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Posts
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Quote:In Belgium we have a 'piracy tax' on all digital storage media. Meaning that everyone buying a harddrive/memory card/laptop/USB storage device/e reader/... pays more for their products than they would otherwise.Taxes are a wonderful thing that helps quell certain issues. A "piracy tax" which gives money to the company losing it is, helps stop the inflation you talk about.
As someone who has hundreds of cds, dozens of dvds, over 50 games and over a hundred hardcover books I was f***ing outraged when they introduced it. Luckily I live close to the border with the Netherlands and I just go buy hard drives and stuff over there to avoid the tax. A mate of mine orders his stuff in from Germany now and another actually started downloading his stuff illegally, figuring that since he was already paying for it anyway he might as well do it.
Piracy taxes only punish people who don't deserve it.
The only times I use a torrent to download something illegally is for American TV shows that take 2-5 years after thier American dvd release to get released over here (like Dexter for example, Season 3 aired on tv and was released on DVD only a few months back). I simply don't have the patience to wait for that when I know there is more I can watch right now.and I buy the DVDs anyway as soon as they are released over here.
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Quote:Breakfrees.I started playing my 45 fire/kin after a long break. What defenses do I have against being held and stunned? As soon as I get in a block of ice, stunned, etc. I am dead in seconds. I don't mind a challenge and I am not a farmer by any means - just want to run normal missions. But - well, this is not fun.
Thanks for any help! -
I like the way buff shields work, 'tedium' is a really subjective term. Strange how that seems to go past all the proponents of this change, while simultaniously accusing people arguing against it of 'opinions' and 'no facts'.
I wouldn't be opposed to changes if there were better alternatives, but I haven't seen any in this thread so far.
Speedboost is a power I do have some problems with, but I remedy that by just applying it before big battles, or on people who are obviously in need of some endurance. Kinetics has much more useful tools than speedboost anyway. -
Quote:My main brute is an ogre who was banished to Primal Earth by a powerful shaman. *nods*Seriously, you can explain any background in this game. Call it alternate universes, or clones, or deals with the devil. It's not like those kinds of things never happen in comic books.
If Thor and Loki are allowed into the superhero comic world I don't see why ogres wouldn't be. -
Quote:Yes, I do. I have several hundreds of them on my shelve. Though not the American superhero types generally.
Does anyone here even LIKE comic books?
I am more a fan of things like Thorgal, Jeremiah, Storm, De Rode Ridder (The Red Knight), ... Old classics like Asterix or gags like Gaston Lagaffe, Dommel, ... Mostly Belgian/French/Dutch stuff.
Most of my characters are based on American style superheroes though. About a third of them have written bios and a few use their 'real' name.
On other subjects:
I personally appreciate it when people point out typos in my bios. And I usually do point them out when I read them in other peoples bios. If they give me grief for it I just think: "well, you're the one looking like an illiterate, not me", and move on.
Pronouns: I honestly thought the OP was intentionally mistyping them as some sort of jab to the person who got angry at him for correcting his typos.
Also, I default to the male pronouns when in doubt (in game I usually refer to the gender of the character). Because that's the 'rule' in Dutch, my native language, and thus what I'm used too. If people get offended by that, then well, that's to bad really, but not a lot I can do about it. -
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Quote:Yea, I have 1 hero and 1 villain that run tips for merrits. All my other 30 something characters just get the alignment that I feel suits them the most, once I get around to them anyway. And my badger just goes where the badges are.This is true in theory, but I don't find it true in practice. I'm not going to spend the time earning hero merits on nearly a dozen characters. I have a few heroes that I run them on, and anything they earn using them I can send to anyone on either side. Meanwhile my Rogues and Vigilantes can attend any trial, SF or TF for the other side except the CoP, which concerns me very little. Most of my villains have become rogues, and I see no need to move them further.
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Quote:I have no experience with the NCSoft launcher, but the current CoH launcher is none of the things you summed up. It actually uses a lot of resources for what it does.If you want to make me smile, DUMP these plans to integrate City of Heroes into the NCSoft Launcher. It is a bloated piece of crapware with very poor performance. Either that, or continue to support the current, fast, tiny, and efficient City of Heroes updater while you struggle with the tech issues in integrating City of Heroes into the crapware that is NCSoft's "all in one" game updater and launcher.
