary and secondary seem to have horrible synergy... The kb from energy blast sort of defeats the purpose of the cornerstone kinetics powers.

    I was just wondering if anyone has had any success with this combination, and whether it's worth investing more time in or not- I obviously had no idea what I was doing when I made this guy, since he was my first ever character. I just sort of picked two things that sounded cool.
  12. Don't forget the My Little Pony Mastermind set
  13. I feel the timing was very good with this buff to buffers (heh) coinciding with the Keyes Island trial, where it's definitely needed. My first ever character was an Nrg/Kin Corruptor that I played to 42 (or was it 43?) and then retired... I've been considering dusting him off, but haven't gotten to it yet.
  14. I just want to know why statesman is beating up my lore pet.
  15. TwoHeadedBoy

    Blaster Bummer

    Quote:
    Originally Posted by StrykerX View Post
    You're running multiple toggles plus firing off a lot of high damage (and high endurance) attacks... you'll need to slot for endurance, get endurance / recovery bonuses from sets, and also probably use Drain Psyche. Remember that AE farm performance is pretty much meaningless as far as the rest of the game is concerned since you don't have endless inspirations in the real game.
    I've worked out my endurance issues as posted earlier- I did reslotting for endurance reduction, and that combined with tier 3 ageless did the trick.

    Quote:
    The problem with slotting for regen is that set bonuses just don't give enough of it to matter. All of your set bonuses combined give you about 65% regen, which is handy to reduce downtime when you have no other regen boosts or heals but is pretty much unnoticeable when you have near-permanent Drain Psyche. A far better survival boost would be fitting some heal enhancement in Drain Psyche... one or two targets would be enough to equal your current set bonuses and hitting several would give you a substantial boost.
    Oh, I didn't go out of my way to slot for it- I just ended up with some, which I thought was a nice little "bonus," in addition to what I was actually building for. Thanks for that bit of advice, as I mentioned in my last post I think I will be dropping inferno from my build, so I will have 5 extra slots to play with. I was going to follow streetlight's advice and put a couple of rectified recticle sets in as I wasn't thinking of the suppressed combat defense in stealth when looking at my totals. That will leave me with 3 extra slots, 2 of which can be used to enhance the heal in Drain Psyche.
  16. I assumed orbiting death was there for a set bonus mule since it looks like he's trying to play tri form. I personally don't even have stealth or maneuvers in my tray.

    This build wastes a lot of slots on powers that won't be used, and skips out on useful ones. I noticed that you grabbed a steadfast global defense IO so I've built you some s/l defense to go with it in the first build I'm going to post. I also worked vengeance in to the build since it's probably the only useful LOTG mule for a tri form warshade, and now you'll have all five.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Morlena Starkiller: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment

    Hero Profile:
    Level 1: Shadow Bolt -- HO:Nucle(A)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
    Level 2: Ebon Eye -- HO:Nucle(A)
    Level 4: Gravimetric Snare -- HO:Nucle(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(34)
    Level 10: Orbiting Death -- EndRdx-I(A)
    Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-%Dam(31), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Rchg/Hold(36), Dmg-I(36), Dmg-I(43)
    Level 20: Black Dwarf -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 22: Stygian Circle -- EndMod-I(A)
    Level 24: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
    Level 26: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(40)
    Level 28: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dam%(31), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(50)
    Level 30: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Stygian Return -- RechRdx-I(A)
    Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(39), RechRdx-I(45), RechRdx-I(45)
    Level 41: Dark Extraction -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(42), S'bndAl-Acc/Rchg(42), S'bndAl-Dmg/Rchg(42), S'bndAl-Build%(43), ExRmnt-+Res(Pets)(45)
    Level 44: Stealth -- LkGmblr-Rchg+(A)
    Level 47: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Seers Radial Superior Ally
    Level 50: Clarion Core Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Range-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
    ------------
    Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 6: Dark Nova Bolt -- HO:Nucle(A), EndRdx-I(7)
    Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), Posi-Dmg/EndRdx(15)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 20: Black Dwarf Antagonize -- Taunt-I(A)
    Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21), Heal-I(23)
    Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 20: Black Dwarf Step -- Range-I(A)
    Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39)






