TwoHeadedBoy

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  1. TwoHeadedBoy

    Know Your Procs

    Quote:
    Originally Posted by Necrotech_Master View Post
    the achilles heel and fury of the gladiator procs can only apply once each per target (they stack with each other but you cant get get more than 1 application of each at once)

    the reactive would also stack with that but its max limit is 4 (4x-2.5 is only -10% resist at best)

    the general question of whether a proc can stack is dependent on the proc itself, some stack, some dont stack, but they will always be able to stack with each other

    Cool, thanks. What is the maximum resistance debuff per target for the procs? Is it variable or a set number?

    Also, one more thing and then I'll stop asking questions

    For chance of damage procs--- When the proc goes off, does it have a set amount of damage that it can deal (after the target's resistance is taken into account,) is it variable, or is it dependent on the damage value of the power that it's slotted in?
  2. TwoHeadedBoy

    Know Your Procs

    Thank you very much for posting this. I've had some trouble *completely* understanding how procs work and this has been helpful... I just have one quick question-- I'm trying to figure out the best way to word this...

    What is the maximum amount that a proc can stack, and is the limit applied to the function being executed or is it based on what a certain proc can contribute on its' own? For example, if the -resistance component from the Reactive interface has stacked as much as it can against a single target, will a damage aura with a Fury of the gladiator -Res proc have a chance to debuff that target's resistance further?
  3. This is the best costume contest I've ever read about.
  4. Quote:
    Originally Posted by Arcanaville View Post
    The point is, the devs don't make missions where the objectives are scattered around to make people hunt around for hours for them. They do that because the threat of not finding them quickly is the only way to make actually finding them quickly meaningful. In the same way surviving combat is only meaningful if the threat of death is real.

    And you can't make dying optional, because it trivializes it for everyone. You can't just ask people to volunteer to die. Not all gameplay limitations can be made optional as a consequence or they become pointless.

    I don't think that's a fair comparison. I have never felt "threatened" in any way when I couldn't find a mission objective quickly. Heck, they give us a difficulty slider that can be utilized to completely negate your comparison.

    Actually finding the objectives is meaningful because you've completed the mission and you can move on to the next one. For example, I don't think many people do tip missions because of how rewarding it is when they complete each objective. They do them for the reward that they leave you with, in this case an alignment merit.
  5. Personally I think Eclipse should continue to function as it does already, and LF should function as AIB and I have suggested. The resistance toggles should not go to waste on a PB because they should be required to cap resists.

    As for the inherent, I would like to see it offer different types of status protection in lieu of +damage and +resistance for Warshades- ie: Melee's give you hold and stun protection, ranged gives you slow and sleep protection, control and support gives you endurance and defense debuff protection? This isn't an exact proposal, just an outline. (The last part would be negated to an extent if Dwarf received -end protection, but would still be useful for human formers.)

    For Peacebringers, the inherent should continue to offer some route for +damage since they are not able to cap that on their own. I would like to see their inherent provide a route for more extra status protection also, though.... But to a lesser degree due to the Light Form changes.

    With the LF proposal AIB and I just mentioned, we are still left with a lack of viable use for resistance toggles on a Warshade... Though taking them can still be justified to be used in situations where there are not enough enemies for a fully saturated Eclipse and the player doesn't have Dwarf form.
  6. Quote:
    Originally Posted by Stone Daemon View Post
    How about a compromise, then? The objectives reveal themselves on the map AS you get to them. That way you can't accidently pass them by. It would make more sense that way, too--It's plausible that your character would have seen it as you went by, thus you know where it is (as opposed to somehow automagically knowing where it was the second you step inside the mission).

    I would be totally okay with this too. It's a good idea.

    Quote:
    Originally Posted by Arcanaville View Post
    Do you enjoy dying?

    I don't think anyone enjoys the dying part, but I do like to put my characters into situations that are challenging... That thrill is a big part of where the fun comes in for me.
  7. Quote:
    Originally Posted by Stone Daemon View Post
    Yes, but that will be cause they choose to ghost it, not because the Dev's shoved the options in their face and have their teammates point out that it'd be stupid/inefficient not to.

