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Posts
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Joined
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And.... Nightstar!
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He also soloed siege...
It looks like I was sending him tells while he did this one, oops. -
This is my friend AIB. He is the best Warshade I've ever met (and a pretty funny guy too!)
Quote:I killed lev 50 Chimera at +0 x8
- (inspirs, no envenomed dagger, reactive lev 4, no IDF Commander)
Then I killed lev 51 Shadowhunter at +1x8
- (inspirs, no env dagger, reactive lev 4, used IDF Commander)
Thinking Diagmag would have made it easier....
Someone on Dechs' build post (laserblitz?), was wondering whether or not a Shade could kill an AV WITH incarnate powers.
The answer of course is yes...sadly I could not figure out how to post this pic there to address his question...You are welcome to post it for me though...
So, do I get any street cred for this?
The answer is: Yes. You get tons of cred for this. -
Quote:I appreciate that it's probably not a quick fix, but I was hoping to see a fix for the team UI where team members health/endurance aren't visible. That is one seriously annoying bug.
This also.
Very glad about the ixp though, I stopped working on my Blaster's lore slot out of frustration. (He has his t3 crafted already and about 17% xp, and I already paid for 2 other slots with inf/threads.) -
Wow, that is an accomplishment. Congratulations.
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Quote:You aren't alone, my friend AIB's Warshade uses both the leadership and medicine pools, and he gets good mileage out of both. Personally, I play my Warshade as a KA-BAR with little to no time for acting like support class. My team benefits from my presence because everything is usually dead before they can toggle on Hover. If my team mates live long enough to get killed, it means the situation is a bit tougher- But that's ok, because this is the point where I hit Vengeance and it's back to regularly scheduled programming.One major difference between Dechs' build and mine is that I decided to go with the Medicine Pool on my WS, and the Leadership Pool on my PB. I simply found the synergy of Shadow Recall+Resuscitate+Stimulant, along with Aid Other and Aid Self, to be WAY TOO USEFUL on teams (and especially on TFs). I am quite honestly surprised with just how much mileage I routinely get out of the Medicine Pool on my WS ... both for myself and for others. Being able to Aid Self when there are no corpses around to Stygian makes a really big difference in being able to "Keep up with the Joneses" on teams, and in solo situations too.
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Master of the B.A.F- Sunday, July 24 @ 4 PM EDT
I decided to put this together for anyone who still needs one or all of the badges. I've had more horror stories on Protector than I can count in terms of the people I've run trials with, but I know on average the forum crowd tends to consist of better players so this seemed like the best place to recruit.
Unfortunately since the Protector trial crowd has left a bit of a bad taste in my mouth, I will be running this pretty strictly. Here are some general guidelines to Master of B.A.F. as well as how I plan on doing it:
1.) Don't touch the glowies.
2.) We will split into 3 teams, each with certain tasks delegated to them. If you would like to be placed on a specific team, please let me know in advance.
3.) During the first Nightstar fight, teams 1 & 2 will fight her at her spawn point. Team 3 will fight the adds at their spawn point, which is the Helipad. During this phase, team 3 will not leave the Helipad, and neither will the adds that team 3 is in charge of killing. No exceptions.
4.) During the Escaped Prisoners phase, teams 1 &2 will cover the south choke point. Team 3 will cover the north choke point.
This is one that really gets to me, so let me be clear: If you are fighting prisoners at doors, you will be kicked. If you are unfamiliar with how this works, I drew you a picture.
5.) During the first Siege fight, teams 1 & 2 will fight him at his spawn point. Team 3 will fight the adds at their spawn point. During this phase, team 3 will not leave the Helipad, and neither will the adds that team 3 is in charge of killing.
6.) When Siege gets to 5 health, team 2 will run back to Nightstar and prepare to fight her at her spawn point and team 1 will prepare itself to fight Siege again. Team 3 will continue to focus on adds. Siege and Nightstar's health bars will be kept even. If Siege's health gets lower than Nightstar's, team 1 will let up until they are evened out, and vice versa.
For more information on Master of the B.A.F., click here.
I will be going over all of this before we start in league chat. If you're interested in joining, please let me know here, send me a tell @Septipheran, or if you come across my Warshade with the same name in game. Hope to see you Saturday. -
I guess that's fair... I don't really understand the necessity of it though, it seems like the slots could be spent on beefing up other parts of your build if you know you're going to do more damage in Nova anyways. If that's the case, why bother worrying about a human form attack chain? (I'm not being condescending or doubting you, I'm legitimately curious.)
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How is that applicable? You're equating the amount of h34lz to survivability. How is your saying that PB's are more survivable than Warshades because of how many heals they have any different than someone saying a traps defender sucks because it doesn't have any heals so it's not defending right? You're taking one tiny tool that can assist in survivability and using it to leverage your entire point, which is flat-out incorrect. -
Quote:Ok, this explains a little bit. When I did try making a "good" human attack chain, Shadow Blast was in the build. The best chain I could come up with, though, was G.Well>G.Snare>S.Blast>G.Snare, which is pretty bad. In fact, it's terrible.
