TrueGentleman

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  1. Quote:
    Originally Posted by Obscure Blade View Post
    The ability to invite your own alts to a supergroup. I must have more than a dozen I haven't gotten around to getting invited to my one person SGs because I hate asking people to help.
    Quote:
    Originally Posted by Bill Z Bubba View Post
    Offline SG/VG invites so that I could invite my own characters to my own groups. I've been asking for this since bases were created.
    Thirded. This perennial request seems like it would involve very little work, compared to the amount of coding necessary for adding fingers or customizing power pool/patron animation.
  2. TrueGentleman

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    In the MMORPG market, "returning customers" are the ones who hand over a check month after month, year after year for game access. Not the ones who leave for two years but might, maybe, someday return.
    If that were true, then no MMO producer would bother with the "welcome back" free specials, which are offered by numerous ones, including Paragon. Potential returning customers are low-hanging fruit, especially compared to enticing new ones. And to reiterate, unless Paragon can be convinced they're going to lose current customers without a name change, the status quo trumps.

    Quote:
    That's kind of silly. People directly affected by something are often the worst judges of "what's fair" to them.
    I'm suggesting that there's more than one side to the "all the good names hav been taken" discussion than the people who are arguing that absent players don't have a stake in a vocal minority are claiming to be what's fair.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Trial accounts should, frankly, have the fewest amount of "rights" as far as keeping names. If they don't convert quickly, they likely *won't* convert, and I think 90 days there is fair.
    For what it's worth, trial accounts that never picked up subscriptions don't have much pull with marketing, but even those have more value than a cold call. (Personally, I don't think they should get to hang on to names in perpetuity, but I can't claim to speak for, say, Black Pebble.)

    Quote:
    I do also think that there should be an option to voluntarily delete the account and/or free the names if inactive.
    From an ebil marketer's perspective, requiring a departing player to relinquish their claims to a superhero name after a period of inactivity would be an acceptable method of retaining a customer. Psychologically, it's considerably harder to give something up if there is a cost. (Some people are of course averse to such strong arm tactics, though.) And not to name names, but when I finally quit a certain wartorn online world, they made me jump through all manner of hoops to confirm I was cancelling my account.
  3. TrueGentleman

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post
    Actually a lot of them are! There is a nifty little feature in the game called /getglobalname, and it has a few functions.

    1) It gives you the global name of the character with a name you are looking for, if you use often for a name, you can sort of see if that player actually plays, I have been doing this for dozens of names, everyday, at different times of the day, for a couple of years. These names never appear online, so yeah they should be eligible to get released.
    Anecdotes and claims are not data, and as such, they don't advance a discussion in any direction. Unless there are figures to be cited - and Paragon Studios almost certainly has more extensive ones than a single player can produce - this isn't evidence.

    Quote:
    It's the type of game this is, it is a Superhero game, super heroes don't need to be name xXFyre GirIXx(the "l" is a capitol "i" because xXFyre GirlXx with a real "l" in Girl was taken) if Fire Girl stopped going on active hero duty five years and doesn't plan on picking up the cape again. It's not fair.
    Unless you can produce an affidavit from "Fire Girl", then you're not in a position to say what's fair to that player. Paragon, as an MMO developer and business, has to take into account a much larger picture than what a few vocal players on the boards claim is fair.

    Quote:
    I really don't see any possible argument against running it again. It worked the first time, and made tons of people happy to find that name they've been looking for, why not just do it again?
    There are plenty of extensive discussions on this topic where the counterarguements have been presented, e.g. this one. Starting still another similar thread should oblige the OP to take into account at least some of what's been written already, e.g.

    In order to persuade a business owner to fix what a given customer perceives to be a problem, one must first convince them that it's a problem for them, too. The suggestion that the company should undertake any project that could potentially turn away returning customers - which are the best kind to get and which businesses always hope for - is contrary to their bottom-line interests. Unless there is a convincing argument that NCSoft will lose more money by not executing a name purge, that their current paying playerbase will demonstrably drop off without one, the status will stay quo.
  4. TrueGentleman

    Free the names!

