Turgenev

Mr. Freedom 2011/Subscribed Nonstop Since April 2004
  • Posts

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  1. Quote:
    Originally Posted by Residentx10 View Post
    I hate controllers now
    Quote:
    Them's fightin' words, son. - Dr. Turgenev
    Just sayin'.
  2. Count me in, but if things get tight, I'll give my seat up to some of the newbies here. Prolly roll with one of my alts - I really need to start working on my other Incarnates... toon TBA depending on how far I get this week!
  3. Quote:
    Originally Posted by Eric Nelson View Post
    Please don't let it chase you off Victory though!
    But if it does, look me up on Freedom. For a place so damned by everyone else, you REALLY should see it yourself to see if it's true, eh?
  4. Quote:
    Originally Posted by Blue Rabbit View Post
    I have a morbid curiosity in seeing how many would be able to finish a MoApex or a MoTin like that.

    As for me, I think the new format is much more player and team friendly. Not only does it not discriminate against AT and powersets, it also encourages PuG. Anything that does that can only be good for a "dying", "old" game.
    Master badges don't discriminate. Players who go for Master badges discriminate. On Freedom, we run regular "Master" runs where the only requisite is that you know your stuff.
  5. Quote:
    Originally Posted by shaggy5 View Post
    Thanks Eric. I guess I am jaded by one of my most recent experiences with one of the "main voices" on the server. He was putting together a TF and I asked if I could join. He then said, "Are you going to quit this time?" I was immediately confused. (I just don't quite TFs). He went on to tell me that the last TF he did with me I "thought I was the leader and wouldn't listen. Then I made sexual slurs and quit" I knew he was mistaken and, I think, politely told him so. Frankly I was so surprised I was not sure what to say. I know 100% that he was mistaken because I just am not the person to make sexual slurs. So I felt/feel a little stuck because "he takes detailed notes", but somehow he is wrong on this one (perhaps he took the notes, but attributed something to me by mistake). So I tried to gently say he was mistaken and he just blocked me. So it left a sour taste, to say the least.
    Drama popcorn aside, I'm wondering if this is related to his making comments on players using the "Player Notes" function (which is generally terrific, and how I keep track of saints and sinner on Freedom). However, there's a mechanical issue where if the name of the person has two words in it, and the first word matches that of another previously noted player, then it'll lump them in because of the similarity.

    For instance, if I one-star "Lady Death" as a furry freak who convulses during every fight, and I meet someone called "Lady" who's a completely different player account, then "Lady" gets tacked on to "Lady Death"'s playernote.

    Overly serious social paladins notwithstanding, you might be the victim of a bug. Still, normal people listen to both sides. Your being blocked might be better for you than for him in that regard.
  6. Quote:
    Originally Posted by Ashlocke View Post
    The above snippet is what I say, with all due respect, is untrue.
    You are in fact not able to use all of your primary, secondary and pool powers if they revolve around a character's death, whether it's a team buff, or a self rez, or an AoE attack requiring a team mate's corpse, etc, there are many powers that are simply not available to players that are perfectly valid for their play style.

    In other games, death is seen as failure.
    Here, it can and is a viable tactic for various play styles and their associated powers.
    Barring selective folks from using powers that revolve around player deaths is what I am referring to.

    In City of Heros, there are many viable tactics revolving around character death, everything from running into a spawn and using a tier 9 "nuke" as a blaster which *for me* results in a glorious death usually followed by a self rez which leads to mopping up any survivors.

    Plus there are team powers that require someone to die in order to use them.

    Etc. There are many more examples, these two should be enough of a springboard to get the gist.

    All of the MoTFs prior to the two new ones require you to not be able to use all of the powers related to the above examples from Primaries, Secondaries and Pools.

    Some characters get a self rez, some don't, do you think it's fair that character A gets to use all of his available powers while character B is prevented from using all of his? I don't.

