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Quote:But it's important to watch it in order to set up all the characters, particularly since they will undergo a lot of changes over the second and third. It's also fairly short, even by British TV standards.Primeval is a good series but if you are going to get into it for the first time don't watch season 1. It really isn't very good and the production values are abysmal.
The description of it as a Fringe-style B-movie series is dead on (a much better fit than the Doctor Who competitor ITV wanted it to be). The fifth series just started airing a couple of weeks ago, so it's as good a time as any to get into it. -
Since Ricky Gervais has made no secret of his idolization of Garry Shandling, you might try The Larry Sanders Show, which was an enormous influence on The Office in many ways and is available for streaming on Netflix. As a send-up of celebrity culture and the talk show format, it's still quite recognizable. (It's Garry Shandling's Show was very funny, as "meta" a sit-com as ever aired on network TV.)
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Dash it all, was Auntie Beeb jealous? My betting is that "bootleg" copies will surface on Youtube, Daily Motion, etc. soon enough - there are certainly enough "reruns" of chunks when it was a work in progress - so you can try Googling for the full 13-minute version later.
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Quote:My limited impression of the US Office is that it's very much a network-friendly adaptation and takes a long time to get into its groove.I'm a MASSIVE fan of the original UK version of the Office, so was put of by the idea of a US remake, but it seems to be getting favourable comments elsewhere, so would that be worth me trying out?
A series that captures the spirit of the UK Office far better is Party Down, the chronicles of a semi-competent Los Angeles catering crew, all trying variously to break out in the entertainment industry. On top of numerous gold-star cameos, its amazing cast features Adam Scott (Parks and Recreation), Jane Lynch (Glee), Lizzy Caplan (True Blood*), Martin Starr (NTSF:SD:SUV), Ken Marino, and Megan Mullally (both now on Childrens Hospital, which I'd also recommend highly). Naturally, something so good couldn't last more than two seasons, but it's available on Netflix streaming and iTunes.
* Come on, this counts as a comedy. -
Next time on Doctor Who: Otaking
For a fan-made "trailer", this looks a lot better than the BBC's official animated episodes (e.g. Scream of the Shalka<shudder>). -
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Congratulations to them - here's hoping that they can flourish in its development. (Why Pixar didn't option Lookouts, though, is beyond me.)
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Quote:Hilarious. And for some reason, this is how I picture the interlocutors.I am almost positive this conversation took place at some point over the past two years or so...
Marketing Drone 1: So, did you see the latest numbers from subscriptions?
Marketing Drone 2: I dont look at anything until at least my 5th cup of coffee. Why? Whatd they say?
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Quote:Many thanks for the swift service. The Steampunk Pack is by far my favorite booster, and it's great to know it's only going to get better. Many of these fixes are ones I specifically was hoping for, and I expect there will be more to come (and hopefully soon).I went and pestered El Topo and Cheryl for a list of things that we can confirmed as fixed internally specific to the Steampunk Pack. No official ETA on when these will show up in a live build aside from saying soon. While this list isn't comprehensive, it does represent what we can currently confirm.
Thanks to Cheryl and El Topo (Biblioteca!) for providing this list. -
For pity's sake, offer an option to ignore a contact so they don't crop up every time an NPC suggests our characters should talk to someone (the AE Studio Manager and Levantera are the worst offenders).
Also, seconding NewScrapper's request to make David Wincott a popup contact. -
Quote:McAvoy sounds like he's quite willing to roll up his sleeves and get into the role of Prof. X (certainly to judge by this recent interview).That, and finding out that James Macavoy was playing the Professor really sold me on this.
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Quote:Good lord, not only is that the dreaded grasping hand of Bobby Kotick at work, but a completely different type of gaming mentality as well. The staunch capitalists at the Wall Street Journal don't bother discriminating between the FPS in that article and Activision Blizzard's flagship MMORPG, only noticing that the players of the latter pay a monthly fee, too. (Hint: MMORPGs take place in persistent worlds populated by individualized player-character avatars; FPSs are simulated firefights.)They are coming towards the hybrid model from the opposite direction: from F2P adding subscription, rather than subscription adding F2P. Far from supporting your contention that F2P is a "faith-based model" the CoD situation is one where F2P is *the* model, and subscriptions are the novelty leap of faith.