    For this next build, I didn't work in any additional defense, I kept more of your procs in, and I got you more recharge.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Morlena Starkiller: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment

    Hero Profile:
    Level 1: Shadow Bolt -- HO:Nucle(A)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Ebon Eye -- HO:Nucle(A)
    Level 4: Gravimetric Snare -- HO:Nucle(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(34)
    Level 10: Orbiting Death -- EndRdx-I(A)
    Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), Dmg-I(43), Dmg-I(46)
    Level 20: Black Dwarf -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(46)
    Level 22: Stygian Circle -- EndMod-I(A)
    Level 24: Tactics -- HO:Cyto(A)
    Level 26: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(40)
    Level 28: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dam%(31), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(50)
    Level 30: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 32: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 35: Vengeance -- LkGmblr-Rchg+(A)
    Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(45), RechRdx-I(45), RechRdx-I(45)
    Level 41: Dark Extraction -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(42), S'bndAl-Acc/Rchg(42), S'bndAl-Dmg/Rchg(42), S'bndAl-Build%(43), ExRmnt-+Res(Pets)(50)
    Level 44: Stealth -- LkGmblr-Rchg+(A)
    Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Stygian Return -- RechRdx-I(A)
    Level 50: Spiritual Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Seers Radial Superior Ally
    Level 50: Clarion Core Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Range-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
    ------------
    Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), ExStrk-Dam%(7)
    Level 6: Dark Nova Bolt -- HO:Nucle(A), EndRdx-I(7)
    Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), Posi-Dmg/EndRdx(15), ExStrk-Dam%(17)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21), ExStrk-Dam%(21)
    Level 20: Black Dwarf Antagonize -- Taunt-I(A)
    Level 20: Black Dwarf Drain -- Nictus-Heal(A), Nictus-%Dam(23), HO:Nucle(37), HO:Nucle(37), Heal-I(39)
    Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(25)
    Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(29)
    Level 20: Black Dwarf Step -- Range-I(A)
    Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37)




    Hope you get some ideas from these. I didn't spend too long on this, but here are some other good ideas- Slot perfect zingers in dwarf antagonize- Either enough for the recharge bonus or the full set if you want the defense. Try to work in Nebulous Form- It's an instant panic button now, and actually useful. In my build, I actually took out super speed for it... While SS is nice to have, inherent teleport is fine to get around and teleporting into spawns for eclipse works just as well as stealthing in for me. I personally don't like using the purple pet set. The expedient reinforcement gives good global recharge bonuses for 4 slots, and it comes with a bonus resist aura. For both of these builds I used the new hami slotting for eclipse- Credit and kudos go to Grouchy Ladybug.
  17. TwoHeadedBoy

    Blaster Bummer

    Quote:
    Originally Posted by streetlight View Post
    Your best bet is to find some endurance for your attacks. Inferno is overslotted, so you could find a couple slots for EndRed in Fire Breath & Rain of Fire there.
    My endurance issues have actually disappeared now but thanks. Funny thing is I was thinking about dropping inferno entirely- It does a lot of damage but it's annoying to have to reactivate all my toggles. I can move those slots to get my combat defense up to 32.5 as you mentioned.

    Quote:
    I like Flares over Mind Probe, because it works when mezzed, has range and fires fast, all for very little endurance. It's even better than Fire Blast, when you work out DPA. It'll take Thunderstrikes, too.
    Unfortunately I think I'll be dropping the purple immobilize set into mind probe... Fire blast is pretty instantaneously recharged and it's usually enough to take out a mezzer, though.

    Quote:
    I love me some +HP, but you'd have better recovery with a Numina's +Reg/+Rec unique in Health instead of the Miracle Heal/End. You'd even get more Regeneration out of the switch, not that it matters much on a Blaster. Something to think about anyway.
    I may actually find a slot to tack the Numina IO on the end of health. I wish I had room for the medicine pool, because then I could just drop it in the default slot of aid other... Oh well.

    edit: I'm surprised you would say regen doesn't matter much for this build, I figured any extra regen I got from set bonuses would compliment drain psyche well.
  18. Come to think about it, I guess with tier 4 clarion my warshade doesn't even need KB IO's anymore... Hm, I wonder what else I could put there.
  19. Quote:
    Originally Posted by Steelclaw View Post
    You heard it here first... I'm the Anti-Aranaville! Or Arcana is the Anti-Steelclaw... or something... hmmm... I'll have to reverify my religious texts and prophecies on the matter.