Like you said, though, I could bring it up to about 138 DPS. [Ben Stein Voice] Woohoo. I may die of excitement here. [/Ben Stein Voice] No. I think I'll be happy with my mediocre chain if I decide to stay human form for any extended period of time.
Dechs if you're looking to have your highest DPS attack chain in human, why not drop Nova and use the extra slots/power choice to achieve that goal? Just an idea. -
Quote:Just the fact that most Warshades I team with end up dying more quickly and more often than I do on my Peacebringer which is something I've noticed pretty consistently but then again that might be part of their strategy. The main advantage seems to be the three heals I can rely on more readily while they have to scramble for bodies or enemies more which is not always easy.
Are you one of those people who posts "LF Healerz" in broadcast? -
A good way to make money is by doing 5 tips a day and a morality mission every other day. I'm working on two builds at once right now using this system spread across 4 different characters, so I get two alignment merits a day. I always do the 35-39 rare recipe rolls... If I get something I need for my scrapper's build, I send it over to her. Everything else gets put on the market, and the inf. I make goes towards finishing up my blaster.
As for builds, it's really up to you to decide if you want to play human only, or you want an MFing Warshade. It will be difficult to help you decide which route to go, because that's completely up to personal preference and both options have several different build approaches that are viable.
I suggest playing your warshade on the SO's for a while, finding out what you do and don't like, and getting back to us once you have a more clear idea of what you're looking for. -
Glad you worked vengeance in.
Another thing- if you stick with the orbiting death idea against AV's, you can rename your Warshade Orbiting Dechs! -
Quote:One of the more recent USTREAMs, however, has a developer admitting they are aware of this disparity and Kheldians are "to be looked at." There is yet hope.
I gave up on those because my kheldian questions seemed like they would be infinitely ignored anyways. Was this something actually discussed, or just a quick comment made before moving along? And was it just in reference to balancing Peacebringers with Warshades, or of the overall need for both AT's to be balanced with the rest of the game? -
Quote:Alls I can say is that the only ATs that I've regularly encountered which can outlast a Peacebringer in a firefight are Tanks. Maybe most people with Warshades just never come onto these forums to read the guides or just aren't suited for that kind of edge of your seat style of playing.
Or maybe you're making generalizations about an entire archetype you've evidently never played based on your limited experience encountering people who were doing it wrong.
That would be like me saying "Blasters do less damage than defenders" because I was once teamed with a blaster on a trial account trying to figure out how brawl worked while the defender on our team was killing stuff. -
Quote:That can be said for anything in the game. A well played anything is going to perform better than the same exact thing when poorly played, Peacebringers and Warshades included. The point is that a well played warshade can outperform a well played peacebringer (in pve) almost all the time.That would only prove how well you play or how great your build is and wouldn't change the fact that the vast majority of Warshades I run into in the game seem much squishier or just harder for people to master than my Peacebringer is for me.
I have no idea what's giving you the impression that your PB is more survivable than a warshade. With what, light form? Every so often when it's up, I guess you'll be as survivable as a warshade is all the time with eclipse. But then your HP and endurance crash, and you won't be able to use it again for like a week. Oh yea, you also can't change forms while it's up. -
Quote:Dech's guide covers the entire leveling process for Warshades... I followed it as I built mine and had a blast the whole time. The goal when you start a new character is usually to play it until it's fully realized, and have it be as effective as possible. I feel like it's very misleading of you to say or imply that Peacebringers are more survivable than Warshades when the opposite is the case.Again, this would prove nothing. Peacebringers are more like tanks because of all the stand alone heals they get while Warshades do more damage but in my experience seem more complicated for people to play well. For a newbie I'd definitely go with the PB first even if the Warshade is better when IO'd out at higher levels.
I'm not saying PB's are bad- I have a PB that I enjoy playing, and it's much more challenging to stay alive when there is no way to permanently cap resistance to all damage, or hit the damage cap regularly... Warshades live longer and kill faster in almost any situation... The exception being single target AV fights.
Kheldians are complicated no matter which way you go. If you're looking for a straightforward character without a huge learning curve, Peacebringers and Warshades aren't for you.
Edit: Talk about heals? Warshades get Stygian Circle, the most effective self heal I've ever seen. It's so effective that it becomes inadvisable to take our targeted heal (which we also get) because we don't need it.