    I don't mind "difficult" challenges, what I do mind is arbitrarily putting unequal constraints on characters.
    To reiterate, I don't mind temp and vet powers etc from not functioning, that is fine, my focus is on a character's core powers, that being, primary, secondary, and I feel pool powers fall into the category of core powers, although I can be flexible on pool powers falling into the restricted powers list.

    Again, I am not here to change anyone's opinion on MoTFs, I am here expressing why *I* don't like them.


    Edited for spelling and other boo boos.
    Ah.

    Well, you're welcome to be unhappy then. Thanks for explaining, it didn't make sense until you spelled it out.
  7. Hey, I'm home, I'm fed and I'm ready. I'll get something appropriate for tonight's run queued up.
  8. Not sure. A few things of the top of my head:

    1. Update your DNS cache just in case. At the cmdline, type "ipconfig /flushdns"
    2. Is this a new install? If it's Vista/7, do you have COH set as "Run as Administrator"?

    Other more competent people will chime in, but the two points above are worth considering, I think. Good luck!
  9. Quote:
    Originally Posted by WenDarkFall View Post
    Is another hami Pylon Lady Grey TF myth getting started?
    Quote:
    Originally Posted by Snow Globe View Post
    The people that are spouting this nonsense are clueless.
    Quote:
    Originally Posted by Ironblade View Post
    The people expressing certainty without personally checking are the clueless ones.
    Did no one download my demofile showing how pylons work to mitigate Hami aggro? =/ You people, I swear. I give, and I give, and I give....
  10. Quote:
    Originally Posted by Master-Blade View Post
    /optionset ShowVillainName 1

    That turns on all the enemy names, even though the option menu doesn't let you. Many of us love it!
    *raises hand* Me.

    Although there is a loss of suspense because I know where all the mobs in the dark are now.

    But that goes away quickly.
  11. Quote:
    Originally Posted by Ashlocke View Post
    To Clarify, the qualifications for those MoTFs that I am refering to is that you are not allowed to use certain powers from your primary, secondary, and pool sets. This is a super hero game, immersion is paramount *for me*. Every hero has a shtick, and arbitrarily saying that guy's shtick is fine, but this guy over here isn't is not ok *to me*.

    I'm fine with locking out temp powers, but the core powers from any Hero should never be locked out especially because they aren't applied uniformly.
    I'm not understanding your POV even after you sorta explained it. Give an example? The only restriction on the previous "Master" formats (pre-Apex/Tin Mage) is that there are no deaths, and no temporary/veteran powers are permitted. There's no other requirement. All your core abilities (primary, secondary, pool powers, epic/ancillaries) remain in effect.

    (I mean, I get ticked off that I lose my vet power "Reveal", but woo, big freakin' deal. It's not like I don't have the maps memorized by now!)
  12. Quote:
    Originally Posted by Abbadon View Post
    I'm playing thru the trial of this game right now and I am amazed at all the features. Which leads me to my questions.

    How is leveling? Is it looking for a item that drops 2% of the time of a creature that spawns always? Or is a 100% drop that gets you closer to the epic boss battle?

    How is the instances or end game content?

    Thanks for reading and I'm sorry if this is in the wrong sub forum.
    Heya Abbadon, and welcome to COH.

    1. Leveling has come pretty fast over the years. Back in the days of the dinosaurs, there used to be "leveling gaps" where you outleveled the content gated for your level, and you'd be forced to redo content or hunt public targets to get over the edge. Since about four years ago, they've significantly improved the leveling slope to be smoother, with little risk of finishing your content before you've outleveled it - if anything, Dumple was right in that it's arguably TOO fast sometimes, where you'll end up missing story arcs on your quest of regular teaming.

    However, there are plenty of stops in place to help you. Ouroboros is a "flashback" system where you can re-run previous content (in a time-travel story format). You can also disable XP earning if you're getting it too fast (because you're outleveling your wife... but you can level pact with her.. more on that later). One thing about the learning curve the Devs took over the years is that, seven years later, it led them here - a really competent system of gameplay and leveling structure that the dedicated community helped them to navigate.

