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Posts
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Meh, I'm not a fan of ridiculously sized swords 'n stuff. So I'm taking a wait and see approach to this one.
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Quote:Just want to add my voice to this. I really dislike pre-colored items like this.The Fish Monster gloves and boots are pre-colored. To be grey. I hate that. How can we match it to other items? This is the same problem we had with the Steampunk backpack.
So, here's the thing: If I choose black/black for the gloves and boots, they're grey. If I chose white/white, they're a lighter grey. Can't match that to a black or white costume. Colors only slightly tint them. -
I agree. Those normal mapped faces look off to me too, and like you I can't really put my finger on why. I think it's something about how the light falls on them.
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Quote:Here's my feedback on this and a bit on pricing in general:Hi,
Ghost Falcon here, and I would like to thank everyone for providing comments on our “Talk Like a Pirate Day” - Spectral Pirate Costume Power promotion.
We are actively monitoring this thread and the sales data of this item. Both will be used in designing and altering future promotions.
Please note that at the end of this sale, the Spectral Pirate Costume will be removed, and will not be available for sale in the Paragon Market again in the near future.
For additional clarification, this is an account-wide "Permanent" NPC Costume Power, and not a Temporary Power.
I want to thank everyone again for their input.
Thanks,
-Ghost Falcon
When I saw in beta that these costume powers were priced at 800pp I figured that you hadn't decided on a sensible price point for these yet and that the 800 figure was just a placeholder. What else could it be, right? The thought that you would consider these costume powers on even footing with full costume sets and flashy new power sets really never occurred to me.
When I saw that the prices hadn't changed on live I actually laughed, in a 'wow I can't believe they think this is a good idea' kind of way.
I'm not trying to be rude, but the whole idea of paying 800pp for just the ability to have some npc model replace my character really is THAT ridiculous to me. You can't even use it in combat for a good number of characters, because it doesn't play well with stealth powers and granite and such.
I'll pay 800pp for full costume sets and power sets (if I like them, obviously). A lot of work goes in those, it usually shows, and I get a lot of fun out of them, so I'll spend my cash on them. 800 points is the upper limit I'll pay for one 'item' that isn't a big swat of playable content (meaning an expansion.)
NPC costume powers don't come anywhere near that price point for me. You can't convince me that they require anywhere near the same amount of work as power sets or costume packs and I'm sure that I won't get anywhere near the same mount of fun out them. *Maybe* if the whole lot of them was bundled in one pack I'd pay that.
In my opinion a costume power is worth somewhere between the 50 and 80 points mark, certainly not more. -
While I like the idea of offering these costume powers on the market, I have to say that the prices at which they are sold, even on sale, is ... well, insane. Even 600 points is at least 10 times more than I would give for them.
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Actually it was. There were several posts over the past few months were people asked directly if they would get the points up front and they got a direct red name answer that that was the design. The last one being only a few days ago, iirc. (I'd provide a link or two, but due to the massive amount of red name posts of the past few days I'm having trouble locating the posts.
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Quote:I like Galaxy Girl and her story. It is one of my favourite bits of Paragon history. But the place itself? No, I won't miss it. I never went there other than to get the exploration badges on 2 characters.I know I will. I really enjoyed the quieter alternative to Atlas Park but I'm sure not everyone felt the same.
If you knew sacrificing other pre-GR zones could get you new/merged/better zone content, which zones would yiu sacrifice?
I'd "sacrifice" any of the old hazard zones in order to get some decent content in there. (Except the Hollows, that's okay as it is.) I'd rather they keep the original feel and theme of the zone intact when they do that of course.
As for current city zones. Peregrine Island. The poster child for generic blandness and dated design, and the most dissapointing end game zone in any game I've played. (Yes, I know it's not "end game" anymore) Say what you will about Grandville, but at least it's visually imposing. -
Quote:My guess is that it is because of costume parts unlockable through vouchers and stuff. Personally I'd rather that they made it possible to use the Incarnate unlockable path aura's and such at character creation. Find a way to make those vouchers claimable in the costume creater. But this is an okayish work around. It's a lot better than running all the way to a tailer on a level 1. (Though that's not as bad as it used to be either.)I was just curious what the reason behind trainers being tailors is?