Incidentally, one of the many criticisms levelled at F2P is that it promotes the same uninvested style of gameplay as FPSs and RTSs, where players just log on to fight or mess around rather than participate in a virtual community. Yet such F2Pers often feel disproportionately entitled when it comes to their games and are often quite vocal about it. Or, as one commentator succinctly sums up another MMORPG's recent controversial decision to convert to a hybridized F2P model, "Customers who don't value your product enough to pay for it aren't the kind of customers you want".
That's an implicit admission that F2Pers don't exactly make for valuable members of an online community. Then again, effectively disenfranchising them probably won't promote good virtual citizenship either.
Quote:- Make people have a valid e-mail address, and only one free account per e-mail address to limit some of the "making 50 free accounts" problems some of these games have had. -
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Quote:If WB were smart, they'd offer the pilot as an Amazon/iTunes/Netflix streaming video so we could all have a look at the finished product - if this is near to that stage. In the meantime, this review does give an impression of a better show than the reports of the first draft did, and, unsurprisingly, it sounds as though most of the worst parts of the latter were dropped from the pilot.I was always willing to give this show a chance. Unlike many people who simply prejudged this show after the first bits of news we got several months ago I pretty much expected that at the very least the "final product" was bound to be better than the first drafts that were leaked. Still hoping to get to see the pilot sometime so I can judge for myself if this was going to be bad show or not without having all the silly fanboi nerdage to hamper my decision.
On the other hand, this review doesn't go very deeply into the quality of the writing, which is supposed to be Kelley's strength. What's the overall dialogue really like, apart from some "cringe-inducing lines" and "clunky" exposition? Does Wonder Woman have any one-liners or catchphrases (groan-worthy or otherwise)? How does Veronica Cale come across as a villain, particularly considering the importance of an antagonist in this kind of story? Given Kelley's track record, I don't have overmuch confidence in his ability to deliver in this genre, so while I reserve my judgment until this hits the torrents - and it certainly will - I suspect that we've deflected a bullet.
Very likely this show will go down as an object lesson in how not to leak images and tease information to fans. The vinyl pants photos struck the wrong note among both fandom and the mainstream, and the impromptu street-chase action shots of Adrianne Palicki hardly showed her at her best. If a self-described fanboy blogger can pick out better screencaps than the marketing professionals, someone isn't doing the job they're paid for. -
Many thanks for posting this, Turgenev. (I lost track of much of the dialogue while in the thick of the fight at Ft. Darwin, and then the connection to the map server was lost and CoH crashed.)
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Z's notice went up while a massive Praetorian incursion was being beaten back from the doorstep of Ft. Darwin. I could swear a cheer went up from the combatants, but a moment later, I got DC'ed.
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Quote:Yes, yes, a very LULZy opinion, but this is not an either/or proposition, much less a referrendum on penal theory. In this reported case, the hard labor is part of the regular sentence, and the after-hours gold-farming an illicit activity enforced with physical abuse by a corrupt prison system. I'd be most surprised if this were the only prison in China where this particular private scheme were being exploited.If you were in a prison, would you prefer playing WoW for 12 hours each day or working in a quarry, mine, factory, or any of the other hard labor that prisoners do? Doing hard labor for a few hours each day keeps the prisoners fit and playing WoW for a few hours each day keeps the prisoners from collapsing due to physical exhaustion.
As for why the whistle-blower would have wound up in prison himself, bear in mind that gold-farming is a significant enough issue in China that the government has been attempting to crack down on virtual currency exchange but obviously without much success - or really understanding the problem, frankly.
In any event, gold-farming is enough of a problem for CoHers that this news is all too relevant. -
Quote:And Doctorow expanded on this idea for his 2010 novel, For the Win. (I didn't know about Anda's Game - it's an entertaining story. I might start forwarding it to non-gamer friends to help them understand the gold-farming issue.)This is pretty much what happens in the short story Anda's Game, written by Cory Doctorow back in 2004.
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This is of course a new twist on the global sweat-shop industry of gold farming, which is estimated to be worth $3 billion and to employ over 400,000 people.
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The Guardian investigates a digital/human rights violation that sounds more like something from the science fiction of William Gibson or Cory Doctorow:
Quote:Just another reason not to buy in-game currency in an MMO.Chinese prisoners were forced into 'gold farming' – building up credits on online games{...}
As a prisoner at the Jixi labour camp, Liu Dali would slog through tough days breaking rocks and digging trenches in the open cast coalmines of north-east China. By night, he would slay demons, battle goblins and cast spells.