    2. As mentioned earlier, the game's generally not "loot" based; you're not doing the "Kill the Butcher of Azurewrath" instance 500 times on the off chance you'll get your Cloudsong Sword of a Thousand Truths. This game is more about the journey. The rare "loot" is typically in the form of recipes, which is dropped at random from certain classes of enemies. No one enemy is more likely to have the drop than another, so you're not stuck in a rut if you're jonesing for that special something you think you need.

    Instances are capably done; a lot of in-game action has migrated to instances for quality control, vs the older format "open zone" combat scenarios of the original Hamidon raid, etc. The open zone scenarios now are more orchestrated and gated via time, so even if things get ridiculously laggy, it won't be that way for long. XD Instanced missions are solid and well built, with the newer content being several orders of magnitude improved over the originals (and in some cases, the older content has been rewritten to refresh and improve the experience - case in point, the Positron Task Force).

    Inventions are where this system really comes into play, but it's not "required" like other MMO formats where reliance on the loot is a requisite to participation. In fact, out of all my many 50s, I only have one who's actually "slotted" with Inventions sets - everyone else just uses the common variant, which is more than good enough for my needs. It's less about you having that extra 3% of theoretical damage than it is you having 100% of the will and skill to play that toon.

    The most recent breed of this is the "Incarnate" system, which I've found to be pretty well developed and paced for the "endgame" build scenario. For the first time, you're taking you're lvl 50 hero into uncharted territories of skill and ability that's being unveiled to you slowly over the coming months. The pace is terrific; it encourages teaming but doesn't require it, and the gaps it fills are noticeable but not overwhelmingly so. The method really does add a sense of evolution for my toons that have been level capped for over half a decade, so I'm pleased as punch. What's old is new and AWESOME again. A surprising thing to say for an MMO built in 2004!

    Some additional points:

    Make your own choices based on experience. There are certain personalities who'll steer you away from XYZ server based on their personal impression - which isn't yours. I'd recommend, as you enjoy the trial, to try out all the servers people love AND hate, and see for yourself. I'm a Freedom native, and for over half a decade we were the busiest server, but where you have more players, you have more troublemakers as well as more saints. (But no one talks about the saints. )

    I dig a few other servers - Champion's a favorite of mine for personalities, and Infinity has some nice people that've come to Freedom for fights - but I'll be damned if I let haters color your viewpoint without offering commentary from the opposing side.

    Ultimately, this game is about being a hero (or villain). That's one thing that everyone here loves, and it's the best reason to stay. So dive in, check out the various communities, and let us know how much you dig it after you buy your first annual subscription.

    If you need anything, feel free to PM me here or look me up in game. I'll give you a tour around Freedom and intro you to some of the people who make it mighty, or point you in the right direction for some of the other servers out there.

    But above all, cheers, and be excellent.
  13. It sounds like you had a horrible time.

    (Did that for all the Freedom haters.)

    Moonz (& friends) runs a fun ship for teaming. Glad you had a Saturday full of quality teaming.
  14. Quote:
    Originally Posted by MarvelatMee View Post
    Yes I was on that first team with the CD AKA TURG. Nice quick run even though TURG kept trying to impale me with his stilettos.


    Yer just jelly cuz I make pumps and tissues for clothing look good.
  15. Quote:
    Originally Posted by Master-Blade View Post
    I've never been able to save both of them at once though. It's true you healed Dr. Advance the second time and kept him alive though. I bet if we combine our efforts, we could do it. haha

    On a side note, I've also been trying to save all the PPD that get attacked in the first mission as soon as you leave the sewer to fight in front of "the Penny". So far I've got it down to only 2 of them dying. Again, I'm sure it'd be much easier with help, but I've been experimenting silently with it for my own satisfaction. haha
    If we make this a focus, I think this is easily done. I've managed to save the whole PPD crew by dropping PA or Flash into the midst and redirecting the aggro, then healing the leftover PPD. The initial blast is the hardest part cuz you have to scramble around that corner to do it, but KEEPING them alive is harder with the subsequent ambushes and Walker hits. Still, I've had a few fights this week where 3 or 4 Awakened mobs were hanging around after the mish complete...