    Don't get me wrong, I hate kill all's, quite a bit. But I wouldn't look forward to the day when, on a PUG, I'm trying to kill some baddies while on a mission and have the leader go "WTF you doing? The (glowie/hostage/boss) isn't that way." And that WOULD happen. People already exist that object to venturing into a room on the second mission of the ITF that doesn't have a Cyst in it.

    Like you say, it's a problem that already exists anyways. If you are not the type who wants to run missions as efficiently as possible, just make that clear when you start up your team/TF. As you know, I often do not like speeding through TF's and I make it pretty clear when that's how I feel.

    Granting people the option to see objectives at all times, like people have suggested here, shouldn't interfere with how you or anyone else plays the game.

    I enjoy beating the crap out of everything I see on the ITF as much as the next guy or gal, but what I don't enjoy is when I'm soloing a mission and I spend 10 extra minutes roaming around the map because A.) I can't find a glowie, B.) I can't find a Destructible Object, C.) The objective is "defeat boss," which I did already, but one of the bosses minions ran off and I can't find him.... Countless other examples exist.
  8. Quote:
    Originally Posted by AIB View Post
    And this is precisely the reason why the devs should do something more along the line of what I (and some others) have suggested...

    Namely, lower the resistance numbers the power gives but allow it to give resistance to Psionic damage as well.

    The numbers should be lowered enough so as not to render the three Human Shields and Dwarf Form unnecessary to reach resistance caps.

    Can I get a second on this???
    You already did:

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I was pretty much entirely referring to one person, my comment wasn't directed at you in the least.

    I don't think the new Light Form is too strong, I just don't entirely like how it works. In my opinion, it should provide enough resistance to everything including Psi that all resists can be capped at 85% with the use of shields or Dwarf form. I don't think it should allow you to cap all resists with the click of a button, the crash isn't a big enough penalty
  9. Quote:
    Originally Posted by Nericus View Post
    Inherent fitness with perf shifter proc, a per shifter proc in the dwarf power, and cardiac.
    Yes I use the perf shifter proc in my Nova form and in Stamina. Even if I had the extra slot to put one in Dwarf, that wouldn't stop Mu's and Sappers from totally ruining my day when they're out in full force. As for Cardiac, I'm not willing to give up my Spiritual Core Paragon... It's way too useful. Not only is the extra recharge awesome, but it's adding a 33% stun enhancement to Unchain Essence, which I have 5 slotted with Positron's Blast.

    It's also getting me much better enhancement values for Healing on Dwarf Drain since I have it 6 slotted with 4 Kinetic Combats, a Numina: heal, and a Numina: Heal/Endurance. There are tons of other powers that are benefiting way too much from Spiritual for me to consider switching.

    edit: I just remembered I'm using Numina IO's in Dwarf Drain, not Miracle.
  10. I would rather see both Dwarf forms get -endurance protection, that would make them both extremely valuable to me.
  11. Quote:
    Originally Posted by Stone Daemon View Post
    I do, yep. But I don't think they were up for those videos. I did see her use pulsar a few times (which probably led to her death in part 1, unfortunately) though, so that may have been it.

    I also noticed at around 1:00 in part 2 you can see her blasting from a connecting tunnel, then hopping to the other side of the mob.

    I pretty much gave up on trying to see what's going on, there's just so much. I know I'm right in there destroying things but there's so much purple destruction I can't even find myself.
  12. Quote:
    Originally Posted by Stone Daemon View Post
    Nah. I looked over the video again, and it's part 1 (taken a few minutes before it) and the PB was off on the fringe (mostly).

    The white was probably your lore pets. You use the storm elementals right?
  13. Quote:
    Originally Posted by Stone Daemon View Post
    To even make it as an option to turn off/on at will, I feel that this would be basically poking players in the face and telling them to just ghost their missions. Sure, most players know the maps by now anyways, but that's through experience, and not the game telling you "Don't bother killing those guys, they don't matter."