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Quote:There's a difference between criticism and being a bitter, vindictive pit of negativity that jumps to wild conclusions and needs to personally insult people working on the game.Forums exist for discussion be it negative or positive. Not just glowing praise. The devs want feedback, not yes men who think everything is sunshine and roses.
I don't think it's bad to air ones concerns as sometimes they turn out to be true.
Though I have to say that most of the 'DOOM' on these forums if very mild compared to other venues spread across the internet. -
Quote:For me is the reason is that I simply haven't gotten to it yet. I have about 30 characters half of which I plan to 'go rogue' with. Only 3 actually went rogue so far, and 4 others have confirmed their villain/hero status. I've spent most of my time on new pre-20 Praetorions and existing level 50 characters.I was surprised at how comparatively unpopular Rogues and Vigilantes are:
Switching my main Stalker to a rogue was the first thing on my "to do" list for Going Rogue and Vigilante for my DP Blaster is next (now that I've taken my main MM ). Are Alignment Merits the deciding factor, or is it down to general player preference? -
Quote:To be fair, a well built Brute can be nearly as indestructible as a well built Tank. In fact I would say given an identically powered and slotted Tank and Brute, you'd find only a small percentage of places in the game where the Tanks extra survivability would really matter or come into play.
I've run masters runs without tanks, only brutes and they worked just fine. Having Brutes able to go both sides, makes tanks fairly obsolete, as there is not much that can really stop a well built Brute, especially on a team with buffs, and they do more damage to boot.
I'm not saying Tanks aren't more survivable, I'm saying there are few times in the game where that extra toughness makes a difference.Quote:Tankers also have better aggro control than Brutes, though that likely also falls into the "good enough" category - although differences are probably more noticable at the "not so good" level than at the "good" level.
Also, the fact the LRSF (still the hardest thing ingame imo) is balanced around not needing a tank, is proof enough to support the statement. -
Quote:You're still missing the point. Why would we (introvert people) want or need to learn those 'skills'. We're not anti-social (that's something else entirely). We know how to interact with people, we're not socially inept. We're not lacking 'skills'. We're not missing out on anything. We just prefer to be by ourselves, or with a small group of close friends/family in some cases, in peace and quiet when we want to relax instead of going to big social gatterings and parties to unwind. Parties are fun, but they're not relaxing for me. They're mentally very draining.I'm not asking you to "unlearn" anything. I'm asking you to learn.
Learn as in acquire new skills or compensations for situations. Something every one is capable of. You as an introvert may have difficulty with that, but you can do it. Continually placing yourself in situations were you need those skills was simply the fastest way I could think of for you to acquire them.
An in game example: I love leading TFs and events. Even the ones that feel like herding cats. It's great. But if after a particular fun TF the same team wants to do another one, I almost always decline to join. I go play solo for an hour or so instead (or read a book or some other loner activity outside the game), just to relax and recharge my batteries. -
That is also a direction frequently requested my many (I'd say the majority of) players, and telling us that we can't have it simply because you don't want it is likewise unacceptable.
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The gladiator system is just plain boring. You have little to no impact on the fight once you enter the arena. You just get to watch a bunch of npcs attack eachother. Exciting.
That it is horribly unbalanced doesn't help either.
Worth saving? No, not really. -
Actually, I feel that in most situations, if you have a brute that focusses on agro management over damage dealing, you can. Team buffs are the great equalizer.
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Quote:Dark Respite for Lead Designer! You got my vote.Never mind hitting the BAF or Mother Mayhem's hospital or whatnot...
I think the next Praetorian Trial should be an all-out, guns-blazing, that-sucker-is-coming-DOWN raid on Cole's Tower in Nova Praetoria. Do it like the CoP - one team comes in from the roof (here comes Wardog and a bunch of Resistance as backup), one from the sewers (with Hatchet and Marty leading ghouls for backup), one through the front door (Ricochet and some friends), like the ultimate Mayhem Mission.
Desks and cubicles and computers exploding. Doors blowing off their hinges. Fire spreading like rumors on the forums. Battling your way through Powers Division, the PPD, the Seers, the Praetors, until you're face to face with the man himself.
"IT'LL BE ANARCHY!"
And the badge: "Look On My Works, Ye Mighty".
Michelle
aka
Samuraiko/Dark_Respite
Seriously, a mission with 3 entry points like that would be awesome. -
Quote:As a fan of CCPs communication and marketing model (more as of their actual gameThinking on the monthly letter idea.. I haven't been able to go through the entire thread (though I've read most of it, in scattered sections), so it's possible this might have been touched on by someone else..