Personally I find that part of the update bizarre. It looks like the developers wasting money on something not needed in the game. The game has a tailor store.
As for making sense, well, as far as my "in character" characters are concerned, those tailor functions at the trainers don't exist. And neither does changing titles or actually "training" at the trainers. -
I recently bought 3 pieces of silver for 10,001,000 inf a piece. You can see what happened there. Yea...
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Quote:I'll bother, because it's fun to play there. I really don't get comments like this. :S People who like Praetoria will make characters in Praetoria.-Caused yet another divide between players by locking toons in Praetoria for 20 levels. It seems this is being remedied in FREEDOM and makes one wonder if anyone will bother making Praetorians.
Quote:-Using many of the same old, boring, lame maps that we've seen for years. Office, warehouse etc. Even the inside of the hospitals was the same. Just awful. Even the new Prae maps are used over and over - they're also all very similar looking and lack variety.
Quote:-Not much unique play. Sure there were some great idea with loyalty changing etc but it was the same old instanced missions and the style of play was very similar. Stale.
Quote:-No TFs/SFs? The door missions running the same old is just dull. No new innovations and it seems the 1-20 zone did not get much attention after launch (adding new material).
They added the zone events (which are rather fun imo and woefully underused). I really don't see what more they would add? You outlevel stuff as it is. You can run 4 characters through Praetoria and not repeat a single mission. (except Marauder) There's more stuff in Praetoria than in Coh and CoV lvl 1-20 combined. Asking more Praet content also clashes a bit with your next point.
Quote:-Praetoria heavy! We've been bombarded with Praetoria theme, content, looks etc. It has made me sick and I am sure many others feel the same. The goatee universe is weak and should not be the lone focus of the game. Some variety would be great. Have a trial or something where we don't see Praetorians or even hear about them.
Quote:Sometimes I wonder if the devs have become complacent and lost their zeal for the game. I'm not taking a shot at the devs with this. Not the intent. This is just my honest feeling on GR; I expected something different and have to say, I was disappointed. -
Quote:As someone who spends about 90% of his time in game villainside I have to say that I have never encountered anything like this in any significant way. The only time I've ever had someone 'griefing' me by wiping out the mobs I was hunting was heroside in the Hollows.What a fine example of humanity you're being here.
Though the attitude in your post does remind me of one of the OTHER reasons I rarely play redside, besides all the others listed here (no variety low level, depressing, trashy look, etc.) Unfortunately, it's not one the devs can program away.
Redside seems to give some players the impression they have free rein to be complete jerks to others. I'll be on a lowbie, obviously doing some hunts or something, and have a 50 come by and nuke everything - then follow me around killing stuff until I grab a newspaper mission. Why? "lulz im a vilin." Or I'll ask them (and I *do* ask nicely) to stop, and get a screen full of vulgarity. Or they'll train a bunch of other mobs over to me.
Yeah, they get /ignored and petitioned. But it happens more redside in a month than I've EVER seen blueside. I like my masterminds, corruptors, brutes, doms. Come I21, I'll like them even more because I won't have to put up with that. -
Quote:So, they revamped a hero zone in a co-op zone and that somehow manages to be a 'kick in the teeth' for villains according to you....And to think, they still decided not to revamp Mercy Island.
The biggest kick in the teeth to me came when RWZ was revamped. I took my only character, a level 45 Stalker and jumped on a LGTF. I spent the next few missions wondering who the hell all the NPCs were (Penny, Clockwork King, Hero 1, Fusionette) and why my character was helping them.
What you're doing in the LGTF and the whole of the RWZ is fighting off an alien invasion. It's all pretty clear in the contact and mission texts. I can think of a number of good reasons why some of my villains would sign up for that. And with the few that wouldn't, well, I simply don't put them through the RWZ.