    The Dev's randomized placement for glowies/hostages for a reason, after all.
    People are going to ghost their missions anyways, there's no right our wrong way to play the game. While other people are going to continue to enjoy the hunt and seek aspect (as has been shown here) and continue to play the game that way.


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    Quote:
    Originally Posted by Samuel_Tow View Post
    You make a suggestion. It's ridiculous to expect that people won't say that they agree or disagree. Whether they say "/sign," "I agree," "This!" or elaborate over the span of a paragraph. You're still telling people how to post, and this is nothing but disruptive to your thread. Please avoid doing this in the future.

    Personally, I disagree with calling anything in City of Heroes a puzzle or a maze. Almost all instanced maps are incredibly simple and straightforward. I'm more or less opposed to making them even more simple and straightforward, and shudder to think that the ungodly linear maps of Praetoria may well be the way of the future. I love maps with intersections, loops and a complex floor plan.

    You cite repetition, yet you suggest a system which makes the game even more repetitive. Ask any person who's driven a vehicle while tired when they most doze off - it's not on complex fast corners, it's on the monotonous straightaway. Complex maps that you have to give a bit of a thought to in order to help break the monotony more than most things in this game. Figuring out where you've been, where the current path is going, where it might re-merge with the rest of the map and how to sweep larger instances for clickies and enemies is part of the fun of the game.

    I feel that having all objectives highlighted on the map as soon as you walk in won't at all help make the game less monotonous. It will just make us have to be less involved, which just makes the game feel that much more repetitive. The most that needs to happen is for the system we already have which shows the last few enemies and objectives to actually work. That one's good enough.
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  14. Quote:
    Originally Posted by DarkGob View Post
    ---------------------------------------------------------------------------
    Sorry but I'm gonna have to go ahead and /unsign this part.

    Also going to /unsign you very rudely telling me how to post.
    ---------------------------------------------------------------------------
    I fixed this part for you. The point of implementing the line policy wasn't to tell anyone how to post--- I'm against that, but at the same time I am against people roleplaying suggestions as petitions. I thought the line system was a good workaround (granted, a bit abrasive, for which I apologize) to allow people to say what they please in their preferred demeanor whilst not subjecting me to reading it.

    Now then..

    As for the idea of "making it optional" idea, well I feel the tech for that is already in place. The map allows you to pick and choose what is visible to you... I just want "show mission objectives" to well... Show the mission objectives. All the time.
  15. Quote:
    Originally Posted by BrokenFace View Post
    New set of questions
    1. If I have stamina slotted with just..vanilla end/mod enhancements, does it do ANYTHING to nova and dwarf forms?
    2. If I six slot a nova form, or dwarf(...and obviously, I'll be doing so..cuz..I LOVE shapeshifting), are there any invention sets floating around that are both flat-out MADE for khelds, AND affordable?
    3. Are kheldian macros serverside, or clientside? Like..I set up all those complex "switch to tray, drop form, goto form" macros for nova and dwarf. will I have to set them up again for each computer I have CoX on? Or will they be there inherently?
    1.) One slot stamina with a perf shifter +end proc.
    2.) One slot Nova with a perf shifter +end proc
    3.) Yes, you will have to reset your binds when you switch to a new computer.
  16. Quote:
    Originally Posted by Smiling_Joe View Post
    And don't worry about offending me. I probably should have included the little winky emote on the last part of my post above, but I like to use those sparingly. They kind of annoy me.

    Fair enough. I just wanted to make sure it was known that I play a Peacebringer too, very often, so any PB stabs I take should be read as self deprecating and lighthearted.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    Well, after all the doom and gloom here and in closed/open beta about "oh my god, PBs are so underpowered, why did I ever make one when my warshade is purple and makes waffles too, I'm deleting my PB after 6 levels, whine, whine, whine" I can't say I find the "joke" all that amusing.