I think what would help cement these as actual communication for a lot of people is if we regularly get actual information from them. Vague hints to the future are enough to stir up some excitement for a fair number of people, but similarly, a lot of folks need to feel they're being told something they couldn't have known for sure some other way.
The developers over at CCP working on That Space Game are a good example of this. They tell us bits about things they've done in development.. What worked, what didn't, and then they share with us why. Often by sharing datamining results. It'd be interesting if the CoX team could let us know hard facts about things like how the introduction of the Alpha Slot REALLY changed TF activity. We can SEE that it changed, we can speculate on how it changed based on the bits we see, but having the god's eye view on it would do a lot for our ability to usefully discuss it.
They also regularly share random interesting trivia about the world on occasion. I'd find it fascinating to know, for instance, what the most common teaming AT in January was, or which corruptor secondary was the most common for solo players in February.
At the producer level, some of this information may already be available for you in reports, some of it you may be able to get yourself.. Some of it you may have to ask a developer to spend some hours on, but in my experience.. While some developers need to keep in their groove, some folks actually work better when given an occasional chance to mix things up, look at things from a new perspective.
You could get fun things to share with us as a community, help build rapport with us as players, AND increase productivity of employees.
Doesn't this sound like a win?) I fully support this suggestion.
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There's your problem then.
I find that if you set a few basic guidelines for your tactic and everyone actually sticks to it (which is were PuG TFs tend to go wrong if they go wrong), nothing is exceptionally hard in this game. Even on an all SO team. Hey, my VG completed a MoLRSF once where four people were on SO/white IO characters and for two it was the first LRSF they ever did.
Quote:I also don't mind that we fail the ITF or LRSF (nor do we consistently or routinely fail). I just don't want to see content much above that level, because we do sometimes still fail them. Content much above the level where we sometimes fail will become content that we consistently fail, which is (to me) an unacceptable level of difficulty.
Quote:Honestly, soloing an AV isn't really about skill. It's mostly about being able to survive the AV's incoming damage (achieved mostly with debuffs or defence buffs) while packing enough -regen to allow you to deliver consistent damage. It's really more an exercise in patience than anything else.
I soloed a GM a while back (the name escapes me, the DE one that hits you with a car on a stick) on my dark/dark corruptor (with a little help of Shivans, a HVAS and Amy) I really wanted the badge, and noone wanted to help.
Most boring 20 minutes ever spent in this game.
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Quote:This x2. I'm far from a power gamer, I solo a lot, but mostly I duo or trio with my brothers. And once or twice a week(end) I start or join a TF.This. There is apparently a militant wing of the casual community with which I'm unfamiliar. Seems pretty clear to me that the dev team understands COH's somewhat unique position in the market as an MMO you can treat as an occasional recreation and not a second job. If the forthcoming Incarnate stuff follows the same basic pattern as what they've already released then I don't see that changing.
Everything about CoH is casual, from its loot system to the endgame. I wasn't actually all that thrilled when they introduced inventions at first. But because of its casual nature, it has really grown on me. (I'm still not thrilled about purples, as far as I'm concerned they only exist to finance my builds whenever one drops)
I see the end game stuff going the same way. Nothing about the Alpha slot is extremely hard to achieve in a minimal amount of time for the average player. -
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Quote:Very nicely put.GG, I know you think you're being helpful, but you're clearly an extrovert. Introverts can actually empathise with extroverts because the culture forces your point of view on us, so we have no choice but to do so. But you clearly simply do not understand what introversion is.
It's not a defect, it's not a deficiency. It's simply a difference. We are not inherently inept at dealing with people (many introverts that are are so largely due to lack of practice), we are not incapable of dealing with people (I work a help desk. I get paid to deal with people, and am surpassingly good at it, if my performance reviews of the past five years can be believed), we simply are drained by doing so.
Extroverts are recharged by going out and mingling with people; interacting with groups, friends and strangers all get an extrovert pumped and relaxed, making them able to continue on with whatever tasks they need to expend their mental energy on. Introverts are the reverse; dealing with people drains us, and we have to recharge by withdrawing. That difference doesn't cripple us - it's just a difference.
Just like some people train for marathons for fun, play sports for fun, or engage in any other tiring activity for fun, an introvert can interact with people for fun as well (I do it all the time). But just like no one can run a marathon constantly, an introvert cannot interact with others constantly.