    As far as "winning" the game... *I* win... every time I play... but no... there is no real way to win the Tournament...
  20. Quote:
    Originally Posted by Demon_Shell View Post
    It'll be a busy day, I'll try to show up if I can on Tia J Locke; Peacebringer.

    She's human form, but she's fully setted out (not with the final sets I would like, but they're pretty good) and has a T4 Alpha.

    Good deal There's no IO set/Incarnate power requirements for these events though, just so everyone knows... Just some good ol' Kheldian fun.
  21. Quote:
    Originally Posted by Stone Daemon View Post
    This sounds fun, count Lady Penitent (another WS) in!

    Sure thing Level 50 I presume?
  22. TwoHeadedBoy

    Blaster Bummer

    First of all thanks for all the help- I just had a few more questions.
    Quote:
    Perma:
    Now, more recharge can make a perma-drain psyche which can greatly diminish the usefulness of the mitigation provided by higher defense if there are always a good number of targets for it and you can keep it going like perma domination or fury. However, as you saw with Trapdoor, that might not always be the case. In addition, bad tohit rolls or the lack of an agro taker means using purple insps to keep you out of trouble until another good drain psyche can be done.
    I would really like to end up with a perma drain psyche build, but I'm not there yet. I'm still waiting on some inf to come in to build the purple sets, so my recharge is a bit lower than I'd like it to be. Would that last build I posted end up with perma drain psyche considering spiritual alpha and ageless destiny?
    Quote:
    Inspirations:
    My personal preference is to not to have to worry about insps unless I’m going to die or have died. I hate being in situations that are slow, avoidable deaths, knowing that if I had just used my purples a bit more sparingly earlier, I would have been fine. I like orange insp layered with my regen and defense to make a really tough blaster, green insp for burst damage mitigation, and still carry a few purple for defense debuffs. I may keep a column free for reds and other drops from critters, but I don't like using up my safety net. You can’t have a recharge insp. This is one of the big reasons recharge is so important from set bonuses. However, you can have geas of the kind ones/force of nature which works in a pinch. Demonic aura/Eye of the Magus also is a wonderful pinch power.
    Honestly I've noticed that I kill so fast, I always have either A.) The insps I need or B.) The ability to make them. I've set up some useful binds to turn anything else into either a small or medium purple, and a small or medium break free. In terms of the situations you're describing, those are the ones I save Hoarfrost for. I use it when I have no other means of making it through a fight, and I need the quick heal and the extra HP to get me through. I also like having flash freeze for those emergency situations- Sleep everything I can, run away and pick off whatever I didn't put to sleep as it follows me before hitting rest and going back to finish the job.
    Quote:
    Attack Chain:
    If I find that my favorite every-fight powers are sitting there in my tray recharged while I’m still activating another favorite every-fight power, then I consider my recharge fine enough for my attack cycle. If I find that I have to use my tier one blast more than I would like, then I worry about my recharge. Factoring in attack animation times I just try to hit a personal sweet spot.
    Basically the way I see it is that most situations call for fighting lots of minions at a time. I've actually started turning the difficulty up solo for more drain psyche targets. In those situations, I like to have an aoe attack chain. I don't want to use single target attacks unless I'm in a situation where I'm fighting one tough target (the last boss/EB in the spawn, AV's, and the like.)
    Quote:
    As for your new build:
    You shouldn't have cyto's in aim and concentration, one needs to be in tactics and use common recharge I/Os or membrane hami-Os in aim and concentration if your sticking with the base slots.
    Yeah good catch, it was pretty late when I threw that together and I saw the advice about dropping one in tactics. My brain sort of mis-translated that information I guess.