    I don't think I've ever seen a forum that seems so dedicated to getting people NOT to play an AT. Even the Stalker forum is more positive. Which should say something.
    Well let me go on the record here and say that my Peacebringer is my second favorite and second most played after my Warshade.
  18. Quote:
    Originally Posted by Smiling_Joe View Post
    Just because you put it in a smaller font doesn't mean Peacebringer players can't read it. I'm old, but my eyesight's not gone yet.

    For the record, I may favor Peacebringers, but I play both. None of the Peacebringers were "whining" about eclipse in the beta thread to which you're referring. Granted, Flux Vector could have kept a civil tongue in his head, but for the most part posts by Peacebringer players are fairly well in agreement that Light Form really doesn't need to get any stronger. In fact, about the only complaints I saw were (1) that people (myself included) will miss the animation quite a bit (but not enough to want the old LF back) and (2) that the new LF actually does too much for human form. Well, okay. That last one is mostly me.

    Also, where exactly did you argue that it was balanced? The comparisons between the two kicked off with Microcosm saying:



    ...and you saying:



    The more I read, the more I see where you in fact argued that Light Form was actually too strong, because Eclipse was so situational and put you in enough danger to use.

    To which I still say you're wrong. You seem to be insisting on comparing the two powers in a vacuum. Taken out of context with the remainder of their respective power sets, you'd have a point, but you have stacking stuns, positioning knockback (as opposed to the more random 360 degree kind), stealth and dwarf form - all of which combine to make the risk posed by eclipse 100 percent mitigatable.

    Just like Light Form's crash.

    Honestly, I don't know why some Peacebringer players get so hung up on the crash. You look up at your bar from time to time, and when you see the buff icon blinking you hit conserve power and jump out of the spawn. A single small blue and an essence boost later and you're back in and swinging.

    In other words - what I maintained there and what I still maintain is that the two powers are roughly balanced. Now I do feel that Light Form benefits human form too much (to the exclusion of dwarf form entirely IMO).

    So watch who you're callin' a whiner, mister. Kheldians have enough problems without all the sniping between WS and PB factions. Yes, you might have to take the high road with some people. But if we all stick together it's worth it.

    I was pretty much entirely referring to one person, my comment wasn't directed at you in the least.

    I don't think the new Light Form is too strong, I just don't entirely like how it works. In my opinion, it should provide enough resistance to everything including Psi that all resists can be capped at 85% with the use of shields or Dwarf form. I don't think it should allow you to cap all resists with the click of a button, the crash isn't a big enough penalty for a power like that.. Like you said, it's a breeze to recover from.

    (By the way, is conserve power going to have a purpose on a perma-LF build? I thought LF itself provided the same recovery bonus or similar to conserve power, so if it can be run all the time is there a reason to have both powers?)
  19. Haha, I was just making a joke. I really like my Peacebringer too.
  20. Quote:
    Originally Posted by Stone Daemon View Post
    Fodder is good. Elite bosses are not fodder, as they can hurt and kill us and our allies easier. And this isn't the place to discuss this. >_>
    Pfft, Elite Bosses are delicious!

    Fine, we can settle this elsewhere... With a duel!~




    (lol just kidding. PVP sucks.)
  21. The MFing Peacebringer
    A guide to being MFing.

    Step One: Go to character creation screen, select hero, select Peacebringer.
    Step Two: Think about what you're doing for a minute.
    Step Three: Hit "back" button.
    Step Four: Select Warshade.
    Step Five: See: "The MFing Warshade."

  22. TwoHeadedBoy

    PB and AV/EB

    Quote:
    Originally Posted by Papaschtroumpf View Post
    I recently came back to the game, and I'm a bit rusty, but I see "bragging threads" about how people take down AVs with their Kheldian.

    since I just came back to the game, I needed to unlock my alpha slot on all my 50s by running Ramiel's arc.

    I soloed it with my blaster, didn't even try to solo with my WS (no corpses to help with trapdoor).
    I was able to get through Trapdoor on my Dark/Sonic Defender but logged before the Lady Grey missions.
    When I logged back on later, it was on my PB instead and I tried to do the arc but could get get through the Lady Grey mission with him.