    Quote:
    Originally Posted by Jophiel View Post
    And if they're not? No harm, no foul. This isn't a good reason to not run a script.
    It's not enough to suggest to a business that there's a potential benefit to changing things if the supporters can't, or won't, fully take into account the concomitant disadvantages. In order to persuade a business owner to fix what a given customer perceives to be a problem, one must first convince them that it's a problem for them, too. Asking a business to do anything requires them to commit time/staff/resources/costs, so there has to be a more persuasive reason than handwaving away potential drawbacks. When taking an action risks the business losing clean profit - in this case, the low barrier for a former returning to play their old characters - it looks even less favorable to their balance sheet.

    Quote:
    Originally Posted by Jophiel View Post
    If the "risks" are CSR time to shoot out an email, accusations of potential nerd rage and some nebulous "There's always a risk" statements, consider me unimpressed at the supposed "harm".
    Contacting inactive players is a good marketing strategy in general, but this approach could be taken as holding a ray gun to the character names ("Resubscribe or Captain Ersatz gets reconned!"). Until NC Soft shells out for a proper focus group study that tells them they can expect a significant number of players leaving because of name issues, prudent business sense dictates that they shouldn't risk alienating potential returning customers - which MMOs love - when they already have invested in new features (Going Rogue, Incarnates) that definitely appeal to attracting back former subscribers. It's a bottom line issue, nothing more or less.

    {I see on preview that while I've been recycling some of my points from the previous thread to underscore this argument's repetitious nature, Memphis Bill has posted one of his epic Copypastas.}
  5. Quote:
    Originally Posted by Mindscythe View Post
    Not to nitpick, but you're only half right on this one.

    http://www.craveonline.com/tv/interv...lks-doctor-who
    Interesting interview. Nonetheless, since Baker's performance inspired Tennant to take up an acting career as a boy (and a long floppy scarf as a sartorial statement), the edge goes to the Fourth Doctor.

    Quote:
    And in Timecrash, he specifically says "You were my doctor" when addressing Peter Davison, so... I'm guessing that it's a bit more Davison than Baker.
    I took that to be Moffat's statement as much as Tennant's, since it's fairly clear from the fifth and sixth series, that Moffat's next favorite is the Fifth Doctor after the Second. (And it doesn't hurt to flatter the father of the girl you're dating.)
  6. TrueGentleman

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post
    All of the good names are taken. All of them.
    ALL of them? The Quantity Theory of Superhero Naming is a shaky enough proposition from which to start this debate, but this is a transparent overexaggeration.

    Meanwhile, there are enough superhero name generators on the web that Paragon Studios could incorporate one into the game if this were truly an extensive issue.
  7. Recently relinquished
    • ASBOman
    • Voltergeist
  8. TrueGentleman

    Free the names!

    Oh dear, this again? The established character name database is a challenge for our collective creativity - and one player's "iconic" name is another's cliche.

    From my own experience, when the European servers opened up, I naturally took the opportunity to re-create some of my characters there, and a few of their names turned out to have already occurred to prior players. Coming up with alternative variations and completely new ones was far more satisfying than petitioning the devs to override other players' pre-existing superheroic nomenclature.

    Besides, the high-population servers all have active "name exchange" threads in case people have their hearts set set on particular ones. (Incidentally, ASBOman is free on Union again.)
  9. Quote:
    Originally Posted by JKCarrier View Post
    When Tennant was being goofy, it always felt like a put-on...as if he were deliberately playing the fool to distract his opponents or hide his true feelings (cf. Tom Baker). With Smith, it feels like that giddy quality is just the way he is (as someone else pointed out, very Troughton-like).
    Absolutely. It's no coincidence that Baker was Tennant's favorite Doctor as a child.