    At least with Dr. Advance and Ms. Shock, they'd basically need a dedicated healer working them out. Their combat behavior is odd though; beyond the initial Champions blast, they're kinda ignored (and ignore the other mobs), except for the swords. I'll have to watch closer, but I DO remember Dr. Advance strutting past Battle Maiden with no cross-aggro...
  16. Quote:
    Originally Posted by Baeleos View Post
    I think as far as Incarnate Shards go,
    The chances of getting a shard is equal among all minions, lieutenants, bosses, eb's and AV's and Giant Monsters such as Hami and the Mito's. (eg - for each of those groups)
    1. Nice thread necro. You get a badge for that.

    2. Leandro did some homework on the drop rates. The higher the rank, the higher the drop rate. His tests last month came to Minions at a drop ratio of 1:1100 or so, to the Hamidon-class AV where the drop rate was like 1:6. I tend to agree with this estimate, I have a better drop rate when doing lvl 50 TFs that have more EBs and AVs than the regular runs (say, the LGTF, vs the Ruladak TF).
  17. ...keeping the newbie heroes, Dr. Advance and Ms. Shock, alive through the whole encounter (at least 'til BM dies). MB and I did this somewhat accidentally on Sunday, and managed it again once we got in. Does it ADD to the team experience? No. Is it a pain? Sure. But there's something satisfying about seeing Dr. Advance strut the field with his Singularity after BM goes down...

    I'll even give you a badge name and text.

    Quote:
    Badge Name: Nitpicky

    Badge Text: You just HAD to save everyone you possibly could, didn't you? You know what that's called, hero? Being obsessed. Dr. Advance and Ms. Shock knew the risks of taunting an Incarnate 15 security levels above them, and they woulda paid the price, if it wasn't for you meddling kids.
    Okay, go with it.
  18. Quote:
    Originally Posted by Master-Blade View Post
    I now award you with the "Master of Necro" badge. lol
    Wait, there are badges for that?

    (goes to look for an old one to bump)
  19. Quote:
    Originally Posted by Yohansen View Post
    You're a chatty crowd ain't ya I got myself a SG now, so looking forward to some good times with you on Freedom.

    Peace.
    Silly newbie. Freedom doesn't read.

    (This is figuratively true. Honest to Betsy, we're too busy playing to do forum stuff.)

    Normally, I'll say "welcome, be sure to check out the various global channels, and start teaming with public crews to find out who you like before you join a SG", but you've already done all that. So what I WILL say is, "about time, get in the game, don't screw up, see you on the field".

    Cheers, an' have fun.
  20. Assisting now. ETA to being Divine is 30 minutes.
  21. Quote:
    Originally Posted by U_S_C_I View Post
    By the way, I think this was a lot easier with the level shift.
    Certainly takes the edge off, doesn't it?
  22. I have a late night on Monday, so my attendance is iffy at best. =/ Thanks for the early post tho!
  23. Quote:
    Originally Posted by Capt_Power View Post
    Turg is usually great about helping me out.....when he shows up.....=P haha!!! (He knows I'm messing with him.......now....=P)


    Anyway, I stand ready to assist, just let me know.
  24. Quote:
    Originally Posted by Lothic View Post
    I could even throw in "broken anniversary badges that don't award when they're supposed to" couldn't I Turg?

    "Anniversaries. They're more like guidelines, anyway." - Capt. Ivan Turgenev
  25. I'll be here. I'd like to run it with Dr. Turgenev (illusion/storm), but I can roll something else if there's a need as well. Turg's my preference on this though.