As far as the NPC's go: You're taking Penny away from the Rikti because they're using her as a super charged psychic battery to open an interdimensional portal to their homeworld, which would be bad for earth. Since you joined the Vanguard and their war to stop the Rikti, that seems a pretty obvious thing to do. Noone's helping the Clockwork king, not even the heroes, he's just a chum that gets in the way and needs to get flattened. Hero 1, my villains don't save him, they beat the crap out of him and leave the heroes to do as they see fit with the leftovers as it doesn't concern them. Fusionette isn't actually in the LGTF, but in the arcs she's actually there to help you. That's the idea anyway. You can always get her killed or completely ignore her as you see fit.
People's rigid lack of imagination with these sorts of things always annoys me. -
Yes, damn antibiotics and indoor plumbing! Not to mention art and music! Worst things ever!
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Quote:Founders Falls has it's charms. Dark Astoria has ... fog. Yay. Underneath that it's just the same generic, bland, boring, uninteresting, incoherent cityscape that is shared by all the city zones. The Rogue Isles may be dinky but at least they have character. (The CoH hazard zones are actually quite interesting imo, but besides your initial exploration/badge hunt and a random out of the way mission every now and then, why would spend any time there?)Right. Because Founders Falls looks just like Talos which looks just like Dark Astoria which looks just like Skyway... oh, they don't?
Quote:And you "expect" Grandville - the seat of power for Recluse - to look like a trash heap? A trash heap with a metal bit sticking out the top? If *ANYWHERE* should be meticulously clean, it should be the "Seat of Power." Not only for looks (I mean, really, how powerful can someone be if they essentially let their own nest remain fouled?) but for security. (And building these *massive metal structures* on top of old buildings just looks... bluntly... *really stupid* and poorly planned out. One thing I do appreciate is the occasional bit of dialog from the Banes mentioning "I don't think the old buildings can handle all this." C'mon, a line soldier can see this but none of the upper levels can?)
I think that Grandville functions pretty well as the "Seat of Power" of a ruthless comic book dictator, especially an anarchist like Recluse. -
Quote:It's more like 40/40/20 if you count in those pesky Praetorians!This statement only goes to show how skewed your position is. You yourself said that the art work took more time and resources, but let's for just a moment assume that they put as much work into the mission revamps, shall we?
This would mean that 50% of the resources went to mission revamps, and 50% to art revamps. Now the red side got half of those mission resources but none of the art resources. This would mean that the total resource division was 75% to Blue and 25% to Red. Again using YOUR numbers, how does this jive with a 60/40 split? -
Quote:The fact of the matter is that the tech used in Paragon City has already fallen behind the tech used in the Rogue Isles. Atlas and 70% of all hero zones are far more in need of update than the Isles.That's BS public relations hype. They never have. They never will. Even I21 falls extremely short in this regards.
Atlas Park gets a complete overhaul.
Mercy Island gets a mission revamp.
The line about "distinct architectural style of the Rogue Isles" is just a BS excuse that they will continue to echo every time they revamp another Paragon City zone. The fact of the matter is that it just means that the tech used in the Rogue Isles will fall behind both Paragon City and Praetoria, giving one more reason not to even bother with the villain content at all.
The same goes for the old original hero content vs the orginal villain content. The villain stuff outstrips the old hero stuff by leagues and bounds for the most part. Yes, there's the issue of feeling like a lacky. But the quality of the stories and the actual missions (in terms of variety and fun) are superior to most of the original blueside stuff.
So, this villain player is happy with the attention to original game is getting. Maybe now I'll actually play through that stuff more than once. -
Quote:I agree and you can add the Mortimer Kall SF to that list. I really enjoy those newer arcs and appreciate the effort the devs have put in to deal with this particular player complaint.I'll say here something I said in a discussion with Sam_Tow in another thread recently. When it comes to the original red side content, you're for the most part correct. However I feel the devs have been doing their best to take this lesson to heart and address this concern you (and most people) have.
