Turgenev

Mr. Freedom 2011/Subscribed Nonstop Since April 2004
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  1. Yeah, seemed like caught some Virtue Disease(tm) with sporadic lag issues last night. There was one point where both E-Man and Caliburst dropped simultaneously, and they had a small difficulty getting back in. There were a few points (especially towards the end, but always during high congestion areas like the crystal mish) where I saw mobs stall for about five seconds, then go in superspeed to catch up. At the end, I lost KB entry for about a minute after Rommy went down.
  2. Quote:
    Originally Posted by Golden Girl View Post
    That's pretty epic doing it with the Hamidon not being fixed yet
    Sorta; I'm in full agreement that the current "bugged" status leans players towards a particular "win" team build just to accommodate the bug. That bug (i.e., wrong design choice) needs to be dialed down appreciably to make the encounter a challenge w/o forcing build requirements to get past it.

    That people can DO it shouldn't validate the current difficulty rating; it should just show stubbornness on the part of the playerbase that refuses to be locked out of a reward because of a bad judgment call. I think Castle's intention of MAG 10 hold difficulty on the green mitos is sufficient. I also think that intentionally failing a mission to get past it early on should NOT be permitted on Master runs, but that's a hard mechanic to enforce for Master requirements. (Maybe make an Ouro flag of "no mission failures"?)
  3. Quote:
    Originally Posted by First Son View Post
    I'm going to try to make this. I don't think I have the zone unlocked on any other toon than 1st. Son.

    Man, I really need to play my alts sometime.
    Especially with the new builds out there, you forget that you can't just drop an Ouro portal at level 1 to get to where you wanna go. It's like learning to walk, again and again.
  4. Quote:
    Originally Posted by MarvelatMee View Post
    How is that combo working out for you Turg. I have one too at lvl 20
    It's odd. In theory it plays most like Bots, but I'm finding odd times when these guys just melt in front of the opposition. A majority of the time they don't, but when they do, you're left thinking, "Did I just hit the holy water sprinklers or something?"
  5. Quote:
    Originally Posted by jacktar View Post
    Agree, having 3 scrappers on a masters run is stupid,
    especially when 2 are all that is needed
    Okay, that ilicited a minor ROFL from me right there.
  6. Quote:
    Originally Posted by Desum View Post
    When I saw Turgenev's post that his team was able to do it, we decided to give it a go with a faster time because we love this challenge.
    Our first run was a similar time (1h15m). We did the 2nd run immediately thereafter and almost - ALMOST - got it to under one hour. (And holy crap, did we panic when we got "CHALLENGE FAILED" while taking out the last 2 generators, until we realized we just failed the time limit!)

    Side note: Our 7 controllers had five Illusionists, which makes for a very unhappy Tank with all the PA out... XD

    Now it's just doing this for time... and it's great to see others rising to the occasion. Bugged or not, where there's a will, there's a way.

    Grats to you and your Liberty crew for a successful run, Desum!
  7. Quote:
    Originally Posted by Shadowrush View Post
    I also learned that Ninja Run is considered a temp power during Master TF runs. I almost had to go sprinting across Peregrine Island. lol. Thankfully someone TP'ed me. ^_^;
    Yeah, this hurts my head every time we do a Master run, even moreso than losing Sands of Mu and my various vet attacks (which are supplementals, but fill some build gaps).
  8. Some strategy suggestions I have:

    Mission One: For time consideration, you can suicide Penelope Yin to "fail" the mish but continue the TF. This entails stealthing to the Rikti prison chamber where Yin's being kept, and then walking her into a group of nearby Rikti. Beware the Clockwork ambushes during this period.

    Mission Two: Again for time consideration, you can have a stealth TPer bring the team to each point where you encounter the Riders, form up, then tackle the group, all the way to the end. Remember, The "Famine: Rider" must always die first - his debuffs are sick.

    Mission Three: Suiciding the captive sisters Glacia and Infernia isn't just a time saver, but a societal gift for keeping the Chattersome Duo off our Earth. Same rules apply as with mish 1: Stealth around until the "Free X captive" updates your navigation compass, free them, then get 'em killed. Beware the Rikti ambushes that are triggered with each captive.

    Mission Four: The Weakened Hamidon is fairly straightforward, except for the current (as of 5/23/10) MAG 50 mez resistance of the green mitochondria, which effectively requires a high hold capacity on the team (controllers, dominators, blast/defenders with hold attacks, etc). Make sure that a tank is successfully drawing aggro from the nucleus as you finish the mitos off, or the Hami will begin attacking the player who did last damage on the mitos. Judicious use of EoE (Essence of the Earth) inspirations is a great way of avoiding "oops" moments like what I just outlined.

    Mission Five: Again, stealthable to the final room, where your three objectives are located (2 AV kills, 4 generator destructions). Staying together is critical; you can get easily swamped in this room if you're not careful. One tactic is to take on the Rikti AV Hro'Dtohz, then the Honoree who is spawned when Hro'Dtohz is around 25% health, then take out the generators quickly while avoiding ambushes and general Rikti aggro. You can also go in reverse and wipe the room of Rikti mobs to minimize general aggro, pop the generators, then the AVs. How you work this out depends on your team build and general capacity for rapid damage output (to bring the AVs and generators down in a minimum of time).
  9. Count me in. I'll bring what's needed to get the TF won, but barring any needs, I'll bring Supreme Soviet, bots/traps MM.
  10. Quote:
    Originally Posted by U_S_C_I View Post
    Work is sending me back to West Virginia for a while.
    That's Luna's territory. PM her for permission before passing through her domain.