    Try as I might I couldn't get The Honoree down, his regen always gets the better of me, even with LF+Hasten(+Conserve Energy).

    so how do you gets get AVs on your PB? do you get temp powers, shivans, etc...?
    I had trouble doing this mission on my PB too. If you're using SO's, that is probably the problem. Your Dark Defender was probably able to do it because Dark has massively awesome debuffs... Peacebringers don't.

    To be completely honest with you, you really need an IO build if you don't have one already. If you want to post up the build you're using here, I'm sure someone can help you out.

    Another strategy is to fill up your inspiration tray with half purples and half reds, devour all of them as soon as you get the Elite bosses, and hope you take at least one of them down before your inspirations wear off.


    As for fighting Trapdoor (or doing any of Ramiel's arc) on a Warshade, it's a piece of cake. Set your difficulty to +0x8, and there's a good enough group for a decent eclipse/double mire right outside the room where trapdoor is. Buff up, grab a fluffy, and proceed to beat the crap out of Trapdoor. My Warshade killed him in under 30 seconds, and he killed the Honoree/Holtz in just barely longer... The room where the AV's are is so littered with enemies that you can keep your damage at 300% pretty much the whole time. You also have an endless supply of fluffies. I completely ignore the Rikti in the room and focus on the EB's.
  23. Quote:
    Originally Posted by Grey Pilgrim View Post
    I would agree, I think Two Headed Boy is letting his love of Warshades cloud his judgement a bit. The changes we're seeing on test to Warshades aren't QoL changes so much as balance and power adjustment. Their stealth power wasn't giving defense as it should, and Dwarf wasn't taunting as it should, nor was Dwarf providing mez protection instantly like it should, etc.

    And as you point out and we have before, there are still some wonky bits of design with Warshades. They could work better overall, no matter how nice they can do some things now.

    Oh, I wasn't referring to the changes that have already happened as QOL changes- I was talking about things I would like (ie: toggle suppression) being QOL suggestions.

    And I have to disagree that Warshades only perform well with an IO build. I don't really play any of my 50's on SO's, but I can tell you that I didn't have any more difficulty leveling my Warshade up through the game than I did anything else.
  24. Quote:
    Originally Posted by Microcosm View Post
    Well, I'd say from the IO perspective they are doing quite well, survival-wise. The damage difference is beyond pathetic, though. It runs into the same problem as Smiling Joe's SO builds: photon seekers just aren't performing. It's reasonable for an IO'd shade to keep 3 damage-ED capped fluffies out on their own, and while they don't last long against seriously hard targets, that gives the Warshade a ~130 dps lead over the pb's. This is even with Achilles procs slotted in the pb chain. If it weren't for reactive's interaction with Orbiting death, though, the pb would do a little better than the ws with one pet.

    The warshade build I'm using is overperforming a bit on damage though , as in with 3.3 pets it theoretically does more damage than my db/elec scrapper (in the pylon thread). Don't have a pylon number yet as the stupid fluffies dive-bomb the pylons and die.

    If pb's some how magically had a damage aura to use with reactive (*cough* change group fly into a gravity-reversing damage aura), the damage difference would be much less. Still, it's all photon seekers fault
    Heh, your analysis shows that Peacebringers have much more consistent survivability for sure. Do you know what the DPS difference is between Warshades and Peacebringers against a single target, with no opportunity for fluffies?

    It seems like Peacebringers should be doing less damage than Warshades when the Warshade is in its' niche (surrounded by bodies) but that it should also be doing more damage when Warshades have no fodder. Still though, the gap should be much smaller.


    (The way you talk up Orbiting Death + reactive and the optimal Human Form attack chain, you make me want to spec into a Human Only build on my Warshade. >< Something else I've noticed when teaming with Human Form Warshades is that the combination of orbiting death + Inky Aspect seems to do a good job of keeping aggro off fluffies consistently. Add provoke into the mix and wow.)
  25. Quote:
    Originally Posted by Laylarei View Post
    He's talking about me here =.= SEE IT WAS MY FAULT!

    Untrue!