If you look at villain stuff added since the buyout, it by and large avoids this pitfall. Dean MacArthur, Leonard Silman, and Dr Graves in particular. Of course there's a distinct lack of autonomy and divergent choices, but at least in terms of the writing you're much more an active part of your own story instead of just an errand boy on the edge of events. If you have to go along with things that make you feel like a chump, at least now it's written such that you're doing it to play a trick on the people trying to use you. -
Quote:The reactor is the most dreadfully boring waste of time blue side. And that's saying something. I don't think I've ever been on a failed treespec, maybe one or two when I just started, but I can't actually recall any.The reactor is mildly annoying, but I've never been on a successful "treespec." After several horrible failures, I stopped joining them altogether. I assumed that all villain TFs would be similarly more annoying than the hero's (which already tend to be more trouble than they're worth in my experience) and avoided all other redside TFs while I was playing there.
Right now I'm looking forward to I21 which will allow me to avoid Red and Yellow zones altogether (though I may make a trip to First Ward from time to time) as a matter of course.
I regularly do the redside SFs for fun, the blueside TFs are only run once per character for the badges. (Except the new Posi x2 and Statesman, I like those.) The old blueside trials I actually like though (Hollows, Sewer, Eden) I wish redside had some more stuff like that.
And now I'm on the subject, I wish they changed the Sewer and Eden trials to the 38-50 level range. I think they would be run a lot more that way. -
re: entanglement removal.
So does it makes melee useless because it forces people to stay away or do people ignore it? I see both arguments here and they're kinda opposites.
Personally I've never seen it dent the health of my invul brute, or any other melee players for that matter, even when all clustered around Anti.
The only time I've ever seen it make a significant impact on my health was when my corruptor was enclosed by 4 opposing entanglements during a time stop.
So I'd say that most people ignore entanglements. Then why put time and effort into removing it if people ignore it anyway. I really don't see the point in spending the resources on that. I think it does what it's designed to do: be a minor nuisance and add a bit of flavor. -
Quote:On Union the Keep em separated is the standard tactic, mainly because of the extra merit. Noone uses the tennis courts. I've been on a number of PuG BAF runs where we got the Mo badge when we weren't even trying. I was really surprised to learn that Virtue ( the only 'American' server I have experience with) uses the tennis courts as the standard tactic.2. League leader advertised a BAF and I joined up.. when we got inside we were finally informed it was a master of run and we'd be doing the Keep em Seperated portion. Okay mostly I do the BAF for the easy astrals and Emp and am perfectly happy with the normal run but keep em seperate is another astral so fine. Problem was the leader threw teams together and didn't seem to care about actually making sure they could do their assigned jobs. The ADD team was the smallest of the three and ill equipped to keep the adds in check. I was on my Rad/Rad and we were doing a great job with Siege until we got totally overrun with adds, because most of the add team was in the hospital, and pretty soon the adds were totally out of control and people started to quit..INCLUDING the leader that put the mess togther to begin with. Okay first of all again don't lie.. if you intend to do a master run tell people so they can decide IF they want to join. And more important take a little time before qing to examine your teams and organinze them so there is a chance for success. LASTLY.. if you ever want me to join a team you run again don't quit when things go bad.. especially when its YOUR fault!
Not that that detracts anything from your experiences and points. Just a random comment. -
Favourite ATs: Corruptor, dominator, controller, brute. In that order.
Not really sure if I have a favourite powerset, but my dark/dark corruptor is my favourite character. -
Why? I've never actually seen it be a major problem to someone. All it does is 'force' people to spread out. Something I kinda like. Anything that encourages people to deviate from the standard, stationary 'tank and spank' AV 'tactics' is a plus in my book. It's why I LOVE the Keyes and Apex end battles.
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Exactly. If I have to choose between refilling my supply of greens/purples and being stuck for another 30 seconds or going now with an empty inspiration tray, I'm going now. Nobody likes being left out of the fight.
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1. I like Keyes. Best trial so far.
2. I'd change something about the whole dragging Keyes around to the terminals. That's kinda tedious and doesn't make a lot of sense to me either.
3. Don't change the damage from the pulse. I like the mechanic. It forces you to stay on the ball and keep an eye on the timer so you can heal/disengage in time instead of just blindly charging in and mopping up the map without thought.
4. Something may be done about the Timestop and the obliteration beam hitting at the same time. It's a ***** when you try to get the badges, and nothing much you can do about it.
Edit: Though not Keyes specific, I'll add my voice to the people advocating the removal of the hospital timers. Never saw the point of it.