    Meanwhile, the unfortunate news that Series 7 "won't be a full series of Doctor Who in 2012, but a special run for the anniversary in 2013" has broken on Twitter.
  10. Quote:
    Originally Posted by Electric-Knight View Post
    Really, a reboot is a wipe... and that is pretty harsh.
    It's not so much a wipe and reinstall/update as reformatting a previously partitioned drive, i.e. not only rebooting Super-/Aqua-/Hawk-man, etc., but also reincorporating characters who'd been segregated into the Vertigo line and introducing others from the Wildstorm imprint, much the same way as the post-Crisis on Infinite Earths inclusion of the Charlton Comics characters into the mainstream DCU.
  11. Eminent comics blogger Mightygodking handicaps (hilariously) all of DC's upcoming #1 titles, scoring them by both "Number of issues until it is cancelled or relaunched" and "How Rebootylicious". Best lines: on Red Lantern Corps, "Like Green Lantern Corps but TO THE EXTREEEEEEEEEEEEME like Mountain Dew Code Red"; and on Batman: The Dark Knight, "If we relaunch this at #1 maybe we can just release the first two issues again and then maybe we’ll get out four issues this year."
  12. Oh, and here is the rumored list of episodes for the second half of series six:
    Quote:
    September 3, 2011 - Let's Kill Hitler by Steven Moffat
    September 10, 2011 - What Are Little Boys Made Of? by Mark Gatiss
    September 12, 2011 - The Green Anchor by Tom MacRae
    September 24, 2011 - The God Complex by Toby Whithouse
    October 01, 2011 - Episode 12 by Gareth Roberts
    October 08, 2011 - Episode 13 by Steven Moffat
    (That seems like an awful lot of sitcom writers and very few science fiction ones.)
  13. Quote:
    Originally Posted by Forbin_Project View Post
    There is only one Doctor

    (And in some cases, get over.)
  14. Quote:
    Originally Posted by Durakken View Post
    Element Woman
    An analog of Element Girl who didn't die? Neil Gaiman wrote a superb short story about this C-list heroine (of course, he killed her in the end), but I'm not sure what the rationale to bringing her back for this alternate D.C. universe would be from the sound of this synopsis. While I'm an easy mark for both comics trivia and alternate universes, I do insist on some kind of thematic justification - which Flashpoint has yet to reveal as a prelude to DC's Great Renumbering.
  15. Quote:
    Originally Posted by LittleDavid View Post
    Is this a event that triggers when you complete that specific mission or story arc? Or is it a random occurrence? Does it happen anywhere else?

    Or is this knowledge spoilers for missions in Praetorian contacts further up the chain?
    No. Most likely. Yes. And no.

    Nice daylight screenshot of the tentacle, though. Yours shows more detail than the few we've seen previously.
  16. Since my COH subscription is a flat fee, I'm able to relax and explore the game instead of, say, having to justify the purchase of additional content, grind gaming time to maintain my status, or ponder how to allot this month's membership points. Without the pressure to "optimize" my subscription dollar, I get a lot more fun out of the game.

    At any rate, these days I'm rambling around different servers on new alts, especially the European ones, and getting to know their different communities. At a certain point, I'm going to get back into the new endgame content.
  17. The casting call is wide open:
    Quote:
    Smith is producing a new reality series, which will be filmed in his New Jersey comic book store, The Secret Stash. A casting call for the show was recently posted on Facebook, saying Smith was, "not looking for actors, he's looking for real people who live and breath the comic book lifestyle. Must be funny outgoing and have a knowledge and passion for comics, superheroes, movie memorabilia and everything that goes with it not looking for actors, he's looking for real people who live and breath the comic book lifestyle. Must be funny outgoing and have a knowledge and passion for comics, superheroes, movie memorabilia and everything that goes with it."
    I'm unsure what a "comic book lifestyle" might entail, but I could be induced to make a cameo appearance to extol Hal Jordan as The One True Green Lantern.
  18. Quote:
    Originally Posted by Radmind View Post
    I doubt the kid was too embarassed.
    Not too embarrassed:
    Quote:
    "The first day of high school I have my dad waving at the bus," he said. "It was really embarrassing. But the last couple of months it has turned into more entertainment."