Liu says he was one of scores of prisoners forced to play online games to build up credits that prison guards would then trade for real money. The 54-year-old, a former prison guard who was jailed for three years in 2004 for "illegally petitioning" the central government about corruption in his hometown, reckons the operation was even more lucrative than the physical labour that prisoners were also forced to do.
"Prison bosses make more money forcing inmates to play games than they do forcing people to do manual labour," Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off." -
The Issue 20.5 auras look terrific:
Quote:Are there any plans either to adapt the Veteran Reward Prestige Sprints to the new Path format or to create new Path Auras with their effects (viz. Dash, Quick, Rush, and Surge)?New Auras*: Pick from exclusive new merit reward auras, including the Binary, Pixels, Fairy Dust, Rainbow Path, Electric Patch, Clouds with Lightning Path, and Frost Path Auras. -
Dark Astoria's exploration badges from Issues 6 and, particularly, 19 added a lot of atmosphere, even if they didn't clarify the zone's conflicting lore.
Quote:One can tell that whichever devs are writing the text for the new exploration badges, they're enjoying the task. And as an Explorer gamer type, naturally I approve of the lengthier, more colorful descriptions. (Revising/expanding the old ones would be nice, too, in the devs' copious free time.)- Astoria's Last Stand: As the darkness closed in and the dead rose from their graves, this warehouse became a scene of unimaginable horror as a group of survivors fled here in the hope of rescue that never came. They fought valiantly, keeping the minions of the Banished Pantheon at bay for hours. The forces arrayed at them were too numerous and too powerful to be denied forever and the survivors succumbed along with the rest of Astoria's doomed inhabitants.
- Cairn Warder: This cairn was once the location of a rift to the Netherworld, but has since been closed.
Dark Mystic: Some claim the reason the spirits walk the streets of Dark Astoria is the fact that there is a powerful Ley Line nexus in the middle of Moth Cemetery. - Phantom Radio: Since the fall of Astoria, shortwave enthusiasts in Paragon City and beyond have occasionally happened upon strange transmissions of ghostly whispers, wailing pleas, bestial shouts of rage, and haunting voices chanting in dead languages. Those who have heard these grim transmissions nearly always suffer for it; their lives claimed by some unexpected calamity or their minds by a sudden and inexplicable mental illness. M.A.G.I. eventually traced the transmission to this radio tower.
- Seeker of the Unknown: This tomb is used to represent the thousands of heroes who gave their lives in the Rikti War.
- The Sleeper Below: Deep beneath the cemetery ziggurat the presence of the slumbering god Mot can be most strongly felt. The Banished Pantheon have longed to awaken the sleeper and so congregate here in large numbers. Treading upon this unhallowed ground you get the definite feeling that something does not want you here, an evil presence that wishes you ill.
- Too Dark Park: In a far corner of the district lies McCraughly Park, a shadowy strip of green that had a dark reputation even before Astoria and its citizens were consumed by evil. Clusters of suicides, strange disappearances, and even a well-publicized multiple murder cast a dark shadow across the park. In the years leading up to the rise of Dark Astoria, the park was largely shunned, but now that the Banished Pantheon have dominion over the district, the park has become a focal point for their evil rituals.
- Whisperer on Witchburn Hill: It is rumored that in the dim past of the nation's founding, this hill was the site of witch burning. No official records exist that back up this legend, but even before Astoria fell to darkness this hill in Moth Cemetery was well known for the feelings of unease it elicited in anyone brave enough to scale its flanks. Scaling the steep sides of "Witchburn" hill was a common rite of passage for Astoria teenagers looking to impress their friends, though none could stand to remain on the hilltop for long. Since the fall of Astoria, priests of the Banished Pantheon flock to the locale, using it as a site for dark rituals, further lending some credence to the legend that a malevolent power clings to the place.
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This^100. Throw in an option to crop the face or other elements for Avatars and let a thousand memes bloom. The ball is in your court, NCSoft marketing.
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Quote:When I was first starting out and checking out other characters' bios in at Atlas Park, I saw a robot-themed hero whose entry read "... loading data" and assumed that was an RP touch from a work in progress.City of Heroes was my first MMO. As a minty fresh newbie, I often found myself running around with a group of folks, and then one would say something like "Wait a sec, bio break."
I thought, "Wow, these are some dedicated roleplayers! They're stopping in the middle of a mission to write updates to their character biographies."
Yeah. I know.
Oh yes, and I've also waited for a train at the wrong side and added slots to brawl on my first character (a scrapper, naturally).