    S'ok, I'll be busy all June for my upcoming Iceland honeymoon. XD Speaking of... must buy more layers...
  11. Quote:
    Originally Posted by U_S_C_I View Post
    Ah, don't mind me...that's just the medication talking.


    ...couldn't find one that really addressed sharing your pain meds, but there's gotta be an elephant for that too.
  12. Turgenev

    Veteran Rewards

    Quote:
    Originally Posted by Memphis_Bill View Post
    And the reason for replying to this a month plus after the last post is?


    And, OP: I'd rather just see you /ragequit. Discuss.
  13. Quote:
    Originally Posted by U_S_C_I View Post
    Dude! I thought we were doing this tonight?
    I don't think I said tonight, bro (but correct me if I did, and I'm sorry if I did!). I'm entertaining a guest tonight and ain't gamin' tonight, but am willing for tomorrow night. I'm not stoppin' the Master runs just cuz I got it.
  14. Turgenev

    Posi taskforce 1

    Quote:
    Originally Posted by EU_Damz View Post
    Will be running a positron taskforce part 1 sunday the 22nd may of 3pm GMT [british time ].
    For the timezonically challenged, that's 10AM Eastern, 7AM Pacific.

    ...J-Man.
  15. Quote:
    Originally Posted by GreenFIame View Post
    Right but how about Possible Handling AV and the Thorn Tree, it seems in the past we had issue with Ghost Widow and the Damn Thorn Tree.
    Check out E-Man's Master posts for a good format. Advice so nice, I'll say it twice.
  16. Quote:
    Originally Posted by Caliburst View Post
    So that leaves me ever so slightly optimistic that they'll implement this in the game again.
    I would endorse living in that culture of hope.
  17. One solid point to bring up is to be consistent with your team. Attitude goes a long way in transforming a frusteating failure into a wry learning experience. Invite people who add to the experience (powers, tactics and social competence) instead of a minmax OCD type who'l ragequit if things go sour. These runs should be "fun" even as they'te challenging.

    Consistency is important too. When a team does the run a few times, they'll naturally gravitate into their roles, which can make a difference between someone playing their roomie's 50 and someone who wears their toon like a second skin.

    Also, check out E-Man's Master posts for a good format. Some classes help more than others,but don't lock yourself into a class war.
  18. Quote:
    Originally Posted by Caliburst View Post
    Long story short, if I find the right help, do I have a snowball's chance in hell of obtaining this or will the Power Liberator badge always be the big whitehead zit on the face of my heroic badging career?
    Luna's right. Base raids must be enabled to acquire this badge. And, a base must have an IoP, which you could only get thru the Cathedral of Pain trial (that was active for what, 4 days?).

    I ended up transferring to Infinity for a few days in 2008 to get it from Ms. Mesmer and her crew for PowLib farming. That possibility is long past, however.
  19. I'll get my groove on for this. Jonna Hex: Demon/Thermal MM, please.
  20. Quote:
    Originally Posted by Mattwo7 View Post
    They must be desprate if they're paying for disposable accounts...but the Chinese can't have THAT kind of money. o.o Perhaps they have expanded to richer countries like uhhh um... Taiwan?
    I haven't seen spam on Freedom for a while now. Sounds like the RMT groups have moved fully to Virtue (assuming that's where you're complaining about). Thanks for taking our problem kids.
  21. Quote:
    Originally Posted by Smash_Zone View Post
    Me and my friend duo all the time, and higher level bosses aren't a problem if you use the right tactics. We're only level 7 at the moment, so if you're dying at level 19 with a friend, you're doing something wrong. Level 19 you should be able to solo bosses.
    This, basically. Without knowing more detail, I call shenanigans.
  22. Quote:
    Originally Posted by Kotchie View Post
    I will be running again tonight for as many runs as I can take, and hopefully at least one will result in Master
    Did you make it in last night? Didn't see you, although I think @Transcendent One ended up running the one before my crew.

    I have a few more toons to get this badge for (Supreme Soviet, Blackest Light, Rex Obscura to wit), so don't hesitate to make a signup here.
  23. Quote:
    Originally Posted by CaptA View Post
    Thank you all so much. One last Master badge for me and I will be done with them. MoSTF here I come!
    I dunno, the MoLRSF is kinda addictive. The Reichsrun, however, THAT hurts...
  24. *ding*

    Got the badge last night. 1h41s. Badgewh#*@ team of 7 controllers and one tank (except for one player, these were all our badge toons...). Two runs because the first one had a single death after the green mito phase, and we all were juiced on how easy it otherwise went with our particular makeup.

    This ain't an endorsement for the current green mito difficulty, but yeah, it can be done. IMO, I'd rather wait 'til the green mito nerf for my next run.

    GL to everyone! See my thread on Freedom for details!
  25. Our Dramatis Personae:

    Quote:
    Task Force Jutland

    Maxwell Blast: Invul/SS Tanker
    Phantom Quark: Ill/Rad Controller
    Fiery Lye: Fire/Kin Controller
    Dr. Turgenev: Ill/Storm Controller
    Doctor Leo: Ill/Emp Controller
    Lil Morna: Ill/Rad Controller
    Powershift: Ice/Rad Controller
    Mistress Rain: Ill/Rad Controller


    Time: 1h0m41s
    When we formed the team and picked up a few PUGs, we laughed at the team composition. Except for Morna, these were all the toons we wanted the badge on. (She got hers earlier, but opted to fit in with the cool Illusion kids.) We actually did two runs tonight, because of a single death vs the Hami (Doctor Leo) after the greens had fallen. We opted to run it again, and it went very quickly.



    http://picasaweb.google.com/ivan.tur...77650304910066

    Props to everyone who participated in tonight's run! To everyone who was /telling when I logged, sorry for rushing off, but I REALLY have to sleep!