With as much as modern American society enforces the idea that extroversion is the only norm and introverts are somehow broken, we are often forced into that interaction even when our reserves are already drained. Forcing us into that is a lot like forcing an exhausted marathon runner to run another mile - you're not helping any one, and are very likely to be doing active harm.
I know you mean well, but seriously: stop it. You're not helping. -
Quote:Although I agree with the point that I think you are trying to make, as an introvert person, I can't help but feel slightly insulted by this ...Just think of it as a kind of therapy to help you come out of your shell
Being introvert is a character trait, just like being extravert. It's not some sort of mental condition that can be fixed, or needs fixing. -
Quote:I see where you're coming from but honestly, without trying to be rude, I hope the Devs don't tailor all the future content to the skill level of a team of coordinated players that know eachother but routinely fail things like the ITF ...I have two Incarnates (and another two waiting for me to care to play them enough to get the shards to fill their unlocked slots) already, that I got through soloing and light TFing.
"Challenge" is the issue here; my VG still fails the occasional ITF/LRSF/BSF. Not everyone I play with can solo x8 content or AVs (like I can). "Challenges" that require not only a team, but a team of Incarnates each capable to tackling challenges above and beyond the standard +0x1 difficulty themselves are going to be content I cannot access.
Thus far, the only such content in the game is the Hamidon raid (thus only because I have no desire to ever be in the same place and working with 50 people simultaneously; as an introvert, that level of interaction would simply be far too tiring and stressful to be something I'm going to do in my spare time) which was added so long ago as to belong to a different era altogether (the Mothership raid requires less coordination and less interaction. Being a large scale war, you actually can just charge in and bash things (once the shield is down) enough to still rank as "participating".)
Nothing else in this game requires a team of highly skilled and coordinated players - nothing requiring even a fraction of such needed by the monster MMO that I quit playing because its endgame required such five years ago - to complete (though some of the content already exists at a level that it is by no small means a surety that it will be completed by any team that tackles it, as the highly casual players I team with can attest.)
The addition of such content is not something I welcome, relish, or desire. If nothing in the game ever existed beyond the "difficulty" of the Barracuda Strike Force (or the Lord Recluse Strike Force, or the Imperious Task Force, whichever you wish to view as the capstone content), I would be overjoyed.
The direction shown in i19 for end game content - something I'm not just going to ignore, because there is no reason I should have to ignore any content in this game; I haven't had to for six years, why should I have to start now? - is not one I welcome.
Tin Mage is ... okay, if you take out Director 11, who is just patently ridiculous. Apex is ... meh. The hydra pylons require specific builds or strategies, something mostly unprecedented and greatly unwelcome, and Battle Maiden is just a gimmicky "phased" fight of the sort that drove me away from other MMOs. Neither is an ideal direction I would like to see the game travel in.
More content along the lines of the ITF/LRSF (Barracuda would be okay if Reichsman had about a third the health he does; the ambushes and the temp powers to deal with them are actually pretty interesting, but beating down Reichsman is less so) would be welcome. More content along the lines of the Apex or Tin Mage Task Forces, however, would not.
I don't see Tin Mage as a bigger challenge than the LRSF. Nothing in there is harder than the final mission against the Phalanx. And once you get into the ritm of avoiding Battle Maiden's Nanite attacks, there's not *that* much challenge in Apex either. As far as the hydra pylons are concerned, I've never used another 'tactic' than charging the things and hitting em till they go down.
I'm far from a power gamer. Of my seven lvl 50's three are on SO's/White IO's and the other four have modest set IO builds (no purples/PVP). Add to that that all my builds are for concept first and performance second. With the exception of my brute (and my dark/dark corr, but she doesn't kill fast enough for it to be practical) none can solo at x8+0, and none of them can solo an AV.
I really like both Incarnate TFs, and I personally hope that there's plenty more where they came from. If the future TFs are of the same level of difficulty and nothing more I wont complain, but I wont complain if they do get harder either. -
Quote:I'm still amazed everytime people insist on bringing a tanker to a red side SF nowadays. They were never needed before, so why now? (or the guy who refused to start his MoLRSF run I joined without an empath. I was a pain corruptor, but that wasn't good enough apparently ... I laughed and quit the team when he went on about it.)Brutes are not Tankers. Masterminds are not Tankers. Redside does not have a parallel to the Tanker, and I think the only reason Tanker didn't rate higher on that list is because Tanker is overall a less popular AT.
I blame blueside players coming over and taking their strange ideologies with them.