Not only is Stygian Circle awesome, but it recharges so fast you won't know what to do with it. Peacebringers would probably even get more mileage out of it since they take so much more damage than warshades do...Once again, except every so often when light form is up. -
Quote:If you're ever on Protector I'd be happy to give you a demonstration.I hear this all the time on this forum yet it never jibes with my playing experience. Must be a lot of people in the game who suck at Warshades. Almost every time I've been on a team with a Warshade they end up dying while I just keep on going like the energizer bunny
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Quote:I'll have to talk to my friend about it, his is a clone of one he was using previously (he recreated it and set the bosses not to rez) and I alternate between the two (I like the rezzing bosses solo, because I spawn them as LT's.)It seems odd to call something with S/L damage a fire farm. I don't mean this against you TwoHeadedBoy, but rather the people who made these farms.
I know it took him a bit to figure out how to get the exp/ticket value where he wanted it, but this was quite a while ago and we didn't really talk specifics since I'm completely oblivious to that part of the game. -
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Illusion control dominators.
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I think the idea is that they're going to keep giving us other stuff to spend our incarnate goodies on like they've started to do with the merits... That way no one will have anything stockpiled, because they'll be spending their stuff on costumes, purples, unlocking capes for all their alts, and that kind of thing. It's a good way to avoid implementing any more currencies (apart from new salvage ingredients maybe.)
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Quote:I know how defense works, I should have specified that I don't make my own farms and I'm 99% sure that the two I use both have enemies who do part smashing and part fire damage. That being the case, it seems much more practical to build up s/l defense (if I'm not building positional) than fire since it can be helpful in places besides the AE building (and be useful while I'm in there, too.)You can customize the attacks your enemies have. Incinerate is a pure fire damage attack and you can set the enemies to have only that, but the XP and tickets will be reduced. You would have to add some other attacks. I don't feel like looking up all of the fire damage attacks right now, but I'm sure there are plenty of Blaster attacks that are pure fire damage if the Fiery Melee set lacks them.
Besides, the game only looks at your highest defense category when determining if an attack will hit. If an attack does smashing and fire damage and you have 45% fire defense and 10% smashing defense, only your fire defense will be considered. -
I think you have that absolutely backwards. Perma eclipsed warshades can solo pretty much anything except AV's on +2/x8 or higher.
As a reference, just a week or so ago my Warshade ran a bunch of Borea missions on +4/x8 with a level 50, also IO'd Peacebringer (played by an experienced player.) To give you an idea of how that went.... When we were almost done with the first mission, he got really excited and said "I hit one!" -
Quote:I find that the most effective BAF trials use choke points instead of doors... Personally, I like to stay in nova form during prisoners, it's where my ranged blasts are. I always make sure to drop to human when extraction is up, and maybe use grav emanation."I am the Incarnation of Death, and your souls exist only to feed my hunger for POWER."
My Tri-form WS ... Ms Terry ... runs BAF in Human Form, reserving Nova and Dwarf for "if needed or advantageous" situations. Prisoner Escape Phase is PURE HUMAN ... in which I can slaughter Wholesale, rather than Retail. Turn on the 3 Shields, Inky Aspect and Orbiting Death. Stand right up next to the South Center Door Spawn, touching the door (so your Orbiting Death Radius extends "into" the Door). Use Eclipse, Human Mire, Stygian Circle when recharged and appropriate. Unload Judgement at own discretion.
Orbiting Death will be ticking for damage LONG before the Prisoners spawn out of the Doors! With (Human) Mire powering up my Orbiting Death, it is actually VERY COMMON for spawning Prisoners to "fade out dead" just as they run out the door ... and not leave a corpse on the ground beside me. They actually DIE before they can exit the Door, if they're a Minion! The corpses I stack up around my ankles are mainly the Lieutenants and Bosses ... who manage to live long enough to actually get out the Door!
I've found that as I got used to the trials, my Warshade became much more effective during them than when I originally posted this. I had only just started running them at the time and just didn't understand how they work as well as I do now.
During BAF, the beginning is easy... I like to be the first or one of the first in every group. I find that there isn't much point in trying to stack mires because by the time I finish the clunky and unnecessarily long dwarf animations, the group has already been steamrolled and the rest of the league is half way through the next one. Usually I'll just eclipse>human mire and then alternate quasar, unchain essence, and judgement every few groups. On a smaller league that isn't steamrolling I will stack mires and nova blast.
Nightstar is easy... Buff off of the adds, and maybe even concentrate on them exclusively if no one else is proactively doing so. If I'm not needed in that department, I'll just use them for buff food and then beat up the AV.
Same goes for Siege, and I already mentioned how I handle prisoners.
The beginning of Lambda is the same idea as the beginning of BAF. I used to HATE the sabotage phase but now that I'm used to it I like it... Only on my Warshade, though. My blaster gets destroyed in there.
I've actually found myself soloing crates on more than one occasion- They're all surrounded by fresh bodies and the entire phase is swimming with a constant supply of veng bait. It's pretty much regularly scheduled warshade programming, constant food for eclipse paired with vengeance is good enough for me.
The end of Lambda still annoys me, but that's only because I hate running around like a lunatic chasing after Marauder. There's still stuff to buff off of, but I find the whole ordeal to be a gigantic hassle.