    "Even two months into it, he posted it on Facebook," Rochelle said.

    His friends have looked forward to the daily event.

    "Some of my friends walk twice as far to the bus stop to see it," he said. "I have a lot of friends who are going to miss it. It is a once-in-a-lifetime thing.

    "Sometimes the driver says 'enjoy the show,'" Rain said. "We all laugh. Everybody else on the bus learned to like it a lot sooner than I did. It wasn't their dad dressing up like a fool."
    Then again, what parent doesn't embarrass their teenage offspring?
  19. (Forgive my acerbicness on this topic. I and my MMORPG-ing friends have been through F2P conversion experiences before and did not find them very pleasant - and it looks like I'm going to be going through another one in a different game.)
  20. Quote:
    Originally Posted by VoodooGirl View Post
    The Devs don't need to do a single darn thing with the market. People should consider lowballing their bids since someone and waiting for someone to put an item for auction in that range. Patience is a virtue.
    They don't really need to right now, any more than they need to fix PVP. As I said, the game's still quite fun (and even an indifferent n00b marketeer like myself can regularly achieve a 99.95% profit margin on the right investment with a modicum of patience). But any proposals for an F2P model for CoH will have to include some plan for rebalancing the economy* and/or imposing the draconian limits on F2P accounts similar to those that other F2P-converted MMORPGs have had to adopt to hold back the hordes of gold farmers.

    And that's just one of the numerous headaches that would arise in converting CoH to any kind of F2P system but that I haven't seen addressed in this starry-eyed thread.

    * Taking into account the proliferation of "currencies" the game has experienced lately.
  21. It was simpler back in the 50s when comics editors could just assume that the readership would turn over every four or five years, wasn't it?
  22. Quote:
    Originally Posted by Silver Gale View Post
    People who are quietly ambivalent about new changes are sadly under-represented in forum discussion. I feel like I should start a campaign.
    "Your ideas are intriguing to me and I wish to subscribe to your newsletter."

    (Yes, "quietly ambivalent" sums up my position quite well.)
  23. Quote:
    Originally Posted by EU_Damz View Post
    HeroA has been called in to stop a bank robbery, upon arriving at the bank robbery you see its your nemesis who you have been trying to track down for months. Your nemesis has been on a killing spree now for all that time and this could be your best chance to put an end to his crimespree however just before you head into the room to face off against him . . . .

    You find out that he also has your husband/wife and kids in a seperate building which is rigged to explode very soon, now you are faced with a dilema. Which do you do?
    Sounds like a dynamic tip mission, an idea I'd support the devs implementing. As the Tip system stands (much as I like it), there's no external pressure on the player to choose one morality-themed mission over another.

    Or to use another example, closer to in-game experiences, say Heroic B is patrolling Talos Island and happens upon a mugging by a couple of Tsoo. The Sorcerer (possibly even a named boss) takes off, with the victim's wallet/handbag, while the Green Ink Man stays behind, intending make sure there are no witnesses. Taking out the latter earns the player some sort of hero reward, the former a vigilante pont.
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    Quote:
    Originally Posted by Steelclaw View Post
    I am at least 90% grinder.
    Isn't that a sandwich?
    It's more like a hero.
  25. Quote:
    Originally Posted by VoodooGirl View Post
    Money isn't too hard to come by in CoH - in fact, it's quite easy - I don't see "inf" farming being an issue.
    The economy in CoH is already Weimarian wreck*. Inf farmers would have a field day if Paragon opened the doors to F2Pers, precisely because it's so easy. Moreover, any F2P model that incorporated in-game currency transactions would have to be put on hold until the devs figure out how to address the current issues of inflation and market manipulation as well.


    * Amazingly, this hasn't really affected how fun the game is.